Commit Graph

331 Commits

Author SHA1 Message Date
Jonas Herzig
411eaa4ca8 Fix spectator hand jumping when rotating across 0 yaw boundary
The `yaw` value of non-client-players is constraint to [0; 360), so when that
boundary is crossed, the `renderYaw` starts interpolating to its goal the
incorrect way round (instead of crossing the 360 boundary as well).

Instead we now use the `headYaw` value, which does not wrap around and as such
does not have this issue.
2021-08-21 15:11:55 +02:00
Jonas Herzig
6428416bc4 Fix between-ticks position of hand when spectating (fixes #563) 2021-08-21 15:11:55 +02:00
Jonas Herzig
612a90681e Reset camera inventory when no longer spectating (fixes #546) 2021-08-21 15:11:29 +02:00
Jonas Herzig
82c7da8739 Fix advanced screenshot GUI not opening on 1.17.1 (fixes #559) 2021-08-15 16:53:12 +02:00
Jonas Herzig
27f365a60a Change skin-caching feature to be fail-safe (fixes #561) 2021-08-15 13:53:31 +02:00
Jonas Herzig
0cb14a9106 Re-introduce entity-in-wrong-chunk-at-unload workaround (fixes #548)
Nope, this was not fixed, they just changed where the chunkCoords are stored but
the interpolation issue remains.
2021-07-24 17:06:46 +02:00
Jonas Herzig
35fef5176d Fix skins of server-only NPCs being unreliable (fixes #486) 2021-07-24 14:43:38 +02:00
Jonas Herzig
2415a886e2 Update to 1.17.1 2021-07-24 11:05:39 +02:00
Jonas Herzig
7ab2edd738 Implement ODS rendering via Iris Shader for MC 1.17 2021-07-01 14:05:52 +02:00
Jonas Herzig
1af4add932 Update ReplayStudio
- MC 1.17
- Updated ViaVersion
- Quick Mode supports multiple worlds now (and no longer needs a manual Respawn)
2021-06-28 19:06:26 +02:00
Jonas Herzig
8d3d705fed Switch to commons-lang Pair instead of the ViaVersion one
Cause that one will be removed in a future version, and the lang one is just
fine.
2021-06-28 14:35:57 +02:00
Jonas Herzig
08165252d5 Switch to new Quick Mode backend 2021-06-06 10:42:16 +02:00
Jonas Herzig
1802b1a7d0 Port to 1.17-pre1 2021-06-06 10:42:16 +02:00
Jonas Herzig
5f2dca08d1 Fix "Cannot register receiver while client is not logging in!"
Since MC provides no reliable way to get the connection while still in the login
phase, Fabric API tries to determine it either from MinecraftClient's connection
field (for the integrated server) or from the ConnectScreen (for multiplayer).
However, neither is present during a replay, leading to the aforementioned
error.

To fix this, we store our ClientConnection in MinecraftClient's connection
field. This should have no significant effect on vanilla behavior.

Also remove the dead Forge 1.14 code which was in the same place.
2021-06-05 23:01:16 +02:00
Jonas Herzig
537795f9ca Backport contextual key bindings to 1.12.2 and below (closes #478) 2021-03-14 12:12:53 +01:00
Jonas Herzig
8ff27437af Add configurable, small Replay Viewer button (closes #471) 2021-03-14 12:12:53 +01:00
Jonas Herzig
cfb9e15b8a Make use of new @Pattern feature to centralize version-aware code
That is, most of the business code should not be aware that it is being compiled
to multiple versions even when it heavily interacts with MC, preprocessor
statements should be an escape hatch, not the norm.
Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the
much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap)
feature makes this possible by defining "search and replace"-like patterns (but
smarter in that they are type-aware) in one or more central places (the
"Patterns.java" files) which then are applied all over the code base.

In a way, this is another step in the automatic back-porting process where
preprocessor statements are used when we cannot yet do something automatically.
Previously we "merely" automatically converted between different mapping, this
new feature now also allows us to automatically perform simple refactoring
tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or
changing how a method is called (e.g. `BufferBuilder.begin`), or changing a
method call chain (e.g. `dispatcher.camera.getYaw()`), or most other
search-and-replace-like changes and any combination of those.
The only major limitation is that the replacement itself is not smart, so
arguments must be kept in same order (or be temporarily assigned to local
variables which then can be used in any order).
2021-03-14 12:12:51 +01:00
Jonas Herzig
06a46e6f38 Use callback-style events for crosshair and hotbar render events 2021-02-28 09:52:19 +01:00
Jonas Herzig
87b55e187c Replace a few //#if statements with mapping file entries 2021-02-28 09:52:19 +01:00
Jonas Herzig
026bc1fdcb Move MixinWorldClient into 1.12.2 project 2021-02-28 09:52:19 +01:00
Jonas Herzig
470669b1f7 Move MixinRenderManager into 1.12.2 project 2021-02-23 01:21:44 +01:00
Jonas Herzig
b8bcb4967f Move MixinFMLClientHandler into 1.7.10 project 2021-02-23 01:05:48 +01:00
Jonas Herzig
6fa746a2e3 Move MixinEntityRenderer into 1.7.10 project 2021-02-23 01:01:55 +01:00
Jonas Herzig
01d47279fd Split off 1.12.2 overwrite from MixinCamera 2021-02-23 00:59:56 +01:00
Jonas Herzig
633bc19650 Use callback-style events throughout all versions
Removes the need for //#if statements on each and every event handler.
Instead we now always use the equivalent Callback and have one central 1.12.2
class which forwards Forge events to the callbacks.
2021-02-23 00:41:22 +01:00
Jonas Herzig
0be2082fe7 Split off highly version dependent code from ReplayMod 2021-02-20 00:43:49 +01:00
Jonas Herzig
8c2d7d096c Merge branch 'stable' into develop 2021-02-19 11:58:28 +01:00
Jonas Herzig
51a4ade37e Fix slow drifting in FullReplaySender replay time (fixes #451) 2021-02-17 15:16:33 +01:00
Jonas Herzig
cdb93a1716 Fix spectating via clicking on forge (fixes #432) 2021-02-17 02:55:49 +01:00
Jonas Herzig
ae0b0e3f13 Allow any entity to be spectated on 1.8+ (fixes #382)
Idk why this was restricted in the first place, ask Marius: 163faddd
2021-02-17 01:19:29 +01:00
Jonas Herzig
ec862f0596 Update jGui 2020-11-07 13:18:10 +01:00
Jonas Herzig
6308b8a859 Add line between time keyframes and replay timeline (closes #351) 2020-11-06 18:54:55 +01:00
Jonas Herzig
3911ff4058 Fix crash when jumping to 00:00 (closes #227) 2020-11-06 18:54:55 +01:00
Jonas Herzig
28facc430e Allow raw key handlers to cancel keybindings (required for #305)
So that when you press e.g. Ctrl+Z, it doesn't trigger the keybinding bound to
Z (currently full brightness).
2020-11-06 18:54:54 +01:00
Jonas Herzig
ccb08d37a7 Store server name (in addition to address) in replays (closes #324) 2020-11-06 18:54:54 +01:00
Jonas Herzig
dd5935649d Do not rely on error handling popup for sodium info (fixes #392)
Instead we now disable all the Render buttons and give them a tooltip. Much more
user-friendly.
2020-11-06 18:54:54 +01:00
Jonas Herzig
76bec31cd8 Move cache folders into central (hidden) location (closes #343) 2020-11-06 18:54:54 +01:00
Jonas Herzig
3ce10d4855 Get rid of thumb magic (closes #237) 2020-11-06 18:54:54 +01:00
Jonas Herzig
8f094000fe Fix camera FOV not matching configured FOV
This is because the camera is considered flying which causes MC to increase its
FOV slightly.
2020-11-06 18:54:52 +01:00
Jonas Herzig
4c4c052d8a Record into separate folder so replays only show once fully saved 2020-10-03 12:30:44 +02:00
Jonas Herzig
9af562957f Merge branch 'stable' into develop 2020-09-27 18:48:54 +02:00
Jonas Herzig
5721b6f8c9 Fix realms notification icon offsets (fixes #373) 2020-09-27 15:58:43 +02:00
Jonas Herzig
a55320030f Fix thread-unsafe mc method call in FullReplaySender (fixes #370) 2020-09-27 15:28:08 +02:00
Jonas Herzig
a62100071f Fix camera getting stuck spectating itself (fixes #300)
This bug was introduced when we started to record the login phase because it
contains the UUID of the local player. In the replay case this will be the UUID
of the camera entity but also the one of the recording player, so if the
recording player despawns while it is being spectated (e.g. because of a
backwards jump), then the camera snaps onto itself and gets stuck in place until
one presses Shift.
2020-09-27 14:41:10 +02:00
Jonas Herzig
afd0c27af9 Fix incorrect rotation when jumping to marker (fixes #310) 2020-09-27 14:16:58 +02:00
Jonas Herzig
49b0cbe4f8 Fix jumping to marker position when time already matches 2020-09-27 14:14:49 +02:00
Jonas Herzig
85ea757253 Fix incorrect jump behavior when jumping small distances beyond 5s 2020-09-27 14:08:39 +02:00
Jonas Herzig
2c2af8a6a6 Fix outer skin layer when spectating in first person (fixes #363) 2020-09-27 13:11:57 +02:00
Jonas Herzig
3db25abe48 Merge branch 'mc-1.16.3' into develop 2020-09-10 17:34:48 +02:00
Jonas Herzig
efd1cebff3 Update to MC 1.16.3 2020-09-10 17:32:21 +02:00