Jonas Herzig
c051b0ba3b
Fix crash when quickly double-clicking the "Load"-replay button
...
This has previously been fixed for quadruple-clicking on the replay
itself but for some reason has not been fixed for simply double-clicking
the "Load" button.
2019-06-28 17:38:55 +02:00
Jonas Herzig
801f0871d5
Fix framebuffer resizing for rendering on 1.13+
2019-06-28 17:23:07 +02:00
Jonas Herzig
fcb8cc329b
Fix second column of RM settings being displaced by long dropdown labels
2019-06-28 16:57:25 +02:00
Jonas Herzig
a9f7e09e64
Fix RM settings being shown in random order
2019-06-28 16:56:15 +02:00
Jonas Herzig
2351698b66
Show popup when replay saving/postprocessing fails
...
because asking people for logs turned out to not be a viable strategy
when they can figure out how to get back their replay on their own…
2019-06-28 16:43:13 +02:00
Jonas Herzig
9320bd931b
Fix container GUIs opening in 1.14+
...
Not sure why MC has yet another packet for those now but tbh idc.
2019-06-28 15:29:40 +02:00
Jonas Herzig
654a640a60
Fix tracking of enabled state for primary texture
2019-06-28 15:01:45 +02:00
Jonas Herzig
214da6ba59
Update to MC 1.14.3
2019-06-24 18:36:12 +02:00
Jonas Herzig
862c8d9b36
Update preprocessor
...
- Switch from ECJ to IDEA (with potential for kotlin)
- Can pull SRG mappings from FG, reducing amount of manual mappings (basically just class mappings and fixing errors in SRG mappings)
2019-06-24 17:15:33 +02:00
Jonas Herzig
b846d5308e
Fix FullBrightness having no effect during rendering
2019-06-21 22:20:45 +02:00
Jonas Herzig
e7deed73b5
Fix NPE when jumping to beginning of replay (before player is spawned)
2019-06-21 22:14:22 +02:00
Jonas Herzig
4213d37c76
Fix race-condition-induced dead lock on replay restart in 1.14+
...
MC clears it scheduled tasks on disconnect. If we don't wait for
that to have happened on the async sender, then we might loose
some of the initial handshake packets (resulting in a dead lock in
fabric's registry syncing code).
2019-06-21 22:06:04 +02:00
Jonas Herzig
75c4c7213f
Fix NPE applying camera keyframes when camera entity is not yet loaded
...
Still not sure when this can happen but users are reporting it:
https://www.replaymod.com/forum/thread/2548#post10627
2019-06-21 12:05:05 +02:00
Jonas Herzig
f1f760a0e9
[1.14] Fix ingame menu buttons with ModMenu installed
2019-06-21 07:34:22 +02:00
Jonas Herzig
b8d319eba9
Skip world during video rendering if it has not yet been loaded
2019-06-21 07:34:22 +02:00
Jonas Herzig
de0f40f4dd
[1.14] Allow opening of replay settings via ModMenu
2019-06-20 18:44:38 +02:00
Jonas Herzig
5305352b77
[1.14] Mark mod as client-side-only in ModMenu
2019-06-20 18:44:26 +02:00
Jonas Herzig
44a70c8ecf
[1.14] Fix invalid mod icon (icons on fabric must be square)
2019-06-20 18:44:26 +02:00
Jonas Herzig
481b7b4c9d
[1.14] Fix ModMenu buttons clashing with RM buttons on main menu
2019-06-20 18:44:10 +02:00
Jonas Herzig
b7136e6d70
[1.14] Fix camera entity after restarting replay (same as 1eafc3f)
2019-06-20 18:44:10 +02:00
Jonas Herzig
70acd79431
Allow continued use of most of pathing even if entity tracker fails
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The failing entity tracker really only breaks spectator keyframes.
This is also very desirable for minimal mode where entity tracker
failure is highly likely.
2019-06-20 18:44:10 +02:00
Jonas Herzig
af55951f42
Introduce minimal mode (allows RM to run on unsupported MC versions)
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by disabling various version-specific features (i.e. everything which
requires the ReplayStudio).
2019-06-20 18:44:10 +02:00
Jonas Herzig
357501e5db
Qualify some (remapped) field references which the preprocesser ignored
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The preprocessor should have complained about these but it didn't for
some reason. This commit isn't fixing any imminent bug, it's just
precautionary (and required to compile once the preprocessor is fixed).
2019-06-17 12:04:51 +02:00
Jonas Herzig
679e4805a0
Fix error popup in replay editor being off-screen
2019-06-17 12:01:39 +02:00
Jonas Herzig
e59b5db859
Fix the replay editor now showing non-IO exceptions during processing
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Instead it just froze which is unhelpful if people don't look at the log.
2019-06-17 11:52:47 +02:00
Jonas Herzig
bf2d72976c
Fix rendering with OF F1_pre13 (via OptiFabric) installed
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Note that to run it in dev env, one must switch back fabric-api to 0.2.
2019-06-14 22:16:18 +02:00
Jonas Herzig
d02b239e74
Fix incorrect RM config location
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While I might wish it was `configs`, the world (forge) has settled on
`config`.
2019-06-14 22:09:56 +02:00
Jonas Herzig
73723ed9e2
Guard against broken render settings file
2019-06-14 22:09:56 +02:00
Jonas Herzig
8112c852ef
[1.14] Fix NPE in FullBrightness
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Turns out fabric's init runs earlier than forge so mc.options is still
null.
Instead we just store mc and access the options when needed (thanks to
the preprocessor that's even shorter than before).
2019-06-14 22:09:56 +02:00
Jonas Herzig
a76268138a
[1.14] Fix recording player's hand not swinging
2019-06-14 22:09:56 +02:00
Jonas Herzig
1eafc3fadf
[1.14] Fix closing of replay not actually fully shutting down the world
2019-06-14 22:09:56 +02:00
Jonas Herzig
4dd02f8299
[1.14] Fix recording not always being stopped
2019-06-14 22:09:56 +02:00
Jonas Herzig
d15fa6a3f9
Fix notice screen back buttons not being hooked up
2019-06-14 22:09:56 +02:00
Jonas Herzig
a840cadfb7
Fix camera event handler staying registered leading to lack of HUD
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When unloading the camera without killing it first (e.g. jumping back
in time), the event handler wouldn't ever get unregistered.
2019-06-14 22:09:56 +02:00
Jonas Herzig
2a08c11598
[1.7.10] Fix dead lock and NPE when jumping backwards in replays
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The deadlock is a regression due to login phase inclusion.
Not sure about the NPE, it might have always existed.
2019-06-14 22:09:56 +02:00
Jonas Herzig
c72392fb62
Fix various NPE while in replay on 1.8.9 or below
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Nulling the world and calling runTick proved to be too volatile, so
instead let's try performing an early return from runTick via mixin.
2019-06-14 14:49:54 +02:00
Jonas Herzig
560982a14a
Fix NPE when replay is closed but camera entity is still being rendered
2019-06-14 14:09:42 +02:00
Jonas Herzig
047f216f73
[1.7.10] Fix event handler visibility
2019-06-14 14:04:52 +02:00
Jonas Herzig
898e29d7a1
[1.7.10] Fix crash when opening replay
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Looks to be two regressions, one due to login phase inclusion and one
due to simplification of InputReplayTimer.
2019-06-14 13:35:53 +02:00
Jonas Herzig
208b9c1b60
Update to MC 1.14.2
2019-05-28 11:55:58 +02:00
Jonas Herzig
d89655e69a
Remove some more preprocessor statements in favor of remap
2019-05-28 11:25:46 +02:00
Jonas Herzig
f3acf8cde7
Fix realms icon offsets in main menu on 1.14+
2019-05-25 20:07:27 +02:00
Jonas Herzig
e7d96fca2a
Fix lack of hand when spectating player in replay on 1.13+
2019-05-25 19:45:53 +02:00
Jonas Herzig
cfdc4b9713
Remove workaround for super-super-class remapping bug
2019-05-25 18:57:32 +02:00
Jonas Herzig
05aec482c9
Fix classic camera movement (regression from switching to lwjgl vecs)
2019-05-22 11:04:10 +02:00
Jonas Herzig
5e407cc9aa
Fix translations in replay recovery gui
2019-05-22 10:41:41 +02:00
Jonas Herzig
cc9f2828c1
Fix world being set to null on replay restart when in sync mode
2019-05-21 11:04:38 +02:00
Jonas Herzig
8627867b62
Fix render preview (broken due to BGRA changes)
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Also de-duplicates some code by combining >=1.13 and <1.13
2019-05-21 10:37:39 +02:00
Jonas Herzig
cf30f39b0e
Be explicit about when we expect a login phase and when we don't
2019-05-20 18:57:20 +02:00
Jonas Herzig
2d02948203
Remove old replay editor gui screens
2019-05-20 18:55:07 +02:00