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6 Commits

Author SHA1 Message Date
4fce67a560 subframe tick interpollation fix 2026-07-09 06:20:51 +04:00
088fb3bb30 gpu optimization done 2026-07-08 22:43:57 +04:00
e2e04fa86f first try 2026-07-08 21:34:37 +04:00
96bce7f38d free moution blur optimization 2026-07-08 18:10:13 +04:00
4e7c027ec0 add motion blur feature 2026-07-08 02:13:44 +04:00
9be1fd8f6b focus gizmo add 2026-07-08 01:16:31 +04:00
7 changed files with 374 additions and 21 deletions

View File

@@ -156,6 +156,8 @@ public class RenderSettings {
private final boolean cameraPathExport;
private final AntiAliasing antiAliasing;
private final int lensBlurSamples;
private final int motionBlurSubframes;
private final float shutterAngle;
private final String exportCommand;
// We switched from rgb24 to bgra for performance at one point, so for backwards compatibility we need to
@@ -191,6 +193,8 @@ public class RenderSettings {
false,
RenderSettings.AntiAliasing.NONE,
16,
1,
180f,
"",
RenderSettings.EncodingPreset.MP4_CUSTOM.getValue(),
false
@@ -218,6 +222,8 @@ public class RenderSettings {
boolean cameraPathExport,
AntiAliasing antiAliasing,
int lensBlurSamples,
int motionBlurSubframes,
float shutterAngle,
String exportCommand,
String exportArguments,
boolean highPerformance
@@ -242,6 +248,8 @@ public class RenderSettings {
this.cameraPathExport = cameraPathExport;
this.antiAliasing = antiAliasing;
this.lensBlurSamples = lensBlurSamples;
this.motionBlurSubframes = motionBlurSubframes;
this.shutterAngle = shutterAngle;
this.exportCommand = exportCommand;
this.exportArguments = exportArguments;
this.highPerformance = highPerformance;
@@ -269,6 +277,8 @@ public class RenderSettings {
cameraPathExport,
antiAliasing,
lensBlurSamples,
motionBlurSubframes,
shutterAngle,
exportCommand,
exportArguments,
highPerformance
@@ -464,6 +474,10 @@ public class RenderSettings {
public int getLensBlurSamples() { return lensBlurSamples; }
public int getMotionBlurSubframes() { return motionBlurSubframes; }
public float getShutterAngle() { return shutterAngle; }
public String getExportCommand() {
return exportCommand;
}

View File

@@ -87,6 +87,11 @@ public abstract class OpenGlFrameCapturer<F extends Frame, D extends CaptureData
}
protected OpenGlFrame renderFrame(int frameId, float partialTicks, D captureData) {
renderWorldOnly(partialTicks, captureData);
return captureFrame(frameId, captureData);
}
protected void renderWorldOnly(float partialTicks, D captureData) {
resizeMainWindow(mc, getFrameWidth(), getFrameHeight());
pushMatrix();
@@ -115,8 +120,6 @@ public abstract class OpenGlFrameCapturer<F extends Frame, D extends CaptureData
frameBuffer().endWrite();
//#endif
popMatrix();
return captureFrame(frameId, captureData);
}
protected OpenGlFrame captureFrame(int frameId, D captureData) {

View File

@@ -8,6 +8,17 @@ import com.replaymod.replaystudio.pathing.path.Path;
import com.replaymod.simplepathing.ReplayModSimplePathing;
import com.replaymod.pathing.properties.LensProperties;
import com.replaymod.render.RenderSettings;
import com.replaymod.render.utils.ByteBufferPool;
import com.replaymod.render.utils.AccumulationBuffer;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replay.ReplayModReplay;
import com.replaymod.replaystudio.pathing.path.Timeline;
import com.replaymod.simplepathing.SPTimeline;
import com.replaymod.core.mixin.MinecraftAccessor;
import com.replaymod.pathing.player.ReplayTimer;
import org.apache.commons.lang3.tuple.Triple;
import java.util.Collections;
@@ -15,6 +26,10 @@ import java.util.Map;
import java.util.concurrent.ThreadLocalRandom;
import java.nio.ByteBuffer;
import de.johni0702.minecraft.gui.utils.lwjgl.Dimension;
public class RealLensOpenGlFrameCapturer
extends OpenGlFrameCapturer<RealLensOpenGlFrame, RealLensOpenGlFrameCapturer.Data> {
@@ -39,7 +54,7 @@ public class RealLensOpenGlFrameCapturer
final float GOLDEN_ANGLE = (float) (Math.PI * (3.0 - Math.sqrt(5.0)));
float random_offset = (float) Math.sqrt(r*r/n) * 0.5f;
float random_offset = (float) Math.sqrt(r*r/n) * 0.0f;
for (int i = 0; i < n; i++) {
float rr = r * (float) Math.sqrt((float) i / n);
@@ -77,42 +92,108 @@ public class RealLensOpenGlFrameCapturer
return cameras;
}
private static Data singleDiskSample(int i, int n, float focalDistance, float apertureRadius) {
final float GOLDEN_ANGLE = (float) (Math.PI * (3.0 - Math.sqrt(5.0)));
float rr = apertureRadius * (float) Math.sqrt((float) i / n);
float t = i * GOLDEN_ANGLE;
float dx = rr * (float) Math.cos(t);
float dy = rr * (float) Math.sin(t);
float dz = 0f;
Data cam = new Data(dx, dy, dz, 0f, 0f);
float dirX = -dx, dirY = -dy, dirZ = focalDistance - dz;
cam.yaw = (float) -Math.toDegrees(Math.atan2(dirX, dirZ));
cam.pitch = (float) Math.toDegrees(Math.atan2(dirY, Math.sqrt(dirX * dirX + dirZ * dirZ)));
return cam;
}
private final Path positionPath;
private final Timeline timeline;
private final ReplayHandler replayHandler;
private final AccumulationBuffer accum = new AccumulationBuffer();
private long lastConsumedTime = -1;
public RealLensOpenGlFrameCapturer(
WorldRenderer worldRenderer,
RenderInfo renderInfo
) {
super(worldRenderer, renderInfo);
this.positionPath = ReplayModSimplePathing.instance.getCurrentTimeline().getPositionPath();
SPTimeline spTimeline = ReplayModSimplePathing.instance.getCurrentTimeline();
this.positionPath = spTimeline.getPositionPath();
this.timeline = spTimeline.getTimeline();
this.replayHandler = ReplayModReplay.instance.getReplayHandler();
}
@Override
public Map<Channel, RealLensOpenGlFrame> process() {
float partialTicks = renderInfo.updateForNextFrame();
renderInfo.updateForNextFrame();
int frameId = framesDone++;
int fps = renderInfo.getRenderSettings().getFramesPerSecond();
long keyframeTime = (long) frameId * 1000 / fps;
RenderSettings settings = renderInfo.getRenderSettings();
int fps = settings.getFramesPerSecond();
int N = Math.max(1, settings.getLensBlurSamples());
float shutter = settings.getShutterAngle();
float focalDistance = positionPath.getValue(LensProperties.FOCAL_DISTANCE, keyframeTime).map(Triple::getLeft).orElse(5.0f);
float apertureRadius = positionPath.getValue(LensProperties.APERTURE_RADIUS, keyframeTime).map(Triple::getLeft).orElse(0.05f);
int samples = renderInfo.getRenderSettings().getLensBlurSamples();
boolean motionBlur = shutter > 0f;
double dt = 1000.0 / fps;
double shutterFrac = motionBlur ? (shutter / 360.0) : 0.0;
if (positionPath == null) {
System.err.println("positionPath is null!");
focalDistance = Float.MAX_VALUE;
apertureRadius = 0.01f;
int width = getFrameWidth();
int height = getFrameHeight();
// перемешанный апертурный индекс (декорреляция DOF <-> время)
int[] apertureOrder = new int[N];
for (int i = 0; i < N; i++) apertureOrder[i] = i;
for (int i = N - 1; i > 0; i--) {
int j = ThreadLocalRandom.current().nextInt(i + 1);
int tmp = apertureOrder[i]; apertureOrder[i] = apertureOrder[j]; apertureOrder[j] = tmp;
}
Data[] cameras = calculateCameras(focalDistance, apertureRadius, samples);
accum.begin(width, height); // float-FBO нужного размера + очистка в 0
OpenGlFrame[] frames = new OpenGlFrame[cameras.length];
for (int i = 0; i < N; i++) {
long tSub;
if (motionBlur) {
double u = (i + ThreadLocalRandom.current().nextDouble()) / N; // монотонно вперёд
tSub = (long) (frameId * dt + u * shutterFrac * dt);
timeline.applyToGame(tSub, replayHandler);
} else {
tSub = (long) (frameId * dt);
}
long replayTime = replayHandler.getReplaySender().currentTimeStamp();
if (lastConsumedTime < 0) lastConsumedTime = replayTime;
int pendingTicks = (int) (replayTime / 50L - lastConsumedTime / 50L);
if (pendingTicks > 0) {
ReplayTimer timer = (ReplayTimer) ((MinecraftAccessor) mc).getTimer();
while (pendingTicks-- > 0) {
mc.tick(); // двигает prev/cur частиц через границу тика
timer.tickDelta -= 1f; // компенсация: VideoRenderer не должен тикнуть повторно
}
}
if (replayTime > lastConsumedTime) lastConsumedTime = replayTime;
float subPartialTicks = (float) ((replayTime % 50L) / 50.0);
for (int i = 0; i < cameras.length; i++) {
frames[i] = renderFrame(frameId, partialTicks, cameras[i]);
float focal = positionPath.getValue(LensProperties.FOCAL_DISTANCE, tSub).map(Triple::getLeft).orElse(5.0f);
float apert = positionPath.getValue(LensProperties.APERTURE_RADIUS, tSub).map(Triple::getLeft).orElse(0.05f);
Data cam = singleDiskSample(apertureOrder[i], N, focal, apert);
renderWorldOnly(subPartialTicks, cam); // мир -> главный FBO, без readback
accum.add(frameBuffer().getColorAttachment()); // прибавить на GPU
}
return Collections.singletonMap(Channel.BRGA, new RealLensOpenGlFrame(frames));
ByteBuffer out = accum.finishAveraged(N); // ОДИН readback + деление на N
accum.unbind(); // вернуться в главный FBO
OpenGlFrame averaged = new OpenGlFrame(frameId, new Dimension(width, height), 4, out);
return Collections.singletonMap(Channel.BRGA, new RealLensOpenGlFrame(new OpenGlFrame[]{ averaged }));
}
@Override
public void close() throws java.io.IOException {
super.close();
accum.close();
}
}

View File

@@ -102,6 +102,8 @@ public class GuiExportFailed extends GuiScreen {
oldSettings.isCameraPathExport(),
oldSettings.getAntiAliasing(),
oldSettings.getLensBlurSamples(),
oldSettings.getMotionBlurSubframes(),
oldSettings.getShutterAngle(),
oldSettings.getExportCommand(),
oldSettings.getEncodingPreset().getValue(),
oldSettings.isHighPerformance()

View File

@@ -104,6 +104,8 @@ public class GuiRenderSettings extends AbstractGuiPopup<GuiRenderSettings> {
public final GuiNumberField videoWidth = new GuiNumberField().setSize(50, 20).setMinValue(1).setValidateOnFocusChange(true);
public final GuiNumberField videoHeight = new GuiNumberField().setSize(50, 20).setMinValue(1).setValidateOnFocusChange(true);
public final GuiNumberField lensBlurSamples = new GuiNumberField().setSize(50, 20).setMinValue(1).setMaxValue(512).setValidateOnFocusChange(true);
public final GuiNumberField motionBlurSubframes = new GuiNumberField().setSize(50, 20).setMinValue(1).setMaxValue(512).setValidateOnFocusChange(true);
public final GuiNumberField shutterAngle = new GuiNumberField().setSize(50, 20).setMinValue(0).setMaxValue(360).setValidateOnFocusChange(true);
public final GuiSlider frameRateSlider = new GuiSlider().onValueChanged(new Runnable() {
@Override
public void run() {
@@ -201,7 +203,8 @@ public class GuiRenderSettings extends AbstractGuiPopup<GuiRenderSettings> {
depthMap, new GuiLabel(),
cameraPathExport, new GuiLabel(),
new GuiLabel().setI18nText("replaymod.gui.rendersettings.antialiasing"), antiAliasingDropdown,
new GuiLabel().setI18nText("replaymod.gui.rendersettings.lensblursamples"), lensBlurSamples));
new GuiLabel().setI18nText("replaymod.gui.rendersettings.lensblursamples"), lensBlurSamples,
new GuiLabel().setI18nText("replaymod.gui.rendersettings.shutterangle"), shutterAngle));
public final GuiTextField exportCommand = new GuiTextField().setI18nHint("replaymod.gui.rendersettings.command")
.setSize(55, 20).setMaxLength(100).onTextChanged((old) -> updateInputs());
@@ -418,7 +421,10 @@ public class GuiRenderSettings extends AbstractGuiPopup<GuiRenderSettings> {
boolean commandChanged = !exportCommand.getText().isEmpty();
boolean argsChanged = !encodingPresetDropdown.getSelectedValue().getValue().equals(exportArguments.getText());
exportReset.setEnabled(commandChanged || argsChanged);
lensBlurSamples.setEnabled(renderMethod == RenderSettings.RenderMethod.REALLENS);
boolean isRealLens = renderMethod == RenderSettings.RenderMethod.REALLENS;
lensBlurSamples.setEnabled(isRealLens);
motionBlurSubframes.setEnabled(isRealLens);
shutterAngle.setEnabled(isRealLens);
}
protected String updateResolution() {
@@ -546,6 +552,8 @@ public class GuiRenderSettings extends AbstractGuiPopup<GuiRenderSettings> {
cameraPathExport.setChecked(settings.isCameraPathExport());
antiAliasingDropdown.setSelected(settings.getAntiAliasing());
lensBlurSamples.setValue(settings.getLensBlurSamples());
motionBlurSubframes.setValue(settings.getMotionBlurSubframes());
shutterAngle.setValue((int) settings.getShutterAngle());
exportCommand.setText(settings.getExportCommand());
String exportArguments = settings.getExportArguments();
if (exportArguments == null || settings.getEncodingPreset() == null || invalidEncodingPreset) {
@@ -580,6 +588,8 @@ public class GuiRenderSettings extends AbstractGuiPopup<GuiRenderSettings> {
cameraPathExport.isChecked(),
serialize || antiAliasingDropdown.isEnabled() ? antiAliasingDropdown.getSelectedValue() : RenderSettings.AntiAliasing.NONE,
lensBlurSamples.getInteger(),
motionBlurSubframes.getInteger(),
(float) shutterAngle.getInteger(),
exportCommand.getText(),
exportArguments.getText(),
highPerformance

View File

@@ -0,0 +1,140 @@
package com.replaymod.render.utils;
//#if MC<12105
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.systems.VertexSorter;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.render.GameRenderer;
import org.joml.Matrix4f;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL33;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
public class AccumulationBuffer {
private int fbo = 0;
private int tex = 0;
private int width = 0;
private int height = 0;
public void begin(int width, int height) {
if (fbo == 0 || width != this.width || height != this.height) {
allocate(width, height);
}
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo);
GL11.glViewport(0, 0, width, height);
GL11.glClearColor(0f, 0f, 0f, 0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
}
private void allocate(int width, int height) {
close();
this.width = width;
this.height = height;
// Сырые GL-вызовы не обновляют кэш GlStateManager -> сохраняем и
// возвращаем привязки, иначе MC пропустит ребинд (текстура неба и т.п.).
int prevTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
int prevFbo = GL11.glGetInteger(GL30.GL_FRAMEBUFFER_BINDING);
tex = GL11.glGenTextures();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, tex);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL30.GL_RGBA32F, width, height, 0,
GL11.GL_RGBA, GL11.GL_FLOAT, (ByteBuffer) null);
fbo = GL30.glGenFramebuffers();
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo);
GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0,
GL11.GL_TEXTURE_2D, tex, 0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, prevTex);
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, prevFbo);
}
public void add(int srcColorTex) {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo);
GL11.glViewport(0, 0, width, height);
RenderSystem.disableDepthTest();
RenderSystem.depthMask(false);
RenderSystem.enableBlend();
RenderSystem.blendFunc(GL11.GL_ONE, GL11.GL_ONE);
RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
Matrix4f savedProj = RenderSystem.getProjectionMatrix();
VertexSorter savedSorter = RenderSystem.getVertexSorting();
RenderSystem.setProjectionMatrix(new Matrix4f(), VertexSorter.BY_Z);
RenderSystem.getModelViewStack().push();
RenderSystem.getModelViewStack().loadIdentity();
RenderSystem.applyModelViewMatrix();
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
RenderSystem.setShaderTexture(0, srcColorTex);
int prevTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, srcColorTex);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL33.GL_TEXTURE_SWIZZLE_A, GL11.GL_ONE);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, prevTex);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bb = tessellator.getBuffer();
bb.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE);
bb.vertex(-1f, -1f, 0f).texture(0f, 0f).next();
bb.vertex( 1f, -1f, 0f).texture(1f, 0f).next();
bb.vertex( 1f, 1f, 0f).texture(1f, 1f).next();
bb.vertex(-1f, 1f, 0f).texture(0f, 1f).next();
tessellator.draw();
prevTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, srcColorTex);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL33.GL_TEXTURE_SWIZZLE_A, GL11.GL_ALPHA);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, prevTex);
RenderSystem.getModelViewStack().pop();
RenderSystem.applyModelViewMatrix();
RenderSystem.setProjectionMatrix(savedProj, savedSorter);
RenderSystem.disableBlend();
RenderSystem.depthMask(true);
RenderSystem.enableDepthTest();
RenderSystem.defaultBlendFunc();
}
public ByteBuffer finishAveraged(int samples) {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo);
int pixels = width * height;
FloatBuffer fb = org.lwjgl.BufferUtils.createFloatBuffer(pixels * 4);
GL11.glReadPixels(0, 0, width, height, GL12.GL_BGRA, GL11.GL_FLOAT, fb);
ByteBuffer out = ByteBufferPool.allocate(pixels * 4);
float inv = 1f / samples;
for (int i = 0; i < pixels * 4; i++) {
float v = fb.get(i) * inv;
int b = (int) (v * 255f + 0.5f);
if (b < 0) b = 0; else if (b > 255) b = 255;
out.put((byte) b);
}
out.rewind();
return out;
}
public void unbind() {
net.minecraft.client.MinecraftClient.getInstance().getFramebuffer().beginWrite(true);
}
public void close() {
if (fbo != 0) { GL30.glDeleteFramebuffers(fbo); fbo = 0; }
if (tex != 0) { GL11.glDeleteTextures(tex); tex = 0; }
}
}
//#else
//$$ // TODO: путь под MC>=12105 (GpuDevice/CommandEncoder) — заполнить позже.
//#endif

View File

@@ -7,6 +7,8 @@ import com.replaymod.core.versions.MCVer;
import com.replaymod.pathing.properties.CameraProperties;
import com.replaymod.pathing.properties.SpectatorProperty;
import com.replaymod.pathing.properties.TimestampProperty;
import com.replaymod.pathing.properties.LensProperties;
import com.replaymod.pathing.properties.FovProperty;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replaystudio.pathing.interpolation.Interpolator;
import com.replaymod.replaystudio.pathing.path.Keyframe;
@@ -72,6 +74,8 @@ public class PathPreviewRenderer extends EventRegistrations {
private static final int SLOW_PATH_COLOR = 0xffcccc;
private static final int FAST_PATH_COLOR = 0x660000;
private static final double FASTEST_PATH_SPEED = 0.01;
private static final float DOF_GIZMO_SCALE = 10f;
private static final float DOF_GIZMO_FAR_LEN = 64f;
private final ReplayModSimplePathing mod;
private final ReplayHandler replayHandler;
@@ -209,6 +213,9 @@ public class PathPreviewRenderer extends EventRegistrations {
//#endif
int time = guiPathing.timeline.getCursorPosition();
float focal = path.getValue(LensProperties.FOCAL_DISTANCE, time).map(Triple::getLeft).orElse(LensProperties.DEFAULT_FOCAL_DISTANCE);
float aperture = path.getValue(LensProperties.APERTURE_RADIUS, time).map(Triple::getLeft).orElse(LensProperties.DEFAULT_APERTURE_RADIUS);
float fov = path.getValue(FovProperty.FOV, time).map(Triple::getLeft).orElse(FovProperty.DEFAULT_FOV);
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
if (entityId.isPresent()) {
// Spectating an entity
@@ -218,6 +225,7 @@ public class PathPreviewRenderer extends EventRegistrations {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
drawCamera(viewPos, loc2Vec(loc), new Vector3f(loc.getYaw(), loc.getPitch(), 0f));
drawFocusGizmo(viewPos, loc2Vec(loc), new Vector3f(loc.getYaw(), loc.getPitch(), 0f), focal, aperture, fov);
}
}
}
@@ -227,6 +235,7 @@ public class PathPreviewRenderer extends EventRegistrations {
Optional<Vector3f> cameraRot = path.getValue(CameraProperties.ROTATION, time).map(this::tripleF2Vec);
if (cameraPos.isPresent() && cameraRot.isPresent()) {
drawCamera(viewPos, cameraPos.get(), cameraRot.get());
drawFocusGizmo(viewPos, cameraPos.get(), cameraRot.get(), focal, aperture, fov);
}
}
} finally {
@@ -526,6 +535,100 @@ public class PathPreviewRenderer extends EventRegistrations {
popMatrix();
}
private void drawFocusGizmo(Vector3f view, Vector3f pos, Vector3f rot, float focalDistance, float apertureRadius, float fov) {
float a = Math.max(0.15f, apertureRadius * DOF_GIZMO_SCALE);
int rayColor = 0x66ccffaa; // RGBA: голубой (лучи апертуры)
int markerColor = 0xffaa00ff; // RGBA: оранжевый (маркер плоскости фокуса)
float mr = focalDistance * (float) Math.tan(Math.toRadians(fov) / 2.0); // радиус кольца-маркера
int markerSeg = 12;
pushMatrix();
Vector3f t = Vector3f.sub(pos, view, null);
GL11.glTranslatef(t.x, t.y, t.z);
GL11.glRotatef(-rot.x, 0, 1, 0); // Yaw
GL11.glRotatef(rot.y, 1, 0, 0); // Pitch
GL11.glRotatef(rot.z, 0, 0, 1); // Roll
//#if MC>=12105
//$$ VertexConsumerProvider.Immediate immediate = mc.getBufferBuilders().getEntityVertexConsumers();
//$$ immediate.draw();
//#if MC>=12111
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayers.LINES);
//#else
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayer.LINES);
//#endif
//#else
Tessellator tessellator = Tessellator.getInstance();
//#if MC>=12100
//$$ BufferBuilder buffer = tessellator.begin(net.minecraft.client.render.VertexFormat.DrawMode.LINES, VertexFormats.LINES);
//#else
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR);
//#endif
//#endif
MatrixStack ms = new MatrixStack();
Vector3f apex = new Vector3f(0f, 0f, focalDistance); // точка схождения
for (Vector3f edge : new Vector3f[]{
new Vector3f( a, 0f, 0f), new Vector3f(-a, 0f, 0f),
new Vector3f(0f, a, 0f), new Vector3f(0f, -a, 0f)}) {
Vector3f dir = Vector3f.sub(apex, edge, null); // apex - edge
dir.normalise();
dir.scale(DOF_GIZMO_FAR_LEN);
Vector3f far = Vector3f.add(apex, dir, null);
emitLine(ms, buffer, edge, far, rayColor, 2f);
}
// маркер фокальной плоскости: крестик
emitLine(ms, buffer, new Vector3f(-mr, 0f, focalDistance), new Vector3f(mr, 0f, focalDistance), markerColor, 2f);
emitLine(ms, buffer, new Vector3f(0f, -mr, focalDistance), new Vector3f(0f, mr, focalDistance), markerColor, 2f);
// маркер фокальной плоскости: кольцо
Vector3f prev = null;
for (int i = 0; i <= markerSeg; i++) {
double ang = 2 * Math.PI * i / markerSeg;
Vector3f p = new Vector3f((float) (mr * Math.cos(ang)), (float) (mr * Math.sin(ang)), focalDistance);
if (prev != null) emitLine(ms, buffer, prev, p, markerColor, 2f);
prev = p;
}
//#if MC>=12105
//$$ immediate.draw();
//#else
//#if MC>=12102
//$$ RenderSystem.setShader(ShaderProgramKeys.RENDERTYPE_LINES);
//#elseif MC>=11700
//$$ RenderSystem.applyModelViewMatrix();
//$$ RenderSystem.setShader(GameRenderer::getRenderTypeLinesShader);
//#else
GL11.glDisable(GL11.GL_TEXTURE_2D);
//#endif
//#if MC>=11700
//$$ RenderSystem.disableCull();
//#endif
//#if MC>=12100
//$$ try (var builtBuffer = buffer.end()) {
//$$ net.minecraft.client.render.BufferRenderer.drawWithGlobalProgram(builtBuffer);
//$$ }
//#else
tessellator.draw();
//#endif
//#if MC>=11700
//$$ RenderSystem.enableCull();
//#endif
//#if MC<11700
GL11.glEnable(GL11.GL_TEXTURE_2D);
//#endif
//#endif
popMatrix();
}
//#if MC>=12105
//$$ private void vertex(VertexConsumer buffer, float x, float y, float z, float u, float v, int alpha) {
//#else