Initially set the GuiObjectManager's Keyframe Timeline's cursor position to the GuiReplayOverlay's Keyframe Timeline's cursor position
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@@ -547,6 +547,8 @@ public class GuiObjectManager extends GuiScreen implements GuiReplayOverlay.NoOv
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this.zoom = 0.1;
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this.timelineLength = 10 * 60 * 1000;
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this.showMarkers = true;
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this.cursorPosition = ReplayHandler.getRealTimelineCursor();
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}
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@Override
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