Files
ReplayModCinematic/src/main/java/com/replaymod/replay
Jonas Herzig 411eaa4ca8 Fix spectator hand jumping when rotating across 0 yaw boundary
The `yaw` value of non-client-players is constraint to [0; 360), so when that
boundary is crossed, the `renderYaw` starts interpolating to its goal the
incorrect way round (instead of crossing the 360 boundary as well).

Instead we now use the `headYaw` value, which does not wrap around and as such
does not have this issue.
2021-08-21 15:11:55 +02:00
..
2021-06-06 10:42:16 +02:00
2021-07-24 11:05:39 +02:00
2021-06-28 19:06:26 +02:00
2021-06-06 10:42:16 +02:00