d9b796d Mixin'd the Shader's mods ShadersRender class to only render hands if the Forge event isn't cancelled
6bbff3b Updated Mixin to 0.6.4-SNAPSHOT and set mixin target level
6f3ac71 Add CustomMainMenu compatibility info to docs
b0a1cdf Search for ffmpeg executable in common locations to simplify setup
d465891 Fixed GuiEditPositionKeyframe's width to fit on all screen sizes Centered all rows of GuiEditPositionKeyframe's VerticalLayout
1b099f9 Add render queue
03534c6 Update docs
4388d69 Only try to create the downloads folder if it does not yet exist
7ad19aa Add mod version and accepted MC version directly to the @Mod annotation
655bea0 Replace @Mod.Instance with direct static references
458dad6 Merge pull request #4 from ReplayMod/1.8-editor
eb5ccb2 Add Replay Editor (for now, trimming only)
6498d62 Fix server game data snapshot being restored in singleplayer (fixes#44)
2c898a8 Prevent rendering without sufficient keyframes (fixes#45)
5d520a5 Fix deserialization of chroma key color (fixes#43)
c681742 Use caching maven proxy for faster and more stable drone builds
fbf165e Added Anti-Aliasing to the Render Settings
ReplayStudio:
2344abe Fix OOM when saving large EntityPositionTrackers (fixes#46)
jGui:
94e4b4c Fix render offset in text area and field being out of bounds after resize
fb39a06 Add drone ci config
030c71c Automatically disable and re-enable Optifine's Fast Render setting before rendering a video
1fef12d Include FML handshake in recording
e86c66d Move README.md, LICENSE.md and user docs from master branch to 1.8
5b3284f Update jGui and ReplayStudio (fixes#33)
61d6fd4 Close replay file zip after recording (fixes#32)
00bcc9e Fix paths of files that are supposed to be in the mc data dir (fixes#40)
e6a789d Fix camera rotation when jumping in time (fixes#39)
50b53fc Add a way to register key bindings triggered every render tick (fixes#31)
a817c73 Prevent GUIs of other mods from opening during replay
d64ef8b Hide NPCs in the Player Overview GUI (fixes#29)
1f2c05e Fix spectating player entities past death and respawn (fixes#36)
ad2893b Fix vanilla bug caused by unremovable entities in the entityList of ClientWorld (fixes#29)
c934cb9 Fix spawn player packet being sent twice
6efbf91 Handle F1 properly while mouse is visible in the replay overlay (fixes#30)
9add2af Deselect keyframe when pressing "V" aka. sync timelines (fixes#27)
While spectating, a special camera controller should be active. However after
a world change (which happens when the player dies), the camera is recreated
with the default controller, same when the controller setting is changed.
Also fixes the spectated entity if the player respawns in the same dimension
The vanilla server sends the player list packet with ADD action twice to the
joining player, however we must only send the spawn player packet once.
This also fixes semi-dead player entities in replays that just existed at
spawn but never did anything.
The Java version shipped with the default Minecraft launcher for Windows and
OSX, is quite old and does not contain the necessary root certificates for
properly accepting LetsEncrypt's certificates.
This can be reversed once the Minecraft launcher ships at least 1.8.0_101.
0ba5b0a Merge branch '1.8-shaders' into 1.8
e5eb982 Add Optifine compatibility to rendering by disabling their separate chunk loading queue Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
3a28c5b Draw the GuiVideoRenderer on a separate framebuffer that has the actual size of the window instead of MC's framebuffer which may have a different size
636ce7b Add compatibility for GLSL Shaders
92eb11a Change video preview to be compatible with Optifine
0db1b9e Fix opening a replay multiple times by quickly double clicking (fixes#25)
9ff767b Fix spectated player having the arm model of the camera player
d82cef3 Make sure video folder exists before rendering (fixes#24)
cc65b26 Replace custom update system with forge update checker
c8b71dc Add tooltips to ingame buttons
b240f8a Fix camera path always playing from the beginning regardless of ctrl key
4805e5e Fix crash when setting two keyframes to the same time via the edit keyframe gui
18f8303 Fix crash when moving the last keyframe
fcd4c07 Add error popup when trying to play path with reversed time keyframes Update jGui
9c605ba Update jGui Fix handling of ESC key in popups (fixes#17)
721fdc4 Allow moving the keyframe timeline cursor by dragging (fixes#18)
1851e97 Allow deletion of selected keyframes by pressing the DELETE key (fixes#19)
d547098 Fix markers not being removed
b2c7faa Fix marker not being deselected when clicking anywhere else
4e6b387 Update jGui Fix popups being drawn outside of the actually visible element (fixes#21)
21bbeb2 Fix bitrate field always being active regardless of selected preset (fixes#20)
b5a6d8b Fix camera player head being visible while in third person
dd0537b Center star between resolution fields in render settings gui
e35bfca Increase spacing between rows in the render settings gui
6d0cdfb Update jGui (fixes#15)
Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld