372206f Merge branch '1.9.4' into 1.10.2
4a1ccea Merge branch '1.8' into 1.9.4
fb39a06 Add drone ci config
030c71c Automatically disable and re-enable Optifine's Fast Render setting before rendering a video
1fef12d Include FML handshake in recording
e86c66d Move README.md, LICENSE.md and user docs from master branch to 1.8
4a1ccea Merge branch '1.8' into 1.9.4
fb39a06 Add drone ci config
030c71c Automatically disable and re-enable Optifine's Fast Render setting before rendering a video
1fef12d Include FML handshake in recording
e86c66d Move README.md, LICENSE.md and user docs from master branch to 1.8
fb39a06 Add drone ci config
030c71c Automatically disable and re-enable Optifine's Fast Render setting before rendering a video
1fef12d Include FML handshake in recording
e86c66d Move README.md, LICENSE.md and user docs from master branch to 1.8
ca2bbca Merge branch '1.8' into 1.9.4
5b3284f Update jGui and ReplayStudio (fixes#33)
61d6fd4 Close replay file zip after recording (fixes#32)
00bcc9e Fix paths of files that are supposed to be in the mc data dir (fixes#40)
e6a789d Fix camera rotation when jumping in time (fixes#39)
50b53fc Add a way to register key bindings triggered every render tick (fixes#31)
a817c73 Prevent GUIs of other mods from opening during replay
d64ef8b Hide NPCs in the Player Overview GUI (fixes#29)
1f2c05e Fix spectating player entities past death and respawn (fixes#36)
ad2893b Fix vanilla bug caused by unremovable entities in the entityList of ClientWorld (fixes#29)
75c0e7b Fix particles being visible after world change when jumping in time (fixes#35)
c934cb9 Fix spawn player packet being sent twice
6efbf91 Handle F1 properly while mouse is visible in the replay overlay (fixes#30)
9add2af Deselect keyframe when pressing "V" aka. sync timelines (fixes#27)
5b3284f Update jGui and ReplayStudio (fixes#33)
61d6fd4 Close replay file zip after recording (fixes#32)
00bcc9e Fix paths of files that are supposed to be in the mc data dir (fixes#40)
e6a789d Fix camera rotation when jumping in time (fixes#39)
50b53fc Add a way to register key bindings triggered every render tick (fixes#31)
a817c73 Prevent GUIs of other mods from opening during replay
d64ef8b Hide NPCs in the Player Overview GUI (fixes#29)
1f2c05e Fix spectating player entities past death and respawn (fixes#36)
ad2893b Fix vanilla bug caused by unremovable entities in the entityList of ClientWorld (fixes#29)
c934cb9 Fix spawn player packet being sent twice
6efbf91 Handle F1 properly while mouse is visible in the replay overlay (fixes#30)
9add2af Deselect keyframe when pressing "V" aka. sync timelines (fixes#27)
While spectating, a special camera controller should be active. However after
a world change (which happens when the player dies), the camera is recreated
with the default controller, same when the controller setting is changed.
Also fixes the spectated entity if the player respawns in the same dimension
The vanilla server sends the player list packet with ADD action twice to the
joining player, however we must only send the spawn player packet once.
This also fixes semi-dead player entities in replays that just existed at
spawn but never did anything.
e20dfa6 Merge branch '1.8' into 1.9.4
682fb4b Download OpenEye via http because of outdated java versions
0c48d6a Make ShaderReflection init fail fast, not printing out unneeded exceptions
The Java version shipped with the default Minecraft launcher for Windows and
OSX, is quite old and does not contain the necessary root certificates for
properly accepting LetsEncrypt's certificates.
This can be reversed once the Minecraft launcher ships at least 1.8.0_101.
54790d3 Merge branch '1.8' into 1.9.4
0ba5b0a Merge branch '1.8-shaders' into 1.8
1658617 Merge branch '1.8' into 1.9.4
0db1b9e Fix opening a replay multiple times by quickly double clicking (fixes#25)
5014eda Remove javascript comments from mcmod.info
e5eb982 Add Optifine compatibility to rendering by disabling their separate chunk loading queue Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
3a28c5b Draw the GuiVideoRenderer on a separate framebuffer that has the actual size of the window instead of MC's framebuffer which may have a different size
636ce7b Add compatibility for GLSL Shaders
92eb11a Change video preview to be compatible with Optifine
9ff767b Fix spectated player having the arm model of the camera player
d82cef3 Make sure video folder exists before rendering (fixes#24)
cc65b26 Replace custom update system with forge update checker
c8b71dc Add tooltips to ingame buttons
b240f8a Fix camera path always playing from the beginning regardless of ctrl key
4805e5e Fix crash when setting two keyframes to the same time via the edit keyframe gui
18f8303 Fix crash when moving the last keyframe
fcd4c07 Add error popup when trying to play path with reversed time keyframes Update jGui
9c605ba Update jGui Fix handling of ESC key in popups (fixes#17)
721fdc4 Allow moving the keyframe timeline cursor by dragging (fixes#18)
1851e97 Allow deletion of selected keyframes by pressing the DELETE key (fixes#19)
d547098 Fix markers not being removed
b2c7faa Fix marker not being deselected when clicking anywhere else
4e6b387 Update jGui Fix popups being drawn outside of the actually visible element (fixes#21)
21bbeb2 Fix bitrate field always being active regardless of selected preset (fixes#20)
b5a6d8b Fix camera player head being visible while in third person
dd0537b Center star between resolution fields in render settings gui
e35bfca Increase spacing between rows in the render settings gui
6d0cdfb Update jGui (fixes#15)
0ba5b0a Merge branch '1.8-shaders' into 1.8
e5eb982 Add Optifine compatibility to rendering by disabling their separate chunk loading queue Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
3a28c5b Draw the GuiVideoRenderer on a separate framebuffer that has the actual size of the window instead of MC's framebuffer which may have a different size
636ce7b Add compatibility for GLSL Shaders
92eb11a Change video preview to be compatible with Optifine
0db1b9e Fix opening a replay multiple times by quickly double clicking (fixes#25)
9ff767b Fix spectated player having the arm model of the camera player
d82cef3 Make sure video folder exists before rendering (fixes#24)
cc65b26 Replace custom update system with forge update checker
c8b71dc Add tooltips to ingame buttons
b240f8a Fix camera path always playing from the beginning regardless of ctrl key
4805e5e Fix crash when setting two keyframes to the same time via the edit keyframe gui
18f8303 Fix crash when moving the last keyframe
fcd4c07 Add error popup when trying to play path with reversed time keyframes Update jGui
9c605ba Update jGui Fix handling of ESC key in popups (fixes#17)
721fdc4 Allow moving the keyframe timeline cursor by dragging (fixes#18)
1851e97 Allow deletion of selected keyframes by pressing the DELETE key (fixes#19)
d547098 Fix markers not being removed
b2c7faa Fix marker not being deselected when clicking anywhere else
4e6b387 Update jGui Fix popups being drawn outside of the actually visible element (fixes#21)
21bbeb2 Fix bitrate field always being active regardless of selected preset (fixes#20)
b5a6d8b Fix camera player head being visible while in third person
dd0537b Center star between resolution fields in render settings gui
e35bfca Increase spacing between rows in the render settings gui
6d0cdfb Update jGui (fixes#15)
Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
Fix handling of ESC key in popups (fixes#17)
This commit changes the behavior of the escape key from closing the current
gui screen to only closing the current layer of the gui screen. E.g. pressing
ESC closes the popup but not the gui screen, it used to close both
Markers were saved in a (Hash)Set even though they are mutable. Reducing the
exposed interface to Collection allows changing the interal implementation to
ArrayList which solves the problem.