Include FML handshake in recording
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@@ -5,6 +5,7 @@ import com.replaymod.core.utils.Restrictions;
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import com.replaymod.recording.handler.ConnectionEventHandler;
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import com.replaymod.recording.packet.PacketListener;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraft.network.NetworkManager;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.event.FMLInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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@@ -17,6 +18,9 @@ import org.lwjgl.input.Keyboard;
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public class ReplayModRecording {
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public static final String MOD_ID = "replaymod-recording";
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@Mod.Instance(MOD_ID)
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public static ReplayModRecording instance;
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@Mod.Instance(ReplayMod.MOD_ID)
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private static ReplayMod core;
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@@ -49,4 +53,8 @@ public class ReplayModRecording {
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NetworkRegistry.INSTANCE.newSimpleChannel(Restrictions.PLUGIN_CHANNEL);
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}
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public void initiateRecording(NetworkManager networkManager) {
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connectionEventHandler.onConnectedToServerEvent(networkManager);
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}
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}
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@@ -9,14 +9,10 @@ import com.replaymod.replaystudio.replay.ReplayFile;
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import com.replaymod.replaystudio.replay.ReplayMetaData;
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import com.replaymod.replaystudio.replay.ZipReplayFile;
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import com.replaymod.replaystudio.studio.ReplayStudio;
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import io.netty.channel.Channel;
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import io.netty.channel.ChannelPipeline;
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import net.minecraft.client.Minecraft;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.WorldType;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent;
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import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientDisconnectionFromServerEvent;
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import org.apache.logging.log4j.Logger;
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@@ -46,11 +42,11 @@ public class ConnectionEventHandler {
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this.core = core;
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}
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@SubscribeEvent
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public void onConnectedToServerEvent(ClientConnectedToServerEvent event) {
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public void onConnectedToServerEvent(NetworkManager networkManager) {
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try {
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if(event.isLocal) {
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if (MinecraftServer.getServer().getEntityWorld().getWorldType() == WorldType.DEBUG_WORLD) {
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boolean local = networkManager.isLocalChannel();
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if (local) {
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if (mc.getIntegratedServer().getEntityWorld().getWorldType() == WorldType.DEBUG_WORLD) {
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logger.info("Debug World recording is not supported.");
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return;
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}
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@@ -65,18 +61,15 @@ public class ConnectionEventHandler {
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}
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}
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NetworkManager nm = event.manager;
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String worldName;
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if(event.isLocal) {
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worldName = MinecraftServer.getServer().getWorldName();
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if (local) {
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worldName = mc.getIntegratedServer().getWorldName();
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} else if (Minecraft.getMinecraft().getCurrentServerData() != null) {
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worldName = Minecraft.getMinecraft().getCurrentServerData().serverIP;
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} else {
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logger.info("Recording not started as the world is neither local nor remote (probably a replay).");
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return;
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}
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Channel channel = nm.channel();
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ChannelPipeline pipeline = channel.pipeline();
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File folder = core.getReplayFolder();
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@@ -87,13 +80,13 @@ public class ConnectionEventHandler {
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replayFile.writeModInfo(ModCompat.getInstalledNetworkMods());
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ReplayMetaData metaData = new ReplayMetaData();
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metaData.setSingleplayer(event.isLocal);
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metaData.setSingleplayer(local);
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metaData.setServerName(worldName);
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metaData.setGenerator("ReplayMod v" + ReplayMod.getContainer().getVersion());
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metaData.setDate(System.currentTimeMillis());
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metaData.setMcVersion(ReplayMod.getMinecraftVersion());
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packetListener = new PacketListener(replayFile, metaData);
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pipeline.addBefore(packetHandlerKey, "replay_recorder", packetListener);
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networkManager.channel().pipeline().addBefore(packetHandlerKey, "replay_recorder", packetListener);
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recordingEventHandler = new RecordingEventHandler(packetListener);
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recordingEventHandler.register();
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@@ -0,0 +1,27 @@
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package com.replaymod.recording.mixin;
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import com.replaymod.recording.ReplayModRecording;
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import net.minecraft.client.network.NetHandlerLoginClient;
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import net.minecraft.network.NetworkManager;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(NetHandlerLoginClient.class)
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public abstract class MixinNetHandlerLoginClient {
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@Shadow
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private NetworkManager networkManager;
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/**
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* Starts the recording right before switching into PLAY state.
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* We cannot use the {@link net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent}
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* as it only fires after the forge handshake.
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*/
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@Inject(method = "handleLoginSuccess", at=@At("HEAD"))
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public void replayModRecording_initiateRecording(CallbackInfo cb) {
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ReplayModRecording.instance.initiateRecording(networkManager);
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}
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}
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@@ -0,0 +1,27 @@
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package com.replaymod.recording.mixin;
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import io.netty.channel.embedded.EmbeddedChannel;
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import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(value = NetworkDispatcher.class, remap = false)
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public abstract class MixinNetworkDispatcher {
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@Shadow
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private EmbeddedChannel handshakeChannel;
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/**
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* Always sets fml:isLocal to false.
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* This effectively removes the difference in the FML handshake between SP and MP
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* and forces the block/item ids, etc. to always be send.
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* This might have undesired side effects but at least it works at all.
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*/
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@Inject(method = "insertIntoChannel", at=@At("HEAD"))
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public void replayModRecording_forceIsLocalToFalse(CallbackInfo cb) {
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handshakeChannel.attr(NetworkDispatcher.IS_LOCAL).set(false);
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}
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}
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@@ -4,7 +4,9 @@
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"mixins": [],
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"server": [],
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"client": [
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"MixinNetHandlerLoginClient",
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"MixinNetHandlerPlayClient",
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"MixinNetworkDispatcher",
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"MixinRenderGlobal"
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],
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"refmap": "mixins.replaymod.refmap.json"
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