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7b67fb42426391e8dde346987b9bc4d6cd4f3e63
ReplayModCinematic/src/main/resources
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CrushedPixel 7b67fb4242 Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting
Properly handle manual Gamma changes in LightingHandler not to confuse users why their Brightness setting is being reset constantly
2015-07-24 14:35:28 +02:00
..
assets/replaymod
GuiArrowButton now draws from Texture instead of awful calculations
2015-07-20 02:03:01 +02:00
META-INF
Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting
2015-07-24 14:35:28 +02:00
default_thumb.jpg
Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
2015-03-21 17:05:53 +01:00
mcmod.info
Add git commit to version and add version to generated replay files
2015-06-02 20:33:22 +02:00
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