Commit Graph
100 Commits
Author SHA1 Message Date
Jonas Herzig 8e140e8d01 Release 2.6.4 2022-03-09 07:09:00 +01:00
Jonas Herzig c010a437fc Orient camera for ODS in game instead of in vertex shader
This makes it work more like regular 360 mode and is generally more compatible
because it doesn't require the frustum culling workarounds which the GPU
solution needs.
In particular, this fixes frustum culling with newer sodium versions (which no
longer use the vanilla intersection checking method) and fixes the clouds on
modern Iris (which seems to be using a different shader program for clouds).
2022-03-09 07:08:02 +01:00
Jonas Herzig f2425a693a DRY (Iris)ODSFrameCapturer 2022-03-09 07:08:02 +01:00
Jonas Herzig 9df2035ca9 Update translations 2022-03-09 07:08:02 +01:00
Jonas Herzig 4aa667fe04 Port to MC 1.18.2 (closes #697) 2022-03-09 07:08:02 +01:00
Jonas Herzig 1fa027f362 Enable Quick Mode for 1.8.x 2022-03-06 13:39:49 +01:00
Jonas Herzig 74049dad77 Update ReplayStudio
9c5dec8 Fix writing of empty chunk load packet on 1.8.x (fixes #636)
3d8573f Fix writing of respawn packet on 1.8.x
39a85f7 Fix exception when cache file has invalid gzip header (fixes #535)
2022-03-06 13:39:49 +01:00
Jonas Herzig c146aa145c Fix stereoscopic eye offset on 1.16+
The mapping between intermediary name on 1.15.2 and yarn on 1.16.1 has already
been added in the previous commit.
2022-03-06 13:39:49 +01:00
Jonas Herzig ee6b53b247 Fix incorrect FOV and aspect during 360 render on 1.16+ 2022-03-06 13:39:49 +01:00
Jonas Herzig 1efb17e144 Fix ODS rendering on Iris 1.1.3+ (fixes #693) 2022-03-06 13:39:49 +01:00
Jonas Herzig 8573a9b208 Prevent jumping while path is playing (closes #694) 2022-03-06 13:39:49 +01:00
Jonas Herzig 0356fef61d Fix crash when receiving resource pack on 1.8-1.12.2 (fixes #86) 2022-03-06 13:39:49 +01:00
Jonas Herzig f9c58a1165 Try raw file name before percent encoding it (closes #536) 2022-03-06 13:39:49 +01:00
Jonas Herzig d178c0980e Log when replays are opened (closes #565) 2022-03-06 13:39:49 +01:00
Jonas Herzig b8cf7e6df4 Fix scrolling while replay paused on 1.12.2 and below (fixes #590) 2022-03-06 13:39:49 +01:00
Jonas Herzig 2e34a2abd9 Fix render timer breaking when system time changes (fixes #633)
Unlike `currentTimeMillis`, `nanoTime` is guaranteed to be relative to a
fixed point in time, regardless of system or wall-clock time.
2022-03-06 13:39:49 +01:00
Jonas Herzig e26480f041 Fix "Please wait" when jumping not being centered (fixes #646) 2022-03-06 13:39:49 +01:00
Jonas Herzig a8d05a2bca Skip mod compat warning screen when in render queue (fixes #653) 2022-03-06 13:39:49 +01:00
Jonas Herzig 7615499cef Add option to preserve alpha channel in export (closes #661)
Default off cause it being on by default had confused quite a few people.
2022-03-06 13:39:49 +01:00
Jonas Herzig fe67d7fa14 Link to our docs in the "Missing ffmpeg" screen (closes #663) 2022-03-06 13:39:49 +01:00
Jonas Herzig fb7900d805 Fix missing hand with Iris 1.1.3 and above (fixes #638) 2022-03-06 13:39:49 +01:00
Jonas Herzig 4a5df2ad6d Use GameRenderer.renderHand boolean field instead of mixin
Should be more compatible with mods which replace the entire renderHand
method (thereby making our mixin non-applicable), at least as long as these mods
check `renderHand` as well (Iris explicitly does).

This will become important once #638 is fixed.
2022-03-06 13:39:10 +01:00
Jonas Herzig 6cc370a117 Workaround Java breaking with symlinks (fixes #660) 2022-03-05 17:21:38 +01:00
Jonas Herzig abfb3d46f3 Use per-version folder for pack.mcmeta
Comments are not supported here, and depending on the exact environment, that
may break stuff (seems to only happen on fabric in dev).
2022-03-05 17:21:38 +01:00
Jonas Herzig 0b8a2a107c Use separate thread to send packets, even in sync mode (fixes #674) 2022-03-05 17:21:38 +01:00
Jonas Herzig e378ae8f93 Fix entities disappearing on 1.16.1 and 1.15.2 client (fixes #657) 2022-02-27 10:57:49 +01:00
Jonas Herzig 9528a5761c Update old ModMenu versions
To use the new maven group and for compatibility with newer fabric-loader.
2022-02-27 10:54:19 +01:00
Jonas Herzig 39ccea931d Release 2.6.3 2021-12-11 11:19:41 +01:00
Jonas Herzig 841c99148e Fix initial entity rotation getting lost (fixes #619)
This fixes the rotation of already existing entities that just got sent to the
client. Those get spawned with their rotation, which we didn't capture. This
commit fixes that by initializing our tracked rotation to NaN and returning the
original rotation until the tracked one is initialized (we do it this way rather
than initializing during the spawn packet handling because there are many spawn
packets, especially with modded, and we cannot possibly inject into all of
them).
This does not fix the rotation of newly placed entities (cause they seem to get
spawned with 0/0 and then get teleported to their correct rotation). The
previous commit fixed that case by capturing the rotation from the teleport
packet.
2021-12-11 11:00:57 +01:00
Jonas Herzig e472713d1c Fix rotation from entity teleport getting lost (related to #619)
This fixes the rotation of newly placed entities (cause they seem to get spawned
with 0/0 and then get teleported to their correct rotation, which we didn't
capture).
This does not fix the rotation of already existing entities that just got sent
to the client, those already get spawned with their rotation, which we don't yet
capture. The following commit fixes that.
2021-12-11 10:52:30 +01:00
Jonas Herzig 1d76427a4d Release 2.6.2 2021-12-10 11:52:58 +01:00
Jonas Herzig f943d11661 Bump to MC 1.18.1 2021-12-10 11:51:25 +01:00
Jonas Herzig 2df9049e6b Fix error when loading old replay on Java 9+ (fixes #578)
By updating the shadow plugin used in ReplayStudio.

java.lang.IncompatibleClassChangeError: Inconsistent constant pool data in classfile for class com/replaymod/replaystudio/lib/viaversion/libs/kyori/adventure/text/Component. Method 'boolean lambda$static$0(com.replaymod.replaystudio.lib.viaversion.libs.kyori.adventure.text.Component, com.replaymod.replaystudio.lib.viaversion.libs.kyori.adventure.text.Component)' at index 1064 is CONSTANT_MethodRef and should be CONSTANT_InterfaceMethodRef
2021-12-08 17:30:36 +01:00
Jonas Herzig ad62e51ab3 Fix lighting when block is placed in same frame as chunk load 2021-12-08 16:22:06 +01:00
Jonas Herzig 59ac665c81 Disable auto-sync if there is no stable position (closes #488)
Cause not doing anything is better than flickering between different parts of
the timeline every frame.
2021-12-08 16:04:47 +01:00
Jonas Herzig f4196748f5 Fix recording controls on menu-less pause screen (fixes #575) 2021-12-08 16:04:47 +01:00
Jonas Herzig 3d9d40656e Fix recording of riptide animation (fixes #581)
This code supposedly meant for recording when a player was eating/blocking was
never needed to begin with cause the server echos all data in DataTracker
anyway, and now it broke the riptide animation because that's part of the
living flags as well but wasn't considered here, i.e. unconditionally
overwritten.
2021-12-08 16:04:47 +01:00
Jonas Herzig bd68a80152 Fix chroma key rendering for 1.12.2 and below (fixes #589)
Forge naming strikes again, there's two different `updateCameraAndRender` in
1.14.4 forge, which lead us to use `updateCameraAndRender` for the older version
as well even though our desired method had a different name back then.
2021-12-08 16:04:47 +01:00
Jonas Herzig 96f7b78a38 Fix spectator hand jittering in 1.12.2 and below 2021-12-08 16:04:47 +01:00
Jonas Herzig 1b18b5c952 Fix spectator hand jumping when rotating across 0 yaw boundary, take 2
The `yaw` value of non-client-players is constraint to [0; 360), so when that
boundary is crossed, the `renderYaw` starts interpolating to its goal the
incorrect way round (instead of crossing the 360 boundary as well).

To fix that, we now add the difference between the current `renderYaw` and the
desired one, modulo 360 (but with range (-180; 180]), to the current
`renderYaw`. That way we always take the short way round.
Additionally, because for rendering MC looks at the difference without modulo,
afterwards (and when a new `yaw` is set) we wrap the result around such that the
actual difference is always less than 180 and therefore rendered as intended.
2021-12-08 16:04:47 +01:00
Jonas Herzig 51aa07e01e Revert "Fix spectator hand jumping when rotating across 0 yaw boundary" (fixes #601)
This reverts commit 411eaa4ca8.

The given solution does not work in old versions because those did not use
`getYaw` for hand rendering. Even worse, their headYaw does wrap around and it
does it in a different way than their yaw value, giving a worse result than
without this commit.
2021-12-08 16:04:47 +01:00
Jonas Herzig 29ef38213f Fix vanilla entity update packet handling (fixes #607) 2021-12-08 16:04:47 +01:00
Jonas Herzig b10b4fd25a Fix crash when render queue is not saved properly (fixes #617) 2021-12-07 13:35:36 +01:00
Jonas Herzig 9fa5adf395 Bump to MC 1.18 2021-12-07 13:35:36 +01:00
Jonas Herzig d6cd917d9d Fix passengers getting stuck in unloaded chunks (fixes #606)
We need to update the vehicle before its passengers.
2021-12-07 13:35:36 +01:00
Jonas Herzig 88a23222b6 Fix vanilla 1.18 bug causing entities to get stuck outside sim range
MC uses the client-side position of an entity to determine whether it is inside
the simulation range and therefore whether it will get ticked. For some (most)
entities it interpolates the client-side position to match the server-side one
inside of the tick method... no prices for guessing where this goes wrong.

Somewhat similar to the issue we have with chunk unloads which we work around in
FullReplaySender but worse cause they'll get stuck if they ever leave the sim
range even for a single tick, rather then just when their chunk is unloaded.
2021-12-07 13:35:36 +01:00
Jonas Herzig ff5c0f594e Fix chunks missing on first frame when rendering without Sodium 2021-12-07 13:35:36 +01:00
Jonas Herzig 58ba590c84 Fix replay being restarted when resuming path playback 2021-12-07 13:35:36 +01:00
Jonas Herzig 549996b270 Fix underwater visibility (fixes #572)
Used to always be super short because that method returns 0 when `isSubmergedIn`
returns false.
2021-12-07 13:35:31 +01:00
Jonas Herzig bd0dd10942 Ensure we cannot accidentally open a replay file twice
E.g. from the Replay Viewer while it is still being recovered.
Because that would potentially corrupt it.
2021-11-29 17:42:44 +01:00
Jonas Herzig 31817bcf11 Split replay folder and file management into their own classes 2021-11-29 17:42:44 +01:00
Jonas Herzig ce5886a427 Port to MC 1.18-rc4 2021-11-29 17:42:44 +01:00
Jonas Herzig b6f623efb8 Update Gradle to 7.3 2021-11-29 16:22:37 +01:00
Jonas Herzig 2ee8fe49c5 Update FG 2.1 to download MCP from Forge maven
Cause the MCP site is now offline.
2021-11-29 16:22:37 +01:00
Jonas Herzig 090778ca63 Fix build for 1.15.x and below 2021-11-29 16:22:37 +01:00
Jonas Herzig dd055e5c5b Fix build for 1.8 2021-11-29 16:22:37 +01:00
Jonas Herzig 6e1febdab8 Port to MC 1.18-pre1 2021-11-14 17:27:35 +01:00
Jonas Herzig d2f27e3918 Update Loom to 0.10 2021-11-14 16:09:37 +01:00
Jonas Herzig 55f3a15db6 Release 2.6.1 2021-08-21 15:32:42 +02:00
Jonas Herzig 33328adc9f Fix recording of 4-8 block teleports on 1.8.9 and below (fixes #525) 2021-08-21 15:11:55 +02:00
Jonas Herzig 5f9297b78e Improve lang resource pack injection point (closes #532)
Previously we injected it as a regular builtin resource pack (like the
Programmer Art pack) and hid it on the resource pack screen but this is bad for
several reasons. The most significant one being that it can be re-ordered and
makes the resource pack list ordering weird if you don't know that there is an
invisible pack there.
It also unnecessarily messes with other mods which make certain assumptions
about configurable resource packs (e.g. EBE, though in that case, it merely
triggers an existing bug in EBE).

We now instead inject it into the final resource pack list which gets
constructed from the configured packs, but never as a configurable pack itself.
2021-08-21 15:11:55 +02:00
Jonas Herzig 411eaa4ca8 Fix spectator hand jumping when rotating across 0 yaw boundary
The `yaw` value of non-client-players is constraint to [0; 360), so when that
boundary is crossed, the `renderYaw` starts interpolating to its goal the
incorrect way round (instead of crossing the 360 boundary as well).

Instead we now use the `headYaw` value, which does not wrap around and as such
does not have this issue.
2021-08-21 15:11:55 +02:00
Jonas Herzig 6428416bc4 Fix between-ticks position of hand when spectating (fixes #563) 2021-08-21 15:11:55 +02:00
Jonas Herzig 0e5de6c816 Update ReplayStudio
c9de2f5 Fix incorrect initial version for Combat* packets (fixes #568)
a22df13 Fix off-by-3 in quick mode chunk unloading code
2e2cac4 Guard against bad chunk light masks (fixes #557)
2021-08-21 15:11:41 +02:00
Jonas Herzig 0ceb95a5e2 Abort path preview when opening render screen (fixes #524) 2021-08-21 15:11:41 +02:00
Jonas Herzig de3f4dab7e Pause path playback while resource pack is loading (closes #540) 2021-08-21 15:11:41 +02:00
Jonas Herzig 612a90681e Reset camera inventory when no longer spectating (fixes #546) 2021-08-21 15:11:29 +02:00
Jonas Herzig 88dece679d Fix scissor state not including scissor bounds (fixes #556)
This caused the bounds to not be relaxed after e.g. lists and as such the scroll
bar and shadows would not render properly.
2021-08-15 17:25:23 +02:00
Jonas Herzig 82c7da8739 Fix advanced screenshot GUI not opening on 1.17.1 (fixes #559) 2021-08-15 16:53:12 +02:00
Jonas Herzig b243dfc625 Workaround soft-lock when REI screen is closed (fixes #560) 2021-08-15 16:41:50 +02:00
Jonas Herzig 27f365a60a Change skin-caching feature to be fail-safe (fixes #561) 2021-08-15 13:53:31 +02:00
Jonas Herzig 463c51be85 Convert getDefaultRenderSettings into default constructor
Allows us to completely get rid of the custom Gson instance and is more
idiomatic anyway.
2021-08-15 11:45:23 +02:00
Jonas Herzig 9626a4c442 Fix parsing of render queue with chroma key (fixes #564)
By simply replacing the private field with a concrete type, so we do not need to
manually register one when constructing the gson instance (which is evidently
too easy to forget about).
2021-08-15 11:39:10 +02:00
Jonas Herzig 3db8c28505 Fix .no_recover files never being cleaned up (fixes #497) 2021-08-15 11:28:11 +02:00
Jonas Herzig 110199044f Fix nametags not rendering in screenhots (fixes #498)
No clue why this extra hud hiding was even there in the first place, the
renderer already takes care of properly hiding the hud (without hiding the
nametags) as it does for videos as well.
2021-08-15 11:19:52 +02:00
Jonas Herzig 4a587eed74 Workaround crash with REI and MainMenuScale (fixes #501, fixes #473) 2021-08-15 11:07:19 +02:00
Jonas Herzig e2b0422965 Fix timeline not saving when completely overwritten (fixes #505)
Either when it is cleared or when it is loaded from the keyframe repository, if
you exit the replay without any further changes, this used to not be saved.
2021-08-15 10:47:34 +02:00
Jonas Herzig a793cbee0d Remove RM 2.6+ for MC 1.7.10 from versions.json 2021-08-01 16:59:51 +02:00
Jonas Herzig f95a943589 Release 2.6.0 2021-07-31 16:01:48 +02:00
Jonas Herzig c88b4c1e76 Add missing .gitkeep files 2021-07-31 16:01:11 +02:00
Jonas Herzig a457bccf12 Fix Java 9+ ABI being used for Java 8 versions 2021-07-31 15:31:43 +02:00
Jonas Herzig 3cba99068e Increase default bitrate to from 10 to 20mbps 2021-07-31 14:37:10 +02:00
Jonas Herzig e9bf75b4d6 Remove ModCore
That was never actually finished and we do not need to keep it around anymore.
Whether we add its successor once that is ready for production use remains to be
seen.
2021-07-24 19:15:08 +02:00
Jonas Herzig 5bede327f3 Update jGui (fixes textures with Sodium) 2021-07-24 17:09:16 +02:00
Jonas Herzig 0cb14a9106 Re-introduce entity-in-wrong-chunk-at-unload workaround (fixes #548)
Nope, this was not fixed, they just changed where the chunkCoords are stored but
the interpolation issue remains.
2021-07-24 17:06:46 +02:00
Jonas Herzig 35fef5176d Fix skins of server-only NPCs being unreliable (fixes #486) 2021-07-24 14:43:38 +02:00
Jonas Herzig 3ef355a267 Failure to hide cache folder should never be fatal (closes #512) 2021-07-24 13:17:14 +02:00
Jonas Herzig 4090e7b540 Search for homebrew in /opt as well (fixes #496) 2021-07-24 13:14:23 +02:00
Jonas Herzig 2891c4e8fa Remove MP4 Default Quality preset (closes #475)
Similar to High Quality, it is too unpredictable, sometimes giving bad quality
and sometimes being unbearably slow. We should just encourage everyone to set
their bitrate manually.
2021-07-24 12:59:06 +02:00
Jonas Herzig 83cb459957 Fix keyframes being required to open render queue window
Half the reason we swapped the render queue / settings parent relationship was
so we don't need to go through the settings screen to access the queue. But for
some reason I stopped half way through and didn't also move the "You need at
last two keyframes." popup. This commit rectifies that.
2021-07-24 12:46:13 +02:00
Jonas Herzig 3f4dae05db Fix missing preprocessor comments 2021-07-24 11:30:34 +02:00
Jonas Herzig 2f4360a2a1 Fix Mixin_PreserveDepthDuringGuiRendering for 1.14-16 2021-07-24 11:29:27 +02:00
Jonas Herzig 2415a886e2 Update to 1.17.1 2021-07-24 11:05:39 +02:00
Jonas Herzig 927db36baa Use same fabric-loader version across all MC versions 2021-07-24 11:05:00 +02:00
Jonas Herzig d0620091d2 Add support for FREX Flawless Frames API (fixes #150) 2021-07-24 09:11:34 +02:00
Jonas Herzig 96bb1abc1d Update ReplayStudio
0e72e36 Add workaround for lack of way to determine global palette size
872bc75 Update vanilla global palette size
19d3dab Fix OOB when converting local palette storage to global palette (fixes #509)
c93a370 Fix incorrect packet release during SquashFilter.flush (fixes #490, fixes #492)
2021-07-01 14:05:52 +02:00
Jonas Herzig 7a52a29ef3 Fix race condition in resource pack recording (fixes #521)
If the server sends the resource pack right on connect (rather than when
switching to a sub-server), then `mc.getNetworkHandler()` will be null.
2021-07-01 14:05:52 +02:00
Jonas Herzig 7ab2edd738 Implement ODS rendering via Iris Shader for MC 1.17 2021-07-01 14:05:52 +02:00
Jonas Herzig f462a5b391 Fix 1.12 shim Window.getScaledHeight 2021-07-01 14:05:52 +02:00
Jonas Herzig e85618a27c Change frame time (used by Iris) to be based on replay or video time
Iris derives that one from the frameStartNanos argument passed to the render
method and shaders usually use it to do animations. Prior to this commit we
always pass 0 which effectively froze any shader animations.

With this commit, we now compute the frameStartNanos based on the
FPS of the video we are rendering (so animations will happen in real time when
watching the video) or based on the time in the replay (so animations will
be influenced by playback speed / be frozen if the replay is frozen).
We default to the video time based approach because the replay time one may
produce undesirable results when it comes to things like motion blur and TAA.
2021-07-01 14:05:52 +02:00