johni0702
83e5344448
Replace camera roll CT with mixin magic
2015-08-05 11:42:43 +02:00
johni0702
4efdc0ebd0
Replace CustomEntityHandler with mixin magic
2015-08-04 23:18:23 +02:00
johni0702
00fd746eb7
Remove unnecessary localization
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Clean up position and size calculation
2015-08-04 23:14:31 +02:00
CrushedPixel
b32aaf5609
Initially set the GuiObjectManager's Keyframe Timeline's cursor position to the GuiReplayOverlay's Keyframe Timeline's cursor position
2015-08-04 17:26:00 +02:00
CrushedPixel
1d1193bd25
Do not send Sound Effect Packets while rendering, as they might blow your ear away afterwards
2015-08-04 17:04:15 +02:00
CrushedPixel
59624d21b5
mc.gameSettings.mapSoundLevels might be null, handle this case properly
2015-08-04 16:59:40 +02:00
CrushedPixel
59fe1bd493
Added a PNG Sequence Encoding Preset
2015-08-04 12:32:04 +02:00
CrushedPixel
7d2895af3a
Set all sound volume levels (except for master) to 0 before rendering a video to prevent all sounds the replay might produce from being played, but GUI interactions still play sounds
2015-08-03 16:25:40 +02:00
CrushedPixel
eb281b9df4
Added Disclaimer to GuiRegister telling users that registering means they agree with ReplayMod.com's Terms of Services
2015-08-02 13:56:34 +02:00
CrushedPixel
2eab1ddbdb
Disable resizing of the game window while rendering if FBOs are not enabled
2015-07-31 13:58:27 +02:00
CrushedPixel
34fe741cc4
Call Minecraft#updateDisplay in VideoRenderer if not in High Performance Mode, to resize the GuiVideoRenderer if user resized screen (requested by many users)
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This has no side effects on the rendered video.
Change GuiVideoRenderer#initGui method to allow for resizing
2015-07-30 12:59:54 +02:00
CrushedPixel
7e99cfeb50
Allow for spaces in Replay Names in GuiRenameReplay and use proper variable names instead of copy-pasted SrgNames
2015-07-30 11:43:18 +02:00
CrushedPixel
7bc3574515
When setting the last camera position before a time jump, a boolean has to be passed indicating whether that position should be enforced or ignored if it's out of a reasonable distance from the player's position.
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This is used by the GuiMarkerTimeline to ensure that jumping to Marker Keyframes actually results in the Marker Keyframe's Position.
The actual code handling Position jumping after Time jumping was moved to the ReplayHandler and is now also called when jumping using the "Please wait" Screen.
2015-07-30 11:29:45 +02:00
CrushedPixel
e0a0d9ef53
Fix CameraEntity#moveAbsolute(AdvancedPosition) to properly update head rotation and bounding box
2015-07-30 11:26:31 +02:00
CrushedPixel
8d8fa6a835
Be more reasonable in GuiKeyframeRepository with user inputs, not replacing the keyframeSetList's elements every time the Keyframe Preset's name changes and therefore not calling the Listener which set the nameInput's value every time. This leads to a smoother user experience regarding the nameInput Text Field.
2015-07-30 11:00:44 +02:00
CrushedPixel
62b2e04b85
The Camera Path Play/Pause button now tells the user where it's going to start (current cursor position or start)
2015-07-30 10:54:25 +02:00
CrushedPixel
d4e16ee07e
Pressing the chat button if a GuiMouseInput is already present closes this GuiMouseInput (easier toggle between mouse and camera mode)
2015-07-29 12:24:43 +02:00
CrushedPixel
dd68b1546d
The GuiRenderSettings loads their initial settings from the Replay Mod config
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Upon rendering, the GuiRenderSettings saves the current RenderOptions to the Replay Mod config
2015-07-28 00:00:38 +02:00
CrushedPixel
1e51b43bdb
Added methods to RenderOptions to save/load a RenderOptions object from/to a Forge Configuration instance
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Set default bitrate String to "10000K" instead of "10M", which is the same value but is simpler to parse for me
Set default of hideNameTags to false as it is in the GuiRenderSettings
2015-07-27 23:59:27 +02:00
CrushedPixel
0494b9cffe
Added a setFPS() method to GuiVideoFramerateSlider to programmatically change the FPS value
2015-07-27 23:58:08 +02:00
CrushedPixel
4a5f66cab9
Fix LegacyKeyframeSetAdapter swallowing spectatedEntityID values of non-legacy Keyframes
2015-07-26 12:38:41 +02:00
CrushedPixel
ee2b028ed8
If the cursor on the Keyframe Timeline is at or near the last keyframe, play from the beginning
2015-07-26 12:38:00 +02:00
CrushedPixel
4f69d9e22f
Added hover message in GuiUploadFile to tell the user why they can't upload a File
2015-07-25 15:15:59 +02:00
CrushedPixel
caf0807e8b
Only allow Alphanumerical characters and underscores when registering a new username
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Use RegexUtils in GuiUploadFile
2015-07-25 14:53:03 +02:00
CrushedPixel
efbf9bd3b9
Created RegexUtils class to provide commonly used Patterns for User input validation
2015-07-25 14:52:25 +02:00
CrushedPixel
5427616ceb
Reworked ReplayProcess to get rid of own Interpolation instances (as these can be handled by the KeyframeLists)
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Camera Paths are now started from the current cursor position, using Ctrl-click the path always starts from the beginning
2015-07-25 14:11:06 +02:00
CrushedPixel
3b93df30e5
Use a round method that does NOT crash when the computer's language uses commas as delimiter for floating point numbers (yes, German computers had a crash there)
2015-07-24 18:02:37 +02:00
CrushedPixel
f91791ff9e
Keyframes are now live edited (to allow for better fine tweaking of camera paths)
2015-07-24 18:00:01 +02:00
CrushedPixel
7b67fb4242
Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting
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Properly handle manual Gamma changes in LightingHandler not to confuse users why their Brightness setting is being reset constantly
2015-07-24 14:35:28 +02:00
CrushedPixel
bdd9d1da33
Replacing FileSystems call with File.getCanonicalFile in ReplayFileIO (which I should've used from the beginning)
2015-07-24 14:01:16 +02:00
CrushedPixel
4f94e41b9a
Do not use Java 1.7 only File#toPath() method in ReplayFileIO#makeFolderFromPath
2015-07-24 13:26:30 +02:00
CrushedPixel
aae4af2062
Rework GuiVideoRenderer's Estimated Time Left to ignore the first frame (which took a long time to initialize) and be able to cope with multiple frames changing since the last update (Fast Rendering Mode) | https://trello.com/c/szQQycno/
2015-07-24 13:09:32 +02:00
CrushedPixel
853c8a45e0
ComposedElements properly draw overlays of their underlying Elements
2015-07-23 22:41:48 +02:00
CrushedPixel
a51ab0cd44
To prevent particle rotations from being interpolated by MC, set prevRotationPitch and prevRotationYaw as well
2015-07-23 19:41:49 +02:00
CrushedPixel
ff65ced4a8
Since ReplayHandler#addKeyframe selects the Keyframe, deselect it after loading a Path Preset
2015-07-23 13:21:26 +02:00
CrushedPixel
be8286ad9c
Center and free the Mouse cursor whenever a GuiReplayOverlay is opened
2015-07-23 13:20:39 +02:00
CrushedPixel
371d26aaff
Revert "The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen)."
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This reverts commit d46be20d72 .
2015-07-23 13:14:47 +02:00
CrushedPixel
13481416b7
Fixed a major bug in the Time Keyframe interpolation when rendering a video that caused the Replay to be restarted while rendering. This occurred whenever videoTime exactly matched a Time Keyframe's Position and was fixed by passing true to KeyframeList#getPreviousKeyframe and KeyframeList#getNextKeyframe, which therefore return the Keyframe itself if the timestamp matches.
2015-07-23 13:13:36 +02:00
CrushedPixel
6547595318
ReplayFileIO#makeFolderFromPath removes dots (.) from file path to not confuse Windows File Systems. before: /eclipse/./replay_videos/, after: /eclipse/replay_videos/
2015-07-23 13:11:01 +02:00
CrushedPixel
eb57e7be2c
Since we can't determine the file extension without parsing the actual ffmpeg arguments, we don't manually delete the destination video file when rendering but instead tell FFmpeg to overwrite this file if it already exists using the -y parameter.
2015-07-23 13:09:56 +02:00
CrushedPixel
e80d71db93
Clearing Keyframes resets the Timeline Cursor Position
2015-07-23 12:34:44 +02:00
CrushedPixel
528ee52754
Added proper toString Method to TimestampValue for easier debugging
2015-07-23 12:34:30 +02:00
CrushedPixel
d46be20d72
The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen).
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To workaround this, set the Cursor Position to 0, 0 after playing a Camera Path. | https://trello.com/c/IHxYiBTE/
2015-07-23 01:12:15 +02:00
CrushedPixel
6e9a77098a
When clicking Time/Marker Keyframes, the time is now traveled with the "Please wait" screen
2015-07-22 23:13:21 +02:00
CrushedPixel
9d025cfae0
Synchronizing the Replay Timeline now respects the Speed Slider's value as a stretch factor. Shift key ignores that stretch value.
2015-07-21 23:58:56 +02:00
CrushedPixel
0a71266a05
Properly filters S2BPacketChangeGameState to include weather effects like rain or sky color change | https://trello.com/c/hE8Uck3m/
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Do not show Titles and Chat in Replay | https://trello.com/c/SUPgAjf1/
2015-07-21 18:10:46 +02:00
CrushedPixel
5bc26503a8
Remove unused Quaternion Interpolators. RIP, I definitely hat fun Slerping with you!
2015-07-21 11:49:26 +02:00
CrushedPixel
21b02e7e80
Added implementations for Quaternions to represent rotation values and Interpolators using the Slerp/Lerp algorithm
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We might remove this later as it isn't used and requires the Apache Commons Math Library
2015-07-21 03:50:36 +02:00
CrushedPixel
f5a9723646
Added getLinearInterpolator() and getCubicInterpolator() methods to KeyframeValue interface to allow for specific Interpolators instead of the Generic Interpolators
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Created InterpolationUtils class with a method to fix the Euler Rotation Break problem
Create AdvancedPositionSplineInterpolation and AdvancedPositionLinearInterpolation which always use the shortest possible paths between the Euler Rotation values of the Camera's Yaw and Roll
Remove Position Keyframe filtering when adding the Keyframe. This is now done by the AdvancedPositionInterpolation classes
2015-07-21 03:49:20 +02:00
CrushedPixel
ff6b09dcba
Adjust MARKER_DISTANCE value in GuiTimeline to avoid visual glitches
2015-07-21 03:44:33 +02:00