Fix depth export while spectating on 1.12.2 and below (fixes #785)
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@@ -10,13 +10,16 @@ import org.spongepowered.asm.mixin.injection.ModifyArg;
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@Mixin(GameRenderer.class)
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public abstract class Mixin_PreserveDepthDuringHandRendering {
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@ModifyArg(
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// FIXME preprocessor bug: 1.8.9 uses method with `(FJ)V` when just name would be enough
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//#if MC>=10809
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//#if MC>=11400
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method = "renderWorld",
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//#else
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//$$ method = "updateCameraAndRender(F)V",
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//$$ method = "renderWorldPass",
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//#endif
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//#if MC>=11400
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at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V"),
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//#else
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//$$ at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GlStateManager;clear(I)V", ordinal = 1),
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//#endif
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index = 0
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)
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private int replayModRender_skipClearWhenRecordingDepth(int mask) {
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@@ -16,6 +16,7 @@
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"Mixin_Omnidirectional_Camera",
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"Mixin_Omnidirectional_Rotation",
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"Mixin_PreserveDepthDuringGuiRendering",
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"Mixin_PreserveDepthDuringHandRendering",
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"Mixin_SkipBlockOutlinesDuringRender",
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"Mixin_SkipHudDuringRender",
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"Mixin_StabilizeCamera",
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@@ -34,9 +35,6 @@
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//$$ "MixinChunkRenderWorker",
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//#endif
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//#endif
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//#if MC>=11400
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"Mixin_PreserveDepthDuringHandRendering",
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//#endif
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"GameRendererAccessor",
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"MainWindowAccessor",
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"WorldRendererAccessor",
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