Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting

Properly handle manual Gamma changes in LightingHandler not to confuse users why their Brightness setting is being reset constantly
This commit is contained in:
CrushedPixel
2015-07-24 14:35:28 +02:00
parent bdd9d1da33
commit 7b67fb4242
2 changed files with 12 additions and 16 deletions

View File

@@ -11,26 +11,21 @@ public class LightingHandler {
private static float initialGamma = 0;
private static boolean enabled = false;
public static void setLighting(boolean lighting) {
if(lighting) {
if(!enabled) {
initialGamma = Minecraft.getMinecraft().gameSettings.getOptionFloatValue(Options.GAMMA);
}
Minecraft.getMinecraft().gameSettings.setOptionFloatValue(Options.GAMMA, 1000);
} else Minecraft.getMinecraft().gameSettings.setOptionFloatValue(Options.GAMMA, initialGamma);
float gamma = mc.gameSettings.getOptionFloatValue(Options.GAMMA);
if(gamma < 1000) {
initialGamma = gamma;
}
if(lighting) mc.gameSettings.setOptionFloatValue(Options.GAMMA, 1000);
else mc.gameSettings.setOptionFloatValue(Options.GAMMA, initialGamma);
enabled = lighting;
try {
if(ReplayMod.replaySender.paused()) {
mc.timer.elapsedPartialTicks += 1;
mc.timer.renderPartialTicks += 1;
} else {
Minecraft.getMinecraft().entityRenderer.updateCameraAndRender(0);
}
} catch(Exception e) {
e.printStackTrace();
if(ReplayMod.replaySender.paused()) {
mc.entityRenderer.lightmapUpdateNeeded = true;
}
}

View File

@@ -49,6 +49,7 @@ public net.minecraft.client.renderer.EntityRenderer field_175083_ad # useShader
public net.minecraft.client.renderer.EntityRenderer field_78530_s # farPlaneDistance
public net.minecraft.client.renderer.EntityRenderer field_78507_R # fovModifierHand
public net.minecraft.client.renderer.EntityRenderer field_78506_S # fovModifierHandPrev
public net.minecraft.client.renderer.EntityRenderer field_78536_aa # lightmapUpdateNeeded
public net.minecraft.client.renderer.EntityRenderer func_78467_g(F)V # orientCamera
public net.minecraft.client.renderer.EntityRenderer func_78474_d(F)V # renderRainSnow