CrushedPixel
f2752f2790
Custom Objects are now being saved with Path Presets instead of globally
2015-08-16 18:30:17 +02:00
CrushedPixel
c7072dbef2
Removed potentially misleading information about Vanilla Shader Support in Default Rendering
2015-08-16 12:11:05 +02:00
johni0702
df74ade38d
Fix camera being affected by portal wobbling
2015-08-16 11:53:20 +02:00
johni0702
22a62382e9
Fix fire over not being rendered during normal gameplay
2015-08-15 16:09:38 +02:00
CrushedPixel
fd9f4529ee
Correctly pause/speed up/slow down the End Portal Animation using Mixin magic
2015-08-15 14:32:34 +02:00
johni0702
26d20d0f91
Add error screen when renaming a replay fails
2015-08-14 18:32:04 +02:00
CrushedPixel
599aa2cf53
Redirect S19PacketEntityStatus to the Replay Player's entityID in ReplaySender
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Removed unnecessary Event Listeners in RecordingHandler that injected S19PacketEntityStatus whenever the Player was damaged or died
2015-08-14 16:26:32 +02:00
johni0702
0b1e4b8e3e
Remove overlays during replay via mixins
2015-08-14 14:43:50 +02:00
CrushedPixel
88cea2d86d
Add suspension error to language file
2015-08-12 22:27:11 +02:00
CrushedPixel
0c55411f7c
Add ThankYou.txt containing all Kickstarter Backers >= $25
2015-08-12 11:49:20 +02:00
CrushedPixel
d214a05d76
Updated build.gradle for Version 1.0 #hype!!
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Updated mcmod.info to finally contain more than "an example placeholder mod"
2015-08-12 11:32:03 +02:00
CrushedPixel
de082c3230
Uses Mixin Magic to add BlockBreakAnimation Packets to the Replay when a Player breaks a block
2015-08-11 20:01:45 +02:00
CrushedPixel
59592b938a
Added Disclaimer to Replay Editor indicating that bugs may occur
2015-08-11 15:15:44 +02:00
CrushedPixel
40aaf7fbef
When initially asked to Log in, rename "Cancel" to "Skip" button to indicate that the user doesn't have to log in in order to use the mod
2015-08-07 12:23:58 +02:00
johni0702
78e4c36d54
Replace no name tag CT with mixin magic
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Fix nametags of sneaking players being displayed even though nametags are disabled
2015-08-05 17:09:54 +02:00
johni0702
16a86066f2
Replace sound manager CT with mixin magic
2015-08-05 16:19:39 +02:00
CrushedPixel
d4259c103f
Added Shortcut to toggle Interpolation ('O' key)
2015-08-05 13:03:53 +02:00
johni0702
e03610bcef
Replace enchantment timer CT with mixin magic
2015-08-05 12:20:09 +02:00
johni0702
4efdc0ebd0
Replace CustomEntityHandler with mixin magic
2015-08-04 23:18:23 +02:00
CrushedPixel
59fe1bd493
Added a PNG Sequence Encoding Preset
2015-08-04 12:32:04 +02:00
CrushedPixel
7d2895af3a
Set all sound volume levels (except for master) to 0 before rendering a video to prevent all sounds the replay might produce from being played, but GUI interactions still play sounds
2015-08-03 16:25:40 +02:00
CrushedPixel
eb281b9df4
Added Disclaimer to GuiRegister telling users that registering means they agree with ReplayMod.com's Terms of Services
2015-08-02 13:56:34 +02:00
CrushedPixel
62b2e04b85
The Camera Path Play/Pause button now tells the user where it's going to start (current cursor position or start)
2015-07-30 10:54:25 +02:00
CrushedPixel
4f69d9e22f
Added hover message in GuiUploadFile to tell the user why they can't upload a File
2015-07-25 15:15:59 +02:00
CrushedPixel
caf0807e8b
Only allow Alphanumerical characters and underscores when registering a new username
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Use RegexUtils in GuiUploadFile
2015-07-25 14:53:03 +02:00
CrushedPixel
7b67fb4242
Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting
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Properly handle manual Gamma changes in LightingHandler not to confuse users why their Brightness setting is being reset constantly
2015-07-24 14:35:28 +02:00
CrushedPixel
585482a542
GuiArrowButton now draws from Texture instead of awful calculations
2015-07-20 02:03:01 +02:00
johni0702
6422558028
General warning cleanup
2015-07-19 16:21:56 +02:00
CrushedPixel
07fc3ceced
Rewrote GuiRenderSettings to use the semi-new Gui System and have three instead of two pages (Video Settings, Advanced Settings, Command Line Settings)
2015-07-19 13:27:37 +02:00
johni0702
2a9cc745c0
Fix exceptions not being handled correctly when rendering from command line
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Fix export args and file not being set when rendering from command line
2015-07-18 16:37:11 +02:00
CrushedPixel
d5be3b8eb6
Fix typo in Renderer Descriptions (useable -> usable)
2015-07-17 16:20:38 +02:00
CrushedPixel
d708360c63
Render Camera Indicator in lower right corner if Path Preview is active
2015-07-17 02:12:40 +02:00
CrushedPixel
028b7ff7b7
Added consistency to naming of Keybindings
2015-07-17 01:26:41 +02:00
CrushedPixel
9ba99d1794
Added restriction for Encoding Presets with the yuv420 setting (width and height have to be even numbers)
2015-07-16 21:56:29 +02:00
CrushedPixel
bd1e8b4866
Fixed small mistake in localizaton
2015-07-16 21:09:58 +02:00
CrushedPixel
531319a4d1
Added Checkbox to GuiRenderSettings to enable/disable Name Tag rendering
2015-07-16 17:28:33 +02:00
CrushedPixel
de07811229
Created GuiReplayInstanceChooser which allows users to define whether they want to load their modified version of an online replay or load the original
2015-07-16 16:21:05 +02:00
CrushedPixel
ddc9ff9bcc
Re-added Lossless MKV Render Preset
2015-07-16 13:50:22 +02:00
CrushedPixel
7790aee3cb
Replaced lossless encoding with high quality ( -qp 1 instead of -qp 0 ) because (quote ffmpeg.org): Most non-FFmpeg based players will not be able to decode lossless (but YouTube can), so if compatibility is an issue you should not use lossless.
2015-07-15 23:59:23 +02:00
CrushedPixel
936f242b4c
Added Encoding Presets to GuiRenderSettings and removed Checkbox for Custom Resolution
2015-07-15 16:50:58 +02:00
johni0702
7ee5f86b4e
Prevent rendering with invalid resolution
2015-07-15 15:43:01 +02:00
johni0702
7fd429e25f
Rework rendering pipeline to make better use of multithreading
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Move OpenGL frame to ARGB conversion to processing threads
Move video exporting to processing threads
Skip creation of BufferedImage and instead use ByteBuffer with ARGB content directly
2015-07-15 14:23:43 +02:00
CrushedPixel
3a2c35cb22
Added Api Call checking if the Mod has the latest version and Message in Main Menu if not up-to-date
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Removed unused GuiConstants Fields
2015-07-15 14:08:28 +02:00
CrushedPixel
eb4f0fcc20
Added Preview for Camera's Position and look direction in Path Previews
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Added getDestination() method to AdvancedPosition to calculate the destination based on a step size and the position's pitch/yaw
2015-07-14 04:25:19 +02:00
CrushedPixel
3f12019288
Created CameraPathValidator to validate Camera Paths before playing them and uses its static validateCameraPath() method whenever a Camera Path is to be started
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Camera Paths can't start if negative movement through time would be required
2015-07-13 15:47:57 +02:00
CrushedPixel
ff5481822a
Added support for Time Keyframes in GuiEditKeyframe | https://trello.com/c/h33v5cSQ/
2015-07-13 15:11:13 +02:00
CrushedPixel
ac3474f2bc
The output file can now be specified in GuiRenderSettings
2015-07-12 22:13:18 +02:00
CrushedPixel
45f64faa77
Created CustomObjectRepository which can be serialized by Gson, storing all CustomImageObjects created
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CustomObjectRepository is now being saved to and loaded from the ReplayFile
The CustomObjectRenderer uses the GuiObjectManager's timeline cursor position as interpolation timestamp for the CustomImageObjects which are drawn if a GuiObjectManager is open (instant preview)
KeyframeList's add() method now removes Keyframes with the same timestamp before adding the new Keyframe
Transformations class now holds default values to prevent NullPointerExceptions in methods calling getTransformationForTimestamp()
Added Javadoc to Transformation POJO
Created NumberValueChangeListener which can be applied to GuiNumberInput objects
Made step size customizable in GuiDraggingNumberInput
Changing a ReplayImageAssets image now notifies the CustomImageObjects linked to that asset
Modified RoundUtils to provide a round() method which uses the DecimalFormat class instead of Math.round which is unstable
2015-07-12 16:21:11 +02:00
CrushedPixel
ef39c7466d
Renamed the commonly used Position POJO into AdvancedPosition, as it also hold pitch, yaw and roll
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Made GuiDropdown only accept instances of GuiEntryListEntry to avoid unneccessary toString() methods returning the name
Added GuiEntryListValueEntry which holds a Value and a Name to be displayed
Continued work on GuiObjectManager
2015-07-10 04:27:15 +02:00
CrushedPixel
30ebfe96bd
Allowed GuiTimeline instances to have any height (instead of fixed 22px height) and updated draw() method accordingly
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Added HSV noise to GuiTimeline's textures to somewhat hide the repeating body texture
Implemented GuiTimeline in GuiObjectManager's GuiObjectKeyframeTimeline
Added asInt() method to TimestampValue, to avoid int casts of value field
2015-07-10 03:37:13 +02:00