subframe tick interpollation fix
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@@ -16,6 +16,9 @@ import com.replaymod.replay.ReplayModReplay;
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import com.replaymod.replaystudio.pathing.path.Timeline;
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import com.replaymod.simplepathing.SPTimeline;
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import com.replaymod.core.mixin.MinecraftAccessor;
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import com.replaymod.pathing.player.ReplayTimer;
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import org.apache.commons.lang3.tuple.Triple;
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import java.util.Collections;
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@@ -111,6 +114,7 @@ public class RealLensOpenGlFrameCapturer
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private final Timeline timeline;
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private final ReplayHandler replayHandler;
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private final AccumulationBuffer accum = new AccumulationBuffer();
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private long lastConsumedTime = -1;
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public RealLensOpenGlFrameCapturer(
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WorldRenderer worldRenderer,
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@@ -160,6 +164,16 @@ public class RealLensOpenGlFrameCapturer
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tSub = (long) (frameId * dt);
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}
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long replayTime = replayHandler.getReplaySender().currentTimeStamp();
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if (lastConsumedTime < 0) lastConsumedTime = replayTime;
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int pendingTicks = (int) (replayTime / 50L - lastConsumedTime / 50L);
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if (pendingTicks > 0) {
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ReplayTimer timer = (ReplayTimer) ((MinecraftAccessor) mc).getTimer();
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while (pendingTicks-- > 0) {
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mc.tick(); // двигает prev/cur частиц через границу тика
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timer.tickDelta -= 1f; // компенсация: VideoRenderer не должен тикнуть повторно
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}
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}
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if (replayTime > lastConsumedTime) lastConsumedTime = replayTime;
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float subPartialTicks = (float) ((replayTime % 50L) / 50.0);
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float focal = positionPath.getValue(LensProperties.FOCAL_DISTANCE, tSub).map(Triple::getLeft).orElse(5.0f);
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