Fix quick mode sending async-mode packets when paused
This wasn't much of on issue because no tick events are fired normally while paused. When seeking we do however manually run a tick for better result, and this manual tick would cause this async sending code to run and seek wildly into the future.
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@@ -269,7 +269,7 @@ public class QuickReplaySender extends ChannelHandlerAdapter implements ReplaySe
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//$$ public void onTick(TickEvent.ClientTickEvent event) {
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//$$ if (event.phase != TickEvent.Phase.START) return;
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//#endif
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if (!asyncMode) return;
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if (!asyncMode || paused()) return;
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long now = System.currentTimeMillis();
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long realTimePassed = now - lastAsyncUpdateTime;
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