Commit Graph

243 Commits

Author SHA1 Message Date
CrushedPixel
f2752f2790 Custom Objects are now being saved with Path Presets instead of globally 2015-08-16 18:30:17 +02:00
CrushedPixel
c7072dbef2 Removed potentially misleading information about Vanilla Shader Support in Default Rendering 2015-08-16 12:11:05 +02:00
johni0702
df74ade38d Fix camera being affected by portal wobbling 2015-08-16 11:53:20 +02:00
johni0702
22a62382e9 Fix fire over not being rendered during normal gameplay 2015-08-15 16:09:38 +02:00
CrushedPixel
fd9f4529ee Correctly pause/speed up/slow down the End Portal Animation using Mixin magic 2015-08-15 14:32:34 +02:00
johni0702
26d20d0f91 Add error screen when renaming a replay fails 2015-08-14 18:32:04 +02:00
CrushedPixel
599aa2cf53 Redirect S19PacketEntityStatus to the Replay Player's entityID in ReplaySender
Removed unnecessary Event Listeners in RecordingHandler that injected S19PacketEntityStatus whenever the Player was damaged or died
2015-08-14 16:26:32 +02:00
johni0702
0b1e4b8e3e Remove overlays during replay via mixins 2015-08-14 14:43:50 +02:00
CrushedPixel
88cea2d86d Add suspension error to language file 2015-08-12 22:27:11 +02:00
CrushedPixel
0c55411f7c Add ThankYou.txt containing all Kickstarter Backers >= $25 2015-08-12 11:49:20 +02:00
CrushedPixel
d214a05d76 Updated build.gradle for Version 1.0 #hype!!
Updated mcmod.info to finally contain more than "an example placeholder mod"
2015-08-12 11:32:03 +02:00
CrushedPixel
de082c3230 Uses Mixin Magic to add BlockBreakAnimation Packets to the Replay when a Player breaks a block 2015-08-11 20:01:45 +02:00
CrushedPixel
59592b938a Added Disclaimer to Replay Editor indicating that bugs may occur 2015-08-11 15:15:44 +02:00
CrushedPixel
40aaf7fbef When initially asked to Log in, rename "Cancel" to "Skip" button to indicate that the user doesn't have to log in in order to use the mod 2015-08-07 12:23:58 +02:00
johni0702
78e4c36d54 Replace no name tag CT with mixin magic
Fix nametags of sneaking players being displayed even though nametags are disabled
2015-08-05 17:09:54 +02:00
johni0702
16a86066f2 Replace sound manager CT with mixin magic 2015-08-05 16:19:39 +02:00
CrushedPixel
d4259c103f Added Shortcut to toggle Interpolation ('O' key) 2015-08-05 13:03:53 +02:00
johni0702
e03610bcef Replace enchantment timer CT with mixin magic 2015-08-05 12:20:09 +02:00
johni0702
4efdc0ebd0 Replace CustomEntityHandler with mixin magic 2015-08-04 23:18:23 +02:00
CrushedPixel
59fe1bd493 Added a PNG Sequence Encoding Preset 2015-08-04 12:32:04 +02:00
CrushedPixel
7d2895af3a Set all sound volume levels (except for master) to 0 before rendering a video to prevent all sounds the replay might produce from being played, but GUI interactions still play sounds 2015-08-03 16:25:40 +02:00
CrushedPixel
eb281b9df4 Added Disclaimer to GuiRegister telling users that registering means they agree with ReplayMod.com's Terms of Services 2015-08-02 13:56:34 +02:00
CrushedPixel
62b2e04b85 The Camera Path Play/Pause button now tells the user where it's going to start (current cursor position or start) 2015-07-30 10:54:25 +02:00
CrushedPixel
4f69d9e22f Added hover message in GuiUploadFile to tell the user why they can't upload a File 2015-07-25 15:15:59 +02:00
CrushedPixel
caf0807e8b Only allow Alphanumerical characters and underscores when registering a new username
Use RegexUtils in GuiUploadFile
2015-07-25 14:53:03 +02:00
CrushedPixel
7b67fb4242 Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting
Properly handle manual Gamma changes in LightingHandler not to confuse users why their Brightness setting is being reset constantly
2015-07-24 14:35:28 +02:00
CrushedPixel
585482a542 GuiArrowButton now draws from Texture instead of awful calculations 2015-07-20 02:03:01 +02:00
johni0702
6422558028 General warning cleanup 2015-07-19 16:21:56 +02:00
CrushedPixel
07fc3ceced Rewrote GuiRenderSettings to use the semi-new Gui System and have three instead of two pages (Video Settings, Advanced Settings, Command Line Settings) 2015-07-19 13:27:37 +02:00
johni0702
2a9cc745c0 Fix exceptions not being handled correctly when rendering from command line
Fix export args and file not being set when rendering from command line
2015-07-18 16:37:11 +02:00
CrushedPixel
d5be3b8eb6 Fix typo in Renderer Descriptions (useable -> usable) 2015-07-17 16:20:38 +02:00
CrushedPixel
d708360c63 Render Camera Indicator in lower right corner if Path Preview is active 2015-07-17 02:12:40 +02:00
CrushedPixel
028b7ff7b7 Added consistency to naming of Keybindings 2015-07-17 01:26:41 +02:00
CrushedPixel
9ba99d1794 Added restriction for Encoding Presets with the yuv420 setting (width and height have to be even numbers) 2015-07-16 21:56:29 +02:00
CrushedPixel
bd1e8b4866 Fixed small mistake in localizaton 2015-07-16 21:09:58 +02:00
CrushedPixel
531319a4d1 Added Checkbox to GuiRenderSettings to enable/disable Name Tag rendering 2015-07-16 17:28:33 +02:00
CrushedPixel
de07811229 Created GuiReplayInstanceChooser which allows users to define whether they want to load their modified version of an online replay or load the original 2015-07-16 16:21:05 +02:00
CrushedPixel
ddc9ff9bcc Re-added Lossless MKV Render Preset 2015-07-16 13:50:22 +02:00
CrushedPixel
7790aee3cb Replaced lossless encoding with high quality ( -qp 1 instead of -qp 0 ) because (quote ffmpeg.org): Most non-FFmpeg based players will not be able to decode lossless (but YouTube can), so if compatibility is an issue you should not use lossless. 2015-07-15 23:59:23 +02:00
CrushedPixel
936f242b4c Added Encoding Presets to GuiRenderSettings and removed Checkbox for Custom Resolution 2015-07-15 16:50:58 +02:00
johni0702
7ee5f86b4e Prevent rendering with invalid resolution 2015-07-15 15:43:01 +02:00
johni0702
7fd429e25f Rework rendering pipeline to make better use of multithreading
Move OpenGL frame to ARGB conversion to processing threads
Move video exporting to processing threads
Skip creation of BufferedImage and instead use ByteBuffer with ARGB content directly
2015-07-15 14:23:43 +02:00
CrushedPixel
3a2c35cb22 Added Api Call checking if the Mod has the latest version and Message in Main Menu if not up-to-date
Removed unused GuiConstants Fields
2015-07-15 14:08:28 +02:00
CrushedPixel
eb4f0fcc20 Added Preview for Camera's Position and look direction in Path Previews
Added getDestination() method to AdvancedPosition to calculate the destination based on a step size and the position's pitch/yaw
2015-07-14 04:25:19 +02:00
CrushedPixel
3f12019288 Created CameraPathValidator to validate Camera Paths before playing them and uses its static validateCameraPath() method whenever a Camera Path is to be started
Camera Paths can't start if negative movement through time would be required
2015-07-13 15:47:57 +02:00
CrushedPixel
ff5481822a Added support for Time Keyframes in GuiEditKeyframe | https://trello.com/c/h33v5cSQ/ 2015-07-13 15:11:13 +02:00
CrushedPixel
ac3474f2bc The output file can now be specified in GuiRenderSettings 2015-07-12 22:13:18 +02:00
CrushedPixel
45f64faa77 Created CustomObjectRepository which can be serialized by Gson, storing all CustomImageObjects created
CustomObjectRepository is now being saved to and loaded from the ReplayFile
The CustomObjectRenderer uses the GuiObjectManager's timeline cursor position as interpolation timestamp for the CustomImageObjects which are drawn if a GuiObjectManager is open (instant preview)
KeyframeList's add() method now removes Keyframes with the same timestamp before adding the new Keyframe
Transformations class now holds default values to prevent NullPointerExceptions in methods calling getTransformationForTimestamp()
Added Javadoc to Transformation POJO
Created NumberValueChangeListener which can be applied to GuiNumberInput objects
Made step size customizable in GuiDraggingNumberInput
Changing a ReplayImageAssets image now notifies the CustomImageObjects linked to that asset
Modified RoundUtils to provide a round() method which uses the DecimalFormat class instead of Math.round which is unstable
2015-07-12 16:21:11 +02:00
CrushedPixel
ef39c7466d Renamed the commonly used Position POJO into AdvancedPosition, as it also hold pitch, yaw and roll
Made GuiDropdown only accept instances of GuiEntryListEntry to avoid unneccessary toString() methods returning the name
Added GuiEntryListValueEntry which holds a Value and a Name to be displayed
Continued work on GuiObjectManager
2015-07-10 04:27:15 +02:00
CrushedPixel
30ebfe96bd Allowed GuiTimeline instances to have any height (instead of fixed 22px height) and updated draw() method accordingly
Added HSV noise to GuiTimeline's textures to somewhat hide the repeating body texture
Implemented GuiTimeline in GuiObjectManager's GuiObjectKeyframeTimeline
Added asInt() method to TimestampValue, to avoid int casts of value field
2015-07-10 03:37:13 +02:00