Rewrite main menu button offset to be more compatible (closes #341)
In particular, we now position it relative to the realms (fallback to multiplayer) button. This removes the need for special-casing ModMenu and fixes compatibility with Better Mod Button.
This commit is contained in:
@@ -5,7 +5,6 @@ import com.replaymod.compat.ReplayModCompat;
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import com.replaymod.core.gui.GuiBackgroundProcesses;
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import com.replaymod.core.gui.GuiReplaySettings;
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import com.replaymod.core.gui.RestoreReplayGui;
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import com.replaymod.core.handler.MainMenuHandler;
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import com.replaymod.core.mixin.MinecraftAccessor;
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import com.replaymod.core.versions.MCVer;
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import com.replaymod.editor.ReplayModEditor;
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@@ -324,8 +323,6 @@ public class ReplayMod implements
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@Override
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public void initClient() {
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new MainMenuHandler().register();
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//#if MC<=10710
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//$$ FML_BUS.register(this); // For runLater(Runnable)
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//#endif
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@@ -1,124 +0,0 @@
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package com.replaymod.core.handler;
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import com.replaymod.core.mixin.GuiMainMenuAccessor;
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import de.johni0702.minecraft.gui.utils.EventRegistrations;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.screen.TitleScreen;
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import net.minecraft.client.gui.screen.Screen;
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import org.lwjgl.opengl.GL11;
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import java.util.List;
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import static com.replaymod.core.versions.MCVer.*;
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//#if MC>=11400 && MC<11600
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//$$ import net.minecraft.realms.RealmsScreenProxy;
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//#endif
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//#if FABRIC>=1
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import de.johni0702.minecraft.gui.versions.callbacks.InitScreenCallback;
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//#else
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//$$ import net.minecraftforge.client.event.GuiScreenEvent;
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//$$ import net.minecraftforge.common.MinecraftForge;
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//$$ import net.minecraftforge.eventbus.api.SubscribeEvent;
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//#endif
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//#if MC>=11400
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import net.minecraft.client.gui.widget.AbstractButtonWidget;
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import net.minecraft.client.resource.language.I18n;
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//#else
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//$$ import net.minecraft.client.gui.GuiButton;
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//#endif
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/**
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* Moves certain buttons on the main menu upwards so we can inject our own.
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*/
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public class MainMenuHandler extends EventRegistrations {
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//#if FABRIC>=1
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{ on(InitScreenCallback.EVENT, this::onInit); }
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public void onInit(Screen guiScreen, List<AbstractButtonWidget> buttonList) {
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//#else
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//$$ @SubscribeEvent
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//$$ public void onInit(GuiScreenEvent.InitGuiEvent.Post event) {
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//$$ Screen guiScreen = getGui(event);
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//$$ List<Widget> buttonList = getButtonList(event);
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//#endif
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if (guiScreen instanceof TitleScreen) {
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TitleScreen gui = (TitleScreen) guiScreen;
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int realmsOffset = 0;
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//#if MC>=11400
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final String BUTTON_REALMS = I18n.translate("menu.online");
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for (AbstractButtonWidget button : buttonList) {
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//#else
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//$$ for (GuiButton button : buttonList) {
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//#endif
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// Buttons that aren't in a rectangle directly above our space don't need moving
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if (button.x + width(button) < gui.width / 2 - 100
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|| button.x > gui.width / 2 + 100
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|| button.y > gui.height / 4 + 10 + 4 * 24 + 20) continue;
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// Move button up to make space for one rows of buttons
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// and then move back down by 10 to compensate for the space to the exit button that was already there
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int offset = -1 * 24 + 10;
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button.y += offset;
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//#if MC>=11400
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//#if MC>=11400
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if (BUTTON_REALMS.equals(button.getMessage())) {
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//#else
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//$$ if (button.id == 14) {
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//#endif
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realmsOffset = offset;
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}
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//#endif
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}
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//#if MC>=11400 && MC<11600
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//$$ GuiMainMenuAccessor guiA = (GuiMainMenuAccessor) gui;
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//$$ if (realmsOffset != 0 && guiA.getRealmsNotification() instanceof RealmsScreenProxy) {
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//$$ guiA.setRealmsNotification(new RealmsNotificationProxy((RealmsScreenProxy) guiA.getRealmsNotification(), realmsOffset));
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//$$ }
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//#endif
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}
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}
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//#if MC>=11400 && MC<11600
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//$$ private static class RealmsNotificationProxy extends Screen {
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//$$ private final RealmsScreenProxy proxy;
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//$$ private final int offset;
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//$$
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//$$ private RealmsNotificationProxy(RealmsScreenProxy proxy, int offset) {
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//#if MC>=11400
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//$$ super(null);
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//#endif
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//$$ this.proxy = proxy;
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//$$ this.offset = offset;
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//$$ }
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//$$
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//$$ @Override
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//$$ public void init(MinecraftClient mc, int width, int height) {
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//$$ proxy.init(mc, width, height);
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//$$ }
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//$$
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//$$ @Override
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//$$ public void tick() {
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//$$ proxy.tick();
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//$$ }
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//$$
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//$$ @Override
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//$$ public void render(int mouseX, int mouseY, float partialTicks) {
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//$$ GL11.glTranslated(0, offset, 0);
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//$$ proxy.render(mouseX, mouseY - offset, partialTicks);
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//$$ GL11.glTranslated(0, -offset, 0);
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//$$ }
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//$$
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//$$ @Override
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//$$ public boolean mouseClicked(double mouseX, double mouseY, int mouseButton) {
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//$$ return proxy.mouseClicked(mouseX, mouseY - offset, mouseButton);
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//$$ }
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//$$
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//$$ @Override
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//$$ public void removed() {
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//$$ proxy.removed();
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//$$ }
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//$$ }
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//#endif
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}
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@@ -38,7 +38,6 @@ import java.util.ArrayList;
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//#if MC>=11400
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import com.replaymod.core.mixin.AbstractButtonWidgetAccessor;
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import net.minecraft.SharedConstants;
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import net.minecraft.client.gui.screen.TitleScreen;
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import net.minecraft.client.gui.widget.ButtonWidget;
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import net.minecraft.client.gui.widget.AbstractButtonWidget;
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@@ -598,13 +597,6 @@ public class MCVer {
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//#endif
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) {
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GuiScreenAccessor acc = (GuiScreenAccessor) screen;
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//#if MC>=11400
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if (screen instanceof TitleScreen && isModLoaded("modmenu")) {
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// Since we bypass the usual addButton, we need to manually move our buttons down
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// https://github.com/Prospector/ModMenu/blob/eea70ec37581a7229142cf21df795fdacc6a7b4c/src/main/java/io/github/prospector/modmenu/mixin/TitleScreenMixin.java#L42
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button.y += 12;
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}
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//#endif
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acc.getButtons().add(button);
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//#if MC>=11400
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acc.getChildren().add(button);
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@@ -8,11 +8,12 @@ import net.minecraft.client.gui.screen.TitleScreen;
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import net.minecraft.client.gui.screen.multiplayer.MultiplayerScreen;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.widget.AbstractButtonWidget;
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import net.minecraft.client.resource.language.I18n;
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//#if MC>=11600
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import net.minecraft.text.Text;
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import net.minecraft.text.TranslatableText;
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//#else
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//$$ import net.minecraft.client.resource.language.I18n;
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//#endif
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//#if FABRIC>=1
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@@ -29,6 +30,7 @@ import net.minecraft.client.gui.widget.ButtonWidget;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import java.util.function.Consumer;
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import static com.replaymod.core.versions.MCVer.*;
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@@ -152,40 +154,48 @@ public class GuiHandler extends EventRegistrations {
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}
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}
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if (achievements != null && stats != null) {
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moveAllButtonsDirectlyBelowUpwards(buttonList, achievements.y,
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achievements.x, stats.x + width(stats));
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moveAllButtonsInRect(buttonList,
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achievements.x, stats.x + width(stats),
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achievements.y, Integer.MAX_VALUE,
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-24);
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}
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// In 1.13+ Forge, the Options button shares one row with the Open to LAN button
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//#if MC<11400
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//$$ if (openToLan != null) {
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//$$ moveAllButtonsDirectlyBelowUpwards(buttonList, openToLan.y,
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//$$ openToLan.x, openToLan.x + openToLan.width);
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//$$ moveAllButtonsInRect(buttonList,
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//$$ openToLan.x, openToLan.x + openToLan.width,
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//$$ openToLan.y, Integer.MAX_VALUE,
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//$$ -24);
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//$$ }
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//#endif
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}
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}
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/**
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* Moves all buttons that are within a rectangle below a certain y coordinate upwards by 24 units.
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* Moves all buttons that in any way intersect a rectangle by a given amount on the y axis.
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* @param buttons List of buttons
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* @param belowY The Y limit
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* @param yStart Top y limit of the rectangle
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* @param yEnd Bottom y limit of the rectangle
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* @param xStart Left x limit of the rectangle
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* @param xEnd Right x limit of the rectangle
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* @param moveBy Signed distance to move the buttons
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*/
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private void moveAllButtonsDirectlyBelowUpwards(
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private void moveAllButtonsInRect(
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//#if MC>=11400
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List<AbstractButtonWidget> buttons,
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//#else
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//$$ List<GuiButton> buttons,
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//#endif
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int belowY,
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int xStart,
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int xEnd
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int xEnd,
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int yStart,
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int yEnd,
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int moveBy
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) {
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buttons.stream()
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.filter(button -> button.y >= belowY)
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.filter(button -> button.x <= xEnd && button.x + width(button) >= xStart)
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.forEach(button -> button.y -= 24);
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.filter(button -> button.y <= yEnd && button.y + height(button) >= yStart)
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.forEach(button -> button.y += moveBy);
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}
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//#if FABRIC>=1
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@@ -222,15 +232,35 @@ public class GuiHandler extends EventRegistrations {
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//$$ @SubscribeEvent
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//$$ public void injectIntoMainMenu(GuiScreenEvent.InitGuiEvent event) {
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//$$ Screen guiScreen = getGui(event);
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//$$ List<Widget> buttonList = getButtonList(event);
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//#endif
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if (!(guiScreen instanceof TitleScreen)) {
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return;
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}
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int x = guiScreen.width / 2 - 100;
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// We want to position our button below the realms button
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int y = findButton(buttonList, "menu.online", 14)
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.map(Optional::of)
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// or, if someone removed the realms button, we'll alternatively take the multiplayer one
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.orElse(findButton(buttonList, "menu.multiplayer", 2))
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// if we found some button, put our button at its position (we'll move it out of the way shortly)
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.map(it -> it.y)
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// and if we can't even find that one, then just guess
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.orElse(guiScreen.height / 4 + 10 + 4 * 24);
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// Move all buttons above or at our one upwards
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moveAllButtonsInRect(buttonList,
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x, x + 200,
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Integer.MIN_VALUE, y,
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-24);
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// Add our button
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InjectedButton button = new InjectedButton(
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guiScreen,
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BUTTON_REPLAY_VIEWER,
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guiScreen.width / 2 - 100,
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guiScreen.height / 4 + 10 + 4 * 24,
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x,
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y,
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200,
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20,
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"replaymod.gui.replayviewer",
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