5b3284fUpdate jGui and ReplayStudio (fixes #33)61d6fd4Close replay file zip after recording (fixes #32)00bcc9eFix paths of files that are supposed to be in the mc data dir (fixes #40)e6a789dFix camera rotation when jumping in time (fixes #39)50b53fcAdd a way to register key bindings triggered every render tick (fixes #31)a817c73Prevent GUIs of other mods from opening during replayd64ef8bHide NPCs in the Player Overview GUI (fixes #29)1f2c05eFix spectating player entities past death and respawn (fixes #36)ad2893bFix vanilla bug caused by unremovable entities in the entityList of ClientWorld (fixes #29)c934cb9Fix spawn player packet being sent twice6efbf91Handle F1 properly while mouse is visible in the replay overlay (fixes #30)9add2afDeselect keyframe when pressing "V" aka. sync timelines (fixes #27)
360 lines
12 KiB
Java
Executable File
360 lines
12 KiB
Java
Executable File
package com.replaymod.replay;
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import com.google.common.base.Preconditions;
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import com.mojang.authlib.GameProfile;
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import com.replaymod.core.utils.Restrictions;
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import com.replaymod.replay.camera.CameraEntity;
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import com.replaymod.replay.camera.SpectatorCameraController;
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import com.replaymod.replay.events.ReplayCloseEvent;
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import com.replaymod.replay.events.ReplayOpenEvent;
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import com.replaymod.replay.gui.overlay.GuiReplayOverlay;
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import com.replaymod.replaystudio.data.Marker;
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import com.replaymod.replaystudio.replay.ReplayFile;
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import com.replaymod.replaystudio.util.Location;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.embedded.EmbeddedChannel;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityOtherPlayerMP;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.network.EnumPacketDirection;
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import net.minecraft.network.NetworkManager;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.client.FMLClientHandler;
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import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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import org.lwjgl.opengl.Display;
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import java.io.IOException;
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import java.util.*;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
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import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
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public class ReplayHandler {
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private static Minecraft mc = Minecraft.getMinecraft();
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/**
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* The file currently being played.
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*/
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private final ReplayFile replayFile;
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/**
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* Decodes and sends packets into channel.
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*/
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private final ReplaySender replaySender;
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/**
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* Currently active replay restrictions.
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*/
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private Restrictions restrictions = new Restrictions();
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/**
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* Whether camera movements by user input and/or server packets should be suppressed.
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*/
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private boolean suppressCameraMovements;
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private final List<Marker> markers;
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private final GuiReplayOverlay overlay;
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private EmbeddedChannel channel;
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/**
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* The position at which the camera should be located after the next jump.
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*/
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private Location targetCameraPosition;
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private UUID spectating;
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public ReplayHandler(ReplayFile replayFile, boolean asyncMode) throws IOException {
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Preconditions.checkState(mc.isCallingFromMinecraftThread(), "Must be called from Minecraft thread.");
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this.replayFile = replayFile;
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MinecraftForge.EVENT_BUS.post(new ReplayOpenEvent.Pre(this));
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markers = new ArrayList<>(replayFile.getMarkers().or(Collections.emptySet()));
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replaySender = new ReplaySender(this, replayFile, asyncMode);
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setup();
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overlay = new GuiReplayOverlay(this);
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overlay.setVisible(true);
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MinecraftForge.EVENT_BUS.post(new ReplayOpenEvent.Post(this));
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}
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void restartedReplay() {
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channel.close();
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restrictions = new Restrictions();
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setup();
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}
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public void endReplay() throws IOException {
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Preconditions.checkState(mc.isCallingFromMinecraftThread(), "Must be called from Minecraft thread.");
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MinecraftForge.EVENT_BUS.post(new ReplayCloseEvent.Pre(this));
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replaySender.terminateReplay();
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replayFile.save();
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replayFile.close();
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channel.close().awaitUninterruptibly();
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if (mc.thePlayer instanceof CameraEntity) {
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mc.thePlayer.setDead();
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}
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if (mc.theWorld != null) {
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mc.theWorld.sendQuittingDisconnectingPacket();
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mc.loadWorld(null);
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}
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mc.timer.timerSpeed = 1;
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overlay.setVisible(false);
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ReplayModReplay.instance.replayHandler = null;
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MinecraftForge.EVENT_BUS.post(new ReplayCloseEvent.Post(this));
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}
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private void setup() {
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mc.ingameGUI.getChatGUI().clearChatMessages();
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NetworkManager networkManager = new NetworkManager(EnumPacketDirection.CLIENTBOUND) {
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@Override
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public void exceptionCaught(ChannelHandlerContext ctx, Throwable t) {
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t.printStackTrace();
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}
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};
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NetHandlerPlayClient netHandlerPlayClient =
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new NetHandlerPlayClient(mc, null, networkManager, new GameProfile(UUID.randomUUID(), "Player"));
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networkManager.setNetHandler(netHandlerPlayClient);
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FMLClientHandler.instance().setPlayClient(netHandlerPlayClient);
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channel = new EmbeddedChannel(networkManager);
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NetworkDispatcher networkDispatcher = new NetworkDispatcher(networkManager);
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channel.attr(NetworkDispatcher.FML_DISPATCHER).set(networkDispatcher);
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channel.pipeline().addFirst("ReplayModReplay_replaySender", replaySender);
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channel.pipeline().addAfter("ReplayModReplay_replaySender", "fml:packet_handler", networkDispatcher);
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channel.pipeline().fireChannelActive();
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}
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public ReplayFile getReplayFile() {
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return replayFile;
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}
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public Restrictions getRestrictions() {
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return restrictions;
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}
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public ReplaySender getReplaySender() {
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return replaySender;
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}
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public GuiReplayOverlay getOverlay() {
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return overlay;
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}
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/**
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* Return whether camera movement by user inputs and/or server packets should be suppressed.
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* @return {@code true} if these kinds of movement should be suppressed
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*/
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public boolean shouldSuppressCameraMovements() {
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return suppressCameraMovements;
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}
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/**
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* Set whether camera movement by user inputs and/or server packets should be suppressed.
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* @param suppressCameraMovements {@code true} to suppress these kinds of movement, {@code false} to allow them
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*/
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public void setSuppressCameraMovements(boolean suppressCameraMovements) {
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this.suppressCameraMovements = suppressCameraMovements;
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}
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/**
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* Returns all markers.
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* When changed, {@link #saveMarkers()} should be called to save the changes.
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* @return Collection of markers in no particular order
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*/
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public Collection<Marker> getMarkers() {
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return markers;
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}
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/**
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* Saves all markers.
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*/
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public void saveMarkers() {
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try {
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replayFile.writeMarkers(new HashSet<>(markers));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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/**
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* Spectate the specified entity.
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* When the entity is {@code null} or the camera entity, the camera becomes the view entity.
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* @param e The entity to spectate
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*/
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public void spectateEntity(Entity e) {
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CameraEntity cameraEntity = getCameraEntity();
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if (e == null || e == cameraEntity) {
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spectating = null;
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e = cameraEntity;
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} else if (e instanceof EntityPlayer) {
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spectating = e.getUniqueID();
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}
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if (e == cameraEntity) {
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cameraEntity.setCameraController(ReplayModReplay.instance.createCameraController(cameraEntity));
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} else {
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cameraEntity.setCameraController(new SpectatorCameraController(cameraEntity));
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}
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if (mc.getRenderViewEntity() != e) {
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mc.setRenderViewEntity(e);
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cameraEntity.setCameraPosRot(e);
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}
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}
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/**
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* Set the camera as the view entity.
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* This is equivalent to {@link #spectateEntity(Entity) spectateEntity(null)}.
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*/
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public void spectateCamera() {
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spectateEntity(null);
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}
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/**
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* Returns whether the current view entity is the camera entity.
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* @return {@code true} if the camera is the view entity, {@code false} otherwise
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*/
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public boolean isCameraView() {
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return mc.thePlayer instanceof CameraEntity && mc.thePlayer == mc.getRenderViewEntity();
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}
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/**
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* Returns the camera entity.
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* @return The camera entity or {@code null} if it does not yet exist
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*/
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public CameraEntity getCameraEntity() {
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return mc.thePlayer instanceof CameraEntity ? (CameraEntity) mc.thePlayer : null;
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}
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public UUID getSpectatedUUID() {
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return spectating;
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}
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public void setTargetPosition(Location pos) {
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targetCameraPosition = pos;
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}
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public void moveCameraToTargetPosition() {
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CameraEntity cam = getCameraEntity();
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if (cam != null && targetCameraPosition != null) {
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cam.setCameraPosRot(targetCameraPosition);
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}
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}
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public void doJump(int targetTime, boolean retainCameraPosition) {
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if (replaySender.isHurrying()) {
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return; // When hurrying, no Timeline jumping etc. is possible
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}
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if (targetTime < replaySender.currentTimeStamp()) {
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mc.displayGuiScreen(null);
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}
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if (retainCameraPosition) {
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CameraEntity cam = getCameraEntity();
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if (cam != null) {
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targetCameraPosition = new Location(cam.posX, cam.posY, cam.posZ,
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cam.rotationYaw, cam.rotationPitch);
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} else {
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targetCameraPosition = null;
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}
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}
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long diff = targetTime - replaySender.getDesiredTimestamp();
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if (diff != 0) {
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if (diff > 0 && diff < 5000) { // Small difference and no time travel
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replaySender.jumpToTime(targetTime);
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} else { // We either have to restart the replay or send a significant amount of packets
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// Render our please-wait-screen
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GuiScreen guiScreen = new GuiScreen() {
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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drawBackground(0);
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drawCenteredString(fontRendererObj, I18n.format("replaymod.gui.pleasewait"),
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width / 2, height / 2, 0xffffffff);
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}
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};
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// Make sure that the replaysender changes into sync mode
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replaySender.setSyncModeAndWait();
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// Perform the rendering using OpenGL
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pushMatrix();
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clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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enableTexture2D();
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mc.getFramebuffer().bindFramebuffer(true);
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mc.entityRenderer.setupOverlayRendering();
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ScaledResolution resolution = new ScaledResolution(mc);
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guiScreen.setWorldAndResolution(mc, resolution.getScaledWidth(), resolution.getScaledHeight());
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guiScreen.drawScreen(0, 0, 0);
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mc.getFramebuffer().unbindFramebuffer();
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popMatrix();
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pushMatrix();
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mc.getFramebuffer().framebufferRender(mc.displayWidth, mc.displayHeight);
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popMatrix();
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Display.update();
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// Send the packets
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replaySender.sendPacketsTill(targetTime);
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replaySender.setAsyncMode(true);
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replaySender.setReplaySpeed(0);
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mc.getConnection().getNetworkManager().processReceivedPackets();
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for (Entity entity : mc.theWorld.loadedEntityList) {
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if (entity instanceof EntityOtherPlayerMP) {
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EntityOtherPlayerMP e = (EntityOtherPlayerMP) entity;
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e.setPosition(e.otherPlayerMPX, e.otherPlayerMPY, e.otherPlayerMPZ);
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e.rotationYaw = (float) e.otherPlayerMPYaw;
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e.rotationPitch = (float) e.otherPlayerMPPitch;
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}
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entity.lastTickPosX = entity.prevPosX = entity.posX;
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entity.lastTickPosY = entity.prevPosY = entity.posY;
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entity.lastTickPosZ = entity.prevPosZ = entity.posZ;
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entity.prevRotationYaw = entity.rotationYaw;
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entity.prevRotationPitch = entity.rotationPitch;
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}
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try {
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mc.runTick();
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} catch (IOException e) {
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e.printStackTrace(); // This should never be thrown but whatever
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}
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//finally, updating the camera's position (which is not done by the sync jumping)
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moveCameraToTargetPosition();
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// No need to remove our please-wait-screen. It'll vanish with the next
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// render pass as it's never been a real GuiScreen in the first place.
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}
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}
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}
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}
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