Hide NPCs in the Player Overview GUI (fixes #29)
NPCs are now by default removed from the Player Overview GUI unless CTRL is held while the GUI is opened. NPCs are identified my their v2 UUID.
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@@ -3,6 +3,7 @@ package com.replaymod.extras.playeroverview;
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import com.google.common.base.Optional;
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import com.google.common.base.Predicate;
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import com.replaymod.core.ReplayMod;
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import com.replaymod.core.utils.Utils;
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import com.replaymod.extras.Extra;
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import com.replaymod.replay.ReplayModReplay;
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import com.replaymod.replay.camera.CameraEntity;
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@@ -39,6 +40,16 @@ public class PlayerOverview implements Extra {
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return !(input instanceof CameraEntity); // Exclude the camera entity
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}
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});
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if (!Utils.isCtrlDown()) {
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// Hide all players that have an UUID v2 (commonly used for NPCs)
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Iterator<EntityPlayer> iter = players.iterator();
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while (iter.hasNext()) {
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UUID uuid = iter.next().getGameProfile().getId();
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if (uuid != null && uuid.version() == 2) {
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iter.remove();
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}
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}
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}
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new PlayerOverviewGui(PlayerOverview.this, players).display();
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}
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}
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