Merge branch '1.8' into 1.9.4

5b3284f Update jGui and ReplayStudio (fixes #33)
61d6fd4 Close replay file zip after recording (fixes #32)
00bcc9e Fix paths of files that are supposed to be in the mc data dir (fixes #40)
e6a789d Fix camera rotation when jumping in time (fixes #39)
50b53fc Add a way to register key bindings triggered every render tick (fixes #31)
a817c73 Prevent GUIs of other mods from opening during replay
d64ef8b Hide NPCs in the Player Overview GUI (fixes #29)
1f2c05e Fix spectating player entities past death and respawn (fixes #36)
ad2893b Fix vanilla bug caused by unremovable entities in the entityList of ClientWorld (fixes #29)
c934cb9 Fix spawn player packet being sent twice
6efbf91 Handle F1 properly while mouse is visible in the replay overlay (fixes #30)
9add2af Deselect keyframe when pressing "V" aka. sync timelines (fixes #27)
This commit is contained in:
johni0702
2016-11-29 22:32:03 +01:00
17 changed files with 168 additions and 27 deletions

View File

@@ -280,7 +280,7 @@ public class ReplayHandler {
CameraEntity cam = getCameraEntity();
if (cam != null) {
targetCameraPosition = new Location(cam.posX, cam.posY, cam.posZ,
cam.rotationPitch, cam.rotationYaw);
cam.rotationYaw, cam.rotationPitch);
} else {
targetCameraPosition = null;
}

View File

@@ -69,7 +69,11 @@ public class CameraEntity extends EntityPlayerSP {
public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatisticsManager statisticsManager) {
super(mcIn, worldIn, netHandlerPlayClient, statisticsManager);
MinecraftForge.EVENT_BUS.register(eventHandler);
cameraController = ReplayModReplay.instance.createCameraController(this);
if (ReplayModReplay.instance.getReplayHandler().getSpectatedUUID() == null) {
cameraController = ReplayModReplay.instance.createCameraController(this);
} else {
cameraController = new SpectatorCameraController(this);
}
}
/**
@@ -151,7 +155,9 @@ public class CameraEntity extends EntityPlayerSP {
// This is important if the spectated player respawns as their
// entity is recreated and we have to spectate a new entity
UUID spectating = ReplayModReplay.instance.getReplayHandler().getSpectatedUUID();
if (spectating != null && (view.getUniqueID() != spectating || view.worldObj != worldObj)) {
if (spectating != null && (view.getUniqueID() != spectating
|| view.worldObj != worldObj)
|| worldObj.getEntityByID(view.getEntityId()) != view) {
view = worldObj.getPlayerEntityByUUID(spectating);
if (view != null) {
mc.setRenderViewEntity(view);
@@ -322,6 +328,12 @@ public class CameraEntity extends EntityPlayerSP {
return pos;
}
@Override
public void openGui(Object mod, int modGuiId, World world, int x, int y, int z) {
// Do not open any block GUIs for the camera entities
// Note: Vanilla GUIs are filtered out on a packet level, this only applies to mod GUIs
}
@Override
public void setDead() {
super.setDead();
@@ -394,7 +406,11 @@ public class CameraEntity extends EntityPlayerSP {
@SubscribeEvent
public void onSettingsChanged(SettingsChangedEvent event) {
if (event.getKey() == Setting.CAMERA) {
cameraController = ReplayModReplay.instance.createCameraController(CameraEntity.this);
if (ReplayModReplay.instance.getReplayHandler().getSpectatedUUID() == null) {
cameraController = ReplayModReplay.instance.createCameraController(CameraEntity.this);
} else {
cameraController = new SpectatorCameraController(CameraEntity.this);
}
}
}

View File

@@ -19,6 +19,7 @@ import net.minecraft.client.settings.GameSettings;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import org.lwjgl.input.Keyboard;
import org.lwjgl.util.ReadableDimension;
import org.lwjgl.util.ReadablePoint;
import org.lwjgl.util.WritablePoint;
@@ -153,6 +154,23 @@ public class GuiReplayOverlay extends AbstractGuiOverlay<GuiReplayOverlay> {
setMouseVisible(true);
}
}
if (Keyboard.getEventKeyState()) {
// Handle the F1 key binding while the overlay is opened as a gui screen
if (isMouseVisible() && Keyboard.getEventKey() == Keyboard.KEY_F1) {
gameSettings.hideGUI = !gameSettings.hideGUI;
}
}
}
@Override
public void draw(GuiRenderer renderer, ReadableDimension size, RenderInfo renderInfo) {
// Do not render overlay when user pressed F1 and we are not currently in some popup
if (getMinecraft().gameSettings.hideGUI && isAllowUserInput()) {
// Note that this only applies to when the mouse is visible, otherwise
// the draw method isn't called in the first place
return;
}
super.draw(renderer, size, renderInfo);
}
@Override

View File

@@ -0,0 +1,31 @@
package com.replaymod.replay.mixin;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(WorldClient.class)
public abstract class MixinWorldClient {
/**
* Fixes a bug in vanilla Minecraft that leaves entities remaining in the entityList even after respawn.
* The entityList in WorldClient is a Set that assumes that the entity ID of its entities does not change.
* However in {@link WorldClient#addEntityToWorld(int, Entity)}, the entity passed in is first added to the
* set and subsequently its id is changed, leaving it stuck in he Set. That is the buggy method.
* This wouldn't be too much of a problem if the entity had the correct id to begin with, however the handler for
* the spawn player packet creates an EntityOtherPlayerMP which takes its id from a counter and then passes it to
* this method with the wrong id.
* This mixin fixes the id of the entity before it is added to the set instead of right after.
* The original id change right after is not changed, however it should not have any effect.
* @param entityId The id to be set for the entity
* @param entity The entity to be added
* @param ci Callback info
*/
@Inject(method = "addEntityToWorld", at=@At("HEAD"))
public void replayModReplay_fix_addEntityToWorld(int entityId, Entity entity, CallbackInfo ci) {
entity.setEntityId(entityId);
}
}