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1284 Commits
1.9.4-2.0.
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gpu-accumu
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09f167f10e |
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
|||||||
|
* text=auto
|
||||||
BIN
.gitignore
vendored
7
.gitmodules
vendored
@@ -2,6 +2,9 @@
|
|||||||
path = jGui
|
path = jGui
|
||||||
url = https://github.com/ReplayMod/jGui
|
url = https://github.com/ReplayMod/jGui
|
||||||
|
|
||||||
|
[submodule "src/main/resources/assets/replaymod/lang"]
|
||||||
|
path = src/main/resources/assets/replaymod/lang
|
||||||
|
url = https://github.com/ReplayMod/Translations
|
||||||
[submodule "ReplayStudio"]
|
[submodule "ReplayStudio"]
|
||||||
path = ReplayStudio
|
path = libs/ReplayStudio
|
||||||
url = https://github.com/ReplayMod/ReplayStudio
|
url = ../ReplayStudio
|
||||||
|
|||||||
30
Jenkinsfile
vendored
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
pipeline {
|
||||||
|
agent {
|
||||||
|
docker { image 'openjdk:8-jdk' }
|
||||||
|
}
|
||||||
|
stages {
|
||||||
|
stage('Build') {
|
||||||
|
environment {
|
||||||
|
GRADLE_USER_HOME = '.gradle/user_home'
|
||||||
|
}
|
||||||
|
steps {
|
||||||
|
cache(maxCacheSize: 4096, caches: [
|
||||||
|
[$class: 'ArbitraryFileCache', excludes: 'modules-2/modules-2.lock,*/plugin-resolution/**', includes: '**/*', path: '.gradle/user_home/caches'],
|
||||||
|
[$class: 'ArbitraryFileCache', excludes: '', includes: '**/*', path: '.gradle/user_home/wrapper'],
|
||||||
|
[$class: 'ArbitraryFileCache', excludes: '', includes: '**/*', path: '.gradle/loom-cache'],
|
||||||
|
]) {
|
||||||
|
// sh './gradlew :jGui:1.7.10:setupCIWorkspace :1.7.10:setupCIWorkspace'
|
||||||
|
sh './gradlew --parallel'
|
||||||
|
}
|
||||||
|
archiveArtifacts 'versions/*/build/libs/*.jar'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stage('Deploy') {
|
||||||
|
steps {
|
||||||
|
withAWS(endpointUrl: 'https://minio.johni0702.de', credentials: 'minio') {
|
||||||
|
s3Upload bucket: 'replaymod', includePathPattern: '*.jar', workingDir: 'build/libs', acl: 'PublicRead', pathStyleAccessEnabled: true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
675
LICENSE.md
Normal file
@@ -0,0 +1,675 @@
|
|||||||
|
### GNU GENERAL PUBLIC LICENSE
|
||||||
|
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||||
|
<http://fsf.org/>
|
||||||
|
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies of this
|
||||||
|
license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
### Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom
|
||||||
|
to share and change all versions of a program--to make sure it remains
|
||||||
|
free software for all its users. We, the Free Software Foundation, use
|
||||||
|
the GNU General Public License for most of our software; it applies
|
||||||
|
also to any other work released this way by its authors. You can apply
|
||||||
|
it to your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you
|
||||||
|
have certain responsibilities if you distribute copies of the
|
||||||
|
software, or if you modify it: responsibilities to respect the freedom
|
||||||
|
of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the
|
||||||
|
manufacturer can do so. This is fundamentally incompatible with the
|
||||||
|
aim of protecting users' freedom to change the software. The
|
||||||
|
systematic pattern of such abuse occurs in the area of products for
|
||||||
|
individuals to use, which is precisely where it is most unacceptable.
|
||||||
|
Therefore, we have designed this version of the GPL to prohibit the
|
||||||
|
practice for those products. If such problems arise substantially in
|
||||||
|
other domains, we stand ready to extend this provision to those
|
||||||
|
domains in future versions of the GPL, as needed to protect the
|
||||||
|
freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish
|
||||||
|
to avoid the special danger that patents applied to a free program
|
||||||
|
could make it effectively proprietary. To prevent this, the GPL
|
||||||
|
assures that patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
### TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
#### 0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds
|
||||||
|
of works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of
|
||||||
|
an exact copy. The resulting work is called a "modified version" of
|
||||||
|
the earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user
|
||||||
|
through a computer network, with no transfer of a copy, is not
|
||||||
|
conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices" to
|
||||||
|
the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
#### 1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. "Object code" means any non-source form of
|
||||||
|
a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users can
|
||||||
|
regenerate automatically from other parts of the Corresponding Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that same
|
||||||
|
work.
|
||||||
|
|
||||||
|
#### 2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not convey,
|
||||||
|
without conditions so long as your license otherwise remains in force.
|
||||||
|
You may convey covered works to others for the sole purpose of having
|
||||||
|
them make modifications exclusively for you, or provide you with
|
||||||
|
facilities for running those works, provided that you comply with the
|
||||||
|
terms of this License in conveying all material for which you do not
|
||||||
|
control copyright. Those thus making or running the covered works for
|
||||||
|
you must do so exclusively on your behalf, under your direction and
|
||||||
|
control, on terms that prohibit them from making any copies of your
|
||||||
|
copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under the
|
||||||
|
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||||
|
it unnecessary.
|
||||||
|
|
||||||
|
#### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such
|
||||||
|
circumvention is effected by exercising rights under this License with
|
||||||
|
respect to the covered work, and you disclaim any intention to limit
|
||||||
|
operation or modification of the work as a means of enforcing, against
|
||||||
|
the work's users, your or third parties' legal rights to forbid
|
||||||
|
circumvention of technological measures.
|
||||||
|
|
||||||
|
#### 4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
#### 5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these
|
||||||
|
conditions:
|
||||||
|
|
||||||
|
- a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
- b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under
|
||||||
|
section 7. This requirement modifies the requirement in section 4
|
||||||
|
to "keep intact all notices".
|
||||||
|
- c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
- d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
#### 6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms of
|
||||||
|
sections 4 and 5, provided that you also convey the machine-readable
|
||||||
|
Corresponding Source under the terms of this License, in one of these
|
||||||
|
ways:
|
||||||
|
|
||||||
|
- a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
- b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the Corresponding
|
||||||
|
Source from a network server at no charge.
|
||||||
|
- c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
- d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
- e) Convey the object code using peer-to-peer transmission,
|
||||||
|
provided you inform other peers where the object code and
|
||||||
|
Corresponding Source of the work are being offered to the general
|
||||||
|
public at no charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal,
|
||||||
|
family, or household purposes, or (2) anything designed or sold for
|
||||||
|
incorporation into a dwelling. In determining whether a product is a
|
||||||
|
consumer product, doubtful cases shall be resolved in favor of
|
||||||
|
coverage. For a particular product received by a particular user,
|
||||||
|
"normally used" refers to a typical or common use of that class of
|
||||||
|
product, regardless of the status of the particular user or of the way
|
||||||
|
in which the particular user actually uses, or expects or is expected
|
||||||
|
to use, the product. A product is a consumer product regardless of
|
||||||
|
whether the product has substantial commercial, industrial or
|
||||||
|
non-consumer uses, unless such uses represent the only significant
|
||||||
|
mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to
|
||||||
|
install and execute modified versions of a covered work in that User
|
||||||
|
Product from a modified version of its Corresponding Source. The
|
||||||
|
information must suffice to ensure that the continued functioning of
|
||||||
|
the modified object code is in no case prevented or interfered with
|
||||||
|
solely because modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or
|
||||||
|
updates for a work that has been modified or installed by the
|
||||||
|
recipient, or for the User Product in which it has been modified or
|
||||||
|
installed. Access to a network may be denied when the modification
|
||||||
|
itself materially and adversely affects the operation of the network
|
||||||
|
or violates the rules and protocols for communication across the
|
||||||
|
network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
#### 7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders
|
||||||
|
of that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
- a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
- b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
- c) Prohibiting misrepresentation of the origin of that material,
|
||||||
|
or requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
- d) Limiting the use for publicity purposes of names of licensors
|
||||||
|
or authors of the material; or
|
||||||
|
- e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
- f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions
|
||||||
|
of it) with contractual assumptions of liability to the recipient,
|
||||||
|
for any liability that these contractual assumptions directly
|
||||||
|
impose on those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions; the
|
||||||
|
above requirements apply either way.
|
||||||
|
|
||||||
|
#### 8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your license
|
||||||
|
from a particular copyright holder is reinstated (a) provisionally,
|
||||||
|
unless and until the copyright holder explicitly and finally
|
||||||
|
terminates your license, and (b) permanently, if the copyright holder
|
||||||
|
fails to notify you of the violation by some reasonable means prior to
|
||||||
|
60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
#### 9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or run
|
||||||
|
a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
#### 10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
#### 11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims owned
|
||||||
|
or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within the
|
||||||
|
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||||
|
the non-exercise of one or more of the rights that are specifically
|
||||||
|
granted under this License. You may not convey a covered work if you
|
||||||
|
are a party to an arrangement with a third party that is in the
|
||||||
|
business of distributing software, under which you make payment to the
|
||||||
|
third party based on the extent of your activity of conveying the
|
||||||
|
work, and under which the third party grants, to any of the parties
|
||||||
|
who would receive the covered work from you, a discriminatory patent
|
||||||
|
license (a) in connection with copies of the covered work conveyed by
|
||||||
|
you (or copies made from those copies), or (b) primarily for and in
|
||||||
|
connection with specific products or compilations that contain the
|
||||||
|
covered work, unless you entered into that arrangement, or that patent
|
||||||
|
license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
#### 12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under
|
||||||
|
this License and any other pertinent obligations, then as a
|
||||||
|
consequence you may not convey it at all. For example, if you agree to
|
||||||
|
terms that obligate you to collect a royalty for further conveying
|
||||||
|
from those to whom you convey the Program, the only way you could
|
||||||
|
satisfy both those terms and this License would be to refrain entirely
|
||||||
|
from conveying the Program.
|
||||||
|
|
||||||
|
#### 13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
#### 14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in
|
||||||
|
detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies that a certain numbered version of the GNU General Public
|
||||||
|
License "or any later version" applies to it, you have the option of
|
||||||
|
following the terms and conditions either of that numbered version or
|
||||||
|
of any later version published by the Free Software Foundation. If the
|
||||||
|
Program does not specify a version number of the GNU General Public
|
||||||
|
License, you may choose any version ever published by the Free
|
||||||
|
Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future versions
|
||||||
|
of the GNU General Public License can be used, that proxy's public
|
||||||
|
statement of acceptance of a version permanently authorizes you to
|
||||||
|
choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
#### 15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||||
|
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||||
|
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||||
|
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||||
|
CORRECTION.
|
||||||
|
|
||||||
|
#### 16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||||
|
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||||
|
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||||
|
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||||
|
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||||
|
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||||
|
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
#### 17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
### How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these
|
||||||
|
terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest to
|
||||||
|
attach them to the start of each source file to most effectively state
|
||||||
|
the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper
|
||||||
|
mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands \`show w' and \`show c' should show the
|
||||||
|
appropriate parts of the General Public License. Of course, your
|
||||||
|
program's commands might be different; for a GUI interface, you would
|
||||||
|
use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. For more information on this, and how to apply and follow
|
||||||
|
the GNU GPL, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your
|
||||||
|
program into proprietary programs. If your program is a subroutine
|
||||||
|
library, you may consider it more useful to permit linking proprietary
|
||||||
|
applications with the library. If this is what you want to do, use the
|
||||||
|
GNU Lesser General Public License instead of this License. But first,
|
||||||
|
please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||||
62
README.md
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
# ReplayMod
|
||||||
|
A Minecraft mod to record game sessions and replay them afterwards from any perspective.
|
||||||
|
|
||||||
|
## Building
|
||||||
|
Make sure your sub-projects are up-to-date: `git submodule update --init --recursive`
|
||||||
|
|
||||||
|
For compiling 1.7.10, you must run `./gradlew :jGui:1.7.10:setupDecompWorkspace :1.7.10:setupDecompWorkspace` once after the initial clone. This may take quite some time.
|
||||||
|
|
||||||
|
### No IDE
|
||||||
|
You can build the mod by running `./gradlew build` (or just `./gradlew bundleJar`). You can then find the final jar files in `versions/$MCVERSION/build/libs/`.
|
||||||
|
You can also build single versions by running `./gradlew :1.8:build` (or just `./gradlew :1.8:bundleJar`) (builds the MC 1.8 version).
|
||||||
|
|
||||||
|
### IntelliJ
|
||||||
|
Ensure you have at least IDEA 2020.1.
|
||||||
|
Build the mod via Gradle as explained above at least once (`./gradlew compileJava` should be sufficient). This will ensure that the sources for all MC versions are generated.
|
||||||
|
Then import the Gradle project from within IDEA: File -> Open -> build.gradle -> Open as Project
|
||||||
|
Finally configure IDEA to build everything by itself instead of delegating it to Gradle (cause that is slow): File -> Settings -> Build, Execution, Deployment -> Build Tools -> Gradle -> Build and run using: IntelliJ IDEA
|
||||||
|
|
||||||
|
### Eclipse
|
||||||
|
|
||||||
|
## Development
|
||||||
|
### Branches
|
||||||
|
Loosely based on [this branching model](http://nvie.com/posts/a-successful-git-branching-model/) with `stable` instead of `master`.
|
||||||
|
|
||||||
|
TL;DR:
|
||||||
|
Main development happens on the `develop` branch, snapshots are built from this branch.
|
||||||
|
The `stable` branch contains the most recent release.
|
||||||
|
|
||||||
|
The `master` branch is solely to be used for the `version.json` file that contains a list of all versions
|
||||||
|
used by the clients to check for updates of this mod.
|
||||||
|
|
||||||
|
### The Preprocessor
|
||||||
|
To support multiple Minecraft versions with the ReplayMod, a [JCP](https://github.com/raydac/java-comment-preprocessor)-inspired preprocessor is used.
|
||||||
|
It has by now acquired a lot more sophisticated features to make it as noninvasive as possible.
|
||||||
|
Please read the [preprocessor's README](https://github.com/ReplayMod/preprocessor/blob/master/README.md) to understand how it works.
|
||||||
|
|
||||||
|
### Versioning
|
||||||
|
The ReplayMod uses the versioning scheme outlined [here](https://docs.minecraftforge.net/en/1.12.x/conventions/versioning/)
|
||||||
|
with three changes:
|
||||||
|
- No `MAJORAPI`, the ReplayMod does not provide any external API
|
||||||
|
- "Updating to a new Minecraft version" should not increment `MAJORMOD`, we maintain one version of the ReplayMod
|
||||||
|
for each version of Minecraft and all these versions share the same feature set (and most bugs). We therefore try to
|
||||||
|
keep the version name the same for all of them (with the exception of `MCVERSION` of course). This also means that the
|
||||||
|
"Multiple Minecraft Version" section does not apply.
|
||||||
|
- For pre-releases the shorter `-bX` is used instead of `-betaX`
|
||||||
|
|
||||||
|
When a new version is (pre-)release, a new commit modifying the `version.txt` file should be added and the
|
||||||
|
`versions.json` file in the `master` branch should be updated. To simplify this process the gradle task `doRelease` can
|
||||||
|
be used: `./gradlew -PreleaseVersion=2.0.0-rc1 doRelease`. It will create the commit and update the version.json
|
||||||
|
accordingly.
|
||||||
|
|
||||||
|
Care should be taken that the updated `version.json` is not pushed before a jar file is available on the
|
||||||
|
download page (or Jenkins) as it will inform the users of the update.
|
||||||
|
|
||||||
|
### Bugs
|
||||||
|
GitHub should generally be used to report bugs.
|
||||||
|
|
||||||
|
In the past, bugs were tracked via [Bugzilla](https://bugs.replaymod.com/), so bug numbers in commits prior to 2020 such as `(fixes #42)` generally referred to Bugzilla unless noted otherwise.
|
||||||
|
|
||||||
|
## License
|
||||||
|
The ReplayMod is provided under the terms of the GNU General Public License Version 3 or (at your option) any later version.
|
||||||
|
See `LICENSE.md` for the full license text.
|
||||||
282
build.gradle
@@ -1,282 +0,0 @@
|
|||||||
import groovy.json.JsonOutput
|
|
||||||
|
|
||||||
import java.util.zip.ZipInputStream
|
|
||||||
|
|
||||||
buildscript {
|
|
||||||
repositories {
|
|
||||||
mavenCentral()
|
|
||||||
maven {
|
|
||||||
name = "forge"
|
|
||||||
url = "http://files.minecraftforge.net/maven"
|
|
||||||
}
|
|
||||||
maven {
|
|
||||||
name = "sponge"
|
|
||||||
url = "https://repo.spongepowered.org/maven"
|
|
||||||
}
|
|
||||||
maven {
|
|
||||||
name = "sonatype"
|
|
||||||
url = "https://oss.sonatype.org/content/repositories/snapshots/"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
dependencies {
|
|
||||||
classpath 'net.minecraftforge.gradle:ForgeGradle:2.2-SNAPSHOT'
|
|
||||||
classpath 'org.spongepowered:mixingradle:0.4-SNAPSHOT'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
apply plugin: 'net.minecraftforge.gradle.forge'
|
|
||||||
apply plugin: 'org.spongepowered.mixin'
|
|
||||||
|
|
||||||
sourceCompatibility = 1.8
|
|
||||||
targetCompatibility = 1.8
|
|
||||||
|
|
||||||
version = gitDescribe()
|
|
||||||
group= "com.replaymod"
|
|
||||||
archivesBaseName = "replaymod"
|
|
||||||
|
|
||||||
minecraft {
|
|
||||||
coreMod = 'com.replaymod.core.LoadingPlugin'
|
|
||||||
version = '1.9.4-12.17.0.1976'
|
|
||||||
runDir = "eclipse"
|
|
||||||
mappings = "snapshot_20160518"
|
|
||||||
}
|
|
||||||
|
|
||||||
repositories {
|
|
||||||
maven {
|
|
||||||
name = "SpongePowered Repo"
|
|
||||||
url = "http://repo.spongepowered.org/maven/"
|
|
||||||
}
|
|
||||||
maven {
|
|
||||||
url 'https://repo.spacehq.org/content/repositories/snapshots/'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
configurations {
|
|
||||||
shade
|
|
||||||
compile.extendsFrom shade
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies {
|
|
||||||
compile 'org.projectlombok:lombok:1.16.4'
|
|
||||||
|
|
||||||
compile 'org.spongepowered:mixin:0.5.9-SNAPSHOT'
|
|
||||||
shade 'com.googlecode.mp4parser:isoparser:1.1.7'
|
|
||||||
shade 'org.apache.commons:commons-exec:1.3'
|
|
||||||
shade 'com.google.apis:google-api-services-youtube:v3-rev178-1.22.0'
|
|
||||||
shade 'com.google.api-client:google-api-client-gson:1.20.0'
|
|
||||||
shade 'com.google.api-client:google-api-client-java6:1.20.0'
|
|
||||||
shade 'com.google.oauth-client:google-oauth-client-jetty:1.20.0'
|
|
||||||
|
|
||||||
shade 'org.aspectj:aspectjrt:1.8.2'
|
|
||||||
|
|
||||||
compile project(':ReplayStudio')
|
|
||||||
|
|
||||||
testCompile 'junit:junit:4.11'
|
|
||||||
}
|
|
||||||
|
|
||||||
tasks['idea'].dependsOn ':ReplayStudio:preshadowJar'
|
|
||||||
|
|
||||||
jar {
|
|
||||||
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
|
||||||
|
|
||||||
dependsOn configurations.compile
|
|
||||||
dependsOn configurations.shade
|
|
||||||
dependsOn ':ReplayStudio:shadowJar'
|
|
||||||
|
|
||||||
def shade = {files(
|
|
||||||
configurations.compile.findAll {it.name.startsWith 'mixin-'}
|
|
||||||
+ configurations.shade
|
|
||||||
+ getTasks().getByPath(':ReplayStudio:shadowJar').outputs.files
|
|
||||||
)}
|
|
||||||
|
|
||||||
def noticeDir = file("$buildDir/NOTICE")
|
|
||||||
doFirst {
|
|
||||||
noticeDir.deleteDir()
|
|
||||||
noticeDir.mkdirs()
|
|
||||||
shade().collect { it.isDirectory() ? fileTree(it) : zipTree(it) }.each {
|
|
||||||
it.matching { include '**/NOTICE*' }.each {
|
|
||||||
new File(noticeDir, 'NOTICE.txt') << it.getText('UTF-8') + '\n'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
from noticeDir
|
|
||||||
|
|
||||||
def langDir = file("$buildDir/languages")
|
|
||||||
doFirst {
|
|
||||||
try {
|
|
||||||
langDir.deleteDir()
|
|
||||||
langDir.mkdirs()
|
|
||||||
def dir = new File(langDir, 'assets/replaymod/lang/')
|
|
||||||
dir.mkdirs()
|
|
||||||
def zip = new ZipInputStream(new URL('http://replaymod.com/api/grab_languages').openStream())
|
|
||||||
def e;
|
|
||||||
while ((e = zip.nextEntry) != null) {
|
|
||||||
new File(dir, e.getName()) << zip
|
|
||||||
zip.closeEntry()
|
|
||||||
}
|
|
||||||
} catch(Exception e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
from (langDir) {
|
|
||||||
exclude '**/en_US.lang'
|
|
||||||
}
|
|
||||||
|
|
||||||
from ({shade().collect { it.isDirectory() ? it : zipTree(it) }}) {
|
|
||||||
exclude '**/NOTICE*'
|
|
||||||
// exclude everything taken in from jGui for running the mod in a dev environment
|
|
||||||
exclude { new File(file('jGui/src/main/resources'), it.relativePath.pathString).exists() }
|
|
||||||
eachFile {
|
|
||||||
if (getName() == 'LICENSE.txt') {
|
|
||||||
setName(getFile().getParentFile().getName().split('-')[0] + '-LICENSE.txt')
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
manifest {
|
|
||||||
attributes 'TweakClass': 'org.spongepowered.asm.launch.MixinTweaker',
|
|
||||||
'TweakOrder': '0',
|
|
||||||
'FMLCorePluginContainsFMLMod': 'true',
|
|
||||||
'FMLAT': 'replaymod_at.cfg'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def gitDescribe() {
|
|
||||||
try {
|
|
||||||
def stdout = new ByteArrayOutputStream()
|
|
||||||
exec {
|
|
||||||
commandLine 'git', 'describe', '--always', '--dirty=*'
|
|
||||||
standardOutput = stdout
|
|
||||||
}
|
|
||||||
return stdout.toString().trim()
|
|
||||||
} catch (e) {
|
|
||||||
return "unknown"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
processResources
|
|
||||||
{
|
|
||||||
// this will ensure that this task is redone when the versions change.
|
|
||||||
inputs.property "version", project.version
|
|
||||||
inputs.property "mcversion", project.minecraft.version
|
|
||||||
|
|
||||||
// replace stuff in mcmod.info, nothing else
|
|
||||||
from(sourceSets.main.resources.srcDirs) {
|
|
||||||
include 'mcmod.info'
|
|
||||||
|
|
||||||
// replace version and mcversion
|
|
||||||
expand 'version': project.version, 'mcversion': project.minecraft.version
|
|
||||||
}
|
|
||||||
|
|
||||||
// copy everything else, thats not the mcmod.info
|
|
||||||
from(sourceSets.main.resources.srcDirs) {
|
|
||||||
exclude 'mcmod.info'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sourceSets {
|
|
||||||
main {
|
|
||||||
// Directly include jGui into main build
|
|
||||||
// This could also be done by including it as a gradle subproject, however
|
|
||||||
// doing so caused classpath issues on some IntelliJ versions.
|
|
||||||
java {
|
|
||||||
srcDir 'jGui/src/main/java'
|
|
||||||
}
|
|
||||||
resources {
|
|
||||||
srcDir 'jGui/src/main/resources'
|
|
||||||
}
|
|
||||||
refMap = "mixins.replaymod.refmap.json"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
task copySrg(type: Copy, dependsOn: 'genSrgs') {
|
|
||||||
from {project.tasks.genSrgs.mcpToSrg}
|
|
||||||
into 'build'
|
|
||||||
}
|
|
||||||
|
|
||||||
setupDecompWorkspace.dependsOn copySrg
|
|
||||||
setupDevWorkspace.dependsOn copySrg
|
|
||||||
project.tasks.idea.dependsOn copySrg
|
|
||||||
|
|
||||||
def generateVersionsJson() {
|
|
||||||
// List all tags
|
|
||||||
def stdout = new ByteArrayOutputStream()
|
|
||||||
project.exec {
|
|
||||||
commandLine 'git', 'for-each-ref', '--sort=taggerdate', '--format=%(refname:short)', 'refs/tags'
|
|
||||||
standardOutput = stdout
|
|
||||||
}
|
|
||||||
def versions = stdout.toString().tokenize('\n').reverse()
|
|
||||||
def mcVersions = versions.collect {it.substring(0, it.indexOf('-'))}.unique().reverse()
|
|
||||||
|
|
||||||
def root = [
|
|
||||||
homepage: 'https://www.replaymod.com/download/',
|
|
||||||
promos: [:]
|
|
||||||
]
|
|
||||||
mcVersions.forEach { mcVersion ->
|
|
||||||
def mcVersionRoot = [:]
|
|
||||||
def latest
|
|
||||||
def recommended
|
|
||||||
versions.forEach {
|
|
||||||
def (thisMcVersion, modVersion, preVersion) = it.tokenize('-')
|
|
||||||
if (thisMcVersion == mcVersion) {
|
|
||||||
mcVersionRoot[it] = "See https://github.com/ReplayMod/ReplayMod/releases/$it"
|
|
||||||
if (latest == null) latest = it
|
|
||||||
if (preVersion == null) {
|
|
||||||
if (recommended == null) recommended = it
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
root[mcVersion] = mcVersionRoot
|
|
||||||
root.promos[mcVersion + '-latest'] = latest
|
|
||||||
if (recommended != null) {
|
|
||||||
root.promos[mcVersion + '-recommended'] = recommended
|
|
||||||
}
|
|
||||||
}
|
|
||||||
root
|
|
||||||
}
|
|
||||||
|
|
||||||
task doRelease() {
|
|
||||||
doLast {
|
|
||||||
// Parse version
|
|
||||||
def version = project.releaseVersion as String
|
|
||||||
if (project.version.endsWith('*')) {
|
|
||||||
throw new InvalidUserDataException('Git working tree is dirty. Make sure to commit all changes.')
|
|
||||||
}
|
|
||||||
def (mcVersion, modVersion, preVersion) = version.tokenize('-')
|
|
||||||
preVersion = preVersion != null && preVersion.startsWith('b') ? preVersion.substring(1) : null
|
|
||||||
|
|
||||||
// Create new tag
|
|
||||||
if (preVersion != null) {
|
|
||||||
project.exec {
|
|
||||||
commandLine 'git', 'tag',
|
|
||||||
'-m', "Pre-release $preVersion of $modVersion for Minecraft $mcVersion",
|
|
||||||
"$mcVersion-$modVersion-b$preVersion"
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
project.exec {
|
|
||||||
commandLine 'git', 'tag',
|
|
||||||
'-m', "Release $modVersion for Minecraft $mcVersion",
|
|
||||||
"$mcVersion-$modVersion"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Switch to master branch to update versions.json
|
|
||||||
project.exec { commandLine 'git', 'checkout', 'master' }
|
|
||||||
|
|
||||||
// Generate versions.json content
|
|
||||||
def versionsRoot = generateVersionsJson()
|
|
||||||
def versionsJson = JsonOutput.prettyPrint(JsonOutput.toJson(versionsRoot))
|
|
||||||
|
|
||||||
// Write versions.json
|
|
||||||
new File('versions.json').write(versionsJson)
|
|
||||||
|
|
||||||
// Commit changes
|
|
||||||
project.exec { commandLine 'git', 'add', 'versions.json' }
|
|
||||||
project.exec { commandLine 'git', 'commit', '-m', "Update versions.json for $version" }
|
|
||||||
|
|
||||||
// Return to previous branch
|
|
||||||
project.exec { commandLine 'git', 'checkout', '-' }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultTasks 'build'
|
|
||||||
377
build.gradle.kts
Normal file
@@ -0,0 +1,377 @@
|
|||||||
|
import com.replaymod.gradle.preprocess.PreprocessTask
|
||||||
|
import gg.essential.gradle.util.*
|
||||||
|
import net.fabricmc.loom.task.RemapJarTask
|
||||||
|
|
||||||
|
plugins {
|
||||||
|
java
|
||||||
|
id("com.gradleup.shadow") apply false
|
||||||
|
id("gg.essential.multi-version")
|
||||||
|
id("gg.essential.defaults.repo")
|
||||||
|
id("gg.essential.defaults.java")
|
||||||
|
id("gg.essential.defaults.loom")
|
||||||
|
}
|
||||||
|
|
||||||
|
val mcVersion = platform.mcVersion
|
||||||
|
|
||||||
|
var jGuiVersion = project.name
|
||||||
|
if (jGuiVersion in listOf("1.10.2", "1.11", "1.11.2")) jGuiVersion = "1.9.4"
|
||||||
|
if (jGuiVersion in listOf("1.12.1", "1.12.2")) jGuiVersion = "1.12"
|
||||||
|
val jGui = project.evaluationDependsOn(":jGui:$jGuiVersion")
|
||||||
|
|
||||||
|
version = "${project.name}-${rootProject.version}"
|
||||||
|
base.archivesName.set("replaymod")
|
||||||
|
java.withSourcesJar()
|
||||||
|
|
||||||
|
loom {
|
||||||
|
noServerRunConfigs()
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!platform.isUnobfuscated) {
|
||||||
|
loom.mixin.useLegacyMixinAp = true
|
||||||
|
loom.mixin.defaultRefmapName.set("mixins.replaymod.refmap.json")
|
||||||
|
}
|
||||||
|
|
||||||
|
if (platform.isLegacyForge) {
|
||||||
|
loom.runs.named("client") {
|
||||||
|
property("fml.coreMods.load", "com.replaymod.core.LoadingPlugin")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
repositories {
|
||||||
|
mavenLocal()
|
||||||
|
maven("https://repo.spongepowered.org/maven/")
|
||||||
|
maven("https://maven.terraformersmc.com/releases/") {
|
||||||
|
content {
|
||||||
|
includeGroup("com.terraformersmc")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
maven("https://jitpack.io") {
|
||||||
|
content {
|
||||||
|
includeGroupByRegex("com\\.github\\..*")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
exclusiveContent {
|
||||||
|
forRepository {
|
||||||
|
maven("https://api.modrinth.com/maven")
|
||||||
|
}
|
||||||
|
filter {
|
||||||
|
includeGroup("maven.modrinth")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Include dep in fat jar without relocation and, when forge supports it, without exploding (TODO)
|
||||||
|
val shade by configurations.creating
|
||||||
|
// Include dep in fat jar with relocation and minimization
|
||||||
|
val shadow by configurations.creating {
|
||||||
|
exclude(group = "net.fabricmc", module = "fabric-loader")
|
||||||
|
exclude(group = "com.google.guava", module = "guava-jdk5")
|
||||||
|
exclude(group = "com.google.guava", module = "guava") // provided by MC
|
||||||
|
exclude(group = "com.google.code.gson", module = "gson") // provided by MC (or manually bundled for 1.11.2 and below)
|
||||||
|
}
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
if (platform.isFabric) {
|
||||||
|
val fabricApiVersion = when (mcVersion) {
|
||||||
|
11404 -> "0.4.3+build.247-1.14"
|
||||||
|
11502 -> "0.5.1+build.294-1.15"
|
||||||
|
11601 -> "0.14.0+build.371-1.16"
|
||||||
|
11603 -> "0.17.1+build.394-1.16"
|
||||||
|
11604 -> "0.42.0+1.16"
|
||||||
|
11701 -> "0.46.1+1.17"
|
||||||
|
11800 -> "0.43.1+1.18"
|
||||||
|
11801 -> "0.43.1+1.18"
|
||||||
|
11802 -> "0.47.9+1.18.2"
|
||||||
|
11900 -> "0.55.3+1.19"
|
||||||
|
11901 -> "0.58.5+1.19.1"
|
||||||
|
11902 -> "0.68.0+1.19.2"
|
||||||
|
11903 -> "0.68.1+1.19.3"
|
||||||
|
11904 -> "0.76.0+1.19.4"
|
||||||
|
12001 -> "0.83.1+1.20.1"
|
||||||
|
12002 -> "0.91.2+1.20.2"
|
||||||
|
12004 -> "0.91.2+1.20.4"
|
||||||
|
12006 -> "0.98.0+1.20.6"
|
||||||
|
12100 -> "0.100.3+1.21"
|
||||||
|
12102 -> "0.106.1+1.21.2"
|
||||||
|
12104 -> "0.111.0+1.21.4"
|
||||||
|
12105 -> "0.119.9+1.21.5"
|
||||||
|
12107 -> "0.128.1+1.21.7"
|
||||||
|
12110 -> "0.135.0+1.21.10"
|
||||||
|
12111 -> "0.139.5+1.21.11"
|
||||||
|
26_01_00 -> "0.144.3+26.1"
|
||||||
|
else -> throw UnsupportedOperationException()
|
||||||
|
}
|
||||||
|
val fabricApiModules = mutableListOf(
|
||||||
|
"api-base",
|
||||||
|
"networking-v0",
|
||||||
|
"keybindings-v0",
|
||||||
|
"resource-loader-v0",
|
||||||
|
)
|
||||||
|
if (mcVersion >= 11600) {
|
||||||
|
fabricApiModules.remove("keybindings-v0")
|
||||||
|
fabricApiModules.add("key-binding-api-v1")
|
||||||
|
}
|
||||||
|
if (mcVersion >= 11604) {
|
||||||
|
fabricApiModules.add("screen-api-v1")
|
||||||
|
fabricApiModules.add("networking-api-v1")
|
||||||
|
}
|
||||||
|
if (mcVersion >= 11700) {
|
||||||
|
fabricApiModules.remove("networking-v0")
|
||||||
|
}
|
||||||
|
if (mcVersion >= 12109) {
|
||||||
|
fabricApiModules.add("resource-loader-v1")
|
||||||
|
}
|
||||||
|
if (mcVersion >= 26_01_00) {
|
||||||
|
fabricApiModules.remove("key-binding-api-v1")
|
||||||
|
fabricApiModules.add("key-mapping-api-v1")
|
||||||
|
}
|
||||||
|
for (module in fabricApiModules) {
|
||||||
|
val dep = fabricApi.module("fabric-$module", fabricApiVersion)
|
||||||
|
modImplementation(dep)
|
||||||
|
"include"(dep)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!platform.isFabric) {
|
||||||
|
// Mixin 0.8 is no longer compatible with MC 1.11.2 or older
|
||||||
|
val mixinVersion = if (mcVersion >= 11200) "0.8.2" else "0.7.11-SNAPSHOT"
|
||||||
|
compileOnly("org.spongepowered:mixin:$mixinVersion")
|
||||||
|
implementation(shade("org.spongepowered:mixin:$mixinVersion") {
|
||||||
|
isTransitive = false // deps should all be bundled with MC
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if (platform.isFabric) {
|
||||||
|
"include"(implementation(annotationProcessor("io.github.llamalad7:mixinextras-fabric:0.3.6")!!)!!)
|
||||||
|
}
|
||||||
|
|
||||||
|
implementation(shadow("com.googlecode.mp4parser:isoparser:1.1.7")!!)
|
||||||
|
implementation(shadow("org.apache.commons:commons-exec:1.3")!!)
|
||||||
|
implementation(shadow("com.google.apis:google-api-services-youtube:v3-rev178-1.22.0")!!)
|
||||||
|
implementation(shadow("com.google.api-client:google-api-client-gson:1.20.0")!!)
|
||||||
|
implementation(shadow("com.google.api-client:google-api-client-java6:1.20.0")!!)
|
||||||
|
implementation(shadow("com.google.oauth-client:google-oauth-client-jetty:1.20.0")!!)
|
||||||
|
|
||||||
|
val lwjgl by configurations.creating
|
||||||
|
for (suffix in listOf("", ":natives-linux", ":natives-windows", ":natives-macos", ":natives-macos-arm64")) {
|
||||||
|
lwjgl("org.lwjgl:lwjgl:3.3.1$suffix")
|
||||||
|
lwjgl("org.lwjgl:lwjgl-tinyexr:3.3.1$suffix")
|
||||||
|
}
|
||||||
|
compileOnly("org.lwjgl:lwjgl-tinyexr:3.3.1")
|
||||||
|
shadow(prebundle(lwjgl, "com/replaymod/render/utils/lwjgl.jar"))
|
||||||
|
|
||||||
|
if (mcVersion < 11200) {
|
||||||
|
// The version which MC ships is too old, we'll need to ship our own
|
||||||
|
implementation(shadow("com.google.code.gson:gson:2.8.7")!!)
|
||||||
|
}
|
||||||
|
|
||||||
|
implementation(shadow("com.github.javagl.JglTF:jgltf-model:3af6de4")!!)
|
||||||
|
|
||||||
|
if (platform.isFabric) {
|
||||||
|
implementation(shadow("org.apache.maven:maven-artifact:3.6.1")!!)
|
||||||
|
}
|
||||||
|
|
||||||
|
implementation(shadow("org.aspectj:aspectjrt:1.8.2")!!)
|
||||||
|
|
||||||
|
implementation(shadow("com.github.ReplayMod.JavaBlend:2.79.0:a0696f8")!!)
|
||||||
|
|
||||||
|
implementation(shadow("com.github.ReplayMod:ReplayStudio")!!)
|
||||||
|
// FIXME hack because I don't know how to get this to be inherited properly
|
||||||
|
implementation(rootProject.files("libs/ReplayStudio/.gradle/prebundled-jars/viaVersion.jar"))
|
||||||
|
|
||||||
|
implementation(project(path = jGui.path, configuration = if (platform.isUnobfuscated) null else "namedElements"))
|
||||||
|
implementation(shadow("com.github.ReplayMod:lwjgl-utils:27dcd66")!!)
|
||||||
|
|
||||||
|
if (platform.isFabric) {
|
||||||
|
val modMenuVersion = when {
|
||||||
|
mcVersion >= 26_01_00 -> "18.0.0-alpha.8"
|
||||||
|
mcVersion >= 12111 -> "17.0.0-alpha.1"
|
||||||
|
mcVersion >= 12110 -> "16.0.0-rc.1"
|
||||||
|
mcVersion >= 12107 -> "15.0.0-beta.3"
|
||||||
|
mcVersion >= 12105 -> "14.0.0-rc.2"
|
||||||
|
mcVersion >= 12104 -> "13.0.0-beta.1"
|
||||||
|
mcVersion >= 12102 -> "12.0.0-beta.1"
|
||||||
|
mcVersion >= 12100 -> "11.0.0-rc.4"
|
||||||
|
mcVersion >= 12006 -> "10.0.0-beta.1"
|
||||||
|
mcVersion >= 12003 -> "9.0.0-pre.1"
|
||||||
|
mcVersion >= 12002 -> "8.0.0"
|
||||||
|
mcVersion >= 12000 -> "7.0.1"
|
||||||
|
mcVersion >= 11904 -> "6.1.0-rc.4"
|
||||||
|
mcVersion >= 11903 -> "5.0.0-alpha.4"
|
||||||
|
mcVersion >= 11901 -> "4.0.5"
|
||||||
|
mcVersion >= 11900 -> "4.0.4"
|
||||||
|
mcVersion >= 11802 -> "3.1.0"
|
||||||
|
mcVersion >= 11800 -> "3.0.0"
|
||||||
|
mcVersion >= 11700 -> "2.0.0-beta.7"
|
||||||
|
mcVersion >= 11602 -> "1.16.8"
|
||||||
|
mcVersion >= 11600 -> null // maven doesn't have one for this version (only 1.16.5)
|
||||||
|
mcVersion >= 11500 -> "1.10.6"
|
||||||
|
else -> null
|
||||||
|
}
|
||||||
|
if (modMenuVersion != null) {
|
||||||
|
modCompileOnly("com.terraformersmc:modmenu:$modMenuVersion")
|
||||||
|
} else {
|
||||||
|
// Oldest modmenu on their maven is 1.10.5 for MC 1.15.2; for older versions we won't run it in dev
|
||||||
|
modCompileOnly("com.terraformersmc:modmenu:1.10.6")
|
||||||
|
}
|
||||||
|
// Lacks maven dependencies
|
||||||
|
if (mcVersion == 12006) {
|
||||||
|
//modRuntimeOnly("net.fabricmc.fabric-api:fabric-api:0.98.0+1.20.6")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
val irisVersion = when {
|
||||||
|
mcVersion >= 26_01_00 -> "1.10.8+26.1-fabric"
|
||||||
|
mcVersion >= 12000 -> "1.7.2+1.20.1"
|
||||||
|
mcVersion >= 11600 -> "1.18.x-v1.2.0"
|
||||||
|
else -> null
|
||||||
|
}
|
||||||
|
if (irisVersion != null) {
|
||||||
|
modCompileOnly("maven.modrinth:iris:$irisVersion")
|
||||||
|
}
|
||||||
|
|
||||||
|
testImplementation("junit:junit:4.11")
|
||||||
|
}
|
||||||
|
|
||||||
|
preprocess {
|
||||||
|
keywords.set(mapOf(
|
||||||
|
".java" to PreprocessTask.DEFAULT_KEYWORDS,
|
||||||
|
".kt" to PreprocessTask.DEFAULT_KEYWORDS,
|
||||||
|
".json" to PreprocessTask.DEFAULT_KEYWORDS,
|
||||||
|
".mcmeta" to PreprocessTask.DEFAULT_KEYWORDS,
|
||||||
|
".cfg" to PreprocessTask.CFG_KEYWORDS,
|
||||||
|
".vert" to PreprocessTask.DEFAULT_KEYWORDS,
|
||||||
|
".frag" to PreprocessTask.DEFAULT_KEYWORDS,
|
||||||
|
))
|
||||||
|
|
||||||
|
patternAnnotation.set("com.replaymod.gradle.remap.Pattern")
|
||||||
|
}
|
||||||
|
|
||||||
|
tasks.jar {
|
||||||
|
archiveClassifier.set("raw")
|
||||||
|
|
||||||
|
if (!platform.isFabric) {
|
||||||
|
manifest {
|
||||||
|
attributes(
|
||||||
|
"TweakClass" to "com.replaymod.core.tweaker.ReplayModTweaker",
|
||||||
|
"TweakOrder" to "0",
|
||||||
|
"FMLCorePluginContainsFMLMod" to "true",
|
||||||
|
"FMLCorePlugin" to "com.replaymod.core.LoadingPlugin",
|
||||||
|
"FMLAT" to "replaymod_at.cfg",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!platform.isUnobfuscated) {
|
||||||
|
tasks.named<RemapJarTask>("remapJar") {
|
||||||
|
if (platform.isFabric) {
|
||||||
|
addNestedDependencies.set(true)
|
||||||
|
}
|
||||||
|
archiveClassifier.set("obf")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
val configureRelocationOutput = project.layout.buildDirectory.file("configureRelocation")
|
||||||
|
val configureRelocation by tasks.registering {
|
||||||
|
dependsOn(tasks.jar)
|
||||||
|
dependsOn(shadow)
|
||||||
|
outputs.file(configureRelocationOutput)
|
||||||
|
doLast {
|
||||||
|
val pkgs = files(shadow).filter { it.exists() }.map {
|
||||||
|
val tree = if (it.isDirectory) fileTree(it) else zipTree(it)
|
||||||
|
val pkgs = mutableSetOf<String>()
|
||||||
|
tree.visit {
|
||||||
|
val file = this
|
||||||
|
if (!file.isDirectory && file.name.endsWith(".class") && file.path.contains("/")) {
|
||||||
|
val pkg = file.path.substring(0, file.path.lastIndexOf("/")) + "/"
|
||||||
|
if (pkg.startsWith("com/")) {
|
||||||
|
if (pkg.startsWith("com/google/")) {
|
||||||
|
if (!pkg.startsWith("com/google/common")) {
|
||||||
|
pkgs += pkg.substring(0, pkg.indexOf("/", "com/google/".length))
|
||||||
|
}
|
||||||
|
} else if (!pkg.startsWith("com/replaymod")) {
|
||||||
|
pkgs += pkg.substring(0, pkg.indexOf("/", 4))
|
||||||
|
}
|
||||||
|
} else if (pkg.startsWith("net/")) {
|
||||||
|
if (!pkg.startsWith("net/minecraft")
|
||||||
|
&& !pkg.startsWith("net/fabric")) {
|
||||||
|
pkgs += pkg.substring(0, pkg.indexOf("/", "net/".length))
|
||||||
|
}
|
||||||
|
} else if (pkg.startsWith("org/")) {
|
||||||
|
if (pkg.startsWith("org/apache/")) {
|
||||||
|
if (pkg.startsWith("org/apache/commons/")) {
|
||||||
|
if (!pkg.startsWith("org/apache/commons/io")) {
|
||||||
|
pkgs += pkg.substring(0, pkg.indexOf("/", "org/apache/commons/".length))
|
||||||
|
}
|
||||||
|
} else if (!pkg.startsWith("org/apache/logging")) {
|
||||||
|
pkgs += pkg.substring(0, pkg.indexOf("/", "org/apache/".length))
|
||||||
|
}
|
||||||
|
} else if (pkg.startsWith("org/lwjgl")) {
|
||||||
|
return@visit // either bundled with MC or uses natives which we can't relocate
|
||||||
|
} else if (!pkg.startsWith("org/spongepowered")) {
|
||||||
|
pkgs += pkg.substring(0, pkg.indexOf("/", 4))
|
||||||
|
}
|
||||||
|
} else if (pkg.startsWith("it/unimi/dsi/fastutil") && mcVersion >= 11400) {
|
||||||
|
return@visit // MC uses this as well
|
||||||
|
} else if (!pkg.startsWith("javax/")) {
|
||||||
|
// Note: we cannot just use top level packages as those will be too generic and we'll run
|
||||||
|
// into this long standing bug: https://github.com/johnrengelman/shadow/issues/232
|
||||||
|
val i = pkg.indexOf("/")
|
||||||
|
val i2 = pkg.indexOf("/", i + 1)
|
||||||
|
if (i2 > 0) {
|
||||||
|
pkgs += pkg.substring(0, i2)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pkgs
|
||||||
|
}.flatten().toSortedSet()
|
||||||
|
configureRelocationOutput.get().asFile.writeText(pkgs.joinToString("\n"))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
val bundleJar by tasks.registering(com.github.jengelman.gradle.plugins.shadow.tasks.ShadowJar::class) {
|
||||||
|
from((if (platform.isUnobfuscated) tasks.jar else tasks.named<RemapJarTask>("remapJar")).flatMap { it.archiveFile }.map { zipTree(it) })
|
||||||
|
|
||||||
|
from((if (platform.isUnobfuscated) jGui.tasks.jar else jGui.tasks.named<RemapJarTask>("remapJar")).flatMap { it.archiveFile }.map { zipTree(it) }) {
|
||||||
|
filesMatching("mixins.jgui.json") {
|
||||||
|
filter { it.replace("de.johni0702", "com.replaymod.lib.de.johni0702") }
|
||||||
|
}
|
||||||
|
filesMatching("mixins.jgui.refmap.json") {
|
||||||
|
filter { it.replace("de/johni0702", "com/replaymod/lib/de/johni0702") }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
relocate("de.johni0702", "com.replaymod.lib.de.johni0702")
|
||||||
|
|
||||||
|
manifest.from(tasks.jar.get().manifest)
|
||||||
|
from(shade.elements.map { it.map { zipTree(it) } })
|
||||||
|
configurations = listOf(shadow)
|
||||||
|
exclude("META-INF/INDEX.LIST", "META-INF/*.SF", "META-INF/*.DSA", "META-INF/*.RSA", "module-info.class")
|
||||||
|
|
||||||
|
dependsOn(configureRelocation)
|
||||||
|
inputs.file(configureRelocationOutput)
|
||||||
|
doFirst {
|
||||||
|
configureRelocationOutput.get().asFile.forEachLine { pkg ->
|
||||||
|
val pkgName = pkg.replace("/", ".")
|
||||||
|
relocate(pkgName, "com.replaymod.lib.$pkgName")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// No need to shadow netty, MC provides it
|
||||||
|
// (actually, pre-1.12 ships a netty which is too old, so we need to shade it there anyway)
|
||||||
|
if (mcVersion >= 11200) {
|
||||||
|
relocate("com.github.steveice10.netty", "io.netty")
|
||||||
|
exclude("com/github/steveice10/netty/**")
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mcVersion >= 11400) {
|
||||||
|
// MC ships this
|
||||||
|
exclude("it/unimi/dsi/fastutil/**")
|
||||||
|
}
|
||||||
|
|
||||||
|
minimize {
|
||||||
|
exclude(dependency(".*spongepowered:mixin:.*"))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tasks.assemble { dependsOn(bundleJar) }
|
||||||
2
docs/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
node_modules
|
||||||
|
content.html
|
||||||
21
docs/README.md
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
### Documentation
|
||||||
|
The documentation at [replaymod.com/docs](https://www.replaymod.com/docs/) is generated from
|
||||||
|
`content.md` using a custom Node.js script.
|
||||||
|
|
||||||
|
Using an image directly after a header will show it to the right of the text and will show the following
|
||||||
|
text as its caption.
|
||||||
|
|
||||||
|
Block quotes (`> Quote`) are used to highlight sections of texts: `> **Note:** This is important.`
|
||||||
|
|
||||||
|
Images should be available in two formats: jpg, which is loaded by default and the original png which
|
||||||
|
is loaded when the user clicks on the image. Note that some might only be available as jpg right now
|
||||||
|
as their original was lost.
|
||||||
|
Animated images should be available in webm (vp9) format which is displayed by default and as a gif which is used as
|
||||||
|
the fallback for browsers that lack webm support.
|
||||||
|
In `content.md`, the default version is used.
|
||||||
|
|
||||||
|
Make sure you have [npm]() installed.
|
||||||
|
For the initial setup run `npm install`.
|
||||||
|
Run `node build` to generate the html.
|
||||||
|
|
||||||
|
Note: The template used for the live version is different and the one here is only for convenient testing.
|
||||||
209
docs/build.js
Normal file
@@ -0,0 +1,209 @@
|
|||||||
|
require('array-findindex-polyfill')
|
||||||
|
require('string.prototype.endswith')
|
||||||
|
|
||||||
|
var fs = require('fs')
|
||||||
|
var markdown = require('md-jml')
|
||||||
|
|
||||||
|
var input = fs.readFileSync('content.md', 'utf8')
|
||||||
|
markdown.parse(input, {}, function (tree) {
|
||||||
|
// Assign numbers to headers
|
||||||
|
var counter = [0, 0, 0, 0]
|
||||||
|
var anchorStack = ['']
|
||||||
|
for (var i = 2; i < tree.length; i++) {
|
||||||
|
var e = tree[i]
|
||||||
|
if (typeof e === 'string' || !e[0].match(/h\d/)) {
|
||||||
|
continue // Not a header
|
||||||
|
}
|
||||||
|
var match = / \[(.+)\]/.exec(e[2])
|
||||||
|
if (!match) {
|
||||||
|
continue // Doesn't contain anchor tag
|
||||||
|
}
|
||||||
|
var tag = match[1]
|
||||||
|
e[2] = /(.+) \[.+\]/.exec(e[2])[1]
|
||||||
|
|
||||||
|
var level = +e[0].substring(1)
|
||||||
|
counter[level - 1]++
|
||||||
|
for (var j = level; j < 4; j++) {
|
||||||
|
counter[j] = 0
|
||||||
|
}
|
||||||
|
e[1].index = counter.slice(0, level).join('.')
|
||||||
|
if (e[1].index.indexOf('.') === -1) {
|
||||||
|
// There always has to be at least one dot in the index
|
||||||
|
e[1].index += '.'
|
||||||
|
}
|
||||||
|
// Prepend index to text
|
||||||
|
e[2] = e[1].index + ' ' + e[2]
|
||||||
|
|
||||||
|
anchorStack = anchorStack.slice(0, level)
|
||||||
|
anchorStack.push(anchorStack[level - 1] + '-' + tag)
|
||||||
|
e[1].anchor = anchorStack[level].substring(1)
|
||||||
|
}
|
||||||
|
|
||||||
|
function forEachElement (elements, matcher, callback) {
|
||||||
|
var indices = elements.map(function (h, index) {
|
||||||
|
// Find the indices of all matched children
|
||||||
|
return matcher(h) ? index : null
|
||||||
|
}).filter(function (i) {
|
||||||
|
// Filter out elements that didn't match
|
||||||
|
return i !== null
|
||||||
|
})
|
||||||
|
for (var i = 0; i < indices.length; i++) {
|
||||||
|
var element = elements[indices[i]]
|
||||||
|
var subElements = elements.slice(indices[i] + 1, i + 1 < indices.length ? indices[i + 1] : elements.length)
|
||||||
|
callback(element, subElements)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function generateIndex (headers, level) {
|
||||||
|
var out = ''
|
||||||
|
|
||||||
|
// Header
|
||||||
|
if (level == 0) {
|
||||||
|
out += '<h2>Contents</h2><dl>'
|
||||||
|
} else {
|
||||||
|
out += '<ul>'
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find the indices of all headers one level below this one
|
||||||
|
forEachElement(headers, function (h) {
|
||||||
|
return h[0] === 'h' + (level + 1) && h[1].anchor
|
||||||
|
}, function (header, subHeaders) {
|
||||||
|
// Output header
|
||||||
|
if (level == 0) {
|
||||||
|
out += '<dt><a href="#' + header[1].anchor + '">' + header[2] + '</a></dt>'
|
||||||
|
} else {
|
||||||
|
out += '<dd><a href="#' + header[1].anchor + '">' + header[2] + '</a></dd>'
|
||||||
|
}
|
||||||
|
// Output sub headers (if any)
|
||||||
|
if (subHeaders.length) {
|
||||||
|
out += generateIndex(subHeaders, level + 1)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
// Footer
|
||||||
|
if (level == 0) {
|
||||||
|
out += '</dl>'
|
||||||
|
} else {
|
||||||
|
out += '</ul>'
|
||||||
|
}
|
||||||
|
|
||||||
|
return out
|
||||||
|
}
|
||||||
|
var index = generateIndex(tree.slice(2).filter(function (e) {
|
||||||
|
return e[1] && e[1].index
|
||||||
|
}), 0)
|
||||||
|
|
||||||
|
function generateBody (elements) {
|
||||||
|
function generateElements (elements) {
|
||||||
|
return elements.slice(2).map(generateElement).join('')
|
||||||
|
}
|
||||||
|
function generateElement (element) {
|
||||||
|
if (!element) {
|
||||||
|
return ''
|
||||||
|
} else if (typeof element === 'string') {
|
||||||
|
return element
|
||||||
|
} else if (element[0] === 'em') {
|
||||||
|
return '<i>' + generateElements(element) + '</i>'
|
||||||
|
} else if (element[0] === 'strong') {
|
||||||
|
return '<b>' + generateElements(element) + '</b>'
|
||||||
|
} else if (element[0] === 'code') {
|
||||||
|
return '<code>' + generateElements(element) + '</code>'
|
||||||
|
} else if (element[0] === 'p') {
|
||||||
|
if (element.length === 3 && element[2][0] === 'a' && element[2][2] === 'YouTube') {
|
||||||
|
var id = element[2][1].href
|
||||||
|
return '<a href="https://www.youtube.com/watch?v=' + id+ '" class="thumbnail">' +
|
||||||
|
'<div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" ' +
|
||||||
|
'src="https://www.youtube.com/embed/' + id + '" allowfullscreen></iframe></div></a>'
|
||||||
|
}
|
||||||
|
return '<p>' + generateElements(element) + '</p>'
|
||||||
|
} else if (element[0] === 'a') {
|
||||||
|
return '<a href=' + element[1].href + '>' + generateElements(element) + '</a>'
|
||||||
|
} else if (element[0] === 'ul') {
|
||||||
|
return '<ul>' + generateElements(element) + '</ul>'
|
||||||
|
} else if (element[0] === 'li') {
|
||||||
|
return '<li>' + generateElements(element) + '</li>'
|
||||||
|
} else if (element[0] === 'img') {
|
||||||
|
return '<img src="' + element[1].src + '" alt="' + element[1].alt + '">'
|
||||||
|
} else if (element[0] === 'blockquote') {
|
||||||
|
return element.slice(2).map(function (e) {
|
||||||
|
return '<p><mark>' + generateElements(e) + '</mark></p>'
|
||||||
|
}).join('')
|
||||||
|
} else if (element[0] === 'hr') {
|
||||||
|
return '<hr>'
|
||||||
|
} else if (element[0] === 'br') {
|
||||||
|
return '<br>'
|
||||||
|
} else {
|
||||||
|
return JSON.stringify(element)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function generateSection (header, elements) {
|
||||||
|
// Remove images and store them for later
|
||||||
|
var images = []
|
||||||
|
for (var i = 0; i < elements.length; i++) {
|
||||||
|
var element = elements[i]
|
||||||
|
if (element[0] !== 'p' || element[2][0] !== 'img') break
|
||||||
|
images.push(element)
|
||||||
|
}
|
||||||
|
elements.splice(0, images.length)
|
||||||
|
|
||||||
|
var out = ''
|
||||||
|
if (header[1].anchor) {
|
||||||
|
out += '<a class="anchor" id="' + header[1].anchor + '"></a>'
|
||||||
|
}
|
||||||
|
out += '<' + header[0] + ' class="text-ul">' + header[2] + '</' + header[0] +'>'
|
||||||
|
out += '<div class="row no-gutter"><div class="col-md-8">'
|
||||||
|
// Generate text
|
||||||
|
out += elements.map(generateElement).join('')
|
||||||
|
out += '</div><div class="col-md-4">'
|
||||||
|
// Generate images
|
||||||
|
images.forEach(function (image) {
|
||||||
|
var url = image[2][1].src
|
||||||
|
if (url.endsWith('.jpg') || url.endsWith('.png')) {
|
||||||
|
var fullQualityUrl = url
|
||||||
|
if (url.endsWith('.jpg')) {
|
||||||
|
fullQualityUrl = url.substring(0, url.length - 3) + 'png'
|
||||||
|
}
|
||||||
|
out += '<div class="thumbnail"><a href="' + fullQualityUrl + '" class="thumbnail" data-lightbox="' +
|
||||||
|
url + '"><img src="' +
|
||||||
|
url + '"></a><div class="caption"><p>' + generateElements(image.slice(1)) + '</p></div></div>'
|
||||||
|
} else if (url.endsWith('gif')) {
|
||||||
|
var webmUrl = url.substring(0, url.length - 3) + 'webm'
|
||||||
|
out += '<div class="thumbnail">' +
|
||||||
|
'<a href="' + url + '" class="thumbnail" data-lightbox="' +url + '">' +
|
||||||
|
'<video style="display:block;width:100%" autoplay loop src="' + webmUrl + '">' +
|
||||||
|
'<img src="' + url + '">' +
|
||||||
|
'</video></a><div class="caption"><p>' + generateElements(image.slice(1)) + '</p></div></div>'
|
||||||
|
} else {
|
||||||
|
console.log('[Warning] Unhandled image format: ' + url)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
out += '</div></div>'
|
||||||
|
return out
|
||||||
|
}
|
||||||
|
|
||||||
|
var out = ''
|
||||||
|
forEachElement(elements, function (e) {
|
||||||
|
return e[0] === 'h1'
|
||||||
|
}, function (header, elements) {
|
||||||
|
out += '<div class="panel panel-default"><div class="panel-body">'
|
||||||
|
var firstHeaderIndex = elements.findIndex(function (e) {
|
||||||
|
return e[0].match(/h\d/)
|
||||||
|
})
|
||||||
|
header[0] = 'h2' // h1 headers should be rendered the same way as h2 ones are
|
||||||
|
out += generateSection(header, elements.slice(0, firstHeaderIndex === -1 ? elements.length + 1 : firstHeaderIndex))
|
||||||
|
forEachElement(elements, function (e) {
|
||||||
|
return e[0].match(/h\d/)
|
||||||
|
}, function (header, elements) {
|
||||||
|
out += generateSection(header, elements)
|
||||||
|
})
|
||||||
|
out += '</div></div>'
|
||||||
|
})
|
||||||
|
return out
|
||||||
|
}
|
||||||
|
|
||||||
|
var out = fs.readFileSync('template.html', 'utf-8')
|
||||||
|
.replace('{{index}}', index)
|
||||||
|
.replace('{{content}}', generateBody(tree.slice(2)))
|
||||||
|
//out = JSON.stringify(tree, null, 2)
|
||||||
|
fs.writeFileSync('content.html', out, 'utf-8')
|
||||||
|
})
|
||||||
657
docs/content.md
Executable file
@@ -0,0 +1,657 @@
|
|||||||
|
# Installation [installing]
|
||||||
|
## Installing the Replay Mod [replaymod]
|
||||||
|
### Minecraft 1.14 and above
|
||||||
|
The **ReplayMod** for Minecraft 1.14 and above requires **Fabric** to be installed.
|
||||||
|
|
||||||
|
You can find Fabric and the installation instructions [here](https://fabricmc.net/use/).
|
||||||
|
|
||||||
|
After installing Fabric, simply put the downloaded ReplayMod .jar file into the `/mods` folder of your Minecraft directory.
|
||||||
|
|
||||||
|
### Minecraft 1.12.2 and below
|
||||||
|
For Minecraft 1.12.2 and below it requires **Minecraft Forge** to be installed.
|
||||||
|
|
||||||
|
If you don't know how to install Forge, follow [this tutorial](https://www.youtube.com/watch?v=4i7-RystzC4).
|
||||||
|
|
||||||
|
After installing Forge, simply put the downloaded `ReplayMod.jar` file in the `/mods` folder of your Minecraft directory.
|
||||||
|
|
||||||
|
> **Note:** The **Replay Mod** is entirely client side and can not be installed on the servers you play on.
|
||||||
|
|
||||||
|
## Installing FFmpeg [ffmpeg]
|
||||||
|
To render your creations with **Replay Mod** you will need to have FFmpeg installed.
|
||||||
|
|
||||||
|
### Windows [windows]
|
||||||
|
Download the latest FFmpeg release from https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-essentials.zip.
|
||||||
|
|
||||||
|
Extract the downloaded .zip file into your `.minecraft` folder.
|
||||||
|
|
||||||
|
Historically the exact location inside the `.minecraft` folder was important, this is no longer the case.
|
||||||
|
It is sufficient for the `ffmpeg.exe` to be anywhere inside your `.minecraft` folder.
|
||||||
|
|
||||||
|
**Notes for alternative launchers**
|
||||||
|
- Twitch launcher by default installs Minecraft instances in C:\\Users\\*username*\\Twitch\\Minecraft\\Instances\\*instancename*\\
|
||||||
|
- GD Launcher by default installs Minecraft instances in C:\\Users\\*username*\\AppData\\Roaming\\gdlauncher_next\\instances\\*instancename*\\
|
||||||
|
- MultiMC by default installs Minecraft instances in C:\\Program Files (x86)\\MultiMC\\instances\\*Instancename*\\.minecraft\\
|
||||||
|
|
||||||
|
For these launchers, make sure FFmpeg exists inside the corresponding folder.
|
||||||
|
|
||||||
|
### Mac OSX [mac]
|
||||||
|
On OSX, you can install **FFmpeg** with **[Homebrew](http://brew.sh/)** using `brew install ffmpeg`.
|
||||||
|
|
||||||
|
Alternatively, you can download the latest static build from <https://ffmpeg.org/> and copy the FFmpeg executable to `/usr/local/bin`.
|
||||||
|
|
||||||
|
### Linux [linux]
|
||||||
|
On Linux, you can install **FFmpeg** using your system's package manager, for example using `apt install ffmpeg`.
|
||||||
|
If in doubt, consult the documentation of your distribution.
|
||||||
|
|
||||||
|
## Settings [settings]
|
||||||
|
To access the **Replay Mod Settings** from the Main Menu click the **"Replay Viewer"** button and click the **Settings** button.
|
||||||
|
|
||||||
|
While playing, you can click the 'Mods' button in the Pause screen to reach **Replay Mod Settings** if you use Minecraft 1.12.2 and below, or have the mod _Mod Menu_ installed.
|
||||||
|
|
||||||
|
When in a Replay, you can either bind a hotkey to the **Replay Mod Settings** in Minecraft's Control settings
|
||||||
|
or use the hotkey GUI by clicking on the hamburger button in the lower left corner.
|
||||||
|
|
||||||
|
## Accounts [accounts]
|
||||||
|
In previous versions of ReplayMod we used accounts to deliver videos to the **Replay Center**. This has since been discontinued and with that, so have the accounts.
|
||||||
|
|
||||||
|
Instead of the forum, you can join our [Discord server](https://discord.gg/5GR7RSb) to get support and answers.
|
||||||
|
|
||||||
|
# Recording [recording]
|
||||||
|

|
||||||
|
The **Recording Indicator** which is displayed while recording
|
||||||
|
|
||||||
|
Recording Replays is the core feature of the **Replay Mod**.
|
||||||
|
|
||||||
|
Recording a Replay is really simple: If enabled in the **Replay Settings**, the Mod will automatically record all of your gaming sessions.
|
||||||
|
You will be notified that the Recording started by a **Chat Message**. Chat Messages can be disabled in the **Replay Settings**.
|
||||||
|
In the upper left corner, a **Recording Indicator** will be displayed unless disabled in the **Replay Settings** while you are recording.
|
||||||
|
|
||||||
|
While Recording, you can set [Event Markers](#replaying-markers) using the `M` key.
|
||||||
|
|
||||||
|
Upon exiting your Server/Singleplayer World, you might be asked to wait a couple of seconds until saving the Replay has been finished.
|
||||||
|
Congratulations, your Replay is now accessible via the **Replay Viewer**!
|
||||||
|
|
||||||
|
# Replaying [replaying]
|
||||||
|

|
||||||
|
The **Replay Viewer** with several recorded Replays
|
||||||
|
|
||||||
|
To watch one of your Replays, open up the **Replay Viewer** from the **Main Menu** and select the desired Replay.
|
||||||
|
Then, press the "Load" button.
|
||||||
|
|
||||||
|
In the **Replay Viewer**, you can also **rename**, **delete** and **upload** your **Replay Files**.
|
||||||
|
|
||||||
|
## Movement [movement]
|
||||||
|
### Basic Controls [basic]
|
||||||
|
While in the Replay, you can freely move around using the movement keys (`WASD, Space, Shift` by default).
|
||||||
|
You can move through block similar to Spectator Mode.
|
||||||
|
|
||||||
|
Using the **Mouse Wheel**, you can modify your flying speed. Scrolling **up** causes you to fly faster, while scrolling **down** slows you down.
|
||||||
|
|
||||||
|
If you prefer the camera to be controlled similar to vanilla Creative Mode, you can change that in the **Replay Settings**.
|
||||||
|
|
||||||
|
### Camera Roll [roll]
|
||||||
|

|
||||||
|
A Screenshot taken with a **tilted camera**
|
||||||
|
|
||||||
|
While in a Replay, you can tilt the Camera.
|
||||||
|
|
||||||
|
By default, pressing `J` will tilt the screen clockwise, and pressing `L` will tilt the screen counterclockwise.
|
||||||
|
Using `K`, you can reset the Camera Roll.
|
||||||
|
|
||||||
|
When holding the `Ctrl` key (`Cmd` key on Mac) while tilting, you can tilt slower and more precisely.
|
||||||
|
|
||||||
|
> **Hint:** Most of the Keybindings mentioned in this documentation can be changed in Minecraft's **Control Menu**.
|
||||||
|
|
||||||
|
### Spectating Entities [spectating]
|
||||||
|
You can spectate any living entitiy (including players) while in a Replay. When looking at an entity, a crosshair will be visible.
|
||||||
|
|
||||||
|
By right-clicking, you will start spectating the entity. If you want to stop spectating the entity, use your Sneak Key (`Shift`).
|
||||||
|
|
||||||
|
## Controlling Time [time]
|
||||||
|
### Replay Speed [speed]
|
||||||
|

|
||||||
|
The **Play/Pause button**, **Speed Slider** and **Replay Timeline** hightlighted
|
||||||
|
|
||||||
|
In the upper left corner of you screen, there is a **Play/Pause button** (Shortcut: `P`), using which you can entirely pause the time of the Replay.
|
||||||
|
All Entities, Particles and Block Updates will be frozen until you resume. You can fly through a paused Replay as usual.
|
||||||
|
|
||||||
|
Next to the Play/Pause Button, there is a **Speed Slider**. Using the **Speed Slider**, you can control how fast the time in your Replay passes.
|
||||||
|
The minimum Speed value is **0.1 times** the normal Minecraft Tick Speed, and the maximum Speed is **8 times** as fast.
|
||||||
|
|
||||||
|
### Jumping in Time [travel]
|
||||||
|
To the right of the Speed Slider, there is the **Replay Timeline**.
|
||||||
|
On the Replay Timeline, you see a yellow cursor indicating your current position in the Replay.
|
||||||
|
By clicking somewhere on this Timeline, you will travel in time towards the specified point in time.
|
||||||
|
Please note that it takes longer to do larger steps in time or to jump backwards in time (see also [Quick Mode](#replaying-quickmode)).
|
||||||
|
|
||||||
|
## Camera Paths [paths]
|
||||||
|
### Introduction [intro]
|
||||||
|
While in a Replay, you can create controlled **Camera Movements** using the Mods's **Keyframe System**.
|
||||||
|
Those Camera Paths can be rendered to a video later (see [Rendering](#replaying-render)).
|
||||||
|
|
||||||
|
The **Replay Mod Keyframe System** is similar to many Video Editing Software's Keyframe Systems.
|
||||||
|
If you're new to Keyframe Systems, try reading [this Wikipedia article](https://en.wikipedia.org/wiki/Key_frame).
|
||||||
|
|
||||||
|
### Keyframe Timeline [timeline]
|
||||||
|

|
||||||
|
The **Keyframe Timeline** highlighted
|
||||||
|
|
||||||
|
All of the Keyframes which define a Camera Path are placed on the **Keyframe Timeline**.
|
||||||
|
The Keyframe Timeline is below the [Replay Timeline](#replaying-time-travel).
|
||||||
|
|
||||||
|
The **Keyframe Timeline** is 10 Minutes long, meaning a Camera Path can take up to 10 Minutes.
|
||||||
|
You can zoom in and out on the Keyframe Timeline using the `+` and `-` buttons next to it.
|
||||||
|
|
||||||
|
Other than the **Replay Timeline**, the **Keyframe Timeline**'s time values are not relative to the Replay's point of time, but refer to **real time**.
|
||||||
|
If two Keyframes are 5 seconds apart, the Camera Path will take 5 seconds to interpolate between those Keyframes.
|
||||||
|
|
||||||
|
You can drag Keyframes on the **Keyframe Timeline** by left-clicking them, holding the mouse button and moving your mouse.
|
||||||
|
|
||||||
|
> **Hint:** Made a mistake? You can use `Ctrl+Z` to undo your changes to the keyframe timeline. Changed you mind? Press `Ctrl+Y` (or `Ctrl+Shift+Z`) to redo them.
|
||||||
|
|
||||||
|
### Position Keyframes [place]
|
||||||
|
The basic components of a Camera Path are **Position Keyframes**.
|
||||||
|
A Position Keyframe stores a **Camera Position** (x, y, z, yaw, pitch, roll).
|
||||||
|
|
||||||
|
You can set a **Position Keyframe** using the "Add Position Keyframe"  button.
|
||||||
|
A **Position Keyframe** initially contains the state the Camera was in when creating the Keyframe.
|
||||||
|
|
||||||
|
On the **Keyframe Timeline**, a **Position Keyframe** will appear at the cursors's current position.
|
||||||
|
This Keyframe is selected automatically, and the **Position Keyframe Button** will turn red.
|
||||||
|
By clicking the **Position Keyframe Button** again, the selected **Position Keyframe** will be removed.
|
||||||
|
|
||||||
|
By adding multiple **Position Keyframes** on the **Keyframe Timeline**, you can create a simple **Camera Path**.
|
||||||
|
Using the [Path Preview](#replaying-paths-place-preview), you can preview your **Camera Path**.
|
||||||
|
|
||||||
|
> **Hint:** By right-clicking a **Position Keyframe** on the **Keyframe Timeline**, you can jump to this Keyframe's Position.
|
||||||
|
|
||||||
|
#### Path Interpolation [interpolation]
|
||||||
|

|
||||||
|
A **Camera Path** using **Cubic Interpolation**
|
||||||
|
|
||||||
|

|
||||||
|
The same **Camera Path** using **Linear Interpolation**
|
||||||
|
|
||||||
|
By default, Camera Paths follow a smooth curve through all of the set **Position Keyframes**.
|
||||||
|
This curve is generated using [Cubic Spline Interpolation](https://en.wikipedia.org/wiki/Spline_interpolation).
|
||||||
|
If you wish to disable smooth interpolation and want to make the Path follow straight lines instead, change the **Path Interpolation Setting** in the **Replay Settings**.
|
||||||
|
|
||||||
|
You can easily toggle between **Linear** and **Cubic Interpolation** using the `O` key.
|
||||||
|
|
||||||
|
#### Path Preview [preview]
|
||||||
|

|
||||||
|
A normal **Path Preview**
|
||||||
|
|
||||||
|
Using the `H` key, you can toggle a **visual representation** of your Camera Path.
|
||||||
|
If enabled, you will see a **Red Line** in the World following the Camrea Path.
|
||||||
|
|
||||||
|
The [Path Interpolation Setting](#replaying-paths-place-interpolation) is respected in this preview.
|
||||||
|
|
||||||
|
By moving the cursor on the **Keyframe Timeline**, you can see the Camera's current positon and view direction on the **Path Preview**.
|
||||||
|
|
||||||
|
### Time Keyframes [time]
|
||||||
|
**Time Keyframes** can be used to precisely control time travelling during a **Camera Path**.
|
||||||
|
|
||||||
|
> Every Time Keyframe represents a timestamp in the Replay itself.
|
||||||
|
|
||||||
|
You can set a **Time Keyframe** using the "Add Time Keyframe"  button.
|
||||||
|
A **Time Keyframe** initially contains the Replay's point in time when creating the Keyframe.
|
||||||
|
|
||||||
|
When playing the **Camera Path**, the Replay's time will interpolate between the set **Time Keyframes** in the Keyframes' intervals. Two **Time Keyframes** with the same Timestamp will freeze the Replay time for the duration of their interval.
|
||||||
|
|
||||||
|
> **Hint:** By right-clicking a **Time Keyframe** on the **Keyframe Timeline**, you can jump to this Keyframe's Timestamp Value.
|
||||||
|
|
||||||
|
> **Note:** Travelling backwards in time is not supported during **Camera Paths**. Do not add a **Time Keyframe** containing an earlier point in time after another **Time Keyframe**.
|
||||||
|
|
||||||
|
To play your first **Camera Path**, click the **Play Button** next to the **Keyframe Timeline**.
|
||||||
|
By default, the **Camera Path** starts from the Cursor Position on the Keyframe Timeline.
|
||||||
|
By clicking while holding the `Ctrl` key (`Cmd` key on Mac), you can however start from the beginning regardless of the Cursor Position.
|
||||||
|
|
||||||
|
#### Synchronizing Timelines [sync]
|
||||||
|
Using the `V` key, you can **synchronize** the **Keyframe Timeline** with the time that passed since the last **Time Keyframe**'s timestamp.
|
||||||
|
|
||||||
|
This means that pressing `V` moves the **Keyframe Timeline**'s cursor to the position where placing a **Time Keyframe** would result in a **Replay Speed** of the **Speed Slider's current value** between the newly placed and the last **Time Keyframe**.
|
||||||
|
|
||||||
|
If holding `Shift` while synchronizing, it will be synchronized as if the **Speed Slider's value** was **1.0**.
|
||||||
|
|
||||||
|
### Spectator Keyframes [spectator]
|
||||||
|

|
||||||
|
A **Path Preview** with **Spectator Keyframes**
|
||||||
|
|
||||||
|
While [spectating an entity](#replaying-movement-spectating), the "Add Position Keyframe" button becomes an "Add Spectator Keyframe"  button.
|
||||||
|
|
||||||
|
To sucessfully spectate an entity, you always need at least two **Spectator Keyframes** created while spectating the same entity.
|
||||||
|
On the **Keyframe Timeline**, the periods during which you are spectating an entity are marked with a blue line.
|
||||||
|
|
||||||
|
To leave a spectated entity during a camera path, simply add a normal **Position Keyframe**.
|
||||||
|
|
||||||
|
### Editing Keyframes [edit]
|
||||||
|

|
||||||
|
The **Keyframe Editor** for a **Position Keyframe**
|
||||||
|
|
||||||
|
You can edit any Keyframe by **double-clicking** it on the Keyframe Timeline.
|
||||||
|
A new GUI Screen will open which allows you to modify the Keyframe's properties.
|
||||||
|
|
||||||
|
On the lower part of the screen, you can precisely set the Keyframe's position on the **Keyframe Timeline**.
|
||||||
|
Above that, you can modify Keyframe specific settings, for example its Position value.
|
||||||
|
|
||||||
|
### Removing Keyframes [remove]
|
||||||
|
Using the `DELETE` key, you can remove the currently selected Keyframe.
|
||||||
|
Alternatively, while a Keyframe is selected, its connected Button turns red, and clicking it removes the Keyframe as well.
|
||||||
|
|
||||||
|
> **Note:** If you use an Apple Computer with a built-in keyboard, you may need to press `FN + DELETE` instead.
|
||||||
|
|
||||||
|
### Keyframe Repository [repository]
|
||||||
|

|
||||||
|
The **Keyframe Repository** with two **Path Presets**
|
||||||
|
|
||||||
|
[YouTube](IYrzbbIzWPw)
|
||||||
|
|
||||||
|
Using the `X` key, you can open the **Keyframe Repository**. Every Replay File has a separate Keyframe Repository which can contain several **Keyframe Presets**.
|
||||||
|
|
||||||
|
To save the Keyframes currently on your Timeline, click the **"Save as..."** button.
|
||||||
|
You can change a Preset's name, select it from the list and click the **"Rename"** button.
|
||||||
|
To load a Keyframe Preset, select a Preset from the list and click the **"Load"** button.
|
||||||
|
Using the **"Remove"** button, you can permanently delete a Keyframe Preset from the **Keyframe Repository**.
|
||||||
|
|
||||||
|
## Rendering [render]
|
||||||
|
With the **Replay Mod**, you can render **Camera Paths** to videos **without** using a screen recording tool like Fraps.
|
||||||
|
To get started, first [set up your Camera Path](#replaying-paths) as described in the previous chapters.
|
||||||
|
Then, press the **"Render Camera Path"** button in the upper left corner.
|
||||||
|
|
||||||
|
### Rendering Method [method]
|
||||||
|
The **Replay Mod** does not only allow you to render "normal" vidoes as you see them on YouTube everyday,
|
||||||
|
you can also render **360 degree videos**, **3D videos** and more.
|
||||||
|
To change the rendering method, use the dropdown on the upper half of the **Render Settings Screen**.
|
||||||
|
|
||||||
|
#### Default Rendering [default]
|
||||||
|

|
||||||
|
A frame exported using **Default Rendering**
|
||||||
|
|
||||||
|
Renders the video in the specified resolution. Fastest Rendering Option.
|
||||||
|
|
||||||
|
#### Stereoscopic Rendering [stereoscopic]
|
||||||
|

|
||||||
|
A frame exported using **Stereoscopic Rendering**
|
||||||
|
|
||||||
|
Renders the video as a [stereoscopic](https://en.wikipedia.org/wiki/Stereoscopy) (side-by-side) 3D move, usable by different 3D technologies. The image for one eye is half the width of the video.
|
||||||
|
|
||||||
|
#### Cubic Rendering [cubic]
|
||||||
|

|
||||||
|
A frame exported using **Cubic Rendering**
|
||||||
|
|
||||||
|
Renders the video with a **360 degree panoramic view**, using [Cubic Projection](http://wiki.panotools.org/Cubic_Projection).
|
||||||
|
This is usable by several 360 degree video players (and the **Oculus Rift**), for example [VR Player](https://vrplayer.codeplex.com/).
|
||||||
|
While **Cubic Videos** can't be used for **YouTube 360° Videos**, it takes less time to render them, so if your player
|
||||||
|
is compatible with **Cubic Projection** anyway, you can use this setting.
|
||||||
|
|
||||||
|
#### Equirectangular Rendering [equirectangular]
|
||||||
|

|
||||||
|
A frame exported using **Equirectangular Rendering**
|
||||||
|
|
||||||
|
Renders the video with a 360 degree panoramic view, using [Equirectangular Projection](http://wiki.panotools.org/Equirectangular_Projection).
|
||||||
|
This is usable by [YouTube's new 360 degree video function](https://support.google.com/youtube/answer/6178631?hl=en), and several video players (and the **Oculus Rift**), for example [VR Player](https://vrplayer.codeplex.com/).
|
||||||
|
|
||||||
|
> **Note:** In order for **YouTube** to recognize 360 Degree Videos, you have to inject some Metadata. Follow [this guide](https://support.google.com/youtube/answer/6178631?hl=en) for a tutorial.
|
||||||
|
|
||||||
|
### Video Settings [settings]
|
||||||
|

|
||||||
|
The **Video Render Settings** Screen
|
||||||
|
|
||||||
|
After you chose the **Rendering Mode** you want to use, you can further customize the rendered video.
|
||||||
|
|
||||||
|
#### Video Resolution [resolution]
|
||||||
|
Below the **Render Method** Dropdown, you can enter the desired **Video Resolution** (Width * Height).
|
||||||
|
You can enter any resolution there, but make sure to use reasonable values.
|
||||||
|
|
||||||
|
Common Video Resolutions for **Default Rendering** are:
|
||||||
|
|
||||||
|
- 720p - 1280 * 720
|
||||||
|
- 1080p - 1920 * 1080
|
||||||
|
- 4k - 3840 * 2160
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
When using **Stereoscopic Rendering**, please note that the entered **Width** value is the final video's width.
|
||||||
|
Because **Stereoscopic Videos** have two frames next to each other, you therefore need to **double** the video width,
|
||||||
|
so if you want a **Full HD Stereoscopic Video**, you have to enter **3840 * 1080**.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Videos in **Equirectangular Projection** always need to have an **Aspect Ratio** of **2:1**.
|
||||||
|
|
||||||
|
Please note that you should generally use a high resolution when exporting **Equirectangular Videos**, as the Video will be mapped onto a spherical surface in the Viewer you're using. To get a decent looking video, we recommend a resolution of **4320 * 2160**.
|
||||||
|
|
||||||
|
> **Note:** If you're re-rendering Equirectangular footage (e.g. using a video editing software like Premiere), make sure to export it at a **2:1** aspect ratio - otherwise it will look strange in 360 degrees.
|
||||||
|
|
||||||
|
#### Video Framerate [framerate]
|
||||||
|
|
||||||
|
#### Video Encoding and Quality [quality]
|
||||||
|

|
||||||
|
A comparison between the quality of the **MP4 Hight, Default and Potato** Quality Presets.
|
||||||
|
|
||||||
|
Below the **Render Method Dropdown**, there is another Dropdown Menu for **Encoding Presets**.
|
||||||
|
|
||||||
|
> **Note:** If you simply want to render an MP4 video in good quality, don't change these settings.
|
||||||
|
|
||||||
|
There are **7 Encoding Presets** you can choose from:
|
||||||
|
|
||||||
|
- **MP4 - Default Quality**
|
||||||
|
Renders an **MP4 video** encoded with the **x264 codec** in **Default Quality**.
|
||||||
|
This is default Encoding Preset, as it exports a video with good quality and a relativly low file size.
|
||||||
|
- **MP4 - High Quality**
|
||||||
|
Renders an **MP4 video** encoded with the **x264 codec** in **High Quality**.
|
||||||
|
Rendered videos have a relatively high file size, but their quality is almost lossless. This is useful for video producers who have to encode (render) their footage several times.
|
||||||
|
- **MP4 - Potato Quality**
|
||||||
|
Renders an **MP4 video** encoded with the **x264 codec** in **Very Low Quality**.
|
||||||
|
While the video itself looks really bad, the file size is tiny and therefore this preset can be used for test renders.
|
||||||
|
- **MP4 - Custom Bitrate**
|
||||||
|
If this Preset is chosen, the **Bitrate Input Field** gets enabled and you can define the video's bitrate yourself.
|
||||||
|
The rendered video is an **MP4 video** encoded with the **x264 codec**.
|
||||||
|
- **WEBM - Custom Bitrate**
|
||||||
|
If this Preset is chosen, the **Bitrate Input Field** gets enabled and you can define the video's bitrate yourself.
|
||||||
|
The rendered video is a **webm video** encoded with the **vp8 codec**.
|
||||||
|
**webm video files** are useful if you want to upload footage directly to streaming services like YouTube,
|
||||||
|
as they usually don't have to convert **vp8-encoded videos** when processing them.
|
||||||
|
- **MKV - Lossless**
|
||||||
|
Renders an **MKV video** encoded with the **x264 codec** in **Lossless Quality**.
|
||||||
|
While these video files are of perfect quality, most **non-FFmpeg-based video players and video editing software** (e.g. QuickTime Player, Sony Vegas and Adobe Premiere) can't play these videos. Therefore, you should instead use the **MP4 - High Quality** preset in most cases.
|
||||||
|
- **PNG Sequence**
|
||||||
|
Exports the sequence as individual frames in the **PNG Format**.
|
||||||
|
The images are of perfect quality.
|
||||||
|
Depth map images are 32-bit float encoded in the 8-bit components in BGRA order and will need some kind of post-processing to be useful in most editors.
|
||||||
|
- **OpenEXR Sequence** (Minecraft 1.14 and above)
|
||||||
|
Exports the sequence as individual frames in the **OpenEXR Format**.
|
||||||
|
The images are of perfect quality and may contain
|
||||||
|
additional image layers beyond the visible one (e.g. [depth](#replaying-render-advanced-depth-map)).
|
||||||
|
As such, this format is a good choice if you have plenty of disk space to spare and want to perform additional editing
|
||||||
|
on the video in a third-party video editor.
|
||||||
|
|
||||||
|
### Advanced Settings [advanced]
|
||||||
|

|
||||||
|
The **Advanced Render Settings**
|
||||||
|
|
||||||
|
#### Render Nametags [nametags]
|
||||||
|
If you don't want to see Entity's Nametags in the rendered video, simply un-tick the checkbox. Hidden Nametags also include Nametags of **Armor Stands** and **Mobs**, **not only Players**!
|
||||||
|
|
||||||
|
#### Stabilize Camera [stabilize]
|
||||||
|
This setting is only applicable for **Cubic Rendering** and **Equirectangular Rendering**.
|
||||||
|
Because you can rotate the camera in **360 degree viewers**, a tilted camera persepctive leads to a strange user experience:
|
||||||
|
If the user looks around, his view might appear to be tilted because the camera looked up or down.
|
||||||
|
Therefore, it is recommended to **always stabilize the camera's Pitch and Roll** using the repsective checkboxes.
|
||||||
|
|
||||||
|
[Example 360° video **without stabilized Camera Pitch**](https://www.youtube.com/watch?v=lHGSG-0CVZw)
|
||||||
|
[Example 360° video **with stabilized Camera Pitch and Roll**](https://www.youtube.com/watch?v=mtBehojUotQ)
|
||||||
|
|
||||||
|
#### Chroma Keying [chroma]
|
||||||
|

|
||||||
|
A screenshot of a video rendered with a **Red Chroma Key Setting**
|
||||||
|
|
||||||
|
This is an experimental setting for video producers which allows you to change the sky color to a fixed color.
|
||||||
|
Using a **Video Editing Software** like **Adobe After Effects** or **Sony Vegas**, you can change the sky color to transparency and add your own footage as sky. Read more about **Chroma Keying** [here](https://en.wikipedia.org/wiki/Chroma_key).
|
||||||
|
|
||||||
|
> **Note:** For best results, you should **disable clouds** before rendering, as they are transparent.
|
||||||
|
|
||||||
|
#### Depth Map [depth-map]
|
||||||
|

|
||||||
|
"Suzanne" model added into a scene using Blender
|
||||||
|
|
||||||
|
This setting causes depth information to be recorded and included in video formats which support it
|
||||||
|
(currently only [OpenEXR](#replaying-render-settings-quality)).
|
||||||
|
|
||||||
|
Using a video editor which supports it (e.g. [Blender](https://www.blender.org/)), you can then for example (among many
|
||||||
|
other effects) add arbitrary geometry onto your rendered video in such a way that foreground objects in the
|
||||||
|
video will still occlude background geometry as if it actually was part of the world.
|
||||||
|
|
||||||
|
> **Note:** For best results, avoid semi-transparent blocks in front of your geometry, as they cannot be accurately represented in the depth map.
|
||||||
|
|
||||||
|
> **Note:** Anti-aliasing is not supported when exporting depth. Instead simply render and edit your video at a higher resolution and scale it down at the very end.
|
||||||
|
|
||||||
|
### Command Line Settings [commandline]
|
||||||
|

|
||||||
|
The **Command Line Render Settings**
|
||||||
|
|
||||||
|
|
||||||
|
> **Note**: This is for advanced users only. If you do not know what your're doing, leave these settings as they are.
|
||||||
|
|
||||||
|
The **Replay Mod** runs [FFmpeg](http://ffmpeg.org/) via the **Command Line** to encode videos.
|
||||||
|
|
||||||
|
You can customize both the **executed Command** and the **Command Line Arguments** in the **Command Line Settings** part of the **Render Settings Screen**.
|
||||||
|
|
||||||
|
#### Custom Command [command]
|
||||||
|
If you leave the left input field blank, `ffmpeg` will be used as **command**. If you haven't set your **PATH variable** to link to your FFmpeg distribution, simply enter the full path to your FFmpeg executable (e.g. `C:\ffmpeg\ffmpeg.exe` or `/usr/local/bin/ffmpeg`).
|
||||||
|
|
||||||
|
#### Command Line Arguments [arguments]
|
||||||
|
In the right input field, you can input custom **Command Line Arguments** to be used in the console.
|
||||||
|
|
||||||
|
Each of the **Encoding Presets** basically represents a set of **Command Line Arugments** which are used with the **ffmpeg Command**.
|
||||||
|
Customizing these **Command Line Arguments** allows you to use a specific codec or quality setting and much more.
|
||||||
|
If you need an introduction to **ffmpeg Command Line Arguments**, read the [FFmpeg documentation](http://ffmpeg.org/ffmpeg.html).
|
||||||
|
|
||||||
|
Before passing the given **Command Line Arguments** to the **ffmpeg Command**, the **Replay Mod** replaces the following placeholders with your inputs in the **Render Settings Screen**:
|
||||||
|
- **%WIDTH%**
|
||||||
|
The video's width
|
||||||
|
- **%HEIGHT%**
|
||||||
|
The video's height
|
||||||
|
- **%FPS%**
|
||||||
|
The video's framerate
|
||||||
|
- **%FILENAME%**
|
||||||
|
The video's filename **without the extension**. This should be surrounded with quotation marks `"`, as the filename might contain spaces.
|
||||||
|
As the **ffmpeg Command** is always executed from the target file's parent directory, %FILENAME% does **not** contain the file's full path.
|
||||||
|
- **%BITRATE%**
|
||||||
|
The video's bitrate in **kilobytes per second**. As the %BITRATE% placeholder already contains the **value identifier "K"**,
|
||||||
|
you don't have to take care of the bitrate value's format.
|
||||||
|
|
||||||
|
### Rendering Performance [performance]
|
||||||
|

|
||||||
|
The Screen which is displayed while a video is being rendered
|
||||||
|
|
||||||
|
By clicking the **Render Button** in the lower right corner, you start **Default Performance Rendering**. Usually, this is perfectly satisfying regarding rendering speed, but you can increase it slightly using **High Performance Rendering**.
|
||||||
|
|
||||||
|
To use **High Performance Rendering**, hold down the `Ctrl` key (`Cmd` key on Mac) while clicking the **Render Button**.
|
||||||
|
**High Performance Rendering** has the following changes to improve rendering speed:
|
||||||
|
- Rendering Process, Estimated Time Left and Button Clicks are not recalculated after every rendered frame,
|
||||||
|
but only after one rendered seconds (e.g. every 60 frames when rendering with 60fps)
|
||||||
|
- Resizing the Minecraft Window does not update the Rendering Gui
|
||||||
|
|
||||||
|
## Ambient Lighting [lighting]
|
||||||
|

|
||||||
|
The same setting, onace with **Ambient Lighting** enabled, once with **Ambient Lighting** disabled
|
||||||
|
|
||||||
|

|
||||||
|
While **Ambient Lighting** is enabled, this eye symbol is displayed in the lower right corner of the screen.
|
||||||
|
|
||||||
|
If you have a Replay in a dark setting (for example at nighttime, or in a cave) and **Brightness: Bright** just isn't bright enough for you, you can toogle **Ambient Lighting** using the `Z` key (`Y` on some keyboards).
|
||||||
|
|
||||||
|
This works as a replacement for the **Night Vision Potion Effect**, without the side effect of a weird sky color.
|
||||||
|
|
||||||
|
## Quick Mode [quickmode]
|
||||||
|

|
||||||
|
In **Quick Mode**, this clock symbol is displayed in the lower right corner of the screen.
|
||||||
|
|
||||||
|
When you first enable **Quick Mode** in a replay, an internal reference of certain entity and block properties is stored for quick access, allowing for faster navigation in the **Replay Timeline**.
|
||||||
|
As a side effect, certain features like particles and second skin layers will not be rendered in the preview.
|
||||||
|
By default, **Quick Mode** is toggled with `Q`.
|
||||||
|
|
||||||
|
## Player Overview [overview]
|
||||||
|

|
||||||
|
The **Player Overview** Screen
|
||||||
|
|
||||||
|
Using the `B` key, you can open the **Player Overview**. In the **Player Overview**, you see a list of all currently loaded **Players** in the Replay.
|
||||||
|
|
||||||
|
By clicking on a player's **Name or Head**, you can **spectate** this player.
|
||||||
|
|
||||||
|
Next to each player, there's a **checkbox** using which you can toggle the player's **visibility**.
|
||||||
|
This way, you can hide certain players from the Replay.
|
||||||
|
Below the individual checkboxes, there are two checkbox buttons - one to **hide all players** and one to **show all players**.
|
||||||
|
|
||||||
|
If you want to **save the player visibility settings**, check **"Remember Hidden Players" checkbox**.
|
||||||
|
If checked, invisible players will stay invisible after closing the Replay (this can of course be reverted),
|
||||||
|
otherwise all of the players are visible again after reloading the Replay.
|
||||||
|
|
||||||
|
## Thumbnails [thumbnail]
|
||||||
|

|
||||||
|
The **Default Thumbnail** which is used if no Thumbnail was created
|
||||||
|
|
||||||
|
While in a Replay, you can use the `N` key to create a **Thumbnail** of the current Replay.
|
||||||
|
A **Thumbnail** is a Screenshot which should give the viewer a good impression of your Replay's content.
|
||||||
|
|
||||||
|
**Thumbnails** help keeping your **Replay Viewer** clear and structured.
|
||||||
|
|
||||||
|
If no **Thumbnail** is set for a Replay, the **Default Thumbnail** will be displayed in the **Replay Viewer**.
|
||||||
|
|
||||||
|
## Event Markers [markers]
|
||||||
|

|
||||||
|
The **Replay Timeline** with several **Event Markers**
|
||||||
|
|
||||||
|
Long Replays easily get really clunky and difficult to handle.
|
||||||
|
Therefore, **Event Markers** are a simple way to mark important events in your Replay.
|
||||||
|
|
||||||
|
While [recording a Replay](#recording), you can press the `M` key anytime to set an **Event Marker**.
|
||||||
|
This **Event Marker** remembers the **Position** where you've added it and will later,
|
||||||
|
while watching a Replay, be displayed on the **Replay Timeline**.
|
||||||
|
|
||||||
|
While viewing a Replay, you can jump to an **Event Marker**'s Position and Timestamp by right-clicking it on the **Replay Timeline**.
|
||||||
|
|
||||||
|
You can also add new **Event Markers** while viewing a Replay using the `M` key as well.
|
||||||
|
|
||||||
|
You can name **Event Markers** by double-clicking them.
|
||||||
|
When hovering over the **Event Marker**, its name is displayed.
|
||||||
|
This way, it's even simpler to add structure to your Replays.
|
||||||
|
|
||||||
|
You can **delete an Event Marker** by clicking it once to select it and then pressing the `DELETE` key.
|
||||||
|
|
||||||
|
# Frequently Asked Questions [faq]
|
||||||
|
|
||||||
|
### For how long can I record?
|
||||||
|
Theoretically, a Replay File can be up to **24 days, 20 hours, 30 minutes and 23 seconds** long - which is a timespan you'll probably never reach.
|
||||||
|
|
||||||
|
### How many chunks around me does the Mod record?
|
||||||
|
If you're playing in **Singleplayer**, all of the loaded chunks within your **Render Distance** are recorded.
|
||||||
|
If you're on a server, this depends on the **view-distance** setting in the **server.properties** file, which is set to **11 Chunks** by default.
|
||||||
|
|
||||||
|
The Replay Mod of course records every **loaded**, not only the **rendered** chunks. Therefore, chunks behind your back are recorded as well.
|
||||||
|
|
||||||
|
### Why can't I start recording in the middle of a session?
|
||||||
|
Due to the way the **Replay Mod** works, you need to start recording when joining a **Server** or **World** - otherwise some data which the **Replay Files** need is missing.
|
||||||
|
|
||||||
|
### How does recording affect my FPS?
|
||||||
|
Usually, recording a Replay does **_not_** affect your framerate, and it also doesn't lead to lag on servers.
|
||||||
|
We've tested the Mod on a low-end notebook with only **3GB of ram**, and everything worked fine.
|
||||||
|
|
||||||
|
### How big are the files the Replay Mod records?
|
||||||
|
The file size of the recorded **.mcpr files** greatly depends on the amount of world data the replay contains.
|
||||||
|
A Replay in which you travelled around and discovered a lot of terrain is significantly larger than a Replay which was recorded in a void world.
|
||||||
|
|
||||||
|
An average Replay File of **10 Minutes duration** usually is between **2MB and 10MB large**.
|
||||||
|
Replays recorded on **Minigame Servers** with lots of particle effects and world changes might be larger.
|
||||||
|
|
||||||
|
# Troubleshooting [troubleshooting]
|
||||||
|
> If you have trouble with rendering, please first consult the Documentation before asking for help in the Discord.
|
||||||
|
|
||||||
|
## No FFmpeg installation found [ffmpeg]
|
||||||
|

|
||||||
|
The error screen that is displayed when no FFmpeg installation could be found
|
||||||
|
|
||||||
|
If you have not installed FFmpeg, please follow the steps provided [here](#installing-ffmpeg)
|
||||||
|
|
||||||
|
If already have installed FFmpeg, you have to manually tell the **Replay Mod** where your FFmpeg executable is located.
|
||||||
|
|
||||||
|
First, get the full path to your `ffmpeg.exe` (on Windows) or `ffmpeg` executable (on Mac/Linux).
|
||||||
|
On Windows, this path might look like `C:\ffmpeg\ffmpeg.exe`.
|
||||||
|
|
||||||
|
Then, open the **"Command Line Settings" Section** in the Render Settings and paste this path into the **left input field** and retry rendering.
|
||||||
|
|
||||||
|
## Crash while rendering [crash]
|
||||||
|
If Minecraft crashes after a few frames of rendering, it most likely means the **FFmpeg** didn't like the **Command Line Arguments** you passed.
|
||||||
|
If you customized the Command Line Arguments manually, re-check them - it's probably your own fault.
|
||||||
|
|
||||||
|
> **Hint:** In your .minecraft folder, you'll find a file called `export.log` which contains information about FFmpeg's rendering process.
|
||||||
|
|
||||||
|
- If you did **not** customize the **Command Line Arguments**, you might have entered some insanely high (or low) values e.g. for Bitrate or Video Resolution. Try again with other, more reasonable values.
|
||||||
|
- Make sure the camera doesn't move below Y=0 or above Y=255
|
||||||
|
|
||||||
|
## Unsupported Launchers [launchers]
|
||||||
|
_Future Client_ is not compatible with the Mixin required by ReplayMod.
|
||||||
|
_Lunar Client_ does not support ReplayMod.
|
||||||
|
_Badlion Client_ offers a different ReplayMod that is not the same as this one.
|
||||||
|
|
||||||
|
## Compatibility with other Mods [compatibility]
|
||||||
|
### General information [general]
|
||||||
|
In General, the Replay Mod _should_ be compatible with most Forge and Fabric Mods.
|
||||||
|
|
||||||
|
### Shaders Mod [shaders]
|
||||||
|
_Karyonix' Shaders Mod_ is no longer compatible with Minecraft Forge starting with 1.9.4. As such it is not compatible with the Replay Mod either.
|
||||||
|
|
||||||
|
Below Minecraft 1.16 you can try _Optifine_ instead. Note however, that official support has ended and many versions break ReplayMod.
|
||||||
|
|
||||||
|
On Minecraft 1.16.5 and up you can use _Iris_, which is fully supported. For the time being, you will have to use it with the custom _Sodium_ provided on our download page. The fix it includes is pending for the official version.
|
||||||
|
|
||||||
|
### Custom Main Menu [custom-main-menu]
|
||||||
|
The _Custom Main Menu_ mod is often used in mod packs to customize their Main Menu with a button layout fitting the background image, links to their website / bug tracker and similar.
|
||||||
|
If you are familiar with it, the button id for the Replay Mod is: **17890234** (text: `replaymod.gui.replayviewer`).
|
||||||
|
|
||||||
|
Due to the nature of this Custom Main Menu mod, buttons added to the Main Menu by 3rd party mods like the **Replay Mod** will not show up by default.
|
||||||
|
Thus, to access the Replay Viewer/Editor/Center, you need to manually configure the position for those buttons.
|
||||||
|
To do so, you need to modify the Custom Main Menu configuration file.
|
||||||
|
Usually, you can find it at `.minecraft/config/CustomMainMenu/mainmenu.json` (if you're using a mod pack launcher, it normally has its own .minecraft folder).
|
||||||
|
For an explanation of this config file, have a look at Custom Main Menu's page.
|
||||||
|
|
||||||
|
You can find a list of already modified config files [here](https://gist.github.com/Johni0702/3f3fab81dbf7ada83d045d9fe8f345aa).
|
||||||
|
|
||||||
|
### Tickrate Changer [tickrate-changer]
|
||||||
|
The _Tickrate Changer_ mod may cause minecraft to freeze when you try to use the Replay Viewer UI.
|
||||||
|
|
||||||
|
### LabyMod [labymod]
|
||||||
|
_LabyMod_ v3.7.x has been reported to be compatible with ReplayMod and other Forge mods.
|
||||||
|
Lower versions are not compatible.
|
||||||
|
|
||||||
|
### OldAnimationsMod [oldanimationsmod]
|
||||||
|
In case your Minecraft crashes when you are using both ReplayMod and _OldAnimationsMod_, try removing OldAnimationsMod.
|
||||||
|
|
||||||
|
### Orange's 1.7 Animations [17animations]
|
||||||
|
If you use ReplayMod with shaders and _1.7 Animations_ you may see floating water and glass. Remove 1.7 Animations to resolve this.
|
||||||
|
|
||||||
|
### Sk1er Club: Patcher [patcher]
|
||||||
|
We have seen reports of crashes that were related to _Patcher_; in case of crashes try removing Patcher.
|
||||||
|
|
||||||
|
### Baritone [baritone]
|
||||||
|
The _Baritone_ mod can cause a crash when you're trying to load a replay. If you experience such problems, try running without Baritone.
|
||||||
|
|
||||||
|
### RandomPatches [randompatches]
|
||||||
|
Minecraft may crash if you try to use _RandomPatches_ together with ReplayMod. Try removing RandomPatches if Minecraft crashes on startup.
|
||||||
|
|
||||||
|
### Sodium [sodium]
|
||||||
|
ReplayMod can record when _Sodium_ is installed, but currently lacks the FREX Flawless Frames API to render. A modified build of _Sodium_, that supports this API, is available from the ReplayMod downloads, by clicking the `Click to show compatible Sodium versions` button.
|
||||||
|
|
||||||
|
### Resource Loader [resourceloader]
|
||||||
|
The _Resource Loader_ mod is not compatible with ReplayMod.
|
||||||
|
|
||||||
|
### LiteLoader [liteloader]
|
||||||
|

|
||||||
|
The MultiMC interface to place ReplayMod above LiteLoader.
|
||||||
|
|
||||||
|

|
||||||
|
The properties for the new *Empty*.
|
||||||
|
|
||||||
|
_LiteLoader_ is known to cause issues due to the mixin version it contains.
|
||||||
|
|
||||||
|
You can use MultiMC to workaround this problem.
|
||||||
|
> The MultiMC `Edit` function requires that your computer has a default editor for json files associated.
|
||||||
|
|
||||||
|
1: Create your instance then edit the instance
|
||||||
|
2: Click `Install Forge`
|
||||||
|
3: Click `Install LiteLoader`
|
||||||
|
4: Click `Add Empty`; use `ReplayMod` as name and `com.replaymod` as uid
|
||||||
|
5: Select the new *ReplayMod* and click `Edit`
|
||||||
|
6: Replace the contents with one of the below snippets
|
||||||
|
7: Save and close the text editor
|
||||||
|
8: Move *ReplayMod* up until it is **above** *LiteLoader*
|
||||||
|
9: Remove the ReplayMod jar from the mods folder if you installed it previously.
|
||||||
|
|
||||||
|
** Snippet for 1.8.9 **
|
||||||
|
`{ "formatVersion": 1, "name": "ReplayMod", "uid": "com.replaymod", "version": "1.8.9-2.4.5", "libraries": [{ "name": "com.replaymod:replaymod:1.8.9-2.4.5", "MMC-absoluteUrl": "https://minio.replaymod.com/replaymod/replaymod-1.8.9-2.4.5.jar" }]}`
|
||||||
|
|
||||||
|
** Snippet for 1.12.2 **
|
||||||
|
`{ "formatVersion": 1, "name": "ReplayMod", "uid": "com.replaymod", "version": "1.12.2-2.4.5", "libraries": [{ "name": "com.replaymod:replaymod:1.12.2-2.4.5", "MMC-absoluteUrl": "https://minio.replaymod.com/replaymod/replaymod-1.12.2-2.4.5.jar" }]}`
|
||||||
|
|
||||||
BIN
docs/img/ambient-lighting-comparison.jpg
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docs/img/asset-manager.jpg
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docs/img/auth-login.jpg
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docs/img/auth-login.png
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After Width: | Height: | Size: 15 KiB |
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docs/img/auth-register.jpg
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After Width: | Height: | Size: 96 KiB |
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docs/img/auth-register.png
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|
After Width: | Height: | Size: 15 KiB |
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docs/img/camera-tilted.jpg
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|
After Width: | Height: | Size: 160 KiB |
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docs/img/camera-tilted.png
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After Width: | Height: | Size: 151 KiB |
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docs/img/chromasky.jpg
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|
After Width: | Height: | Size: 590 KiB |
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docs/img/chromasky.png
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|
After Width: | Height: | Size: 528 KiB |
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docs/img/cubic-path.gif
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|
After Width: | Height: | Size: 12 MiB |
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docs/img/cubic-path.webm
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docs/img/custom-object-animated.gif
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|
After Width: | Height: | Size: 8.0 MiB |
BIN
docs/img/custom-object-animated.webm
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BIN
docs/img/default-thumb.jpg
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|
After Width: | Height: | Size: 4.0 KiB |
BIN
docs/img/depthmapsuzanne.jpg
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|
After Width: | Height: | Size: 573 KiB |
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docs/img/depthmapsuzanne.png
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|
After Width: | Height: | Size: 1.4 MiB |
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docs/img/eyecon.jpg
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|
After Width: | Height: | Size: 2.8 KiB |
BIN
docs/img/eyecon.png
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|
After Width: | Height: | Size: 459 B |
BIN
docs/img/ffmpeg-missing.jpg
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|
After Width: | Height: | Size: 26 KiB |
BIN
docs/img/ffmpeg-missing.png
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|
After Width: | Height: | Size: 6.4 KiB |
BIN
docs/img/keyframe-editor.jpg
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|
After Width: | Height: | Size: 53 KiB |
BIN
docs/img/keyframe-editor.png
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|
After Width: | Height: | Size: 299 KiB |
BIN
docs/img/keyframe-repository.jpg
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|
After Width: | Height: | Size: 50 KiB |
BIN
docs/img/keyframe-repository.png
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|
After Width: | Height: | Size: 147 KiB |
BIN
docs/img/keyframe-timeline.jpg
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|
After Width: | Height: | Size: 48 KiB |
BIN
docs/img/keyframe-timeline.png
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|
After Width: | Height: | Size: 181 KiB |
BIN
docs/img/linear-path.gif
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|
After Width: | Height: | Size: 12 MiB |
BIN
docs/img/linear-path.webm
Normal file
BIN
docs/img/marker-timeline.jpg
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
docs/img/marker-timeline.png
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|
After Width: | Height: | Size: 9.9 KiB |
BIN
docs/img/multimc-addempty.jpg
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|
After Width: | Height: | Size: 25 KiB |
BIN
docs/img/multimc-addempty.png
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|
After Width: | Height: | Size: 5.6 KiB |
BIN
docs/img/mutlimc-liteloader.jpg
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
docs/img/mutlimc-liteloader.png
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|
After Width: | Height: | Size: 47 KiB |
BIN
docs/img/object-manager.jpg
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
docs/img/object-manager.png
Normal file
|
After Width: | Height: | Size: 148 KiB |
BIN
docs/img/path-preview-icon.jpg
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
docs/img/path-preview-icon.png
Normal file
|
After Width: | Height: | Size: 573 B |
BIN
docs/img/path-preview-spectator.jpg
Normal file
|
After Width: | Height: | Size: 186 KiB |
BIN
docs/img/path-preview-spectator.png
Normal file
|
After Width: | Height: | Size: 448 KiB |
BIN
docs/img/path-preview.jpg
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
docs/img/path-preview.png
Normal file
|
After Width: | Height: | Size: 439 KiB |
BIN
docs/img/player-overview.jpg
Normal file
|
After Width: | Height: | Size: 51 KiB |
BIN
docs/img/player-overview.png
Normal file
|
After Width: | Height: | Size: 101 KiB |
BIN
docs/img/position-keyframe-button.png
Normal file
|
After Width: | Height: | Size: 318 B |
BIN
docs/img/quality-comparison.jpg
Normal file
|
After Width: | Height: | Size: 1.2 MiB |
BIN
docs/img/quality-comparison.png
Normal file
|
After Width: | Height: | Size: 3.3 MiB |
BIN
docs/img/quickmode-icon.jpg
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
docs/img/quickmode-icon.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
docs/img/real-timeline.jpg
Normal file
|
After Width: | Height: | Size: 49 KiB |
BIN
docs/img/real-timeline.png
Normal file
|
After Width: | Height: | Size: 178 KiB |
BIN
docs/img/recording-indicator.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
docs/img/recording-indicator.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
docs/img/render-cubic.jpg
Normal file
|
After Width: | Height: | Size: 459 KiB |
BIN
docs/img/render-cubic.png
Normal file
|
After Width: | Height: | Size: 610 KiB |
BIN
docs/img/render-default.jpg
Normal file
|
After Width: | Height: | Size: 893 KiB |
BIN
docs/img/render-default.png
Normal file
|
After Width: | Height: | Size: 1.2 MiB |
BIN
docs/img/render-equirectangular.jpg
Normal file
|
After Width: | Height: | Size: 932 KiB |
BIN
docs/img/render-equirectangular.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
BIN
docs/img/render-stereoscopic.jpg
Normal file
|
After Width: | Height: | Size: 1.7 MiB |
BIN
docs/img/render-stereoscopic.png
Normal file
|
After Width: | Height: | Size: 2.0 MiB |
BIN
docs/img/rendering-screen.jpg
Normal file
|
After Width: | Height: | Size: 124 KiB |
BIN
docs/img/rendering-screen.png
Normal file
|
After Width: | Height: | Size: 136 KiB |
BIN
docs/img/rendersettings-advanced.jpg
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
docs/img/rendersettings-advanced.png
Normal file
|
After Width: | Height: | Size: 147 KiB |
BIN
docs/img/rendersettings-commandline.jpg
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
docs/img/rendersettings-commandline.png
Normal file
|
After Width: | Height: | Size: 150 KiB |
BIN
docs/img/rendersettings-video.jpg
Normal file
|
After Width: | Height: | Size: 122 KiB |
BIN
docs/img/rendersettings-video.png
Normal file
|
After Width: | Height: | Size: 598 KiB |
BIN
docs/img/replay-center.jpg
Normal file
|
After Width: | Height: | Size: 122 KiB |
BIN
docs/img/replay-center.png
Normal file
|
After Width: | Height: | Size: 73 KiB |
BIN
docs/img/replay-upload.jpg
Normal file
|
After Width: | Height: | Size: 94 KiB |
BIN
docs/img/replay-upload.png
Normal file
|
After Width: | Height: | Size: 23 KiB |
BIN
docs/img/replay-viewer.jpg
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
docs/img/replay-viewer.png
Normal file
|
After Width: | Height: | Size: 255 KiB |
BIN
docs/img/spectator-keyframe-button.png
Normal file
|
After Width: | Height: | Size: 318 B |
BIN
docs/img/time-keyframe-button.png
Normal file
|
After Width: | Height: | Size: 321 B |
23
docs/package-lock.json
generated
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"name": "replaymod-docs",
|
||||||
|
"version": "0.0.0",
|
||||||
|
"lockfileVersion": 1,
|
||||||
|
"requires": true,
|
||||||
|
"dependencies": {
|
||||||
|
"array-findindex-polyfill": {
|
||||||
|
"version": "0.1.0",
|
||||||
|
"resolved": "https://registry.npmjs.org/array-findindex-polyfill/-/array-findindex-polyfill-0.1.0.tgz",
|
||||||
|
"integrity": "sha1-w2JmW+x2RfItejw6rJeT9xw2Iu8="
|
||||||
|
},
|
||||||
|
"md-jml": {
|
||||||
|
"version": "2.0.1",
|
||||||
|
"resolved": "https://registry.npmjs.org/md-jml/-/md-jml-2.0.1.tgz",
|
||||||
|
"integrity": "sha1-th99rTm1JPVKCmpthnMcTRLOCDo="
|
||||||
|
},
|
||||||
|
"string.prototype.endswith": {
|
||||||
|
"version": "0.2.0",
|
||||||
|
"resolved": "https://registry.npmjs.org/string.prototype.endswith/-/string.prototype.endswith-0.2.0.tgz",
|
||||||
|
"integrity": "sha1-oZwg3uUamHd+mkfhDwm+OTubunU="
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
13
docs/package.json
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"name": "replaymod-docs",
|
||||||
|
"version": "0.0.0",
|
||||||
|
"description": "",
|
||||||
|
"main": "convert.js",
|
||||||
|
"author": "Jonas Herzig <me@johni0702.de>",
|
||||||
|
"license": "GPLv3",
|
||||||
|
"dependencies": {
|
||||||
|
"md-jml": "~2.0.1",
|
||||||
|
"array-findindex-polyfill": "~0.1.0",
|
||||||
|
"string.prototype.endswith": "~0.2.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
32
docs/template.html
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html xmlns="http://www.w3.org/1999/html" lang="en">
|
||||||
|
<head>
|
||||||
|
<title>Minecraft Replay Mod - Documentation</title>
|
||||||
|
|
||||||
|
<meta content="text/html; charset=utf-8" http-equiv="content-type">
|
||||||
|
|
||||||
|
<link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.3.0/css/font-awesome.min.css" rel="stylesheet" type="text/css">
|
||||||
|
<meta name="theme-color" content="#ffffff">
|
||||||
|
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootswatch/3.3.5/darkly/bootstrap.min.css">
|
||||||
|
<link rel="stylesheet" href="https://www.replaymod.com/css/replaymod.css">
|
||||||
|
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
|
||||||
|
<script type="text/javascript" src="https://netdna.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
|
||||||
|
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery-mousewheel/3.1.12/jquery.mousewheel.min.js"></script>
|
||||||
|
<script type="text/javascript" src="https://cdn.jsdelivr.net/jquery.validation/1.14.0/jquery.validate.min.js"></script>
|
||||||
|
<link href="https://www.replaymod.com/css/lightbox.css" rel="stylesheet">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div>
|
||||||
|
<div class="container">
|
||||||
|
<div class="panel panel-default">
|
||||||
|
<div class="panel-body">
|
||||||
|
{{index}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{content}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="https://www.replaymod.com/js/lightbox.min.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
10
gradle.properties
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
essential.defaults.loom=0
|
||||||
|
essential.defaults.loom.fabric-loader=net.fabricmc:fabric-loader:0.18.5
|
||||||
|
|
||||||
|
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
|
||||||
|
# This is required to provide enough memory for the Minecraft decompilation process.
|
||||||
|
org.gradle.jvmargs=-Xmx8G
|
||||||
|
org.gradle.parallel=true
|
||||||
|
org.gradle.configureondemand=true
|
||||||
|
|
||||||
|
loom.ignoreDependencyLoomVersionValidation=true
|
||||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
3
gradle/wrapper/gradle-wrapper.properties
vendored
@@ -1,6 +1,5 @@
|
|||||||
#Sun May 10 21:57:58 CEST 2015
|
|
||||||
distributionBase=GRADLE_USER_HOME
|
distributionBase=GRADLE_USER_HOME
|
||||||
distributionPath=wrapper/dists
|
distributionPath=wrapper/dists
|
||||||
|
distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.1-bin.zip
|
||||||
zipStoreBase=GRADLE_USER_HOME
|
zipStoreBase=GRADLE_USER_HOME
|
||||||
zipStorePath=wrapper/dists
|
zipStorePath=wrapper/dists
|
||||||
distributionUrl=http\://services.gradle.org/distributions/gradle-2.11-all.zip
|
|
||||||
|
|||||||
90
gradlew
vendored
@@ -1,4 +1,20 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env sh
|
||||||
|
|
||||||
|
#
|
||||||
|
# Copyright 2015 the original author or authors.
|
||||||
|
#
|
||||||
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
# you may not use this file except in compliance with the License.
|
||||||
|
# You may obtain a copy of the License at
|
||||||
|
#
|
||||||
|
# http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
#
|
||||||
|
# Unless required by applicable law or agreed to in writing, software
|
||||||
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
# See the License for the specific language governing permissions and
|
||||||
|
# limitations under the License.
|
||||||
|
#
|
||||||
|
|
||||||
##############################################################################
|
##############################################################################
|
||||||
##
|
##
|
||||||
@@ -6,12 +22,30 @@
|
|||||||
##
|
##
|
||||||
##############################################################################
|
##############################################################################
|
||||||
|
|
||||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
# Attempt to set APP_HOME
|
||||||
DEFAULT_JVM_OPTS=""
|
# Resolve links: $0 may be a link
|
||||||
|
PRG="$0"
|
||||||
|
# Need this for relative symlinks.
|
||||||
|
while [ -h "$PRG" ] ; do
|
||||||
|
ls=`ls -ld "$PRG"`
|
||||||
|
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||||
|
if expr "$link" : '/.*' > /dev/null; then
|
||||||
|
PRG="$link"
|
||||||
|
else
|
||||||
|
PRG=`dirname "$PRG"`"/$link"
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
SAVED="`pwd`"
|
||||||
|
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||||
|
APP_HOME="`pwd -P`"
|
||||||
|
cd "$SAVED" >/dev/null
|
||||||
|
|
||||||
APP_NAME="Gradle"
|
APP_NAME="Gradle"
|
||||||
APP_BASE_NAME=`basename "$0"`
|
APP_BASE_NAME=`basename "$0"`
|
||||||
|
|
||||||
|
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||||
|
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||||
|
|
||||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||||
MAX_FD="maximum"
|
MAX_FD="maximum"
|
||||||
|
|
||||||
@@ -30,6 +64,7 @@ die ( ) {
|
|||||||
cygwin=false
|
cygwin=false
|
||||||
msys=false
|
msys=false
|
||||||
darwin=false
|
darwin=false
|
||||||
|
nonstop=false
|
||||||
case "`uname`" in
|
case "`uname`" in
|
||||||
CYGWIN* )
|
CYGWIN* )
|
||||||
cygwin=true
|
cygwin=true
|
||||||
@@ -40,31 +75,11 @@ case "`uname`" in
|
|||||||
MINGW* )
|
MINGW* )
|
||||||
msys=true
|
msys=true
|
||||||
;;
|
;;
|
||||||
|
NONSTOP* )
|
||||||
|
nonstop=true
|
||||||
|
;;
|
||||||
esac
|
esac
|
||||||
|
|
||||||
# For Cygwin, ensure paths are in UNIX format before anything is touched.
|
|
||||||
if $cygwin ; then
|
|
||||||
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Attempt to set APP_HOME
|
|
||||||
# Resolve links: $0 may be a link
|
|
||||||
PRG="$0"
|
|
||||||
# Need this for relative symlinks.
|
|
||||||
while [ -h "$PRG" ] ; do
|
|
||||||
ls=`ls -ld "$PRG"`
|
|
||||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
|
||||||
if expr "$link" : '/.*' > /dev/null; then
|
|
||||||
PRG="$link"
|
|
||||||
else
|
|
||||||
PRG=`dirname "$PRG"`"/$link"
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
SAVED="`pwd`"
|
|
||||||
cd "`dirname \"$PRG\"`/" >&-
|
|
||||||
APP_HOME="`pwd -P`"
|
|
||||||
cd "$SAVED" >&-
|
|
||||||
|
|
||||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||||
|
|
||||||
# Determine the Java command to use to start the JVM.
|
# Determine the Java command to use to start the JVM.
|
||||||
@@ -90,7 +105,7 @@ location of your Java installation."
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
# Increase the maximum file descriptors if we can.
|
# Increase the maximum file descriptors if we can.
|
||||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||||
MAX_FD_LIMIT=`ulimit -H -n`
|
MAX_FD_LIMIT=`ulimit -H -n`
|
||||||
if [ $? -eq 0 ] ; then
|
if [ $? -eq 0 ] ; then
|
||||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||||
@@ -114,6 +129,7 @@ fi
|
|||||||
if $cygwin ; then
|
if $cygwin ; then
|
||||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||||
|
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||||
|
|
||||||
# We build the pattern for arguments to be converted via cygpath
|
# We build the pattern for arguments to be converted via cygpath
|
||||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||||
@@ -154,11 +170,19 @@ if $cygwin ; then
|
|||||||
esac
|
esac
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
# Escape application args
|
||||||
function splitJvmOpts() {
|
save () {
|
||||||
JVM_OPTS=("$@")
|
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||||
|
echo " "
|
||||||
}
|
}
|
||||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
APP_ARGS=$(save "$@")
|
||||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
|
||||||
|
|
||||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||||
|
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||||
|
|
||||||
|
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
|
||||||
|
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
|
||||||
|
cd "$(dirname "$0")"
|
||||||
|
fi
|
||||||
|
|
||||||
|
exec "$JAVACMD" "$@"
|
||||||
|
|||||||