d214a05d76
Updated build.gradle for Version 1.0 #hype!! Updated mcmod.info to finally contain more than "an example placeholder mod"
CrushedPixel
2015-08-12 11:32:03 +02:00
d8cd278399
Prevent NPE in GuiReplayListEntry that can occur when the API returns an invalid Thumbnail
CrushedPixel
2015-08-12 10:10:37 +02:00
de082c3230
Uses Mixin Magic to add BlockBreakAnimation Packets to the Replay when a Player breaks a block
CrushedPixel
2015-08-11 20:01:45 +02:00
063a26d4ab
Filter instances of S1BPacketEntityAttach that are referring to the Camera Entity
CrushedPixel
2015-08-11 17:17:55 +02:00
59592b938a
Added Disclaimer to Replay Editor indicating that bugs may occur
CrushedPixel
2015-08-11 15:15:26 +02:00
189aa18afb
Prevent NPE when removing the last Element from the "Connect Replays" list
CrushedPixel
2015-08-11 15:03:49 +02:00
4319a64efd
(Re)move time keyframes when trimming replay
johni0702
2015-08-11 13:50:36 +02:00
197500857f
Call fireValueChangeEvent() in GuiNumberInput when digits have been deleted
CrushedPixel
2015-08-11 13:37:27 +02:00
7e91cb82a6
Fix resizing in render progress gui being at totally the wrong position causing the rendered video to be swapped to screen
johni0702
2015-08-10 14:41:56 +02:00
4aa1ee847f
Fix cancel button being of 0 height
johni0702
2015-08-10 14:20:34 +02:00
d98845deab
Disabled many Keybindings during Camera Paths
CrushedPixel
2015-08-09 13:06:57 +02:00
40aaf7fbef
When initially asked to Log in, rename "Cancel" to "Skip" button to indicate that the user doesn't have to log in in order to use the mod
CrushedPixel
2015-08-07 12:23:58 +02:00
6e07bde07c
Update the ApiClient#isVersionUpToDate method to inform the server about the Minecraft Version, which is required to determine whether a newer Mod Version for the given Minecraft Version is available
CrushedPixel
2015-08-06 13:14:35 +02:00
78e4c36d54
Replace no name tag CT with mixin magic Fix nametags of sneaking players being displayed even though nametags are disabled
johni0702
2015-08-05 17:09:54 +02:00
83e5344448
Replace camera roll CT with mixin magic
johni0702
2015-08-05 11:42:43 +02:00
4efdc0ebd0
Replace CustomEntityHandler with mixin magic
johni0702
2015-08-04 22:36:04 +02:00
00fd746eb7
Remove unnecessary localization Clean up position and size calculation
johni0702
2015-08-04 23:14:31 +02:00
b32aaf5609
Initially set the GuiObjectManager's Keyframe Timeline's cursor position to the GuiReplayOverlay's Keyframe Timeline's cursor position
CrushedPixel
2015-08-04 17:26:00 +02:00
1d1193bd25
Do not send Sound Effect Packets while rendering, as they might blow your ear away afterwards
CrushedPixel
2015-08-04 17:04:15 +02:00
59624d21b5
mc.gameSettings.mapSoundLevels might be null, handle this case properly
CrushedPixel
2015-08-04 16:59:40 +02:00
7d2895af3a
Set all sound volume levels (except for master) to 0 before rendering a video to prevent all sounds the replay might produce from being played, but GUI interactions still play sounds
CrushedPixel
2015-08-03 16:25:40 +02:00
eb281b9df4
Added Disclaimer to GuiRegister telling users that registering means they agree with ReplayMod.com's Terms of Services
CrushedPixel
2015-08-02 13:56:34 +02:00
2eab1ddbdb
Disable resizing of the game window while rendering if FBOs are not enabled
CrushedPixel
2015-07-31 13:58:27 +02:00
34fe741cc4
Call Minecraft#updateDisplay in VideoRenderer if not in High Performance Mode, to resize the GuiVideoRenderer if user resized screen (requested by many users) This has no side effects on the rendered video. Change GuiVideoRenderer#initGui method to allow for resizing
CrushedPixel
2015-07-30 12:59:54 +02:00
7e99cfeb50
Allow for spaces in Replay Names in GuiRenameReplay and use proper variable names instead of copy-pasted SrgNames
CrushedPixel
2015-07-30 11:43:18 +02:00
7bc3574515
When setting the last camera position before a time jump, a boolean has to be passed indicating whether that position should be enforced or ignored if it's out of a reasonable distance from the player's position. This is used by the GuiMarkerTimeline to ensure that jumping to Marker Keyframes actually results in the Marker Keyframe's Position.
CrushedPixel
2015-07-30 11:29:45 +02:00
e0a0d9ef53
Fix CameraEntity#moveAbsolute(AdvancedPosition) to properly update head rotation and bounding box
CrushedPixel
2015-07-30 11:26:31 +02:00
8d8fa6a835
Be more reasonable in GuiKeyframeRepository with user inputs, not replacing the keyframeSetList's elements every time the Keyframe Preset's name changes and therefore not calling the Listener which set the nameInput's value every time. This leads to a smoother user experience regarding the nameInput Text Field.
CrushedPixel
2015-07-30 11:00:44 +02:00
62b2e04b85
The Camera Path Play/Pause button now tells the user where it's going to start (current cursor position or start)
CrushedPixel
2015-07-30 10:54:25 +02:00
d4e16ee07e
Pressing the chat button if a GuiMouseInput is already present closes this GuiMouseInput (easier toggle between mouse and camera mode)
CrushedPixel
2015-07-29 12:24:43 +02:00
dd68b1546d
The GuiRenderSettings loads their initial settings from the Replay Mod config Upon rendering, the GuiRenderSettings saves the current RenderOptions to the Replay Mod config
CrushedPixel
2015-07-28 00:00:38 +02:00
1e51b43bdb
Added methods to RenderOptions to save/load a RenderOptions object from/to a Forge Configuration instance Set default bitrate String to "10000K" instead of "10M", which is the same value but is simpler to parse for me Set default of hideNameTags to false as it is in the GuiRenderSettings
CrushedPixel
2015-07-27 23:59:27 +02:00
0494b9cffe
Added a setFPS() method to GuiVideoFramerateSlider to programmatically change the FPS value
CrushedPixel
2015-07-27 23:58:08 +02:00
ee2b028ed8
If the cursor on the Keyframe Timeline is at or near the last keyframe, play from the beginning
CrushedPixel
2015-07-26 12:38:00 +02:00
4f69d9e22f
Added hover message in GuiUploadFile to tell the user why they can't upload a File
CrushedPixel
2015-07-25 15:15:59 +02:00
caf0807e8b
Only allow Alphanumerical characters and underscores when registering a new username Use RegexUtils in GuiUploadFile
CrushedPixel
2015-07-25 14:53:03 +02:00
efbf9bd3b9
Created RegexUtils class to provide commonly used Patterns for User input validation
CrushedPixel
2015-07-25 14:52:25 +02:00
5427616ceb
Reworked ReplayProcess to get rid of own Interpolation instances (as these can be handled by the KeyframeLists) Camera Paths are now started from the current cursor position, using Ctrl-click the path always starts from the beginning
CrushedPixel
2015-07-25 14:11:06 +02:00
3b93df30e5
Use a round method that does NOT crash when the computer's language uses commas as delimiter for floating point numbers (yes, German computers had a crash there)
CrushedPixel
2015-07-24 18:02:37 +02:00
f91791ff9e
Keyframes are now live edited (to allow for better fine tweaking of camera paths)
CrushedPixel
2015-07-24 18:00:01 +02:00
7b67fb4242
Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting Properly handle manual Gamma changes in LightingHandler not to confuse users why their Brightness setting is being reset constantly
CrushedPixel
2015-07-24 14:35:28 +02:00
bdd9d1da33
Replacing FileSystems call with File.getCanonicalFile in ReplayFileIO (which I should've used from the beginning)
CrushedPixel
2015-07-24 14:01:16 +02:00
4f94e41b9a
Do not use Java 1.7 only File#toPath() method in ReplayFileIO#makeFolderFromPath
CrushedPixel
2015-07-24 13:26:30 +02:00
aae4af2062
Rework GuiVideoRenderer's Estimated Time Left to ignore the first frame (which took a long time to initialize) and be able to cope with multiple frames changing since the last update (Fast Rendering Mode) | https://trello.com/c/szQQycno/
CrushedPixel
2015-07-24 13:09:32 +02:00
853c8a45e0
ComposedElements properly draw overlays of their underlying Elements
CrushedPixel
2015-07-23 22:41:48 +02:00
a51ab0cd44
To prevent particle rotations from being interpolated by MC, set prevRotationPitch and prevRotationYaw as well
CrushedPixel
2015-07-23 19:41:49 +02:00
ff65ced4a8
Since ReplayHandler#addKeyframe selects the Keyframe, deselect it after loading a Path Preset
CrushedPixel
2015-07-23 13:21:26 +02:00
be8286ad9c
Center and free the Mouse cursor whenever a GuiReplayOverlay is opened
CrushedPixel
2015-07-23 13:20:39 +02:00
371d26aaff
Revert "The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen)."
CrushedPixel
2015-07-23 13:14:47 +02:00
13481416b7
Fixed a major bug in the Time Keyframe interpolation when rendering a video that caused the Replay to be restarted while rendering. This occurred whenever videoTime exactly matched a Time Keyframe's Position and was fixed by passing true to KeyframeList#getPreviousKeyframe and KeyframeList#getNextKeyframe, which therefore return the Keyframe itself if the timestamp matches.
CrushedPixel
2015-07-23 13:13:36 +02:00
6547595318
ReplayFileIO#makeFolderFromPath removes dots (.) from file path to not confuse Windows File Systems. before: /eclipse/./replay_videos/, after: /eclipse/replay_videos/
CrushedPixel
2015-07-23 13:11:01 +02:00
eb57e7be2c
Since we can't determine the file extension without parsing the actual ffmpeg arguments, we don't manually delete the destination video file when rendering but instead tell FFmpeg to overwrite this file if it already exists using the -y parameter.
CrushedPixel
2015-07-23 13:09:56 +02:00
e80d71db93
Clearing Keyframes resets the Timeline Cursor Position
CrushedPixel
2015-07-23 12:34:44 +02:00
528ee52754
Added proper toString Method to TimestampValue for easier debugging
CrushedPixel
2015-07-23 12:34:30 +02:00
d46be20d72
The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen). To workaround this, set the Cursor Position to 0, 0 after playing a Camera Path. | https://trello.com/c/IHxYiBTE/
CrushedPixel
2015-07-23 01:12:15 +02:00
6e9a77098a
When clicking Time/Marker Keyframes, the time is now traveled with the "Please wait" screen
CrushedPixel
2015-07-22 23:13:21 +02:00
9d025cfae0
Synchronizing the Replay Timeline now respects the Speed Slider's value as a stretch factor. Shift key ignores that stretch value.
CrushedPixel
2015-07-21 23:58:56 +02:00
5bc26503a8
Remove unused Quaternion Interpolators. RIP, I definitely hat fun Slerping with you!
CrushedPixel
2015-07-21 11:49:26 +02:00
21b02e7e80
Added implementations for Quaternions to represent rotation values and Interpolators using the Slerp/Lerp algorithm We might remove this later as it isn't used and requires the Apache Commons Math Library
CrushedPixel
2015-07-21 03:50:36 +02:00
f5a9723646
Added getLinearInterpolator() and getCubicInterpolator() methods to KeyframeValue interface to allow for specific Interpolators instead of the Generic Interpolators Created InterpolationUtils class with a method to fix the Euler Rotation Break problem Create AdvancedPositionSplineInterpolation and AdvancedPositionLinearInterpolation which always use the shortest possible paths between the Euler Rotation values of the Camera's Yaw and Roll Remove Position Keyframe filtering when adding the Keyframe. This is now done by the AdvancedPositionInterpolation classes
CrushedPixel
2015-07-21 03:49:20 +02:00
ff6b09dcba
Adjust MARKER_DISTANCE value in GuiTimeline to avoid visual glitches
CrushedPixel
2015-07-21 03:44:33 +02:00
91399301f7
GuiReplayOverlay: The Keyframe Timeline should be zoomed in more initially Do not reset Timeline whenever resetUI is called, only if "deep" reset
CrushedPixel
2015-07-21 03:44:11 +02:00
d3b07e6679
Do not restrict Camera Yaw Values in GuiEditKeyframe
CrushedPixel
2015-07-21 03:41:02 +02:00
be77bb5a7b
Added recalculate() method to KeyframeList to recalc the underlying Interpolation Recalculate Keyframe Lists in ReplayHandler upon firing a KeyframesModifyEvent
CrushedPixel
2015-07-20 02:32:20 +02:00
30f0a4d6a9
Implemented expected behaviour in KeyframeList#getPreviousKeyframe and KeyframeList#getNextKeyframe
CrushedPixel
2015-07-20 02:03:53 +02:00
6201a7d13c
Created drawRotatedRectWithCustomSizedTexture method in OpenGLUtils
CrushedPixel
2015-07-20 02:03:23 +02:00
585482a542
GuiArrowButton now draws from Texture instead of awful calculations
CrushedPixel
2015-07-20 02:03:01 +02:00
a435d5a271
Make GuiAdvancedButton only perform actions when enabled
CrushedPixel
2015-07-20 02:01:00 +02:00
e9c87b5c8c
Set selected Keyframe to null upon joining a Replay
CrushedPixel
2015-07-20 01:18:06 +02:00
a9d7e0f794
Properly set previousCallLinear value in KeyframeList#getInterpolatedValueForPathPosition(), MASSIVELY increasing performance as the interpolation isn't recalculated all the time
CrushedPixel
2015-07-20 01:17:52 +02:00
d9e2c2a7c8
Only get Fields to Interpolate in Interpolation implementations if not done before -> massive performance increase
CrushedPixel
2015-07-20 01:16:53 +02:00
9b76bcadcb
Fixed NPE in GuiEditKeyframe caused by super.onInit() call being too late... Johni0702, did you even test that Gui? | https://trello.com/c/PmcdLgzV/
CrushedPixel
2015-07-20 01:16:09 +02:00
4dccf5b3b6
Only render Path Preview within Render Distance
CrushedPixel
2015-07-20 01:14:53 +02:00
702e02db65
Made calculation of Markers on GuiTimeline dynamic Changed Real Timeline's Length to 30 minutes (request by multiple users)
CrushedPixel
2015-07-19 23:27:15 +02:00
6422558028
General warning cleanup
johni0702
2015-07-19 16:18:34 +02:00
4f718ab302
Split GuiEditKeyframe into multiple classes depending on Keyframe type
johni0702
2015-07-19 15:07:07 +02:00
c309929276
Fixed GuiReplaySpeedSlider and GuiVideoFramerateSlider overriding the wrong methods
CrushedPixel
2015-07-19 15:29:57 +02:00