Commit Graph

101 Commits

Author SHA1 Message Date
646577e97f test worked 2026-06-30 11:44:24 +04:00
Jonas Herzig
6e64f2acd0 Fix no texture animations when rendering on 1.21.11+ 2026-04-14 12:39:59 +02:00
Jonas Herzig
27d5432fff Update to 26.1 2026-04-14 12:39:59 +02:00
TKD_Kedis
caffd41358 Update to 1.21.11 (#1106)
Co-authored-by: Jonas Herzig <me@johni0702.de>
2025-12-16 16:34:53 +01:00
Jonas Herzig
d3929cb6dc Update to 1.21.9/10 2025-10-12 21:26:28 +02:00
Jonas Herzig
85fb0847ee Update to 1.21.7 2025-06-30 18:13:20 +02:00
Jonas Herzig
a8c1d19240 Update to 1.21.5 2025-04-28 11:14:37 +02:00
Jonas Herzig
7aad4dcfd9 Update Iris url 2025-04-05 13:10:31 +02:00
Jonas Herzig
17d87faa34 Update to 1.21.2 2024-11-03 17:44:28 +01:00
Jonas Herzig
a4e0abec7f Update to 1.21 2024-06-23 20:33:41 +02:00
Jonas Herzig
310dc90e11 Remove WrappedTimer 2024-06-23 20:24:57 +02:00
Jonas Herzig
5218feb6b6 Update to 1.20.6 2024-06-23 20:24:57 +02:00
Jonas Herzig
b8ab7aa5a7 Port to 1.20.2 2023-11-27 19:40:42 +01:00
Jonas Herzig
7726550131 Port to MC 1.20 2023-06-12 10:28:08 +02:00
Jonas Herzig
78bd060249 Port to MC 1.19.4 2023-03-26 18:58:49 +02:00
bela333
05387b0ac7 Modified FREX notice 2022-07-17 23:05:27 +02:00
Jonas Herzig
517591d72a Encode OpenEXR and PNG frames in parallel 2022-06-26 13:32:58 +02:00
Jonas Herzig
40f07279cf Load tinyexr in its own class loader
That way we can simply use whatever version we want and aren't tied to the
version of lwjgl which MC provides.

This fixes the OpenEXR export on 1.19 crashing either due to the windows
workaround or due to differing lwjgl versions (depending on OS).
And also enables OpenEXR export on MC versions using lwjgl2 (1.12.2 and below).
2022-06-26 11:57:24 +02:00
Jonas Herzig
5be57681af Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
2022-04-17 12:01:40 +02:00
Jonas Herzig
4558793030 Remove unless window size tracking
The only thing we care about is the framebuffer size, cause that will differ
between game and progress gui rendering. The window size will be the same (real)
size for both.
2022-04-17 12:01:40 +02:00
Jonas Herzig
fb36fc2ba8 Fix render progress framebuffer never being deleted 2022-04-10 18:20:26 +02:00
Jonas Herzig
01d37ab2cb Split gui window/framebuffer management code from VideoRenderer 2022-04-10 18:20:16 +02:00
Jonas Herzig
a6c09bcb8a Fix crash when window is minimized on Windows 2022-04-10 15:33:42 +02:00
Jonas Herzig
7615499cef Add option to preserve alpha channel in export (closes #661)
Default off cause it being on by default had confused quite a few people.
2022-03-06 13:39:49 +01:00
Andrew S
7e9a1e7c13 Fix Render GUI on Retina Screens (fixes #338)
window.getFramebufferWidth/Height() should be used instead of window.getWidth/Height()

Co-authored-by: Jonas Herzig <me@johni0702.de>
2022-02-27 11:14:57 +01:00
Jonas Herzig
d0620091d2 Add support for FREX Flawless Frames API (fixes #150) 2021-07-24 09:11:34 +02:00
Jonas Herzig
7ab2edd738 Implement ODS rendering via Iris Shader for MC 1.17 2021-07-01 14:05:52 +02:00
Jonas Herzig
1802b1a7d0 Port to 1.17-pre1 2021-06-06 10:42:16 +02:00
Jonas Herzig
dda6bd41b6 Implement ffmpeg-independent PNGWriter (closes #476)
Creates a dedicated folder for each video and does not depend on ffmpeg, just
like the EXRWriter (but supporting all MC versions).

Also does 32 bit depth export by chunking the 32-bit float into the 8-bit BGRA
component channels.
2021-03-14 12:12:53 +01:00
Jonas Herzig
cfb9e15b8a Make use of new @Pattern feature to centralize version-aware code
That is, most of the business code should not be aware that it is being compiled
to multiple versions even when it heavily interacts with MC, preprocessor
statements should be an escape hatch, not the norm.
Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the
much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap)
feature makes this possible by defining "search and replace"-like patterns (but
smarter in that they are type-aware) in one or more central places (the
"Patterns.java" files) which then are applied all over the code base.

In a way, this is another step in the automatic back-porting process where
preprocessor statements are used when we cannot yet do something automatically.
Previously we "merely" automatically converted between different mapping, this
new feature now also allows us to automatically perform simple refactoring
tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or
changing how a method is called (e.g. `BufferBuilder.begin`), or changing a
method call chain (e.g. `dispatcher.camera.getYaw()`), or most other
search-and-replace-like changes and any combination of those.
The only major limitation is that the replacement itself is not smart, so
arguments must be kept in same order (or be temporarily assigned to local
variables which then can be used in any order).
2021-03-14 12:12:51 +01:00
Jonas Herzig
4eeaca5af1 Use MainWindowAccessor across all versions 2021-02-28 09:52:19 +01:00
Jonas Herzig
e4da7f331b DRY main MC window resizing 2021-02-28 09:52:19 +01:00
Jonas Herzig
3fbb4b50ea Rename ChunkLoadingRenderGlobal → ForceChunkLoadingHook
More descriptive, less MCP.
2021-02-28 09:52:19 +01:00
Jonas Herzig
ab5b101f96 Add stub ChunkLoadingRenderGlobal for 1.7.10
Allows us to get rid of all preprocessor guards around its usages.
2021-02-28 09:52:19 +01:00
Jonas Herzig
56e5df65d5 Use vanilla sound engine to play render success sound (fixes #286) 2021-02-17 11:27:09 +01:00
Jonas Herzig
dd5935649d Do not rely on error handling popup for sodium info (fixes #392)
Instead we now disable all the Render buttons and give them a tooltip. Much more
user-friendly.
2020-11-06 18:54:54 +01:00
Jonas Herzig
d3230e1e38 Add camera path export (closes #391) 2020-11-06 18:54:52 +01:00
Jonas Herzig
d8135d9038 Add depth map export (closes #371) 2020-11-06 11:41:38 +01:00
Jonas Herzig
2b6d1b2359 Add OpenEXR export option
In preparation for depth map export.
2020-11-06 11:41:38 +01:00
Jonas Herzig
17e554b67c Rename VideoWriter -> FFmpegWriter 2020-10-03 14:52:58 +02:00
Jonas Herzig
aee486c4f3 Stop assuming that our render pipeline will only process RGB frames
For one, we have already switched to RGBA some time ago, so the name was
technically incorrect already.
But the main reason is that we'll want to use them for depth maps as well (and
potentially maybe even for HDR images if that's possible with canvas?).
2020-10-03 14:50:44 +02:00
Jonas Herzig
12a49a4a5e Fix crash due to double-close after ODS rendering (fixes #376) 2020-09-27 13:13:39 +02:00
Jonas Herzig
c2f51d41fa ./gradlew :1.16.2:setCoreVersion 2020-08-28 14:55:40 +02:00
Jonas Herzig
16c759f1dd Drop lombok, it has been causing too much confusion
Basically the result of the Delombok function, except we use IntelliJ's equals,
hashCode and toString and don't re-organize imports (cause that breaks the
preprocessor) and a bunch of manual cleanup was necessary (and half the classes
weren't even converted).
2020-08-28 14:06:31 +02:00
Jonas Herzig
5983d99354 Fix jittering once a tick during rendering pre-1.16 (fixes #264)
The fetching of the ticks variable was accidentally moved to before the timer
update while updating to 1.16, this caused the interpolation to be off by one
tick each frame in which the timer advances to the next tick.
2020-07-25 17:02:56 +02:00
Jonas Herzig
5bf6773655 Merge remote-tracking branch 'origin/develop' into snapshot 2020-06-28 22:07:49 +02:00
Jonas Herzig
6038d3c4df [1.14+] Fix resource pack loading during rendering (fixes #182) 2020-06-28 21:12:12 +02:00
Jonas Herzig
88be6b3935 Update to 20w22a (minimal mode only) 2020-06-04 13:03:34 +02:00
Jonas Herzig
62c6b36f08 Fix crash when minimizing on Windows during rendering (fixes #140)
Hopefully, haven't actually tried it cause, you know, Windows (and minimizing
with just xfwm4 doesn't exhibit the same behavior).
2020-05-08 10:17:49 +02:00
Jonas Herzig
a733d301fd Update preview gui framebuffer size regardless of performance mode
This used to be more of an issue in the past but `displaySizeChanged` has gotten
pretty cheap by now and not updating it will basically make the rendering GUI
useless once you resize even once.
2020-04-17 13:56:19 +02:00