CrushedPixel
0c55411f7c
Add ThankYou.txt containing all Kickstarter Backers >= $25
2015-08-12 11:49:20 +02:00
CrushedPixel
d214a05d76
Updated build.gradle for Version 1.0 #hype!!
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Updated mcmod.info to finally contain more than "an example placeholder mod"
2015-08-12 11:32:03 +02:00
CrushedPixel
d8cd278399
Prevent NPE in GuiReplayListEntry that can occur when the API returns an invalid Thumbnail
2015-08-12 10:10:37 +02:00
CrushedPixel
de082c3230
Uses Mixin Magic to add BlockBreakAnimation Packets to the Replay when a Player breaks a block
2015-08-11 20:01:45 +02:00
CrushedPixel
063a26d4ab
Filter instances of S1BPacketEntityAttach that are referring to the Camera Entity
2015-08-11 17:17:55 +02:00
CrushedPixel
59592b938a
Added Disclaimer to Replay Editor indicating that bugs may occur
2015-08-11 15:15:44 +02:00
CrushedPixel
189aa18afb
Prevent NPE when removing the last Element from the "Connect Replays" list
2015-08-11 15:15:43 +02:00
CrushedPixel
c9ce092ae1
Disable "Modify Replay" Button in GuiReplayEditor
2015-08-11 15:15:43 +02:00
CrushedPixel
197500857f
Call fireValueChangeEvent() in GuiNumberInput when digits have been deleted
2015-08-11 13:37:27 +02:00
CrushedPixel
d98845deab
Disabled many Keybindings during Camera Paths
2015-08-09 13:06:57 +02:00
CrushedPixel
40aaf7fbef
When initially asked to Log in, rename "Cancel" to "Skip" button to indicate that the user doesn't have to log in in order to use the mod
2015-08-07 12:23:58 +02:00
CrushedPixel
6e07bde07c
Update the ApiClient#isVersionUpToDate method to inform the server about the Minecraft Version, which is required to determine whether a newer Mod Version for the given Minecraft Version is available
2015-08-06 13:16:12 +02:00
CrushedPixel
d4259c103f
Added Shortcut to toggle Interpolation ('O' key)
2015-08-05 13:03:53 +02:00
CrushedPixel
b32aaf5609
Initially set the GuiObjectManager's Keyframe Timeline's cursor position to the GuiReplayOverlay's Keyframe Timeline's cursor position
2015-08-04 17:26:00 +02:00
CrushedPixel
1d1193bd25
Do not send Sound Effect Packets while rendering, as they might blow your ear away afterwards
2015-08-04 17:04:15 +02:00
CrushedPixel
59624d21b5
mc.gameSettings.mapSoundLevels might be null, handle this case properly
2015-08-04 16:59:40 +02:00
CrushedPixel
59fe1bd493
Added a PNG Sequence Encoding Preset
2015-08-04 12:32:04 +02:00
CrushedPixel
7d2895af3a
Set all sound volume levels (except for master) to 0 before rendering a video to prevent all sounds the replay might produce from being played, but GUI interactions still play sounds
2015-08-03 16:25:40 +02:00
CrushedPixel
eb281b9df4
Added Disclaimer to GuiRegister telling users that registering means they agree with ReplayMod.com's Terms of Services
2015-08-02 13:56:34 +02:00
CrushedPixel
2eab1ddbdb
Disable resizing of the game window while rendering if FBOs are not enabled
2015-07-31 13:58:27 +02:00
CrushedPixel
34fe741cc4
Call Minecraft#updateDisplay in VideoRenderer if not in High Performance Mode, to resize the GuiVideoRenderer if user resized screen (requested by many users)
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This has no side effects on the rendered video.
Change GuiVideoRenderer#initGui method to allow for resizing
2015-07-30 12:59:54 +02:00
CrushedPixel
7e99cfeb50
Allow for spaces in Replay Names in GuiRenameReplay and use proper variable names instead of copy-pasted SrgNames
2015-07-30 11:43:18 +02:00
CrushedPixel
7bc3574515
When setting the last camera position before a time jump, a boolean has to be passed indicating whether that position should be enforced or ignored if it's out of a reasonable distance from the player's position.
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This is used by the GuiMarkerTimeline to ensure that jumping to Marker Keyframes actually results in the Marker Keyframe's Position.
The actual code handling Position jumping after Time jumping was moved to the ReplayHandler and is now also called when jumping using the "Please wait" Screen.
2015-07-30 11:29:45 +02:00
CrushedPixel
e0a0d9ef53
Fix CameraEntity#moveAbsolute(AdvancedPosition) to properly update head rotation and bounding box
2015-07-30 11:26:31 +02:00
CrushedPixel
8d8fa6a835
Be more reasonable in GuiKeyframeRepository with user inputs, not replacing the keyframeSetList's elements every time the Keyframe Preset's name changes and therefore not calling the Listener which set the nameInput's value every time. This leads to a smoother user experience regarding the nameInput Text Field.
2015-07-30 11:00:44 +02:00
CrushedPixel
62b2e04b85
The Camera Path Play/Pause button now tells the user where it's going to start (current cursor position or start)
2015-07-30 10:54:25 +02:00
CrushedPixel
d4e16ee07e
Pressing the chat button if a GuiMouseInput is already present closes this GuiMouseInput (easier toggle between mouse and camera mode)
2015-07-29 12:24:43 +02:00
CrushedPixel
dd68b1546d
The GuiRenderSettings loads their initial settings from the Replay Mod config
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Upon rendering, the GuiRenderSettings saves the current RenderOptions to the Replay Mod config
2015-07-28 00:00:38 +02:00
CrushedPixel
1e51b43bdb
Added methods to RenderOptions to save/load a RenderOptions object from/to a Forge Configuration instance
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Set default bitrate String to "10000K" instead of "10M", which is the same value but is simpler to parse for me
Set default of hideNameTags to false as it is in the GuiRenderSettings
2015-07-27 23:59:27 +02:00
CrushedPixel
0494b9cffe
Added a setFPS() method to GuiVideoFramerateSlider to programmatically change the FPS value
2015-07-27 23:58:08 +02:00
CrushedPixel
4a5f66cab9
Fix LegacyKeyframeSetAdapter swallowing spectatedEntityID values of non-legacy Keyframes
2015-07-26 12:38:41 +02:00
CrushedPixel
ee2b028ed8
If the cursor on the Keyframe Timeline is at or near the last keyframe, play from the beginning
2015-07-26 12:38:00 +02:00
CrushedPixel
4f69d9e22f
Added hover message in GuiUploadFile to tell the user why they can't upload a File
2015-07-25 15:15:59 +02:00
CrushedPixel
caf0807e8b
Only allow Alphanumerical characters and underscores when registering a new username
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Use RegexUtils in GuiUploadFile
2015-07-25 14:53:03 +02:00
CrushedPixel
efbf9bd3b9
Created RegexUtils class to provide commonly used Patterns for User input validation
2015-07-25 14:52:25 +02:00
CrushedPixel
5427616ceb
Reworked ReplayProcess to get rid of own Interpolation instances (as these can be handled by the KeyframeLists)
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Camera Paths are now started from the current cursor position, using Ctrl-click the path always starts from the beginning
2015-07-25 14:11:06 +02:00
CrushedPixel
3b93df30e5
Use a round method that does NOT crash when the computer's language uses commas as delimiter for floating point numbers (yes, German computers had a crash there)
2015-07-24 18:02:37 +02:00
CrushedPixel
f91791ff9e
Keyframes are now live edited (to allow for better fine tweaking of camera paths)
2015-07-24 18:00:01 +02:00
CrushedPixel
7b67fb4242
Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting
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Properly handle manual Gamma changes in LightingHandler not to confuse users why their Brightness setting is being reset constantly
2015-07-24 14:35:28 +02:00
CrushedPixel
bdd9d1da33
Replacing FileSystems call with File.getCanonicalFile in ReplayFileIO (which I should've used from the beginning)
2015-07-24 14:01:16 +02:00
CrushedPixel
4f94e41b9a
Do not use Java 1.7 only File#toPath() method in ReplayFileIO#makeFolderFromPath
2015-07-24 13:26:30 +02:00
CrushedPixel
aae4af2062
Rework GuiVideoRenderer's Estimated Time Left to ignore the first frame (which took a long time to initialize) and be able to cope with multiple frames changing since the last update (Fast Rendering Mode) | https://trello.com/c/szQQycno/
2015-07-24 13:09:32 +02:00
CrushedPixel
853c8a45e0
ComposedElements properly draw overlays of their underlying Elements
2015-07-23 22:41:48 +02:00
CrushedPixel
a51ab0cd44
To prevent particle rotations from being interpolated by MC, set prevRotationPitch and prevRotationYaw as well
2015-07-23 19:41:49 +02:00
CrushedPixel
ff65ced4a8
Since ReplayHandler#addKeyframe selects the Keyframe, deselect it after loading a Path Preset
2015-07-23 13:21:26 +02:00
CrushedPixel
be8286ad9c
Center and free the Mouse cursor whenever a GuiReplayOverlay is opened
2015-07-23 13:20:39 +02:00
CrushedPixel
371d26aaff
Revert "The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen)."
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This reverts commit d46be20d72 .
2015-07-23 13:14:47 +02:00
CrushedPixel
13481416b7
Fixed a major bug in the Time Keyframe interpolation when rendering a video that caused the Replay to be restarted while rendering. This occurred whenever videoTime exactly matched a Time Keyframe's Position and was fixed by passing true to KeyframeList#getPreviousKeyframe and KeyframeList#getNextKeyframe, which therefore return the Keyframe itself if the timestamp matches.
2015-07-23 13:13:36 +02:00
CrushedPixel
6547595318
ReplayFileIO#makeFolderFromPath removes dots (.) from file path to not confuse Windows File Systems. before: /eclipse/./replay_videos/, after: /eclipse/replay_videos/
2015-07-23 13:11:01 +02:00
CrushedPixel
eb57e7be2c
Since we can't determine the file extension without parsing the actual ffmpeg arguments, we don't manually delete the destination video file when rendering but instead tell FFmpeg to overwrite this file if it already exists using the -y parameter.
2015-07-23 13:09:56 +02:00
CrushedPixel
e80d71db93
Clearing Keyframes resets the Timeline Cursor Position
2015-07-23 12:34:44 +02:00
CrushedPixel
528ee52754
Added proper toString Method to TimestampValue for easier debugging
2015-07-23 12:34:30 +02:00
CrushedPixel
d46be20d72
The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen).
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To workaround this, set the Cursor Position to 0, 0 after playing a Camera Path. | https://trello.com/c/IHxYiBTE/
2015-07-23 01:12:15 +02:00
CrushedPixel
6e9a77098a
When clicking Time/Marker Keyframes, the time is now traveled with the "Please wait" screen
2015-07-22 23:13:21 +02:00
CrushedPixel
9d025cfae0
Synchronizing the Replay Timeline now respects the Speed Slider's value as a stretch factor. Shift key ignores that stretch value.
2015-07-21 23:58:56 +02:00
CrushedPixel
0a71266a05
Properly filters S2BPacketChangeGameState to include weather effects like rain or sky color change | https://trello.com/c/hE8Uck3m/
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Do not show Titles and Chat in Replay | https://trello.com/c/SUPgAjf1/
2015-07-21 18:10:46 +02:00
CrushedPixel
5bc26503a8
Remove unused Quaternion Interpolators. RIP, I definitely hat fun Slerping with you!
2015-07-21 11:49:26 +02:00
CrushedPixel
21b02e7e80
Added implementations for Quaternions to represent rotation values and Interpolators using the Slerp/Lerp algorithm
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We might remove this later as it isn't used and requires the Apache Commons Math Library
2015-07-21 03:50:36 +02:00
CrushedPixel
f5a9723646
Added getLinearInterpolator() and getCubicInterpolator() methods to KeyframeValue interface to allow for specific Interpolators instead of the Generic Interpolators
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Created InterpolationUtils class with a method to fix the Euler Rotation Break problem
Create AdvancedPositionSplineInterpolation and AdvancedPositionLinearInterpolation which always use the shortest possible paths between the Euler Rotation values of the Camera's Yaw and Roll
Remove Position Keyframe filtering when adding the Keyframe. This is now done by the AdvancedPositionInterpolation classes
2015-07-21 03:49:20 +02:00
CrushedPixel
ff6b09dcba
Adjust MARKER_DISTANCE value in GuiTimeline to avoid visual glitches
2015-07-21 03:44:33 +02:00
CrushedPixel
91399301f7
GuiReplayOverlay: The Keyframe Timeline should be zoomed in more initially
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Do not reset Timeline whenever resetUI is called, only if "deep" reset
2015-07-21 03:44:11 +02:00
CrushedPixel
d3b07e6679
Do not restrict Camera Yaw Values in GuiEditKeyframe
2015-07-21 03:41:02 +02:00
CrushedPixel
931a58a6a9
Learn english, Johni!
2015-07-21 03:40:38 +02:00
CrushedPixel
be77bb5a7b
Added recalculate() method to KeyframeList to recalc the underlying Interpolation
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Recalculate Keyframe Lists in ReplayHandler upon firing a KeyframesModifyEvent
2015-07-20 02:32:20 +02:00
CrushedPixel
30f0a4d6a9
Implemented expected behaviour in KeyframeList#getPreviousKeyframe and KeyframeList#getNextKeyframe
2015-07-20 02:03:53 +02:00
CrushedPixel
6201a7d13c
Created drawRotatedRectWithCustomSizedTexture method in OpenGLUtils
2015-07-20 02:03:23 +02:00
CrushedPixel
585482a542
GuiArrowButton now draws from Texture instead of awful calculations
2015-07-20 02:03:01 +02:00
CrushedPixel
a435d5a271
Make GuiAdvancedButton only perform actions when enabled
2015-07-20 02:01:00 +02:00
CrushedPixel
e9c87b5c8c
Set selected Keyframe to null upon joining a Replay
2015-07-20 01:18:06 +02:00
CrushedPixel
a9d7e0f794
Properly set previousCallLinear value in KeyframeList#getInterpolatedValueForPathPosition(), MASSIVELY increasing performance as the interpolation isn't recalculated all the time
2015-07-20 01:17:52 +02:00
CrushedPixel
d9e2c2a7c8
Only get Fields to Interpolate in Interpolation implementations if not done before -> massive performance increase
2015-07-20 01:16:53 +02:00
CrushedPixel
9b76bcadcb
Fixed NPE in GuiEditKeyframe caused by super.onInit() call being too late... Johni0702, did you even test that Gui? | https://trello.com/c/PmcdLgzV/
2015-07-20 01:16:09 +02:00
CrushedPixel
4dccf5b3b6
Only render Path Preview within Render Distance
2015-07-20 01:14:53 +02:00
CrushedPixel
702e02db65
Made calculation of Markers on GuiTimeline dynamic
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Changed Real Timeline's Length to 30 minutes (request by multiple users)
2015-07-19 23:27:22 +02:00
CrushedPixel
c309929276
Fixed GuiReplaySpeedSlider and GuiVideoFramerateSlider overriding the wrong methods
2015-07-19 15:29:57 +02:00
CrushedPixel
d6c03644b8
Created GuiOutsideClickableElement interface for GuiElements that can be deselected/closed by clicking outside of them and properly forward mouse clicks to these elements
2015-07-19 14:42:12 +02:00
CrushedPixel
07fc3ceced
Rewrote GuiRenderSettings to use the semi-new Gui System and have three instead of two pages (Video Settings, Advanced Settings, Command Line Settings)
2015-07-19 13:27:37 +02:00
CrushedPixel
0dc4ddca08
Reduced Constructor sets GuiAdvancedTextField's height
2015-07-19 13:27:37 +02:00
CrushedPixel
5087de8cd5
GuiColorPicker#hoveringPicker only returns true if the GuiElement is enabled
2015-07-19 13:27:37 +02:00
CrushedPixel
51814e143b
Created dummy GuiOverlayElement interface for ComposedElement to determine which Elements to draw last
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Added methods to retrieve position and size from a GuiElement
Added draw() method with option to override hovered boolean to GuiElement interface and implemented it. This is required for GuiAdvancedButtons which would be tinted blue (as if hovered) even though an overlying GuiElement (e.g. GuiDropdown) was hovered
2015-07-19 13:27:37 +02:00
CrushedPixel
33bed3e6a5
Made GuiReplaySpeedSlider a subclass of GuiAdvancedButton
2015-07-19 13:27:37 +02:00
CrushedPixel
23b77b2375
Right-Clicking a Position Keyframe teleports the Camera to that Keyframe's Position, Right-Clicking a Time Keyframe jumps to its Timestamp | https://trello.com/c/dL48nHyG/
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DRYed closest Keyframe calculation on GuiKeyframeTimeline
DRYed closest Keyframe calculation on GuiMarkerTimeline
2015-07-19 13:27:37 +02:00
CrushedPixel
b4eb366688
Added more Constructors to GuiAdvancedTextField
2015-07-19 13:27:37 +02:00
CrushedPixel
b851632ffb
added getWidth() method to GuiString which returns the width of the drawn String (calculated using FontRenderer#getStringWidth())
2015-07-19 13:27:37 +02:00
CrushedPixel
3c7c1198cc
Made GuiColorPicker a subclass of GuiAdvancedButton and call pickerToggled() method from own click handler methods
2015-07-19 13:27:36 +02:00
CrushedPixel
5b167351b0
ComposedElement initially sorts its elements and respects their elements' y position if both are Dropdowns
2015-07-19 13:27:36 +02:00
CrushedPixel
3299986e18
Made GuiVideoFramerateSlider a subclass of GuiAdvancedButton and added missing @Override annotations
2015-07-19 13:27:36 +02:00
CrushedPixel
708201c456
Added CheckBoxListener for GuiAdvancedCheckBox
2015-07-19 13:27:36 +02:00
CrushedPixel
8f82ca5434
Implemented NoOverlay interface for some more GUIs
2015-07-17 16:21:23 +02:00
CrushedPixel
2f78dc5e27
Don't render indicators in GuiReplayOverlay if current screen implements NoOverlay
2015-07-17 16:21:02 +02:00
CrushedPixel
d5be3b8eb6
Fix typo in Renderer Descriptions (useable -> usable)
2015-07-17 16:20:38 +02:00
CrushedPixel
33ff72b878
Wait until world has loaded when previewing a Camera Path
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Clean up unused fields and thus unnecessary methods in ReplayProcess
2015-07-17 14:35:58 +02:00
CrushedPixel
83b91b7d8e
CustomImageObject#getResourceLocation() should return null if it's not registered yet (thread safety)
2015-07-17 13:33:54 +02:00
CrushedPixel
edf2f9ce13
Undo removed ReplayHandler#spectateCamera() call which was inherited from ReplayHandler#setCameraEntity() call which was removed in commit ef39c74
2015-07-17 13:33:54 +02:00
CrushedPixel
a46a223070
Cleaned up OpenGL calls in CustomObjectRenderer and PathPreviewRenderer
2015-07-17 13:33:54 +02:00
CrushedPixel
d360ee5e2e
Moved Add and Remove Buttons in GuiObjectManager 5px upwards
2015-07-17 12:27:55 +02:00
CrushedPixel
7094a18106
Close Toolbar in GuiReplayOverlay when GuiMouseInput is closed
2015-07-17 12:16:10 +02:00
CrushedPixel
efd82861c2
Rename mislabeled TimestampUtils#getMinutesFromTimestamp Method to TimestampUtils#timestampToWholeMinutes
2015-07-17 12:16:09 +02:00
CrushedPixel
a55173ffc7
Marker Keyframes are initially selected after creating them and get properly deselected when removing them
2015-07-17 02:30:23 +02:00
CrushedPixel
0614b5e750
Prevent "Synchronize Timelines" feature from exceeding the Keyframe Timeline length
2015-07-17 02:25:51 +02:00