Marius Metzger
458dad6f9a
Merge pull request #4 from ReplayMod/1.8-editor
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Add Replay Editor (for now, trimming only)
2016-12-29 15:13:14 +01:00
johni0702
eb5ccb2fd5
Add Replay Editor (for now, trimming only)
2016-12-26 20:35:50 +01:00
johni0702
6498d625ad
Fix server game data snapshot being restored in singleplayer ( fixes #44 )
2016-12-24 11:22:01 +01:00
johni0702
2c898a8192
Prevent rendering without sufficient keyframes ( fixes #45 )
2016-12-24 01:44:51 +01:00
johni0702
5d520a5a3c
Fix deserialization of chroma key color ( fixes #43 )
2016-12-24 01:24:55 +01:00
johni0702
c681742a69
Use caching maven proxy for faster and more stable drone builds
2016-12-23 20:40:23 +01:00
CrushedPixel
fbf165e618
Added Anti-Aliasing to the Render Settings
2016-12-17 03:22:37 +01:00
johni0702
6163585fe5
Update ReplayStudio to fix dependencies
2016-12-16 20:48:43 +01:00
johni0702
fb39a06ad2
Add drone ci config
1.8-2.0.0-b4
2016-12-10 15:39:58 +01:00
CrushedPixel
030c71c868
Automatically disable and re-enable Optifine's Fast Render setting before rendering a video
2016-12-09 12:47:30 +01:00
johni0702
1fef12d2bd
Include FML handshake in recording
2016-12-09 12:23:47 +01:00
johni0702
e86c66d874
Move README.md, LICENSE.md and user docs from master branch to 1.8
2016-12-09 12:10:48 +01:00
johni0702
5b3284f8f7
Update jGui and ReplayStudio ( fixes #33 )
2016-11-29 22:24:54 +01:00
johni0702
61d6fd4162
Close replay file zip after recording ( fixes #32 )
2016-11-26 13:43:38 +01:00
johni0702
00bcc9e65e
Fix paths of files that are supposed to be in the mc data dir ( fixes #40 )
2016-11-26 13:26:53 +01:00
johni0702
e6a789d4f8
Fix camera rotation when jumping in time ( fixes #39 )
2016-11-26 12:56:23 +01:00
johni0702
50b53fc6a3
Add a way to register key bindings triggered every render tick ( fixes #31 )
2016-11-24 21:31:21 +01:00
johni0702
a817c7367a
Prevent GUIs of other mods from opening during replay
2016-11-16 18:18:55 +01:00
johni0702
d64ef8b2e1
Hide NPCs in the Player Overview GUI ( fixes #29 )
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NPCs are now by default removed from the Player Overview GUI unless CTRL
is held while the GUI is opened. NPCs are identified my their v2 UUID.
2016-11-13 21:44:11 +01:00
johni0702
1f2c05e696
Fix spectating player entities past death and respawn ( fixes #36 )
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While spectating, a special camera controller should be active. However after
a world change (which happens when the player dies), the camera is recreated
with the default controller, same when the controller setting is changed.
Also fixes the spectated entity if the player respawns in the same dimension
2016-11-13 20:43:09 +01:00
johni0702
ad2893bf4e
Fix vanilla bug caused by unremovable entities in the entityList of ClientWorld ( fixes #29 )
2016-11-13 20:43:09 +01:00
johni0702
c934cb9694
Fix spawn player packet being sent twice
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The vanilla server sends the player list packet with ADD action twice to the
joining player, however we must only send the spawn player packet once.
This also fixes semi-dead player entities in replays that just existed at
spawn but never did anything.
2016-11-13 17:07:34 +01:00
johni0702
6efbf919db
Handle F1 properly while mouse is visible in the replay overlay ( fixes #30 )
2016-11-12 18:51:41 +01:00
johni0702
9add2afec1
Deselect keyframe when pressing "V" aka. sync timelines ( fixes #27 )
2016-11-12 17:31:29 +01:00
johni0702
682fb4bfdc
Download OpenEye via http because of outdated java versions
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The Java version shipped with the default Minecraft launcher for Windows and
OSX, is quite old and does not contain the necessary root certificates for
properly accepting LetsEncrypt's certificates.
This can be reversed once the Minecraft launcher ships at least 1.8.0_101.
1.8-2.0.0-b3
2016-11-11 18:12:07 +01:00
johni0702
0c48d6a1dd
Make ShaderReflection init fail fast, not printing out unneeded exceptions
2016-11-11 18:10:19 +01:00
johni0702
0ba5b0aaad
Merge branch '1.8-shaders' into 1.8
2016-11-10 21:22:08 +01:00
johni0702
0db1b9ef5a
Fix opening a replay multiple times by quickly double clicking ( fixes #25 )
2016-11-10 20:52:07 +01:00
CrushedPixel
e5eb982b98
Add Optifine compatibility to rendering by disabling their separate chunk loading queue
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Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00
CrushedPixel
3a28c5ba6f
Draw the GuiVideoRenderer on a separate framebuffer that has the actual size of the window instead of MC's framebuffer which may have a different size
2016-11-09 20:07:43 +01:00
CrushedPixel
636ce7bdd4
Add compatibility for GLSL Shaders
2016-11-09 19:50:36 +01:00
johni0702
92eb11a617
Change video preview to be compatible with Optifine
2016-11-09 19:04:46 +01:00
johni0702
9ff767b054
Fix spectated player having the arm model of the camera player
2016-11-09 10:23:58 +01:00
johni0702
d82cef3687
Make sure video folder exists before rendering ( fixes #24 )
2016-11-06 13:43:28 +01:00
johni0702
cc65b26c31
Replace custom update system with forge update checker
2016-10-23 15:52:51 +02:00
johni0702
c8b71dc2cc
Add tooltips to ingame buttons
2016-10-23 15:07:24 +02:00
johni0702
b240f8a276
Fix camera path always playing from the beginning regardless of ctrl key
2016-10-23 14:45:14 +02:00
johni0702
4805e5e9f5
Fix crash when setting two keyframes to the same time via the edit keyframe gui
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The save button is now disabled if the configured time is already occupied.
2016-10-23 14:06:17 +02:00
johni0702
18f83039af
Fix crash when moving the last keyframe
2016-10-23 13:49:56 +02:00
johni0702
fcd4c0788e
Add error popup when trying to play path with reversed time keyframes
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Update jGui
2016-10-23 13:46:00 +02:00
johni0702
9c605baa7e
Update jGui
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Fix handling of ESC key in popups (fixes #17 )
This commit changes the behavior of the escape key from closing the current
gui screen to only closing the current layer of the gui screen. E.g. pressing
ESC closes the popup but not the gui screen, it used to close both
2016-10-22 23:15:20 +02:00
johni0702
721fdc4d86
Allow moving the keyframe timeline cursor by dragging ( fixes #18 )
2016-10-22 22:52:27 +02:00
johni0702
1851e97346
Allow deletion of selected keyframes by pressing the DELETE key ( fixes #19 )
2016-10-22 22:33:11 +02:00
johni0702
d547098ce8
Fix markers not being removed
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Markers were saved in a (Hash)Set even though they are mutable. Reducing the
exposed interface to Collection allows changing the interal implementation to
ArrayList which solves the problem.
2016-10-22 22:14:16 +02:00
johni0702
b2c7faac6f
Fix marker not being deselected when clicking anywhere else
2016-10-22 21:22:36 +02:00
johni0702
4e6b387f97
Update jGui
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Fix popups being drawn outside of the actually visible element (fixes #21 )
2016-10-22 21:11:23 +02:00
johni0702
21bbeb2235
Fix bitrate field always being active regardless of selected preset ( fixes #20 )
2016-10-22 21:11:06 +02:00
johni0702
b5a6d8b307
Fix camera player head being visible while in third person
2016-10-22 16:10:03 +02:00
johni0702
dd0537b8fd
Center star between resolution fields in render settings gui
2016-10-19 13:45:19 +02:00
johni0702
e35bfcaa58
Increase spacing between rows in the render settings gui
2016-10-19 13:43:03 +02:00