41d2547Update translations00e999fFix replay not being closed when opened via URI scheme handler (fixes #92)767ea29Fix book gui not being suppressed during replay (fixes #90)5b04edbHide ReplayMod app entry from menus on Linux6aff99dFix livelock during netty write to embedded channel (fixes #85)703805fFix infinite loop in mc.scheduledTasks (fixes #86)7a4440cUpdate ReplayStudio0b9c56cFix resource packs not working after first time jumping back in time933ee5f[Compat] Fix camera entity with BetterSprinting prior to 2.0.0 (fixes #78)83b1090Fix hotbar being visible while spectating player (fixes #83)5c73117[Compat] Fix invisible entities with Orange's 1.7 Animations (fixes #78)4704b29Replace the RenderPlayer hook (used subclassing) with a mixin (fixes #79)0c226b0Fix path at end of replay resulting in constant reloading (fixes #56)1b9b13eRename render success sound to all lowercase (required for 1.11) (fixes #66)c2000b3Fix only front-facing chunks visible for ODS rendering (fixes #67)aafeeccFix initial login gui not closing on success (fixes #68)9292addUse percent-encoding for replay file names (fixes #71)8499c0fFix name of invis armor stand with CustomNameVisible not rendering (fixes #72)b9ea572Try to handle invalid ffmpeg arguments more gracefully (fixes #77)a2f8c88Fix compression packets being recorded (fixes #80)19629c3Replace usages of System.out with loggerfe1d9b8Stop Forge from allowing the mod to load on other MC versions (fixes #82)1a1e96cFix server with RM installed refusing clients without RM (fixes #76)35eb9caReplace usage of FMLLog with the mod logger
ReplayMod
A Minecraft mod to record game sessions and replay them afterwards from any perspective.
Building
Make sure your sub-projects are up-to-date: git submodule update --init --recursive
For each branch you visit the first time, running ./gradlew setupDecompWorkspace is necessary.
This will also be necessary if the replaymod_at.cfg file has been changed (getting errors about code that is trying
to access private fields is a good indication that this has happened).
No IDE
You can build the mod by running ./gradlew :build. You can then find the final jar files in build/libs/.
IntelliJ
For the initial setup run ./gradlew preshadowJar idea genIntellijRuns.
You also need to enable the Mixin annotation processor:
- Go to File -> Settings -> Build, Execution, Deployment -> Compiler -> Annotation Processors
- Tick "Enable annotation processing"
- Add a new entry to the "Annotation Processor options"
- Set the name to "reobfSrgFile" and the value to "$path/build/mcp-srg.srg" where you replace $path with the full path to the folder containing the gradlew file
Whenever you switch to another branch, you can either just run ./gradlew preshadowJar idea or instead run
./gradlew preshadowJar copySrg and then refresh the gradle project from within IntelliJ.
Eclipse
Development
Branches
New features are developed on the 1.8 branch and merged upwards for release. Larger features are developed on their
own branch that is based on 1.8 and then merged back once it's finished.
Features or bug fixes that apply only to a specific Minecraft version are fixed on the branch corresponding to that version and reverted when merging upwards.
Both subprojects follow a similar branching model.
The user documentation (docs folder) is only committed to on the current development branch. Any changes committed on
a branch for a more recent Minecraft version are not kept up to date on the website and should only be
of importance once support for the previous Minecraft version is dropped.
The master branch is solely to be used for the version.json file that contains a list of all versions
used by the clients to check for updates of this mod.
Versioning
The ReplayMod uses the versioning scheme outlined here with three changes:
- No
MAJORAPI, the ReplayMod does not provide any external API - "Updating to a new Minecraft version" should not increment
MAJORMOD, we maintain one version of the ReplayMod for each version of Minecraft and all these versions share the same feature set (and most bugs). We therefore try to keep the version name the same for all of them (with the exception ofMCVERSIONof course). This also means that the "Multiple Minecraft Version" section does not apply. - For pre-releases the shorter
-bXis used instead of-betaX
When a new version is (pre-)release, a new annotated tag should be added with the name of the version and the
versions.json file in the master branch should be updated. To simplify this process the gradle task doRelease can
be used: ./gradlew -PreleaseVersion=1.8-2.0.0-rc1 doRelease. It will create the tag and update the version.json
accordingly.
Care should be taken that the updated version.json is not pushed before a jar file is available on the
download page (or Jenkins) as it will inform the users of the update.
Bugs
Bugs in the mod are tracked via Bugzilla. GitHub should only be used for issues that are generally not likely to affect any end users.
Bug numbers in commits such as (fixes #42) refer to Bugzilla unless noted otherwise.
License
The ReplayMod is provided under the terms of the GNU General Public License Version 3 or (at your option) any later version.
See LICENSE.md for the full license text.