Commit Graph

288 Commits

Author SHA1 Message Date
Jonas Herzig
000ff19749 Fix depth export while spectating on 1.12.2 and below (fixes #785) 2022-12-07 16:34:55 +01:00
Jonas Herzig
d571e8fed5 Port to MC 1.19.3
Building against 1.19.3-rc3 for now because 1.19.3 has yet to release.
ReplayStudio/ViaVersion is already targeting the release version though.
2022-12-07 16:34:55 +01:00
Jonas Herzig
bee13fc9a1 Replace projection matrix Redirect with ModifyArg
Should be better for compatibility because multiple mods can ModifyArg but only
one can Redirect, and will be easier to port to 1.19.3.
2022-12-06 17:37:15 +01:00
bela333
05387b0ac7 Modified FREX notice 2022-07-17 23:05:27 +02:00
Jonas Herzig
6e3d30e41b Fix thread unsafety in OpenGlToBitmapProcessor
Sharing the temporary `row` and `rowSwap` buffers between different calls to the
processor is not safe because it will be used by multiple threads.
As a result some of the rows in the image could randomly get corrupted.

This commit gets rid of the cached buffers (the value of which questionable
anyway) and simply re-uses the same code which other processors use.
2022-07-17 17:08:03 +02:00
Jonas Herzig
08c86ce574 Enable compression for OpenEXR if we have the cpu power for it 2022-06-26 13:33:13 +02:00
Jonas Herzig
517591d72a Encode OpenEXR and PNG frames in parallel 2022-06-26 13:32:58 +02:00
Jonas Herzig
40f07279cf Load tinyexr in its own class loader
That way we can simply use whatever version we want and aren't tied to the
version of lwjgl which MC provides.

This fixes the OpenEXR export on 1.19 crashing either due to the windows
workaround or due to differing lwjgl versions (depending on OS).
And also enables OpenEXR export on MC versions using lwjgl2 (1.12.2 and below).
2022-06-26 11:57:24 +02:00
Jonas Herzig
9ce25f711f Port to MC 1.19-pre3 2022-05-27 10:05:50 +02:00
Jonas Herzig
8b2d42f801 Fix broken fog when using Chroma Key with Sodium (fixes #726) 2022-05-01 20:05:00 +02:00
Jonas Herzig
f2c96174bc Fix terrain culling not being updated for omnidirectional rendering
Terrain culling is only updated when the camera position or rotation changes.
For omnidirectional rendering, we don't change the camera directly though, we
rotate way earlier so we can consistently get before any other effects. As a
result, the terrain frustum culling wasn't updated between render passes
resulting in missing terrain.
This was largely masked by the fact that we used to call GameRenderer.onResize
every pass (even when the size hadn't changed) but fixing that made this issue
become apparent.
2022-04-17 12:01:40 +02:00
Jonas Herzig
497b8440ca Call Window.onFramebufferSizeChanged to resize (fixes #705)
Instead of setting the the values via accessor and calling the handler directly.
This allows mods like ResolutionControl+ to properly resize its internal
framebuffers as well.
2022-04-17 12:01:40 +02:00
Jonas Herzig
5be57681af Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
2022-04-17 12:01:40 +02:00
Jonas Herzig
4558793030 Remove unless window size tracking
The only thing we care about is the framebuffer size, cause that will differ
between game and progress gui rendering. The window size will be the same (real)
size for both.
2022-04-17 12:01:40 +02:00
Jonas Herzig
fb36fc2ba8 Fix render progress framebuffer never being deleted 2022-04-10 18:20:26 +02:00
Jonas Herzig
01d37ab2cb Split gui window/framebuffer management code from VideoRenderer 2022-04-10 18:20:16 +02:00
Jonas Herzig
a6c09bcb8a Fix crash when window is minimized on Windows 2022-04-10 15:33:42 +02:00
Jonas Herzig
c010a437fc Orient camera for ODS in game instead of in vertex shader
This makes it work more like regular 360 mode and is generally more compatible
because it doesn't require the frustum culling workarounds which the GPU
solution needs.
In particular, this fixes frustum culling with newer sodium versions (which no
longer use the vanilla intersection checking method) and fixes the clouds on
modern Iris (which seems to be using a different shader program for clouds).
2022-03-09 07:08:02 +01:00
Jonas Herzig
f2425a693a DRY (Iris)ODSFrameCapturer 2022-03-09 07:08:02 +01:00
Jonas Herzig
4aa667fe04 Port to MC 1.18.2 (closes #697) 2022-03-09 07:08:02 +01:00
Jonas Herzig
c146aa145c Fix stereoscopic eye offset on 1.16+
The mapping between intermediary name on 1.15.2 and yarn on 1.16.1 has already
been added in the previous commit.
2022-03-06 13:39:49 +01:00
Jonas Herzig
ee6b53b247 Fix incorrect FOV and aspect during 360 render on 1.16+ 2022-03-06 13:39:49 +01:00
Jonas Herzig
1efb17e144 Fix ODS rendering on Iris 1.1.3+ (fixes #693) 2022-03-06 13:39:49 +01:00
Jonas Herzig
2e34a2abd9 Fix render timer breaking when system time changes (fixes #633)
Unlike `currentTimeMillis`, `nanoTime` is guaranteed to be relative to a
fixed point in time, regardless of system or wall-clock time.
2022-03-06 13:39:49 +01:00
Jonas Herzig
a8d05a2bca Skip mod compat warning screen when in render queue (fixes #653) 2022-03-06 13:39:49 +01:00
Jonas Herzig
7615499cef Add option to preserve alpha channel in export (closes #661)
Default off cause it being on by default had confused quite a few people.
2022-03-06 13:39:49 +01:00
Jonas Herzig
fe67d7fa14 Link to our docs in the "Missing ffmpeg" screen (closes #663) 2022-03-06 13:39:49 +01:00
Jonas Herzig
4a5df2ad6d Use GameRenderer.renderHand boolean field instead of mixin
Should be more compatible with mods which replace the entire renderHand
method (thereby making our mixin non-applicable), at least as long as these mods
check `renderHand` as well (Iris explicitly does).

This will become important once #638 is fixed.
2022-03-06 13:39:10 +01:00
Andrew S
7e9a1e7c13 Fix Render GUI on Retina Screens (fixes #338)
window.getFramebufferWidth/Height() should be used instead of window.getWidth/Height()

Co-authored-by: Jonas Herzig <me@johni0702.de>
2022-02-27 11:14:57 +01:00
Jonas Herzig
bd68a80152 Fix chroma key rendering for 1.12.2 and below (fixes #589)
Forge naming strikes again, there's two different `updateCameraAndRender` in
1.14.4 forge, which lead us to use `updateCameraAndRender` for the older version
as well even though our desired method had a different name back then.
2021-12-08 16:04:47 +01:00
Jonas Herzig
b10b4fd25a Fix crash when render queue is not saved properly (fixes #617) 2021-12-07 13:35:36 +01:00
Jonas Herzig
31817bcf11 Split replay folder and file management into their own classes 2021-11-29 17:42:44 +01:00
Jonas Herzig
ce5886a427 Port to MC 1.18-rc4 2021-11-29 17:42:44 +01:00
Jonas Herzig
dd055e5c5b Fix build for 1.8 2021-11-29 16:22:37 +01:00
Jonas Herzig
6e1febdab8 Port to MC 1.18-pre1 2021-11-14 17:27:35 +01:00
Jonas Herzig
463c51be85 Convert getDefaultRenderSettings into default constructor
Allows us to completely get rid of the custom Gson instance and is more
idiomatic anyway.
2021-08-15 11:45:23 +02:00
Jonas Herzig
9626a4c442 Fix parsing of render queue with chroma key (fixes #564)
By simply replacing the private field with a concrete type, so we do not need to
manually register one when constructing the gson instance (which is evidently
too easy to forget about).
2021-08-15 11:39:10 +02:00
Jonas Herzig
3cba99068e Increase default bitrate to from 10 to 20mbps 2021-07-31 14:37:10 +02:00
Jonas Herzig
4090e7b540 Search for homebrew in /opt as well (fixes #496) 2021-07-24 13:14:23 +02:00
Jonas Herzig
2891c4e8fa Remove MP4 Default Quality preset (closes #475)
Similar to High Quality, it is too unpredictable, sometimes giving bad quality
and sometimes being unbearably slow. We should just encourage everyone to set
their bitrate manually.
2021-07-24 12:59:06 +02:00
Jonas Herzig
83cb459957 Fix keyframes being required to open render queue window
Half the reason we swapped the render queue / settings parent relationship was
so we don't need to go through the settings screen to access the queue. But for
some reason I stopped half way through and didn't also move the "You need at
last two keyframes." popup. This commit rectifies that.
2021-07-24 12:46:13 +02:00
Jonas Herzig
2f4360a2a1 Fix Mixin_PreserveDepthDuringGuiRendering for 1.14-16 2021-07-24 11:29:27 +02:00
Jonas Herzig
2415a886e2 Update to 1.17.1 2021-07-24 11:05:39 +02:00
Jonas Herzig
d0620091d2 Add support for FREX Flawless Frames API (fixes #150) 2021-07-24 09:11:34 +02:00
Jonas Herzig
7ab2edd738 Implement ODS rendering via Iris Shader for MC 1.17 2021-07-01 14:05:52 +02:00
Jonas Herzig
e85618a27c Change frame time (used by Iris) to be based on replay or video time
Iris derives that one from the frameStartNanos argument passed to the render
method and shaders usually use it to do animations. Prior to this commit we
always pass 0 which effectively froze any shader animations.

With this commit, we now compute the frameStartNanos based on the
FPS of the video we are rendering (so animations will happen in real time when
watching the video) or based on the time in the replay (so animations will
be influenced by playback speed / be frozen if the replay is frozen).
We default to the video time based approach because the replay time one may
produce undesirable results when it comes to things like motion blur and TAA.
2021-07-01 14:05:52 +02:00
Jonas Herzig
3f2456ba65 Use GameRenderer.render instead of renderWorld, improves compat
In particular, Iris updates its frame counter and timer in the outer method, so
if we only call the inner one, then its shadows and sky will not update
properly.
Since the render method also renders the GUI, we set the current screen to null
and cancel the HUD during rendering. MC also clears the depth before rendering
the HUD, which we don't want because it breaks the depth map export, so we
cancel that as well.

This also allows Vanilla post-processing (aka Super Secret Settings, aka Vanilla
Shaders) as well as entity outlines to function properly cause those are applied
in that method as well.
Should have done this a long time ago but better late than never.

Closes #321
2021-07-01 14:05:52 +02:00
Jonas Herzig
8d3d705fed Switch to commons-lang Pair instead of the ViaVersion one
Cause that one will be removed in a future version, and the lang one is just
fine.
2021-06-28 14:35:57 +02:00
Jonas Herzig
1802b1a7d0 Port to 1.17-pre1 2021-06-06 10:42:16 +02:00
Jonas Herzig
25a6cdc502 Fix RenderSettings (de)serialization with Java 16 (fixes #520)
Turns out we were relying on the implementation detail of the File class, and
Java 16 ensures we cannot do that.
2021-06-05 23:01:16 +02:00