Добавлен функционал передвижения NPC

This commit is contained in:
DIvan2000 2024-12-08 13:00:34 +04:00
parent b5eadea9c0
commit 1a29a449b0
9 changed files with 233 additions and 25 deletions

27
npc/npc.gd Normal file
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@ -0,0 +1,27 @@
class_name NPC
extends Node2D
var id_path: Array[Vector2i]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
randomize()
$Sprite2D.set_nation(randi()%$Sprite2D.Nations.max)
set_spacesuit(false)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
if id_path.is_empty(): return
var target_pos = Vector2(id_path.front()*World.tile_size)
global_position = global_position.move_toward(target_pos, 1)
if global_position == target_pos:
id_path.pop_front()
func set_spacesuit(suit: bool) -> void:
$Sprite2D.set_spacesuit(suit)

19
npc/npc.tscn Normal file
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@ -0,0 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://cxueg5xm4buqk"]
[ext_resource type="Script" path="res://npc/npc.gd" id="1_m82ir"]
[ext_resource type="Texture2D" uid="uid://bhpnk3olpquth" path="res://assets/moonnauts.png" id="1_vgeae"]
[ext_resource type="Script" path="res://npc/sprite_2d.gd" id="2_jtl2q"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2v0ml"]
atlas = ExtResource("1_vgeae")
region = Rect2(0, 0, 16, 16)
[node name="npc" type="Node2D"]
z_index = 32
z_as_relative = false
script = ExtResource("1_m82ir")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_2v0ml")
centered = false
script = ExtResource("2_jtl2q")

27
npc/sprite_2d.gd Normal file
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@ -0,0 +1,27 @@
extends Sprite2D
enum Nations {
ru = 0,
arab = 1,
chi = 2,
max,
}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func set_spacesuit(suit: bool) -> void:
var atlas: AtlasTexture = texture
if suit: atlas.region.position.y = 0
else: atlas.region.position.y = 16
func set_nation(nation: Nations) -> void:
var atlas: AtlasTexture = texture
atlas.region.position.x = 16*nation

View File

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="TestProject"
run/main_scene="res://world.tscn"
run/main_scene="res://world/world.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://assets/icon.svg"
@ -28,7 +28,7 @@ project/assembly_name="TestProject"
[editor_plugins]
enabled=PackedStringArray("res://addons/sprite_painter/plugin.cfg")
enabled=PackedStringArray()
[input]

33
world/npcs.gd Normal file
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@ -0,0 +1,33 @@
extends Node2D
const NPC_SCENE = preload("res://npc/npc.tscn")
var npcs: Array[NPC]
func add_npc(pos: Vector2i):
var npc: NPC = NPC_SCENE.instantiate()
npc.translate(pos*World.tile_size)
npcs.append(npc)
add_child(npc)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_npc(Vector2i(16, 8))
add_npc(Vector2i(40, 32))
set_npc_target(npcs[0], Vector2i(24, 48))
set_npc_target(npcs[1], Vector2i(24, 49))
func set_npc_target(npc: NPC, target: Vector2i):
var id_path = $"../TileMap".astar_grid.get_id_path(
$"../TileMap/ground".local_to_map(npc.global_position+$"../TileMap/ground".global_position),
target
).slice(1)
if not id_path.is_empty():
npc.id_path = id_path
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -1,3 +1,4 @@
class_name MyTileMap
extends Node2D
enum StructType {
@ -71,6 +72,7 @@ enum struct_fields {
var layers: Array[TileMapLayer]
var layers_dict: Dictionary
var astar_grid: AStarGrid2D
func _list_childrens(node: Node2D):
for child in node.get_children():
@ -84,6 +86,18 @@ func _list_childrens(node: Node2D):
func _ready() -> void:
layers = []
_list_childrens(self)
astar_grid = AStarGrid2D.new()
astar_grid.region = layers_dict["ground"].get_used_rect()
astar_grid.cell_size = Vector2i(16, 16)
astar_grid.diagonal_mode = AStarGrid2D.DIAGONAL_MODE_NEVER
astar_grid.update()
for x in $ground.get_used_rect().size.x:
for y in $ground.get_used_rect().size.y:
var tile_pos = Vector2i(x,y)
astar_grid.set_point_solid(tile_pos, not is_walkable(tile_pos))
func get_maxZ(tile_pos: Vector2i) -> int:
var max_z: int = -1024
@ -148,19 +162,6 @@ func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
return true
func remove_struct(pos: Vector2i):
for layer in layers:
var tiledata: TileData = layer.get_cell_tile_data(pos)
if tiledata != null and tiledata.get_custom_data("is_center"):
var struct_size = tiledata.get_custom_data("struct_size")
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
for x in range(struct_size.x):
for y in range(struct_size.y):
var offset = Vector2i(x, y)
var tile_pos = pos+offset-half_size
layer.erase_cell(tile_pos)
return
func destroy_building(pos: Vector2i, only_ways: bool = false):
for layer in layers:
var tiledata: TileData = layer.get_cell_tile_data(pos)
@ -183,6 +184,20 @@ func destroy_building(pos: Vector2i, only_ways: bool = false):
remove_struct(pos)
return
func remove_struct(pos: Vector2i):
for layer in layers:
var tiledata: TileData = layer.get_cell_tile_data(pos)
if tiledata != null and tiledata.get_custom_data("is_center"):
var struct_size = tiledata.get_custom_data("struct_size")
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
for x in range(struct_size.x):
for y in range(struct_size.y):
var offset = Vector2i(x, y)
var tile_pos = pos+offset-half_size
layer.erase_cell(tile_pos)
astar_grid.set_point_solid(tile_pos, not is_walkable(tile_pos))
return
func place_struct(pos: Vector2i, type: StructType) -> bool:
if not structs.has(type):
return false
@ -206,4 +221,14 @@ func place_struct(pos: Vector2i, type: StructType) -> bool:
var offset = Vector2i(x, y)
var tile_pos = pos+offset-half_size
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
astar_grid.set_point_solid(tile_pos, not is_walkable(tile_pos))
return true
func is_walkable(pos: Vector2i) -> bool:
var state: bool = true
for layer in layers:
var tiledata: TileData = layer.get_cell_tile_data(pos)
if tiledata != null and not tiledata.get_custom_data("walkable"):
state = false
break
return state

View File

@ -1,10 +1,13 @@
class_name World
extends Node2D
const tile_size: int = 16
# Переменная для хранения ссылки на TileMap
@onready var ground: TileMapLayer = $TileMap/ground
@onready var tileMap: Node2D = $TileMap
const SELECTION_SCENE = preload("res://selection.tscn")
const SELECTION_SCENE = preload("res://UI/selection/selection.tscn")
var selected_instrument: instruments
var selected_tile: Vector2i
@ -47,6 +50,7 @@ func _physics_process(delta: float) -> void:
if(selected_tile==selected_tile2):
selected_tile2 = Vector2i(-128,-128)
selected2 = false
print(tileMap.is_walkable(selected_tile))
if Input.is_action_just_released("right_mouse") and rmb:
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
if(selected_tile!=selected_tile2): selected2 = true

View File

@ -1,12 +1,13 @@
[gd_scene load_steps=8 format=4 uid="uid://d4e2mg6r7kt4m"]
[gd_scene load_steps=9 format=4 uid="uid://d4e2mg6r7kt4m"]
[ext_resource type="Script" path="res://world.gd" id="1_336so"]
[ext_resource type="Texture2D" uid="uid://hksnxmrpo2cp" path="res://assets/tileset.png" id="1_wepw1"]
[ext_resource type="Script" path="res://tile_map.gd" id="2_wnvvd"]
[ext_resource type="Texture2D" uid="uid://ws7nut2tt600" path="res://assets/moonbase.png" id="3_hky6b"]
[ext_resource type="Script" path="res://world/world.gd" id="1_obe6v"]
[ext_resource type="Script" path="res://world/tile_map.gd" id="2_lm4q6"]
[ext_resource type="Texture2D" uid="uid://hksnxmrpo2cp" path="res://assets/tileset.png" id="3_g3o52"]
[ext_resource type="Texture2D" uid="uid://ws7nut2tt600" path="res://assets/moonbase.png" id="4_xeinu"]
[ext_resource type="Script" path="res://world/npcs.gd" id="5_et4gm"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fyh4j"]
texture = ExtResource("1_wepw1")
texture = ExtResource("3_g3o52")
1:1/0 = 0
0:0/0 = 0
0:0/0/terrain_set = 0
@ -19,6 +20,7 @@ texture = ExtResource("1_wepw1")
0:0/0/terrains_peering_bit/top_left_corner = 0
0:0/0/terrains_peering_bit/top_side = 0
0:0/0/terrains_peering_bit/top_right_corner = 0
0:0/0/custom_data_4 = true
0:1/0 = 0
1:0/0 = 0
0:8/0 = 0
@ -345,6 +347,7 @@ texture = ExtResource("1_wepw1")
0:3/0/terrains_peering_bit/right_side = 2
0:3/0/terrains_peering_bit/bottom_right_corner = 2
0:3/0/terrains_peering_bit/bottom_side = 2
0:3/0/custom_data_4 = true
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 2
@ -353,16 +356,19 @@ texture = ExtResource("1_wepw1")
0:4/0/terrains_peering_bit/bottom_side = 2
0:4/0/terrains_peering_bit/top_side = 2
0:4/0/terrains_peering_bit/top_right_corner = 2
0:4/0/custom_data_4 = true
0:5/0 = 0
0:5/0/terrain_set = 0
0:5/0/terrain = 2
0:5/0/terrains_peering_bit/right_side = 2
0:5/0/terrains_peering_bit/top_side = 2
0:5/0/terrains_peering_bit/top_right_corner = 2
0:5/0/custom_data_4 = true
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 2
0:6/0/terrains_peering_bit/right_side = 2
0:6/0/custom_data_4 = true
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 2
@ -371,6 +377,7 @@ texture = ExtResource("1_wepw1")
1:3/0/terrains_peering_bit/bottom_side = 2
1:3/0/terrains_peering_bit/bottom_left_corner = 2
1:3/0/terrains_peering_bit/left_side = 2
1:3/0/custom_data_4 = true
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 2
@ -382,6 +389,7 @@ texture = ExtResource("1_wepw1")
1:4/0/terrains_peering_bit/top_left_corner = 2
1:4/0/terrains_peering_bit/top_side = 2
1:4/0/terrains_peering_bit/top_right_corner = 2
1:4/0/custom_data_4 = true
1:5/0 = 0
1:5/0/terrain_set = 0
1:5/0/terrain = 2
@ -390,17 +398,20 @@ texture = ExtResource("1_wepw1")
1:5/0/terrains_peering_bit/top_left_corner = 2
1:5/0/terrains_peering_bit/top_side = 2
1:5/0/terrains_peering_bit/top_right_corner = 2
1:5/0/custom_data_4 = true
1:6/0 = 0
1:6/0/terrain_set = 0
1:6/0/terrain = 2
1:6/0/terrains_peering_bit/right_side = 2
1:6/0/terrains_peering_bit/left_side = 2
1:6/0/custom_data_4 = true
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 2
2:3/0/terrains_peering_bit/bottom_side = 2
2:3/0/terrains_peering_bit/bottom_left_corner = 2
2:3/0/terrains_peering_bit/left_side = 2
2:3/0/custom_data_4 = true
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 2
@ -409,37 +420,45 @@ texture = ExtResource("1_wepw1")
2:4/0/terrains_peering_bit/left_side = 2
2:4/0/terrains_peering_bit/top_left_corner = 2
2:4/0/terrains_peering_bit/top_side = 2
2:4/0/custom_data_4 = true
2:5/0 = 0
2:5/0/terrain_set = 0
2:5/0/terrain = 2
2:5/0/terrains_peering_bit/left_side = 2
2:5/0/terrains_peering_bit/top_left_corner = 2
2:5/0/terrains_peering_bit/top_side = 2
2:5/0/custom_data_4 = true
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 2
2:6/0/terrains_peering_bit/left_side = 2
2:6/0/custom_data_4 = true
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 2
3:3/0/terrains_peering_bit/bottom_side = 2
3:3/0/custom_data_4 = true
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 2
3:4/0/terrains_peering_bit/bottom_side = 2
3:4/0/terrains_peering_bit/top_side = 2
3:4/0/custom_data_4 = true
3:5/0 = 0
3:5/0/terrain_set = 0
3:5/0/terrain = 2
3:5/0/terrains_peering_bit/top_side = 2
3:5/0/custom_data_4 = true
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 2
3:6/0/custom_data_4 = true
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 2
4:3/0/terrains_peering_bit/right_side = 2
4:3/0/terrains_peering_bit/bottom_side = 2
4:3/0/custom_data_4 = true
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 2
@ -447,6 +466,7 @@ texture = ExtResource("1_wepw1")
4:4/0/terrains_peering_bit/bottom_side = 2
4:4/0/terrains_peering_bit/top_side = 2
4:4/0/terrains_peering_bit/top_right_corner = 2
4:4/0/custom_data_4 = true
4:5/0 = 0
4:5/0/terrain_set = 0
4:5/0/terrain = 2
@ -454,11 +474,13 @@ texture = ExtResource("1_wepw1")
4:5/0/terrains_peering_bit/bottom_right_corner = 2
4:5/0/terrains_peering_bit/bottom_side = 2
4:5/0/terrains_peering_bit/top_side = 2
4:5/0/custom_data_4 = true
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 2
4:6/0/terrains_peering_bit/right_side = 2
4:6/0/terrains_peering_bit/top_side = 2
4:6/0/custom_data_4 = true
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 2
@ -466,6 +488,7 @@ texture = ExtResource("1_wepw1")
5:3/0/terrains_peering_bit/bottom_side = 2
5:3/0/terrains_peering_bit/bottom_left_corner = 2
5:3/0/terrains_peering_bit/left_side = 2
5:3/0/custom_data_4 = true
5:4/0 = 0
5:4/0/terrain_set = 0
5:4/0/terrain = 2
@ -476,6 +499,7 @@ texture = ExtResource("1_wepw1")
5:4/0/terrains_peering_bit/top_left_corner = 2
5:4/0/terrains_peering_bit/top_side = 2
5:4/0/terrains_peering_bit/top_right_corner = 2
5:4/0/custom_data_4 = true
5:5/0 = 0
5:5/0/terrain_set = 0
5:5/0/terrain = 2
@ -486,6 +510,7 @@ texture = ExtResource("1_wepw1")
5:5/0/terrains_peering_bit/left_side = 2
5:5/0/terrains_peering_bit/top_left_corner = 2
5:5/0/terrains_peering_bit/top_side = 2
5:5/0/custom_data_4 = true
5:6/0 = 0
5:6/0/terrain_set = 0
5:6/0/terrain = 2
@ -493,6 +518,7 @@ texture = ExtResource("1_wepw1")
5:6/0/terrains_peering_bit/left_side = 2
5:6/0/terrains_peering_bit/top_left_corner = 2
5:6/0/terrains_peering_bit/top_side = 2
5:6/0/custom_data_4 = true
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 2
@ -500,6 +526,7 @@ texture = ExtResource("1_wepw1")
6:3/0/terrains_peering_bit/bottom_right_corner = 2
6:3/0/terrains_peering_bit/bottom_side = 2
6:3/0/terrains_peering_bit/left_side = 2
6:3/0/custom_data_4 = true
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 2
@ -510,6 +537,7 @@ texture = ExtResource("1_wepw1")
6:4/0/terrains_peering_bit/top_left_corner = 2
6:4/0/terrains_peering_bit/top_side = 2
6:4/0/terrains_peering_bit/top_right_corner = 2
6:4/0/custom_data_4 = true
6:5/0 = 0
6:5/0/terrain_set = 0
6:5/0/terrain = 2
@ -520,6 +548,7 @@ texture = ExtResource("1_wepw1")
6:5/0/terrains_peering_bit/left_side = 2
6:5/0/terrains_peering_bit/top_side = 2
6:5/0/terrains_peering_bit/top_right_corner = 2
6:5/0/custom_data_4 = true
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 2
@ -527,11 +556,13 @@ texture = ExtResource("1_wepw1")
6:6/0/terrains_peering_bit/left_side = 2
6:6/0/terrains_peering_bit/top_side = 2
6:6/0/terrains_peering_bit/top_right_corner = 2
6:6/0/custom_data_4 = true
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 2
7:3/0/terrains_peering_bit/bottom_side = 2
7:3/0/terrains_peering_bit/left_side = 2
7:3/0/custom_data_4 = true
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 2
@ -539,6 +570,7 @@ texture = ExtResource("1_wepw1")
7:4/0/terrains_peering_bit/left_side = 2
7:4/0/terrains_peering_bit/top_left_corner = 2
7:4/0/terrains_peering_bit/top_side = 2
7:4/0/custom_data_4 = true
7:5/0 = 0
7:5/0/terrain_set = 0
7:5/0/terrain = 2
@ -546,17 +578,20 @@ texture = ExtResource("1_wepw1")
7:5/0/terrains_peering_bit/bottom_left_corner = 2
7:5/0/terrains_peering_bit/left_side = 2
7:5/0/terrains_peering_bit/top_side = 2
7:5/0/custom_data_4 = true
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 2
7:6/0/terrains_peering_bit/left_side = 2
7:6/0/terrains_peering_bit/top_side = 2
7:6/0/custom_data_4 = true
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 2
8:3/0/terrains_peering_bit/right_side = 2
8:3/0/terrains_peering_bit/bottom_side = 2
8:3/0/terrains_peering_bit/left_side = 2
8:3/0/custom_data_4 = true
8:4/0 = 0
8:4/0/terrain_set = 0
8:4/0/terrain = 2
@ -566,6 +601,7 @@ texture = ExtResource("1_wepw1")
8:4/0/terrains_peering_bit/top_left_corner = 2
8:4/0/terrains_peering_bit/top_side = 2
8:4/0/terrains_peering_bit/top_right_corner = 2
8:4/0/custom_data_4 = true
8:5/0 = 0
8:5/0/terrain_set = 0
8:5/0/terrain = 2
@ -575,12 +611,14 @@ texture = ExtResource("1_wepw1")
8:5/0/terrains_peering_bit/bottom_left_corner = 2
8:5/0/terrains_peering_bit/left_side = 2
8:5/0/terrains_peering_bit/top_side = 2
8:5/0/custom_data_4 = true
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 2
8:6/0/terrains_peering_bit/right_side = 2
8:6/0/terrains_peering_bit/left_side = 2
8:6/0/terrains_peering_bit/top_side = 2
8:6/0/custom_data_4 = true
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 2
@ -590,6 +628,7 @@ texture = ExtResource("1_wepw1")
9:3/0/terrains_peering_bit/left_side = 2
9:3/0/terrains_peering_bit/top_left_corner = 2
9:3/0/terrains_peering_bit/top_side = 2
9:3/0/custom_data_4 = true
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 2
@ -599,6 +638,7 @@ texture = ExtResource("1_wepw1")
9:4/0/terrains_peering_bit/left_side = 2
9:4/0/terrains_peering_bit/top_side = 2
9:4/0/terrains_peering_bit/top_right_corner = 2
9:4/0/custom_data_4 = true
9:5/0 = 0
9:5/0/terrain_set = 0
9:5/0/terrain = 2
@ -607,6 +647,7 @@ texture = ExtResource("1_wepw1")
9:5/0/terrains_peering_bit/bottom_side = 2
9:5/0/terrains_peering_bit/left_side = 2
9:5/0/terrains_peering_bit/top_side = 2
9:5/0/custom_data_4 = true
9:6/0 = 0
9:6/0/terrain_set = 0
9:6/0/terrain = 2
@ -615,6 +656,7 @@ texture = ExtResource("1_wepw1")
9:6/0/terrains_peering_bit/left_side = 2
9:6/0/terrains_peering_bit/top_side = 2
9:6/0/terrains_peering_bit/top_right_corner = 2
9:6/0/custom_data_4 = true
10:5/0 = 0
10:5/0/terrain_set = 0
10:5/0/terrain = 2
@ -623,6 +665,7 @@ texture = ExtResource("1_wepw1")
10:5/0/terrains_peering_bit/bottom_left_corner = 2
10:5/0/terrains_peering_bit/left_side = 2
10:5/0/terrains_peering_bit/top_side = 2
10:5/0/custom_data_4 = true
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 2
@ -631,12 +674,14 @@ texture = ExtResource("1_wepw1")
10:6/0/terrains_peering_bit/left_side = 2
10:6/0/terrains_peering_bit/top_left_corner = 2
10:6/0/terrains_peering_bit/top_side = 2
10:6/0/custom_data_4 = true
4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/terrain = 2
4:7/0/terrains_peering_bit/right_side = 2
4:7/0/terrains_peering_bit/bottom_side = 2
4:7/0/terrains_peering_bit/top_side = 2
4:7/0/custom_data_4 = true
5:7/0 = 0
5:7/0/terrain_set = 0
5:7/0/terrain = 2
@ -646,6 +691,7 @@ texture = ExtResource("1_wepw1")
5:7/0/terrains_peering_bit/left_side = 2
5:7/0/terrains_peering_bit/top_left_corner = 2
5:7/0/terrains_peering_bit/top_side = 2
5:7/0/custom_data_4 = true
6:7/0 = 0
6:7/0/terrain_set = 0
6:7/0/terrain = 2
@ -655,12 +701,14 @@ texture = ExtResource("1_wepw1")
6:7/0/terrains_peering_bit/left_side = 2
6:7/0/terrains_peering_bit/top_side = 2
6:7/0/terrains_peering_bit/top_right_corner = 2
6:7/0/custom_data_4 = true
7:7/0 = 0
7:7/0/terrain_set = 0
7:7/0/terrain = 2
7:7/0/terrains_peering_bit/bottom_side = 2
7:7/0/terrains_peering_bit/left_side = 2
7:7/0/terrains_peering_bit/top_side = 2
7:7/0/custom_data_4 = true
8:7/0 = 0
8:7/0/terrain_set = 0
8:7/0/terrain = 2
@ -668,6 +716,7 @@ texture = ExtResource("1_wepw1")
8:7/0/terrains_peering_bit/bottom_side = 2
8:7/0/terrains_peering_bit/left_side = 2
8:7/0/terrains_peering_bit/top_side = 2
8:7/0/custom_data_4 = true
1:9/0 = 0
1:9/0/terrain_set = 0
1:9/0/terrain = 1
@ -681,13 +730,14 @@ texture = ExtResource("1_wepw1")
1:9/0/terrains_peering_bit/top_right_corner = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mv7cw"]
texture = ExtResource("3_hky6b")
texture = ExtResource("4_xeinu")
0:0/0 = 0
0:0/0/custom_data_3 = Vector2i(1, 1)
1:0/0 = 0
1:0/0/custom_data_3 = Vector2i(1, 1)
2:0/0 = 0
2:0/0/custom_data_3 = Vector2i(0, 1)
2:0/0/custom_data_4 = true
3:0/0 = 0
3:0/0/custom_data_3 = Vector2i(-1, 1)
4:0/0 = 0
@ -696,32 +746,43 @@ texture = ExtResource("3_hky6b")
0:1/0/custom_data_3 = Vector2i(1, 1)
1:1/0 = 0
1:1/0/custom_data_3 = Vector2i(1, 1)
1:1/0/custom_data_4 = true
2:1/0 = 0
2:1/0/custom_data_3 = Vector2i(0, 1)
2:1/0/custom_data_4 = true
3:1/0 = 0
3:1/0/custom_data_3 = Vector2i(-1, 1)
3:1/0/custom_data_4 = true
4:1/0 = 0
4:1/0/custom_data_3 = Vector2i(-1, 1)
0:2/0 = 0
0:2/0/custom_data_3 = Vector2i(1, 0)
0:2/0/custom_data_4 = true
1:2/0 = 0
1:2/0/custom_data_3 = Vector2i(1, 0)
1:2/0/custom_data_4 = true
2:2/0 = 0
2:2/0/custom_data_0 = true
2:2/0/custom_data_1 = Vector2i(5, 5)
2:2/0/custom_data_2 = "EMPTY_ROOM"
2:2/0/custom_data_4 = true
3:2/0 = 0
3:2/0/custom_data_3 = Vector2i(-1, 0)
3:2/0/custom_data_4 = true
4:2/0 = 0
4:2/0/custom_data_3 = Vector2i(-1, 0)
4:2/0/custom_data_4 = true
0:3/0 = 0
0:3/0/custom_data_3 = Vector2i(1, -1)
1:3/0 = 0
1:3/0/custom_data_3 = Vector2i(1, -1)
1:3/0/custom_data_4 = true
2:3/0 = 0
2:3/0/custom_data_3 = Vector2i(0, -1)
2:3/0/custom_data_4 = true
3:3/0 = 0
3:3/0/custom_data_3 = Vector2i(-1, -1)
3:3/0/custom_data_4 = true
4:3/0 = 0
4:3/0/custom_data_3 = Vector2i(-1, -1)
0:4/0 = 0
@ -730,6 +791,7 @@ texture = ExtResource("3_hky6b")
1:4/0/custom_data_3 = Vector2i(1, -1)
2:4/0 = 0
2:4/0/custom_data_3 = Vector2i(0, -1)
2:4/0/custom_data_4 = true
3:4/0 = 0
3:4/0/custom_data_3 = Vector2i(-1, -1)
4:4/0 = 0
@ -738,6 +800,7 @@ texture = ExtResource("3_hky6b")
1:5/0/custom_data_0 = true
1:5/0/custom_data_1 = Vector2i(3, 1)
1:5/0/custom_data_3 = Vector2i(0, 1)
1:5/0/custom_data_4 = true
2:5/0 = 0
2:5/0/custom_data_3 = Vector2i(-1, 1)
3:5/0 = 0
@ -746,16 +809,19 @@ texture = ExtResource("3_hky6b")
1:6/0/custom_data_0 = true
1:6/0/custom_data_1 = Vector2i(3, 1)
1:6/0/custom_data_2 = "V_WAY"
1:6/0/custom_data_4 = true
2:6/0 = 0
2:6/0/custom_data_3 = Vector2i(-1, 0)
3:6/0 = 0
3:6/0/custom_data_0 = true
3:6/0/custom_data_1 = Vector2i(1, 3)
3:6/0/custom_data_3 = Vector2i(1, 0)
3:6/0/custom_data_4 = true
1:7/0 = 0
1:7/0/custom_data_0 = true
1:7/0/custom_data_1 = Vector2i(3, 1)
1:7/0/custom_data_3 = Vector2i(0, -1)
1:7/0/custom_data_4 = true
2:7/0 = 0
2:7/0/custom_data_3 = Vector2i(-1, -1)
3:7/0 = 0
@ -772,6 +838,7 @@ texture = ExtResource("3_hky6b")
4:6/0/custom_data_0 = true
4:6/0/custom_data_1 = Vector2i(1, 3)
4:6/0/custom_data_2 = "H_WAY"
4:6/0/custom_data_4 = true
4:5/0 = 0
4:5/0/custom_data_3 = Vector2i(0, 1)
5:5/0 = 0
@ -780,6 +847,7 @@ texture = ExtResource("3_hky6b")
5:6/0/custom_data_0 = true
5:6/0/custom_data_1 = Vector2i(1, 3)
5:6/0/custom_data_3 = Vector2i(-1, 0)
5:6/0/custom_data_4 = true
5:7/0 = 0
5:7/0/custom_data_3 = Vector2i(-1, -1)
@ -799,15 +867,17 @@ custom_data_layer_2/name = "struct_name"
custom_data_layer_2/type = 4
custom_data_layer_3/name = "center_direction"
custom_data_layer_3/type = 6
custom_data_layer_4/name = "walkable"
custom_data_layer_4/type = 1
sources/0 = SubResource("TileSetAtlasSource_fyh4j")
sources/1 = SubResource("TileSetAtlasSource_mv7cw")
[node name="World" type="Node2D"]
script = ExtResource("1_336so")
script = ExtResource("1_obe6v")
metadata/_edit_horizontal_guides_ = [830.0]
[node name="TileMap" type="Node2D" parent="."]
script = ExtResource("2_wnvvd")
script = ExtResource("2_lm4q6")
[node name="mountians" type="TileMapLayer" parent="TileMap"]
z_index = 32
@ -847,3 +917,6 @@ tile_set = SubResource("TileSet_twrk0")
[node name="Camera2D" type="Camera2D" parent="."]
anchor_mode = 0
[node name="NPCs" type="Node2D" parent="."]
script = ExtResource("5_et4gm")