Commit Graph
2074 Commits
Author SHA1 Message Date
Jonas Herzig 497b8440ca Call Window.onFramebufferSizeChanged to resize (fixes #705)
Instead of setting the the values via accessor and calling the handler directly.
This allows mods like ResolutionControl+ to properly resize its internal
framebuffers as well.
2022-04-17 12:01:40 +02:00
Jonas Herzig 5be57681af Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
2022-04-17 12:01:40 +02:00
Jonas Herzig fd9be55f79 Remove caching of ScaledResolution from Window shim
It'll become stale if the code holds on to the Window shim object for a longer
duration, and there's no reliable mechanism to invalidate it.
2022-04-17 12:01:40 +02:00
Jonas Herzig 4558793030 Remove unless window size tracking
The only thing we care about is the framebuffer size, cause that will differ
between game and progress gui rendering. The window size will be the same (real)
size for both.
2022-04-17 12:01:40 +02:00
Jonas Herzig fb36fc2ba8 Fix render progress framebuffer never being deleted 2022-04-10 18:20:26 +02:00
Jonas Herzig 01d37ab2cb Split gui window/framebuffer management code from VideoRenderer 2022-04-10 18:20:16 +02:00
Jonas Herzig a6c09bcb8a Fix crash when window is minimized on Windows 2022-04-10 15:33:42 +02:00
Jonas Herzig fb38a20465 Fix path separator in replay name
Would probably have been caught by the write check as well, except in the
specific case where the folder exists, e.g. `../`
2022-04-10 13:52:14 +02:00
Jonas Herzig d6c6220bdd Fix invalid characters in replay name on Windows (fixes #715) 2022-04-10 13:48:47 +02:00
Jonas Herzig 463b947c2b Suppress fabric-screen-handler-api during playback (fixes #713) 2022-04-10 13:36:50 +02:00
Jonas Herzig 8e140e8d01 Release 2.6.4 2022-03-09 07:09:00 +01:00
Jonas Herzig c010a437fc Orient camera for ODS in game instead of in vertex shader
This makes it work more like regular 360 mode and is generally more compatible
because it doesn't require the frustum culling workarounds which the GPU
solution needs.
In particular, this fixes frustum culling with newer sodium versions (which no
longer use the vanilla intersection checking method) and fixes the clouds on
modern Iris (which seems to be using a different shader program for clouds).
2022-03-09 07:08:02 +01:00
Jonas Herzig f2425a693a DRY (Iris)ODSFrameCapturer 2022-03-09 07:08:02 +01:00
Jonas Herzig 9df2035ca9 Update translations 2022-03-09 07:08:02 +01:00
Jonas Herzig 4aa667fe04 Port to MC 1.18.2 (closes #697) 2022-03-09 07:08:02 +01:00
Jonas Herzig 1fa027f362 Enable Quick Mode for 1.8.x 2022-03-06 13:39:49 +01:00
Jonas Herzig 74049dad77 Update ReplayStudio
9c5dec8 Fix writing of empty chunk load packet on 1.8.x (fixes #636)
3d8573f Fix writing of respawn packet on 1.8.x
39a85f7 Fix exception when cache file has invalid gzip header (fixes #535)
2022-03-06 13:39:49 +01:00
Jonas Herzig c146aa145c Fix stereoscopic eye offset on 1.16+
The mapping between intermediary name on 1.15.2 and yarn on 1.16.1 has already
been added in the previous commit.
2022-03-06 13:39:49 +01:00
Jonas Herzig ee6b53b247 Fix incorrect FOV and aspect during 360 render on 1.16+ 2022-03-06 13:39:49 +01:00
Jonas Herzig 1efb17e144 Fix ODS rendering on Iris 1.1.3+ (fixes #693) 2022-03-06 13:39:49 +01:00
Jonas Herzig 8573a9b208 Prevent jumping while path is playing (closes #694) 2022-03-06 13:39:49 +01:00
Jonas Herzig 0356fef61d Fix crash when receiving resource pack on 1.8-1.12.2 (fixes #86) 2022-03-06 13:39:49 +01:00
Jonas Herzig f9c58a1165 Try raw file name before percent encoding it (closes #536) 2022-03-06 13:39:49 +01:00
Jonas Herzig d178c0980e Log when replays are opened (closes #565) 2022-03-06 13:39:49 +01:00
Jonas Herzig b8cf7e6df4 Fix scrolling while replay paused on 1.12.2 and below (fixes #590) 2022-03-06 13:39:49 +01:00
Jonas Herzig 2e34a2abd9 Fix render timer breaking when system time changes (fixes #633)
Unlike `currentTimeMillis`, `nanoTime` is guaranteed to be relative to a
fixed point in time, regardless of system or wall-clock time.
2022-03-06 13:39:49 +01:00
Jonas Herzig e26480f041 Fix "Please wait" when jumping not being centered (fixes #646) 2022-03-06 13:39:49 +01:00
Jonas Herzig a8d05a2bca Skip mod compat warning screen when in render queue (fixes #653) 2022-03-06 13:39:49 +01:00
Jonas Herzig 7615499cef Add option to preserve alpha channel in export (closes #661)
Default off cause it being on by default had confused quite a few people.
2022-03-06 13:39:49 +01:00
JochemandJonas Herzig d9da2e135c Sync world border animation & movement to Replay speed
Fixes an issue where the world border would move at normal speed when speeding up or slowing down the replay, and also at an incorrect speed when rendering the replay, causing it to get out of sync with the rest of the world.

Co-authored-by: Jonas Herzig <me@johni0702.de>
2022-03-06 13:39:49 +01:00
Jonas Herzig fe67d7fa14 Link to our docs in the "Missing ffmpeg" screen (closes #663) 2022-03-06 13:39:49 +01:00
Jonas Herzig fb7900d805 Fix missing hand with Iris 1.1.3 and above (fixes #638) 2022-03-06 13:39:49 +01:00
Jonas Herzig 4a5df2ad6d Use GameRenderer.renderHand boolean field instead of mixin
Should be more compatible with mods which replace the entire renderHand
method (thereby making our mixin non-applicable), at least as long as these mods
check `renderHand` as well (Iris explicitly does).

This will become important once #638 is fixed.
2022-03-06 13:39:10 +01:00
Jonas Herzig 6cc370a117 Workaround Java breaking with symlinks (fixes #660) 2022-03-05 17:21:38 +01:00
Jonas Herzig abfb3d46f3 Use per-version folder for pack.mcmeta
Comments are not supported here, and depending on the exact environment, that
may break stuff (seems to only happen on fabric in dev).
2022-03-05 17:21:38 +01:00
Jonas Herzig 0b8a2a107c Use separate thread to send packets, even in sync mode (fixes #674) 2022-03-05 17:21:38 +01:00
Andrew SandJonas Herzig 7e9a1e7c13 Fix Render GUI on Retina Screens (fixes #338)
window.getFramebufferWidth/Height() should be used instead of window.getWidth/Height()

Co-authored-by: Jonas Herzig <me@johni0702.de>
2022-02-27 11:14:57 +01:00
Jonas Herzig e378ae8f93 Fix entities disappearing on 1.16.1 and 1.15.2 client (fixes #657) 2022-02-27 10:57:49 +01:00
Jonas Herzig 9528a5761c Update old ModMenu versions
To use the new maven group and for compatibility with newer fabric-loader.
2022-02-27 10:54:19 +01:00
Jonas Herzig 39ccea931d Release 2.6.3 2021-12-11 11:19:41 +01:00
Jonas Herzig 841c99148e Fix initial entity rotation getting lost (fixes #619)
This fixes the rotation of already existing entities that just got sent to the
client. Those get spawned with their rotation, which we didn't capture. This
commit fixes that by initializing our tracked rotation to NaN and returning the
original rotation until the tracked one is initialized (we do it this way rather
than initializing during the spawn packet handling because there are many spawn
packets, especially with modded, and we cannot possibly inject into all of
them).
This does not fix the rotation of newly placed entities (cause they seem to get
spawned with 0/0 and then get teleported to their correct rotation). The
previous commit fixed that case by capturing the rotation from the teleport
packet.
2021-12-11 11:00:57 +01:00
Jonas Herzig e472713d1c Fix rotation from entity teleport getting lost (related to #619)
This fixes the rotation of newly placed entities (cause they seem to get spawned
with 0/0 and then get teleported to their correct rotation, which we didn't
capture).
This does not fix the rotation of already existing entities that just got sent
to the client, those already get spawned with their rotation, which we don't yet
capture. The following commit fixes that.
2021-12-11 10:52:30 +01:00
Jonas Herzig 1d76427a4d Release 2.6.2 2021-12-10 11:52:58 +01:00
Jonas Herzig f943d11661 Bump to MC 1.18.1 2021-12-10 11:51:25 +01:00
Jonas Herzig 2df9049e6b Fix error when loading old replay on Java 9+ (fixes #578)
By updating the shadow plugin used in ReplayStudio.

java.lang.IncompatibleClassChangeError: Inconsistent constant pool data in classfile for class com/replaymod/replaystudio/lib/viaversion/libs/kyori/adventure/text/Component. Method 'boolean lambda$static$0(com.replaymod.replaystudio.lib.viaversion.libs.kyori.adventure.text.Component, com.replaymod.replaystudio.lib.viaversion.libs.kyori.adventure.text.Component)' at index 1064 is CONSTANT_MethodRef and should be CONSTANT_InterfaceMethodRef
2021-12-08 17:30:36 +01:00
Jonas Herzig ad62e51ab3 Fix lighting when block is placed in same frame as chunk load 2021-12-08 16:22:06 +01:00
Jonas Herzig 59ac665c81 Disable auto-sync if there is no stable position (closes #488)
Cause not doing anything is better than flickering between different parts of
the timeline every frame.
2021-12-08 16:04:47 +01:00
Jonas Herzig f4196748f5 Fix recording controls on menu-less pause screen (fixes #575) 2021-12-08 16:04:47 +01:00
Jonas Herzig 3d9d40656e Fix recording of riptide animation (fixes #581)
This code supposedly meant for recording when a player was eating/blocking was
never needed to begin with cause the server echos all data in DataTracker
anyway, and now it broke the riptide animation because that's part of the
living flags as well but wasn't considered here, i.e. unconditionally
overwritten.
2021-12-08 16:04:47 +01:00
Jonas Herzig bd68a80152 Fix chroma key rendering for 1.12.2 and below (fixes #589)
Forge naming strikes again, there's two different `updateCameraAndRender` in
1.14.4 forge, which lead us to use `updateCameraAndRender` for the older version
as well even though our desired method had a different name back then.
2021-12-08 16:04:47 +01:00