Compare commits
4 Commits
Interface_
...
xonkaede
| Author | SHA1 | Date | |
|---|---|---|---|
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7b4c9ef899 | ||
| 62cf438b0d | |||
| 81054b3572 | |||
| 1a29a449b0 |
@@ -1,19 +0,0 @@
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|||||||
[gd_scene load_steps=2 format=3 uid="uid://c4i2x2n7xckcw"]
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[ext_resource type="Script" path="res://label.gd" id="1_a6v74"]
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||||||
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 23.0
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text = "
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"
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script = ExtResource("1_a6v74")
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BIN
assets/Heart.png
BIN
assets/Heart.png
Binary file not shown.
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Before Width: | Height: | Size: 668 B |
@@ -1,34 +0,0 @@
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[remap]
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||||||
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://brldhixjky0yu"
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path="res://.godot/imported/Heart.png-30a5ad9a510a2f0aa8e7d98f371b9c70.ctex"
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metadata={
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||||||
"vram_texture": false
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||||||
}
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||||||
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[deps]
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source_file="res://assets/Heart.png"
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dest_files=["res://.godot/imported/Heart.png-30a5ad9a510a2f0aa8e7d98f371b9c70.ctex"]
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[params]
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||||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
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Before Width: | Height: | Size: 662 B |
@@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c3ddbx3lnur65"
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path="res://.godot/imported/Iconary.png-bab435acf0bd8e9d2f447ff1d2b59e76.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Iconary.png"
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dest_files=["res://.godot/imported/Iconary.png-bab435acf0bd8e9d2f447ff1d2b59e76.ctex"]
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[params]
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||||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 24 KiB |
43
buttons.tscn
43
buttons.tscn
@@ -1,43 +0,0 @@
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[gd_scene format=3 uid="uid://xodvne8kl7ek"]
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[node name="Buttons" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="NULL" type="Button" parent="."]
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z_index = 1025
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offset_left = 932.0
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offset_right = 1024.0
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offset_bottom = 31.0
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text = "Убрать
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"
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[node name="Demolish" type="Button" parent="."]
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z_index = 1025
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offset_left = 932.0
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offset_top = 38.0
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offset_right = 1024.0
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offset_bottom = 69.0
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text = "Демонтаж
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"
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[node name="Construct" type="Button" parent="."]
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z_index = 1025
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offset_left = 911.0
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offset_top = 75.0
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offset_right = 1024.0
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offset_bottom = 106.0
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text = "Конструкция
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"
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[node name="Build" type="Button" parent="."]
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z_index = 1025
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offset_left = 932.0
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offset_top = 113.0
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offset_right = 1024.0
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offset_bottom = 144.0
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text = "Строить"
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@@ -1,5 +0,0 @@
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extends Button
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -1,12 +0,0 @@
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extends Label
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var energyLvl : float = 100.0
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var time = 0.0
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func addTIme(delta: float) -> void:
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$Timer.new()
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func _on_timer_timeout() -> void:
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if (time == 0.0):
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energyLvl -= 1.0
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14
label.gd
14
label.gd
@@ -1,14 +0,0 @@
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extends Label
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var max_energy = 100
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var count_time = 0
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var str_max_energy
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func _process(delta: float) -> void:
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$Label.text = max_energy
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count_time += delta
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if (count_time >= 60):
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count_time = 0
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if max_energy > 0:
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max_energy -= 1
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$Label.text = max_energy
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14
menu.gd
14
menu.gd
@@ -1,14 +0,0 @@
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extends Control
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func _on_play_pressed() -> void:
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get_tree().change_scene_to_file("res://world.tscn")
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func _on_settings_pressed() -> void:
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get_tree().change_scene_to_file("res://options_menu.tscn")
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func _on_quit_game_pressed() -> void:
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get_tree().quit()
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40
menu.tscn
40
menu.tscn
@@ -1,40 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://dp6pttsbfm0f1"]
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[ext_resource type="Script" path="res://menu.gd" id="1_a0bq7"]
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[node name="menu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_a0bq7")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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[node name="Play" type="Button" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Play"
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[node name="Settings" type="Button" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Options"
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[node name="Quit Game" type="Button" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Quit game"
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(43, 55)
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zoom = Vector2(2, 2)
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[connection signal="pressed" from="MarginContainer/VBoxContainer/Play" to="." method="_on_play_pressed"]
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[connection signal="pressed" from="MarginContainer/VBoxContainer/Settings" to="." method="_on_settings_pressed"]
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[connection signal="pressed" from="MarginContainer/VBoxContainer/Quit Game" to="." method="_on_quit_game_pressed"]
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30
npc/npc.gd
Normal file
30
npc/npc.gd
Normal file
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class_name NPC
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extends Node2D
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var id_path: Array[Vector2i]
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func is_walking() -> bool:
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return not id_path.is_empty()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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randomize()
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$Sprite2D.set_nation(randi()%$Sprite2D.Nations.max)
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set_spacesuit(false)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta: float) -> void:
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if id_path.is_empty(): return
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var target_pos = Vector2(id_path.front()*World.tile_size)
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global_position = global_position.move_toward(target_pos, 1)
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if global_position == target_pos:
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id_path.pop_front()
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func set_spacesuit(suit: bool) -> void:
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$Sprite2D.set_spacesuit(suit)
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19
npc/npc.tscn
Normal file
19
npc/npc.tscn
Normal file
@@ -0,0 +1,19 @@
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[gd_scene load_steps=5 format=3 uid="uid://cxueg5xm4buqk"]
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[ext_resource type="Script" path="res://npc/npc.gd" id="1_m82ir"]
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[ext_resource type="Texture2D" uid="uid://bhpnk3olpquth" path="res://assets/moonnauts.png" id="1_vgeae"]
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[ext_resource type="Script" path="res://npc/sprite_2d.gd" id="2_jtl2q"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2v0ml"]
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atlas = ExtResource("1_vgeae")
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region = Rect2(0, 0, 16, 16)
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[node name="npc" type="Node2D"]
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z_index = 32
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z_as_relative = false
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script = ExtResource("1_m82ir")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("AtlasTexture_2v0ml")
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centered = false
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script = ExtResource("2_jtl2q")
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27
npc/sprite_2d.gd
Normal file
27
npc/sprite_2d.gd
Normal file
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extends Sprite2D
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enum Nations {
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ru = 0,
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arab = 1,
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chi = 2,
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max,
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}
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func set_spacesuit(suit: bool) -> void:
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var atlas: AtlasTexture = texture
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if suit: atlas.region.position.y = 0
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else: atlas.region.position.y = 16
|
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func set_nation(nation: Nations) -> void:
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var atlas: AtlasTexture = texture
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atlas.region.position.x = 16*nation
|
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@@ -1,4 +0,0 @@
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extends Control
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||||||
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func _on_back_to_menu_pressed() -> void:
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get_tree().change_scene_to_file('res://menu.tscn')
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|
||||||
@@ -1,34 +0,0 @@
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|||||||
[gd_scene load_steps=2 format=3 uid="uid://bnqopjqlq8iim"]
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||||||
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||||||
[ext_resource type="Script" path="res://options_menu.gd" id="1_tywj4"]
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|
||||||
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|
||||||
[node name="options_menu" type="Control"]
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|
||||||
layout_mode = 3
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|
||||||
anchors_preset = 15
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|
||||||
anchor_right = 1.0
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|
||||||
anchor_bottom = 1.0
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|
||||||
grow_horizontal = 2
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|
||||||
grow_vertical = 2
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|
||||||
script = ExtResource("1_tywj4")
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|
||||||
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|
||||||
[node name="MarginContainer" type="MarginContainer" parent="."]
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|
||||||
layout_mode = 0
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|
||||||
offset_right = 40.0
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|
||||||
offset_bottom = 40.0
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|
||||||
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|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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|
||||||
layout_mode = 2
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|
||||||
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|
||||||
[node name="MasterVolume" type="Button" parent="MarginContainer/VBoxContainer"]
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|
||||||
layout_mode = 2
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|
||||||
text = "Master Volume"
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|
||||||
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|
||||||
[node name="back to menu" type="Button" parent="MarginContainer/VBoxContainer"]
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|
||||||
layout_mode = 2
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|
||||||
text = "Back to menu"
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|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
|
||||||
position = Vector2(62, 35)
|
|
||||||
zoom = Vector2(2, 2)
|
|
||||||
|
|
||||||
[connection signal="pressed" from="MarginContainer/VBoxContainer/back to menu" to="." method="_on_back_to_menu_pressed"]
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|
||||||
@@ -11,7 +11,7 @@ config_version=5
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="TestProject"
|
config/name="TestProject"
|
||||||
run/main_scene="res://menu.tscn"
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run/main_scene="res://world/world.tscn"
|
||||||
config/features=PackedStringArray("4.3", "GL Compatibility")
|
config/features=PackedStringArray("4.3", "GL Compatibility")
|
||||||
config/icon="res://assets/icon.svg"
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config/icon="res://assets/icon.svg"
|
||||||
|
|
||||||
@@ -53,4 +53,3 @@ right_mouse={
|
|||||||
textures/canvas_textures/default_texture_filter=0
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textures/canvas_textures/default_texture_filter=0
|
||||||
renderer/rendering_method="gl_compatibility"
|
renderer/rendering_method="gl_compatibility"
|
||||||
renderer/rendering_method.mobile="gl_compatibility"
|
renderer/rendering_method.mobile="gl_compatibility"
|
||||||
textures/main_scene="res://world.tscn"
|
|
||||||
|
|||||||
11
settings.gd
11
settings.gd
@@ -1,11 +0,0 @@
|
|||||||
extends Button
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
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|
||||||
38
world/npcs.gd
Normal file
38
world/npcs.gd
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
const NPC_SCENE = preload("res://npc/npc.tscn")
|
||||||
|
|
||||||
|
var npcs: Array[NPC]
|
||||||
|
|
||||||
|
|
||||||
|
func add_npc(pos: Vector2i):
|
||||||
|
var npc: NPC = NPC_SCENE.instantiate()
|
||||||
|
npc.translate(pos*World.tile_size)
|
||||||
|
npcs.append(npc)
|
||||||
|
add_child(npc)
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
randomize()
|
||||||
|
add_npc(Vector2i(11, 8))
|
||||||
|
add_npc(Vector2i(9, 9))
|
||||||
|
add_npc(Vector2i(12, 11))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func set_npc_target(npc: NPC, target: Vector2i):
|
||||||
|
var id_path = $"../TileMap".astar_grid.get_id_path(
|
||||||
|
$"../TileMap/ground".local_to_map(npc.global_position+$"../TileMap/ground".global_position),
|
||||||
|
target
|
||||||
|
).slice(1)
|
||||||
|
|
||||||
|
if not id_path.is_empty():
|
||||||
|
npc.id_path = id_path
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
for npc in npcs:
|
||||||
|
if not npc.is_walking():
|
||||||
|
set_npc_target(npc, Vector2i(randi()%64,randi()%64))
|
||||||
|
pass
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
class_name MyTileMap
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
enum StructType {
|
enum StructType {
|
||||||
@@ -71,6 +72,7 @@ enum struct_fields {
|
|||||||
|
|
||||||
var layers: Array[TileMapLayer]
|
var layers: Array[TileMapLayer]
|
||||||
var layers_dict: Dictionary
|
var layers_dict: Dictionary
|
||||||
|
var astar_grid: AStarGrid2D
|
||||||
|
|
||||||
func _list_childrens(node: Node2D):
|
func _list_childrens(node: Node2D):
|
||||||
for child in node.get_children():
|
for child in node.get_children():
|
||||||
@@ -84,6 +86,18 @@ func _list_childrens(node: Node2D):
|
|||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
layers = []
|
layers = []
|
||||||
_list_childrens(self)
|
_list_childrens(self)
|
||||||
|
astar_grid = AStarGrid2D.new()
|
||||||
|
astar_grid.region = layers_dict["ground"].get_used_rect()
|
||||||
|
astar_grid.cell_size = Vector2i(16, 16)
|
||||||
|
astar_grid.diagonal_mode = AStarGrid2D.DIAGONAL_MODE_NEVER
|
||||||
|
astar_grid.update()
|
||||||
|
|
||||||
|
for x in $ground.get_used_rect().size.x:
|
||||||
|
for y in $ground.get_used_rect().size.y:
|
||||||
|
var tile_pos = Vector2i(x,y)
|
||||||
|
update_astar_tile(tile_pos)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func get_maxZ(tile_pos: Vector2i) -> int:
|
func get_maxZ(tile_pos: Vector2i) -> int:
|
||||||
var max_z: int = -1024
|
var max_z: int = -1024
|
||||||
@@ -105,10 +119,12 @@ func place_road(pos: Vector2i) -> bool:
|
|||||||
if get_maxZ(pos) >= layer.z_index:
|
if get_maxZ(pos) >= layer.z_index:
|
||||||
return false
|
return false
|
||||||
layer.set_cells_terrain_connect([pos], 0, 2, true)
|
layer.set_cells_terrain_connect([pos], 0, 2, true)
|
||||||
|
update_astar_tile(pos)
|
||||||
return true
|
return true
|
||||||
func erase_road(pos: Vector2i) -> bool:
|
func erase_road(pos: Vector2i) -> bool:
|
||||||
var layer: TileMapLayer = layers_dict["roads"]
|
var layer: TileMapLayer = layers_dict["roads"]
|
||||||
layer.erase_cell(pos)
|
layer.erase_cell(pos)
|
||||||
|
update_astar_tile(pos)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
|
func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
|
||||||
@@ -148,19 +164,6 @@ func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
|
|||||||
place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
|
place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func remove_struct(pos: Vector2i):
|
|
||||||
for layer in layers:
|
|
||||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
|
||||||
if tiledata != null and tiledata.get_custom_data("is_center"):
|
|
||||||
var struct_size = tiledata.get_custom_data("struct_size")
|
|
||||||
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
|
||||||
for x in range(struct_size.x):
|
|
||||||
for y in range(struct_size.y):
|
|
||||||
var offset = Vector2i(x, y)
|
|
||||||
var tile_pos = pos+offset-half_size
|
|
||||||
layer.erase_cell(tile_pos)
|
|
||||||
return
|
|
||||||
|
|
||||||
func destroy_building(pos: Vector2i, only_ways: bool = false):
|
func destroy_building(pos: Vector2i, only_ways: bool = false):
|
||||||
for layer in layers:
|
for layer in layers:
|
||||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||||
@@ -183,6 +186,20 @@ func destroy_building(pos: Vector2i, only_ways: bool = false):
|
|||||||
remove_struct(pos)
|
remove_struct(pos)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
func remove_struct(pos: Vector2i):
|
||||||
|
for layer in layers:
|
||||||
|
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||||
|
if tiledata != null and tiledata.get_custom_data("is_center"):
|
||||||
|
var struct_size = tiledata.get_custom_data("struct_size")
|
||||||
|
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
||||||
|
for x in range(struct_size.x):
|
||||||
|
for y in range(struct_size.y):
|
||||||
|
var offset = Vector2i(x, y)
|
||||||
|
var tile_pos = pos+offset-half_size
|
||||||
|
layer.erase_cell(tile_pos)
|
||||||
|
update_astar_tile(tile_pos)
|
||||||
|
return
|
||||||
|
|
||||||
func place_struct(pos: Vector2i, type: StructType) -> bool:
|
func place_struct(pos: Vector2i, type: StructType) -> bool:
|
||||||
if not structs.has(type):
|
if not structs.has(type):
|
||||||
return false
|
return false
|
||||||
@@ -206,4 +223,24 @@ func place_struct(pos: Vector2i, type: StructType) -> bool:
|
|||||||
var offset = Vector2i(x, y)
|
var offset = Vector2i(x, y)
|
||||||
var tile_pos = pos+offset-half_size
|
var tile_pos = pos+offset-half_size
|
||||||
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
||||||
|
update_astar_tile(tile_pos)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
func is_walkable(pos: Vector2i) -> bool:
|
||||||
|
var state: bool = true
|
||||||
|
for layer in layers:
|
||||||
|
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||||
|
if tiledata != null and not tiledata.get_custom_data("walkable"):
|
||||||
|
state = false
|
||||||
|
break
|
||||||
|
return state
|
||||||
|
|
||||||
|
func weight(pos: Vector2i) -> int:
|
||||||
|
var layer = get_toplayer(pos)
|
||||||
|
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||||
|
if tiledata != null: return tiledata.get_custom_data("astar_weight")
|
||||||
|
else: return 5
|
||||||
|
|
||||||
|
func update_astar_tile(pos: Vector2i):
|
||||||
|
astar_grid.set_point_solid(pos, not is_walkable(pos))
|
||||||
|
astar_grid.set_point_weight_scale(pos, weight(pos))
|
||||||
@@ -1,22 +1,13 @@
|
|||||||
|
class_name World
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
const tile_size: int = 16
|
||||||
|
|
||||||
# Переменная для хранения ссылки на TileMap
|
# Переменная для хранения ссылки на TileMap
|
||||||
@onready var ground: TileMapLayer = $TileMap/ground
|
@onready var ground: TileMapLayer = $TileMap/ground
|
||||||
@onready var tileMap: Node2D = $TileMap
|
@onready var tileMap: Node2D = $TileMap
|
||||||
|
|
||||||
const SELECTION_SCENE = preload("res://selection.tscn")
|
const SELECTION_SCENE = preload("res://UI/selection/selection.tscn")
|
||||||
|
|
||||||
func _on_null_pressed() -> void:
|
|
||||||
change_instrument(instruments.NULL)
|
|
||||||
|
|
||||||
func _on_demolish_pressed() -> void:
|
|
||||||
change_instrument(instruments.DESTROY)
|
|
||||||
|
|
||||||
func _on_construct_pressed() -> void:
|
|
||||||
change_instrument(instruments.CONSTRUCT)
|
|
||||||
|
|
||||||
func _on_build_pressed() -> void:
|
|
||||||
change_instrument(instruments.BUILD_ROAD)
|
|
||||||
|
|
||||||
var selected_instrument: instruments
|
var selected_instrument: instruments
|
||||||
var selected_tile: Vector2i
|
var selected_tile: Vector2i
|
||||||
@@ -59,6 +50,7 @@ func _physics_process(delta: float) -> void:
|
|||||||
if(selected_tile==selected_tile2):
|
if(selected_tile==selected_tile2):
|
||||||
selected_tile2 = Vector2i(-128,-128)
|
selected_tile2 = Vector2i(-128,-128)
|
||||||
selected2 = false
|
selected2 = false
|
||||||
|
print(tileMap.is_walkable(selected_tile))
|
||||||
if Input.is_action_just_released("right_mouse") and rmb:
|
if Input.is_action_just_released("right_mouse") and rmb:
|
||||||
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
||||||
if(selected_tile!=selected_tile2): selected2 = true
|
if(selected_tile!=selected_tile2): selected2 = true
|
||||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user