added all features of the newest 1.18.2
This commit is contained in:
@@ -4,6 +4,7 @@ import ru.magistu.siegemachines.SiegeMachines;
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import ru.magistu.siegemachines.entity.machine.*;
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import ru.magistu.siegemachines.entity.projectile.Cannonball;
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import ru.magistu.siegemachines.entity.projectile.GiantArrow;
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import ru.magistu.siegemachines.entity.projectile.GiantStone;
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import ru.magistu.siegemachines.entity.projectile.Stone;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.Entity;
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@@ -20,18 +21,27 @@ public class EntityTypes
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public static final RegistryObject<EntityType<Cannonball>> CANNONBALL = addRegistry("cannonball", Cannonball::new, 0.5f, 0.5f);
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public static final RegistryObject<EntityType<Stone>> STONE = addRegistry("stone", Stone::new, 0.6f, 0.6f);
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public static final RegistryObject<EntityType<GiantStone>> GIANT_STONE = addRegistry("giant_stone", GiantStone::new, 1.1f, 1.1f);
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public static final RegistryObject<EntityType<GiantArrow>> GIANT_ARROW = DEFERRED_REGISTER.register("giant_arrow", () -> EntityType.Builder.<GiantArrow>of(GiantArrow::new, MobCategory.MISC).clientTrackingRange(4).updateInterval(20).sized(0.5f, 0.5f).build(new ResourceLocation(SiegeMachines.ID, "giant_arrow").toString()));
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public static final RegistryObject<EntityType<Mortar>> MORTAR = addRegistry("mortar", Mortar::new, 2.0f, 1.0f);
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public static final RegistryObject<EntityType<Culverin>> CULVERIN = addRegistry("culverin", Culverin::new, 2.0f, 1.0f);
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public static final RegistryObject<EntityType<Trebuchet>> TREBUCHET = addRegistry("trebuchet", Trebuchet::new, 5.0f, 9.0f);
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public static final RegistryObject<EntityType<Catapult>> CATAPULT = addRegistry("catapult", Catapult::new, 3.0f, 3.0f);
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public static final RegistryObject<EntityType<Ballista>> BALLISTA = addRegistry("ballista", Ballista::new, 1.5f, 1.5f);
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public static final RegistryObject<EntityType<BatteringRam>> BATTERING_RAM = addRegistry("battering_ram", BatteringRam::new, 4.0f, 3.0f);
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public static final RegistryObject<EntityType<Mortar>> MORTAR = addRegistry("mortar", Mortar::new, 2.0f, 1.0f, 10);
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public static final RegistryObject<EntityType<Culverin>> CULVERIN = addRegistry("culverin", Culverin::new, 2.5f, 1.8f, 10);
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public static final RegistryObject<EntityType<Trebuchet>> TREBUCHET = addRegistry("trebuchet", Trebuchet::new, 5.0f, 9.0f, 10);
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public static final RegistryObject<EntityType<Catapult>> CATAPULT = addRegistry("catapult", Catapult::new, 3.0f, 3.0f, 10);
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public static final RegistryObject<EntityType<Ballista>> BALLISTA = addRegistry("ballista", Ballista::new, 1.5f, 1.5f, 10);
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public static final RegistryObject<EntityType<BatteringRam>> BATTERING_RAM = addRegistry("battering_ram", BatteringRam::new, 4.0f, 3.0f, 10);
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public static final RegistryObject<EntityType<SiegeLadder>> SIEGE_LADDER = addRegistry("siege_ladder", SiegeLadder::new, 3.0f, 3.0f, 10);
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public static final RegistryObject<EntityType<Seat>> SEAT = addRegistry("seat", Seat::new, 0.0f, 0.0f);
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public static <T extends Entity> RegistryObject<EntityType<T>> addRegistry(String name, EntityType.EntityFactory<T> constructor, float sizex, float sizey)
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{
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return DEFERRED_REGISTER.register(name, () -> EntityType.Builder.of(constructor, MobCategory.MISC).sized(sizex, sizey).build(new ResourceLocation(SiegeMachines.ID, name).toString()));
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return addRegistry(name, constructor, sizex, sizey, 1);
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}
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public static <T extends Entity> RegistryObject<EntityType<T>> addRegistry(String name, EntityType.EntityFactory<T> constructor, float sizex, float sizey, int trackingrange)
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{
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return DEFERRED_REGISTER.register(name, () -> EntityType.Builder.of(constructor, MobCategory.MISC).clientTrackingRange(trackingrange).sized(sizex, sizey).build(new ResourceLocation(SiegeMachines.ID, name).toString()));
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}
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public static void register(IEventBus eventBus)
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@@ -1,6 +1,6 @@
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package ru.magistu.siegemachines.entity;
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import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
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import ru.magistu.siegemachines.client.gui.machine.crosshair.Crosshair;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@@ -2,8 +2,8 @@ package ru.magistu.siegemachines.entity.machine;
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import ru.magistu.siegemachines.SiegeMachines;
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import ru.magistu.siegemachines.client.SoundTypes;
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import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
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import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
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import ru.magistu.siegemachines.client.gui.machine.crosshair.Crosshair;
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import ru.magistu.siegemachines.client.gui.machine.crosshair.ReloadingCrosshair;
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import ru.magistu.siegemachines.item.ModItems;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionHand;
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@@ -59,21 +59,21 @@ public class Ballista extends ShootingMachine implements IAnimatable
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}
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}
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return PlayState.CONTINUE;
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}
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}
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@Override
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public void registerControllers(AnimationData data)
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public void registerControllers(AnimationData data)
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{
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AnimationController<?> controller = new AnimationController<>(this, "controller", 1, (t) ->
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{
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if (this.state.equals(State.RELOADING))
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{
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return (double) (this.type.delaytime - this.delayticks) / this.type.delaytime;
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return (double) (this.type.specs.delaytime.get() - this.delayticks) / this.type.specs.delaytime.get();
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}
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return t;
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}, this::predicate);
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data.addAnimationController(controller);
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}
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data.addAnimationController(controller);
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}
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@Override
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public AnimationFactory getFactory()
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@@ -90,11 +90,11 @@ public class Ballista extends ShootingMachine implements IAnimatable
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}
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if (!this.level.isClientSide() && !this.isVehicle())
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{
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player.startRiding(this);
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return InteractionResult.SUCCESS;
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}
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player.startRiding(this);
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.PASS;
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return InteractionResult.PASS;
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}
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public void startShooting(Player player)
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@@ -106,7 +106,7 @@ public class Ballista extends ShootingMachine implements IAnimatable
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this.shootingticks = this.type.userealisetime;
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Vec3 pos = this.position();
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.BALLISTA_SHOOTING.get(), SoundSource.BLOCKS, 1.4f, 1.0f, false);
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.BALLISTA_SHOOTING.get(), this.getSoundSource(), 1.4f, 1.0f, false);
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}
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}
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@@ -120,21 +120,21 @@ public class Ballista extends ShootingMachine implements IAnimatable
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}
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// @Override
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// public void travel(Vec3 pos)
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// public void travel(Vec3 pos)
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// {
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// if (this.isAlive())
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// if (this.isAlive())
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// {
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// if (this.isVehicle())
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// {
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// LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
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// LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
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//
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// this.setTurretRotationsDest(livingentity.getXRot(), livingentity.getYRot() - this.getYaw());
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// this.updateTurretRotations();
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// }
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// }
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// super.travel(pos);
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// }
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// }
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//
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// }
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// }
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@Override
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public void travel(Vec3 pos)
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@@ -163,7 +163,7 @@ public class Ballista extends ShootingMachine implements IAnimatable
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{
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this.state = State.RELOADING;
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this.useticks = 0;
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this.delayticks = this.type.delaytime;
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this.delayticks = this.type.specs.delaytime.get();
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}
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if (this.shootingticks != 0 && --this.shootingticks <= 0)
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@@ -182,7 +182,7 @@ public class Ballista extends ShootingMachine implements IAnimatable
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if (this.delayticks % 21 == 0)
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{
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Vec3 pos = this.position();
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.BALLISTA_RELOADING.get(), SoundSource.BLOCKS, 1.0f, 1.0f, false);
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.BALLISTA_RELOADING.get(), this.getSoundSource(), 1.0f, 1.0f, false);
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}
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--this.delayticks;
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}
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@@ -1,5 +1,9 @@
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package ru.magistu.siegemachines.entity.machine;
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import net.minecraft.ChatFormatting;
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import net.minecraft.client.Minecraft;
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import net.minecraft.network.chat.Component;
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import net.minecraft.world.entity.Entity;
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import ru.magistu.siegemachines.SiegeMachines;
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import ru.magistu.siegemachines.client.SoundTypes;
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import ru.magistu.siegemachines.entity.Breakdown;
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@@ -19,6 +23,7 @@ import net.minecraft.world.item.Item;
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import net.minecraft.world.level.Explosion;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.phys.Vec3;
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import ru.magistu.siegemachines.util.CartesianGeometry;
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import software.bernie.geckolib3.core.IAnimatable;
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import software.bernie.geckolib3.core.PlayState;
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import software.bernie.geckolib3.core.builder.AnimationBuilder;
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@@ -91,7 +96,7 @@ public class BatteringRam extends Machine implements IAnimatable
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{
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if (this.state.equals(State.RELOADING))
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{
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return (double) (this.type.delaytime - this.delayticks) / this.type.delaytime;
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return (double) (this.type.specs.delaytime.get() - this.delayticks) / this.type.specs.delaytime.get();
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}
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return t;
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}, this::reloading_predicate);
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@@ -149,7 +154,7 @@ public class BatteringRam extends Machine implements IAnimatable
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{
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this.state = State.RELOADING;
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this.useticks = 0;
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this.delayticks = this.type.delaytime;
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this.delayticks = this.type.specs.delaytime.get();
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}
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if (this.hittingticks != 0 && --this.hittingticks <= 0)
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@@ -173,12 +178,17 @@ public class BatteringRam extends Machine implements IAnimatable
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this.updateMachineRender();
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this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
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}
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// if (this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
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// {
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// this.level.playLocalSound(this.getX(), this.getY(), this.getZ(), SoundTypes.RAM_WHEELS.get(), SoundCategory.NEUTRAL, 0.6f, 1.0f, true);
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// this.wheelssoundticks = 20;
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// }
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if (this.level.isClientSide() && this.hasControllingPassenger() && this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
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{
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Entity passenger = this.getControllingPassenger();
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if (Minecraft.getInstance().player == passenger)
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{
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Vec3 pos = this.position();
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.RAM_WHEELS.get(), this.getSoundSource(), 1.5f, 0.85f + this.level.random.nextFloat() * 0.3f, false);
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this.wheelssoundticks = 20;
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}
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}
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super.tick();
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}
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@@ -186,10 +196,14 @@ public class BatteringRam extends Machine implements IAnimatable
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@Override
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public void use(Player player)
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{
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if (!this.level.isClientSide())
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if (this.deploymentticks > 0)
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{
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PacketHandler.sendPacketToAllInArea(new PacketMachineUse(this.getId()), this.blockPosition(), SiegeMachines.RENDER_UPDATE_RANGE_SQR);
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player.sendSystemMessage(Component.translatable(SiegeMachines.ID + ".wait", this.deploymentticks / 20.0f).withStyle(ChatFormatting.RED));
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return;
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}
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if (!this.level.isClientSide())
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PacketHandler.sendPacketToAllInArea(new PacketMachineUse(this.getId()), this.blockPosition(), SiegeMachines.RENDER_UPDATE_RANGE_SQR);
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if (this.delayticks <= 0 && this.useticks <= 0 && this.hittingticks <= 0)
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{
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@@ -198,7 +212,7 @@ public class BatteringRam extends Machine implements IAnimatable
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this.hittingticks = this.type.userealisetime;
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Vec3 pos = this.position();
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.RAM_HITTING.get(), SoundSource.BLOCKS, 0.5f, 0.9f, false);
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.RAM_HITTING.get(), this.getSoundSource(), 0.5f, 0.9f, false);
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}
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}
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@@ -215,6 +229,9 @@ public class BatteringRam extends Machine implements IAnimatable
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@Override
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public void useRealise()
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{
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if (this.deploymentticks > 0)
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return;
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if (!this.level.isClientSide())
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{
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PacketHandler.sendPacketToAllInArea(new PacketMachineUseRealise(this.getId()), this.blockPosition(), SiegeMachines.RENDER_UPDATE_RANGE_SQR);
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@@ -251,6 +268,6 @@ public class BatteringRam extends Machine implements IAnimatable
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double pitch = this.getTurretPitch() * Math.PI / 180.0;
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double yaw = (this.getViewYRot(0.5f) + this.getTurretYaw()) * Math.PI / 180.0;
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return this.position().add(applyRotations(this.type.turretpivot, 0.0, yaw).add(applyRotations(this.type.turretvector, pitch, yaw)));
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return this.position().add(CartesianGeometry.applyRotations(this.type.turretpivot, 0.0, yaw).add(CartesianGeometry.applyRotations(this.type.turretvector, pitch, yaw)));
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}
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}
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@@ -2,8 +2,8 @@ package ru.magistu.siegemachines.entity.machine;
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import ru.magistu.siegemachines.SiegeMachines;
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import ru.magistu.siegemachines.client.SoundTypes;
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import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
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import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
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import ru.magistu.siegemachines.client.gui.machine.crosshair.Crosshair;
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import ru.magistu.siegemachines.client.gui.machine.crosshair.ReloadingCrosshair;
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import ru.magistu.siegemachines.item.ModItems;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionHand;
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@@ -73,21 +73,21 @@ public class Catapult extends ShootingMachine implements IAnimatable
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}
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return PlayState.CONTINUE;
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}
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}
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@Override
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public void registerControllers(AnimationData data)
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public void registerControllers(AnimationData data)
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{
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AnimationController<?> controller = new AnimationController<>(this, "controller", 1, (t) ->
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{
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if (this.state.equals(State.RELOADING))
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{
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return (double) (this.type.delaytime - this.delayticks) / this.type.delaytime;
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return (double) (this.type.specs.delaytime.get() - this.delayticks) / this.type.specs.delaytime.get();
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}
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return t;
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}, this::predicate);
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data.addAnimationController(controller);
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}
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data.addAnimationController(controller);
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}
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@Override
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public AnimationFactory getFactory()
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@@ -106,11 +106,11 @@ public class Catapult extends ShootingMachine implements IAnimatable
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}
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if (!this.level.isClientSide() && !this.isVehicle())
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{
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player.startRiding(this);
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return InteractionResult.SUCCESS;
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}
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player.startRiding(this);
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.PASS;
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return InteractionResult.PASS;
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}
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public void startShooting(Player player)
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@@ -122,7 +122,7 @@ public class Catapult extends ShootingMachine implements IAnimatable
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this.shootingticks = this.type.userealisetime;
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Vec3 pos = this.position();
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.CATAPULT_SHOOTING.get(), SoundSource.BLOCKS, 1.5f, 1.0f, false);
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.CATAPULT_SHOOTING.get(), this.getSoundSource(), 1.5f, 1.0f, false);
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}
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}
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@@ -136,23 +136,23 @@ public class Catapult extends ShootingMachine implements IAnimatable
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}
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@Override
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public void travel(Vec3 pos)
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public void travel(Vec3 pos)
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{
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if (this.isAlive())
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if (this.isAlive())
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{
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if (this.isVehicle() && this.useticks <= 0 && this.delayticks <= 0)
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{
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LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
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LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
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this.setTurretRotations(livingentity.getXRot(), this.getTurretYaw());
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this.updateTurretRotations();
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this.setYawDest(livingentity.getYRot());
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this.updateYaw();
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}
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}
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super.travel(pos);
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}
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}
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}
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}
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@Override
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public void tick()
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@@ -161,7 +161,7 @@ public class Catapult extends ShootingMachine implements IAnimatable
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{
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this.state = State.RELOADING;
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this.useticks = 0;
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this.delayticks = this.type.delaytime;
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this.delayticks = this.type.specs.delaytime.get();
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}
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if (this.shootingticks != 0 && --this.shootingticks <= 0)
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@@ -180,7 +180,7 @@ public class Catapult extends ShootingMachine implements IAnimatable
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if (this.delayticks % 20 == 0)
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{
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Vec3 pos = this.position();
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.CATAPULT_RELOADING.get(), SoundSource.BLOCKS, 1.0f, 1.0f, false);
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this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.CATAPULT_RELOADING.get(), this.getSoundSource(), 1.0f, 1.0f, false);
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||||
}
|
||||
if (--this.delayticks <= 0)
|
||||
{
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.entity.IReloading;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
@@ -21,6 +14,12 @@ import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.entity.IReloading;
|
||||
import ru.magistu.siegemachines.client.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.client.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
@@ -46,6 +45,9 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
public Culverin(EntityType<? extends Mob> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level, MachineType.CULVERIN);
|
||||
this.turretpitch = -18.5f;
|
||||
this.turretpitchprev = this.turretpitch;
|
||||
this.turretpitchdest = this.turretpitch;
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState wheels_predicate(AnimationEvent<E> event)
|
||||
@@ -53,18 +55,18 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
event.getController().setAnimation(MOVING_ANIM);
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> wheels_controller = new AnimationController<>(this, "wheels_controller", 1, (t) -> {
|
||||
double d = this.getWheelsSpeed();
|
||||
this.wheelsspeed = d > 0 ? Math.min(d, 1.0) : Math.max(d, -1.0);
|
||||
return wheelspitch += 0.013 * this.wheelsspeed;
|
||||
return wheelspitch += 0.015 * this.wheelsspeed;
|
||||
}, this::wheels_predicate);
|
||||
data.addAnimationController(wheels_controller);
|
||||
}
|
||||
data.addAnimationController(wheels_controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
@@ -79,7 +81,7 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
|
||||
if (stack.getItem().equals(Items.FLINT_AND_STEEL))
|
||||
{
|
||||
if (this.useticks <= 0 && this.shootingticks <= 0)
|
||||
if (this.useticks < 0)
|
||||
{
|
||||
stack.hurtAndBreak(1, player, (p_213833_1_) ->
|
||||
{
|
||||
@@ -108,21 +110,21 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
}
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle())
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setTurretRotationsDest(livingentity.getXRot(), livingentity.getYRot() - this.getYaw());
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
@@ -130,51 +132,31 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
this.updateYaw();
|
||||
this.updateTurretRotations();
|
||||
|
||||
float f0 = livingentity.xxa * 0.2f;
|
||||
float f1 = livingentity.zza;
|
||||
if (f1 <= 0.0f)
|
||||
{
|
||||
f1 *= 0.5f;
|
||||
}
|
||||
this.setSpeed(0.04f);
|
||||
float f0 = livingentity.xxa * 0.2f;
|
||||
float f1 = livingentity.zza;
|
||||
this.setSpeed(0.02f);
|
||||
|
||||
pos = new Vec3(f0, pos.y, f1);
|
||||
}
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.useticks != 0 && --this.useticks <= 0)
|
||||
{
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
}
|
||||
|
||||
if (this.shootingticks != 0 && --this.shootingticks <= 0)
|
||||
{
|
||||
if (this.inventory.containsItem(Items.GUNPOWDER))
|
||||
{
|
||||
this.useRealise();
|
||||
}
|
||||
else if (!this.level.isClientSide())
|
||||
{
|
||||
Entity passenger = this.getControllingPassenger();
|
||||
if (passenger instanceof Player)
|
||||
{
|
||||
passenger.sendSystemMessage(Component.translatable(SiegeMachines.ID + ".no_gunpowder").withStyle(ChatFormatting.RED));
|
||||
}
|
||||
}
|
||||
this.shootingticks = 0;
|
||||
this.useticks = 0;
|
||||
}
|
||||
|
||||
if (!level.isClientSide() && this.isOnGround())
|
||||
if (!level.isClientSide() && (this.isOnGround() || this.isInWater()))
|
||||
{
|
||||
this.setDeltaMovement(this.getWheelsDeltaMovement());
|
||||
}
|
||||
|
||||
if (this.delayticks > 0 && this.isVehicle())
|
||||
{
|
||||
--this.delayticks;
|
||||
@@ -186,10 +168,15 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
if (this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
|
||||
if (this.level.isClientSide() && this.hasControllingPassenger() && this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
|
||||
{
|
||||
this.level.playLocalSound(this.getX(), this.getY(), this.getZ(), SoundTypes.CANNON_WHEELS.get(), SoundSource.NEUTRAL, 0.3f, 1.0f, true);
|
||||
this.wheelssoundticks = 20;
|
||||
Entity passenger = this.getControllingPassenger();
|
||||
if (Minecraft.getInstance().player == passenger)
|
||||
{
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.CANNON_WHEELS.get(), this.getSoundSource(), 1.5f, 0.85f + this.level.random.nextFloat() * 0.3f, false);
|
||||
this.wheelssoundticks = 20;
|
||||
}
|
||||
}
|
||||
|
||||
super.tick();
|
||||
@@ -198,14 +185,13 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
@Override
|
||||
public void startShooting(Player player)
|
||||
{
|
||||
if (this.delayticks <= 0 && this.useticks <= 0 && this.shootingticks <= 0)
|
||||
if (this.delayticks <= 0 && this.useticks <= 0)
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
this.level.playSound(null, this.getX(), this.getY(), this.getZ(), SoundTypes.FUSE.get(), SoundSource.BLOCKS, this.getVolumeFromDist(this.distanceTo(player)), 0.8f);
|
||||
this.level.playSound(null, this.getX(), this.getY(), this.getZ(), SoundTypes.FUSE.get(), this.getSoundSource(), this.getVolumeFromDist(this.distanceTo(player)), 0.8f);
|
||||
}
|
||||
this.useticks = this.type.usetime;
|
||||
this.shootingticks = this.type.userealisetime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,8 +210,10 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
this.blowParticles(ParticleTypes.FLAME, 0.035, 25);
|
||||
this.blowParticles(ParticleTypes.CLOUD, 0.2, 60);
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.MORTAR_SHOOTING.get(), SoundSource.BLOCKS, 1.5f/*this.getVolumeFromDist(1.5f, 64.0f, this.distanceTo(player))*/, 0.85f + this.level.random.nextFloat() * 0.3f, false);
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.MORTAR_SHOOTING.get(), this.getSoundSource(), 1.5f/*this.getVolumeFromDist(1.5f, 64.0f, this.distanceTo(player))*/, 0.85f + this.level.random.nextFloat() * 0.3f, false);
|
||||
}
|
||||
|
||||
this.delayticks = this.type.specs.delaytime.get();
|
||||
}
|
||||
|
||||
public double getWheelsSpeed()
|
||||
@@ -267,7 +255,6 @@ public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
@Override
|
||||
public Item getMachineItem()
|
||||
{
|
||||
return null;
|
||||
// return ModItems.CULVERIN.get();
|
||||
return ModItems.CULVERIN.get();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import ru.magistu.siegemachines.entity.EntityTypes;
|
||||
|
||||
|
||||
public class LadderSeat extends Seat
|
||||
{
|
||||
public final float climbspeed = 0.02f;
|
||||
private float highness = 0.0f;
|
||||
public final SiegeLadder parent;
|
||||
|
||||
public LadderSeat(SiegeLadder parent)
|
||||
{
|
||||
super(EntityTypes.SEAT.get(), parent.level);
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
public float getHighness()
|
||||
{
|
||||
return this.highness;
|
||||
}
|
||||
|
||||
public void setHighness(float highness)
|
||||
{
|
||||
this.highness = highness;
|
||||
}
|
||||
|
||||
@Override
|
||||
public InteractionResult interact(Player player, InteractionHand hand)
|
||||
{
|
||||
InteractionResult result = super.interact(player, hand);
|
||||
if (result.consumesAction())
|
||||
return result;
|
||||
|
||||
if (player.isSecondaryUseActive())
|
||||
return InteractionResult.PASS;
|
||||
else if (this.isVehicle())
|
||||
return InteractionResult.PASS;
|
||||
else if (!this.level.isClientSide)
|
||||
return player.startRiding(this) ? InteractionResult.CONSUME : InteractionResult.PASS;
|
||||
else
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRiderSit()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void removePassenger(Entity entity)
|
||||
{
|
||||
this.highness = 0.0f;
|
||||
super.removePassenger(entity);
|
||||
}
|
||||
|
||||
public float climb()
|
||||
{
|
||||
if (this.getFirstPassenger() instanceof LivingEntity livingentity)
|
||||
{
|
||||
if (livingentity.zza < -this.climbspeed && this.highness >= this.climbspeed)
|
||||
return this.highness - this.climbspeed;
|
||||
if (livingentity.zza > this.climbspeed && this.highness <= 1.0f - this.climbspeed)
|
||||
return this.highness + this.climbspeed;
|
||||
}
|
||||
|
||||
return this.highness;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import net.minecraft.client.KeyMapping;
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.gui.machine.MachineContainer;
|
||||
import ru.magistu.siegemachines.client.KeyBindings;
|
||||
import ru.magistu.siegemachines.client.gui.machine.MachineContainer;
|
||||
import ru.magistu.siegemachines.network.PacketHandler;
|
||||
import ru.magistu.siegemachines.network.PacketMachine;
|
||||
import net.minecraft.advancements.CriteriaTriggers;
|
||||
@@ -35,22 +37,21 @@ import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import net.minecraftforge.network.NetworkHooks;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import ru.magistu.siegemachines.util.CartesianGeometry;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public abstract class Machine extends Mob implements MenuProvider
|
||||
{
|
||||
public MachineInventory inventory = new MachineInventory();
|
||||
|
||||
public static int rows = 1;
|
||||
|
||||
public KeyMapping usekey;
|
||||
public MachineInventory inventory;
|
||||
public final MachineType type;
|
||||
|
||||
private float turretpitch = -25.0f;
|
||||
private float turretpitchprev = this.turretpitch;
|
||||
protected float turretpitch = -25.0f;
|
||||
protected float turretpitchprev = this.turretpitch;
|
||||
protected float turretpitchdest = this.turretpitch;
|
||||
private float turretyaw = 0.0f;
|
||||
private float turretyawprev = this.turretyaw;
|
||||
protected float turretyaw = 0.0f;
|
||||
protected float turretyawprev = this.turretyaw;
|
||||
protected float turretyawdest = this.turretyaw;
|
||||
protected float yawdest = this.getYRot();
|
||||
|
||||
@@ -63,13 +64,18 @@ public abstract class Machine extends Mob implements MenuProvider
|
||||
{
|
||||
super(entitytype, level);
|
||||
this.type = type;
|
||||
this.delayticks = this.type.delaytime;
|
||||
rows = this.type.rows;
|
||||
this.delayticks = this.type.specs.delaytime.get();
|
||||
this.inventory = new MachineInventory(9 * this.type.containerrows);
|
||||
if (level.isClientSide())
|
||||
this.usekey = KeyBindings.getUseKey(type);
|
||||
|
||||
this.getAttribute(Attributes.MAX_HEALTH).setBaseValue(type.specs.durability.get());
|
||||
this.setHealth(type.specs.durability.get());
|
||||
}
|
||||
|
||||
public static AttributeSupplier.Builder setEntityAttributes(MachineType type) {
|
||||
return Mob.createMobAttributes()
|
||||
.add(Attributes.MAX_HEALTH, type.health)
|
||||
.add(Attributes.MAX_HEALTH, type.specs.durability.getDefault())
|
||||
.add(Attributes.KNOCKBACK_RESISTANCE, 0.5F)
|
||||
.add(Attributes.MOVEMENT_SPEED, 0.0D)
|
||||
.add(Attributes.ATTACK_DAMAGE, 0.0D)
|
||||
@@ -138,148 +144,141 @@ public abstract class Machine extends Mob implements MenuProvider
|
||||
@Override
|
||||
public boolean hurt(@NotNull DamageSource damagesource, float f) {
|
||||
if (!net.minecraftforge.common.ForgeHooks.onLivingAttack(this, damagesource, f)) return false;
|
||||
if (damagesource.getEntity() instanceof Player
|
||||
&& !damagesource.isProjectile()
|
||||
&& !damagesource.isExplosion()
|
||||
&& !damagesource.isMagic()
|
||||
&& this.getPassengers().isEmpty()) {
|
||||
if (this.isInvulnerableTo(damagesource))
|
||||
return false;
|
||||
if (this.level.isClientSide)
|
||||
return false;
|
||||
if (this.isDeadOrDying())
|
||||
return false;
|
||||
if (damagesource.isFire() && this.hasEffect(MobEffects.FIRE_RESISTANCE))
|
||||
return false;
|
||||
if (damagesource.getEntity() instanceof Player && !damagesource.isProjectile() && !damagesource.isExplosion() && !damagesource.isMagic() && this.getPassengers().isEmpty())
|
||||
{
|
||||
this.spawnAtLocation(this.getMachineItemWithData());
|
||||
this.remove();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.isInvulnerableTo(damagesource)) {
|
||||
return false;
|
||||
} else if (this.level.isClientSide) {
|
||||
return false;
|
||||
} else if (this.isDeadOrDying()) {
|
||||
return false;
|
||||
} else if (damagesource.isFire() && this.hasEffect(MobEffects.FIRE_RESISTANCE)) {
|
||||
return false;
|
||||
} else {
|
||||
f = adjustDamage(damagesource, f);
|
||||
}
|
||||
f = adjustDamage(damagesource, f);
|
||||
|
||||
this.noActionTime = 0;
|
||||
this.noActionTime = 0;
|
||||
|
||||
this.animationSpeed = 1.5F;
|
||||
boolean flag1 = true;
|
||||
if ((float) this.invulnerableTime > 10.0F)
|
||||
this.animationSpeed = 1.5F;
|
||||
boolean flag1 = true;
|
||||
if ((float) this.invulnerableTime > 10.0F)
|
||||
{
|
||||
if (f <= this.lastHurt)
|
||||
{
|
||||
if (f <= this.lastHurt)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
this.actuallyHurt(damagesource, f - this.lastHurt);
|
||||
this.lastHurt = f;
|
||||
flag1 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.lastHurt = f;
|
||||
this.invulnerableTime = 20;
|
||||
this.actuallyHurt(damagesource, f);
|
||||
this.hurtDuration = 10;
|
||||
this.hurtTime = this.hurtDuration;
|
||||
return false;
|
||||
}
|
||||
|
||||
this.hurtDir = 0.0F;
|
||||
Entity entity1 = damagesource.getEntity();
|
||||
if (entity1 != null)
|
||||
this.actuallyHurt(damagesource, f - this.lastHurt);
|
||||
this.lastHurt = f;
|
||||
flag1 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.lastHurt = f;
|
||||
this.invulnerableTime = 20;
|
||||
this.actuallyHurt(damagesource, f);
|
||||
this.hurtDuration = 10;
|
||||
this.hurtTime = this.hurtDuration;
|
||||
}
|
||||
|
||||
this.hurtDir = 0.0F;
|
||||
Entity entity1 = damagesource.getEntity();
|
||||
if (entity1 != null)
|
||||
{
|
||||
if (entity1 instanceof LivingEntity)
|
||||
{
|
||||
if (entity1 instanceof LivingEntity)
|
||||
{
|
||||
this.setLastHurtByMob((LivingEntity) entity1);
|
||||
}
|
||||
|
||||
if (entity1 instanceof Player)
|
||||
{
|
||||
this.lastHurtByPlayerTime = 1;
|
||||
this.lastHurtByPlayer = (Player) entity1;
|
||||
}
|
||||
|
||||
else if (entity1 instanceof TamableAnimal wolfEntity) {
|
||||
if (wolfEntity.isTame()) {
|
||||
this.lastHurtByPlayerTime = 100;
|
||||
LivingEntity livingentity = wolfEntity.getOwner();
|
||||
|
||||
if (livingentity != null && livingentity.getType() == EntityType.PLAYER) {
|
||||
this.lastHurtByPlayer = (Player) livingentity;
|
||||
}
|
||||
|
||||
else {
|
||||
this.lastHurtByPlayer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.setLastHurtByMob((LivingEntity) entity1);
|
||||
}
|
||||
|
||||
if (flag1) {
|
||||
if (damagesource instanceof EntityDamageSource && ((EntityDamageSource) damagesource).isThorns()) {
|
||||
this.level.broadcastEntityEvent(this, (byte) 33);
|
||||
}
|
||||
if (entity1 instanceof Player)
|
||||
{
|
||||
this.lastHurtByPlayerTime = 1;
|
||||
this.lastHurtByPlayer = (Player) entity1;
|
||||
}
|
||||
|
||||
else {
|
||||
byte b0;
|
||||
else if (entity1 instanceof TamableAnimal wolfEntity) {
|
||||
if (wolfEntity.isTame()) {
|
||||
this.lastHurtByPlayerTime = 100;
|
||||
LivingEntity livingentity = wolfEntity.getOwner();
|
||||
|
||||
if (damagesource.isFire()) {
|
||||
b0 = 37;
|
||||
}
|
||||
|
||||
else if (damagesource == DamageSource.SWEET_BERRY_BUSH) {
|
||||
b0 = 44;
|
||||
if (livingentity != null && livingentity.getType() == EntityType.PLAYER) {
|
||||
this.lastHurtByPlayer = (Player) livingentity;
|
||||
}
|
||||
|
||||
else {
|
||||
b0 = 2;
|
||||
this.lastHurtByPlayer = null;
|
||||
}
|
||||
|
||||
this.level.broadcastEntityEvent(this, b0);
|
||||
}
|
||||
|
||||
this.markHurt();
|
||||
|
||||
if (entity1 != null)
|
||||
{
|
||||
double d1 = entity1.getX() - this.getX();
|
||||
|
||||
double d0;
|
||||
for (d0 = entity1.getZ() - this.getZ(); d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D)
|
||||
{
|
||||
d1 = (Math.random() - Math.random()) * 0.01D;
|
||||
}
|
||||
|
||||
this.hurtDir = (float) (Mth.atan2(d0, d1) * (double) (180F / (float) Math.PI) - (double) this.getYRot());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hurtDir = (float) ((int) (Math.random() * 2.0D) * 180);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.isDeadOrDying())
|
||||
{
|
||||
SoundEvent soundevent = this.getDeathSound();
|
||||
if (flag1 && soundevent != null)
|
||||
{
|
||||
this.playSound(soundevent, this.getSoundVolume(), this.getVoicePitch());
|
||||
}
|
||||
|
||||
this.die(damagesource);
|
||||
}
|
||||
else if (flag1)
|
||||
{
|
||||
this.playHurtSound(damagesource);
|
||||
}
|
||||
|
||||
if (entity1 instanceof ServerPlayer)
|
||||
{
|
||||
CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((ServerPlayer) entity1, this, damagesource, f, f, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (flag1) {
|
||||
if (damagesource instanceof EntityDamageSource && ((EntityDamageSource) damagesource).isThorns()) {
|
||||
this.level.broadcastEntityEvent(this, (byte) 33);
|
||||
}
|
||||
|
||||
else {
|
||||
byte b0;
|
||||
|
||||
if (damagesource.isFire()) {
|
||||
b0 = 37;
|
||||
}
|
||||
|
||||
else if (damagesource == DamageSource.SWEET_BERRY_BUSH) {
|
||||
b0 = 44;
|
||||
}
|
||||
|
||||
else {
|
||||
b0 = 2;
|
||||
}
|
||||
|
||||
this.level.broadcastEntityEvent(this, b0);
|
||||
}
|
||||
|
||||
this.markHurt();
|
||||
|
||||
if (entity1 != null)
|
||||
{
|
||||
double d1 = entity1.getX() - this.getX();
|
||||
|
||||
double d0;
|
||||
for (d0 = entity1.getZ() - this.getZ(); d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D)
|
||||
{
|
||||
d1 = (Math.random() - Math.random()) * 0.01D;
|
||||
}
|
||||
|
||||
this.hurtDir = (float) (Mth.atan2(d0, d1) * (double) (180F / (float) Math.PI) - (double) this.getYRot());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hurtDir = (float) ((int) (Math.random() * 2.0D) * 180);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.isDeadOrDying())
|
||||
{
|
||||
SoundEvent soundevent = this.getDeathSound();
|
||||
if (flag1 && soundevent != null)
|
||||
{
|
||||
this.playSound(soundevent, this.getSoundVolume(), this.getVoicePitch());
|
||||
}
|
||||
|
||||
this.die(damagesource);
|
||||
}
|
||||
else if (flag1)
|
||||
{
|
||||
this.playHurtSound(damagesource);
|
||||
}
|
||||
|
||||
if (entity1 instanceof ServerPlayer)
|
||||
{
|
||||
CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((ServerPlayer) entity1, this, damagesource, f, f, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -332,7 +331,7 @@ public abstract class Machine extends Mob implements MenuProvider
|
||||
}
|
||||
nbt.put("Items", listnbt);
|
||||
nbt.put("TurretRotations", this.newFloatList(this.turretpitch, this.turretyaw));
|
||||
nbt.putInt("DealyTicks", this.delayticks);
|
||||
nbt.putInt("DelayTicks", this.delayticks);
|
||||
nbt.putInt("UseTicks", this.useticks);
|
||||
}
|
||||
|
||||
@@ -430,9 +429,9 @@ public abstract class Machine extends Mob implements MenuProvider
|
||||
ListTag turretrotations = nbt.getList("TurretRotations", 5);
|
||||
setTurretRotations(turretrotations.getFloat(0), turretrotations.getFloat(1));
|
||||
}
|
||||
if (nbt.contains("DealyTicks"))
|
||||
if (nbt.contains("DelayTicks"))
|
||||
{
|
||||
this.delayticks = nbt.getInt("DealyTicks");
|
||||
this.delayticks = nbt.getInt("DelayTicks");
|
||||
}
|
||||
if (nbt.contains("UseTicks"))
|
||||
{
|
||||
@@ -613,7 +612,7 @@ public abstract class Machine extends Mob implements MenuProvider
|
||||
public Vec3 getDismountLocationForPassenger(LivingEntity entity) {
|
||||
double yaw = (this.getGlobalTurretYaw()) * Math.PI / 180.0;
|
||||
|
||||
return this.position().add(applyRotations(this.type.passengerpos, 0.0, yaw));
|
||||
return this.position().add(CartesianGeometry.applyRotations(this.type.passengerpos, 0.0, yaw));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -626,18 +625,27 @@ public abstract class Machine extends Mob implements MenuProvider
|
||||
MoveFunction setPos = Entity::setPos;
|
||||
if (this.hasPassenger(entity)) {
|
||||
double yaw = (this.getGlobalTurretYaw()) * Math.PI / 180.0;
|
||||
Vec3 pos = this.position().add(applyRotations(this.type.passengerpos, 0.0, yaw));
|
||||
Vec3 pos = this.position().add(CartesianGeometry.applyRotations(this.type.passengerpos, 0.0, yaw));
|
||||
setPos.accept(entity, pos.x, pos.y, pos.z);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class MachineInventory implements Container, Nameable {
|
||||
public NonNullList<ItemStack> items = NonNullList.withSize(9 * rows, ItemStack.EMPTY);
|
||||
public static class MachineInventory implements Container, Nameable
|
||||
{
|
||||
private final int containersize;
|
||||
public NonNullList<ItemStack> items;
|
||||
|
||||
public MachineInventory(int rows)
|
||||
{
|
||||
this.containersize = 9 * rows;
|
||||
this.items = NonNullList.withSize(this.containersize, ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getContainerSize() {
|
||||
return 9 * rows;
|
||||
public int getContainerSize()
|
||||
{
|
||||
return this.containersize;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -675,8 +683,9 @@ public abstract class Machine extends Mob implements MenuProvider
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearContent() {
|
||||
this.items = NonNullList.withSize(9 * rows, ItemStack.EMPTY);
|
||||
public void clearContent()
|
||||
{
|
||||
this.items = NonNullList.withSize(this.containersize, ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
public boolean containsItem(Item item) {
|
||||
|
||||
@@ -1,71 +1,99 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.entity.projectile.ProjectileBuilder;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import ru.magistu.siegemachines.config.SiegeMachineSpecs;
|
||||
import ru.magistu.siegemachines.config.SpecsConfig;
|
||||
import ru.magistu.siegemachines.entity.projectile.ProjectileBuilder;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
|
||||
public enum MachineType {
|
||||
MORTAR(80, 1, 0.0f, 85.0f, 0.0f, 0.0f, 0.5f, 0.5f, true, 10, 10, 200,
|
||||
public class MachineType
|
||||
{
|
||||
public static MachineType MORTAR = new MachineType(
|
||||
SpecsConfig.MORTAR, 1, 0.0f, 85.0f, 0.0f, 0.0f, 0.5f, 0.5f, true, 10, 10,
|
||||
new Vec3(17.0, 0.0, -10.0).scale(1 / 16.0), new Vec3(0.0, 17.0, 7.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 12.0).scale(1 / 16.0),
|
||||
2.5f, 0.2f, ProjectileBuilder.CANNON_AMMO, true),
|
||||
CULVERIN(80, 1, 0.0f, 85.0f, 0.0f, 0.0f, 0.5f, 0.5f, true, 10, 10, 200,
|
||||
new Vec3(30.0, 0.0, -40.0).scale(1 / 16.0), new Vec3(0.0, 17.0, 7.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 12.0).scale(1 / 16.0),
|
||||
3.0f, 0.2f, ProjectileBuilder.CANNON_AMMO, true),
|
||||
TREBUCHET(300, 1, -45.0f, 75.0f, 0.0f, 0.0f, 0.1f, 0.5f, true, 38, 137, 400,
|
||||
new Vec3(40.0, 0.0, -60.0).scale(1 / 16.0), new Vec3(0.0, 19.0, -3.0), new Vec3(0.0, 10.0, -1.0),
|
||||
2.8f, 0.2f, ProjectileBuilder.THROWING_AMMO, false),
|
||||
CATAPULT(100, 1, 0.0f, 75.0f, 0.0f, 0.0f, 0.2f, 1.0f, true, 2, 10, 200,
|
||||
new Vec3(30.0, 0.0, -40.0).scale(1 / 16.0), new Vec3(0.0, 51.0, -5.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 0.0),
|
||||
2.0f, 0.2f, ProjectileBuilder.THROWING_AMMO, false),
|
||||
BALLISTA(50, 1, -30.0f, 60.0f, -180.0f, 180.0f, 4.5f, 0.0f, false, 1, 20, 120,
|
||||
new Vec3(0.0, 0.0, -30.0).scale(1 / 16.0), new Vec3(0.0, 22.5, 0.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 17.0).scale(1 / 16.0),
|
||||
4.5f, 0.04f, ProjectileBuilder.BALLISTA_AMMO, false),
|
||||
BATTERING_RAM(250, 1, 0.0f, 0.0f, 0.0f, 0.0f, 0.1f, 0.0f, false, 5, 5, 100,
|
||||
new Vec3(12.0, 0.0, -48.0).scale(1 / 16.0), new Vec3(0.0, 26.0, 36.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 32.0).scale(1 / 16.0),
|
||||
0.0f, 0.5f, ProjectileBuilder.NO_AMMO, false);
|
||||
ProjectileBuilder.CANNON_AMMO, true,
|
||||
new ItemStack[] {new ItemStack(Items.OAK_PLANKS, 2), new ItemStack(ModItems.BEAM.get(), 1), new ItemStack(Items.STICK, 5), new ItemStack(Items.IRON_NUGGET, 21)});
|
||||
|
||||
public final int health;
|
||||
public final int rows;
|
||||
public static MachineType CULVERIN = new MachineType(
|
||||
SpecsConfig.CULVERIN, 1, 4.0f, 18.5f, 0.0f, 0.0f, 0.4f, 0.1f, true, 10, 10,
|
||||
new Vec3(15.0, 0.0, -35.0).scale(1 / 16.0), new Vec3(0.0, 18.0, 18.0).scale(1 / 16.0), new Vec3(0.0, 8.0, 12.0).scale(1 / 16.0),
|
||||
ProjectileBuilder.CANNON_AMMO, true,
|
||||
new ItemStack[] {new ItemStack(Items.OAK_PLANKS, 3), new ItemStack(ModItems.BEAM.get(), 2), new ItemStack(Items.STICK, 10), new ItemStack(Items.IRON_NUGGET, 32)});
|
||||
|
||||
public static MachineType TREBUCHET = new MachineType(
|
||||
SpecsConfig.TREBUCHET, 1, -45.0f, 75.0f, 0.0f, 0.0f, 0.05f, 0.5f, true, 38, 137,
|
||||
new Vec3(40.0, 0.0, -60.0).scale(1 / 16.0), new Vec3(0.0, 19.0, -3.0), new Vec3(0.0, 10.0, -1.0),
|
||||
ProjectileBuilder.GIANT_THROWING_AMMO, false,
|
||||
new ItemStack[] {new ItemStack(Items.OAK_PLANKS, 8), new ItemStack(ModItems.BEAM.get(), 12), new ItemStack(Items.STICK, 20), new ItemStack(Items.IRON_NUGGET, 36), new ItemStack(Items.COBBLESTONE, 2)});
|
||||
|
||||
public static MachineType CATAPULT = new MachineType(
|
||||
SpecsConfig.CATAPULT, 1, 0.0f, 75.0f, 0.0f, 0.0f, 0.2f, 1.0f, true, 2, 10,
|
||||
new Vec3(30.0, 0.0, -40.0).scale(1 / 16.0), new Vec3(0.0, 51.0, -5.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 0.0),
|
||||
ProjectileBuilder.THROWING_AMMO, false,
|
||||
new ItemStack[] {new ItemStack(Items.OAK_PLANKS, 5), new ItemStack(ModItems.BEAM.get(), 6), new ItemStack(Items.STICK, 10), new ItemStack(Items.IRON_NUGGET, 14)});
|
||||
|
||||
public static MachineType BALLISTA = new MachineType(
|
||||
SpecsConfig.BALLISTA, 1, -30.0f, 60.0f, -180.0f, 180.0f, 0.0f, 4.5f, false, 1, 20,
|
||||
new Vec3(0.0, 0.0, -30.0).scale(1 / 16.0), new Vec3(0.0, 22.5, 0.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 17.0).scale(1 / 16.0),
|
||||
ProjectileBuilder.BALLISTA_AMMO, false,
|
||||
new ItemStack[] {new ItemStack(Items.OAK_PLANKS, 2), new ItemStack(ModItems.BEAM.get(), 1), new ItemStack(Items.STICK, 5), new ItemStack(Items.IRON_NUGGET, 8)});
|
||||
|
||||
public static MachineType BATTERING_RAM = new MachineType(
|
||||
SpecsConfig.BATTERING_RAM, 1, 0.0f, 0.0f, 0.0f, 0.0f, 0.1f, 0.1f, false, 5, 5,
|
||||
new Vec3(12.0, 0.0, -48.0).scale(1 / 16.0), new Vec3(0.0, 26.0, 36.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 32.0).scale(1 / 16.0),
|
||||
ProjectileBuilder.NO_AMMO, false,
|
||||
new ItemStack[] {new ItemStack(Items.OAK_PLANKS, 6), new ItemStack(ModItems.BEAM.get(), 8), new ItemStack(Items.STICK, 12), new ItemStack(Items.IRON_NUGGET, 8)});
|
||||
|
||||
public static MachineType SIEGE_LADDER = new MachineType(
|
||||
SpecsConfig.SIEGE_LADDER, 1, 0.0f, 0.0f, 0.0f, 0.0f, 0.1f, 0.1f, false, 5, 5,
|
||||
new Vec3(0.0, 0.0, -56.0).scale(1 / 16.0), new Vec3(0.0, 26.0, 36.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 32.0).scale(1 / 16.0),
|
||||
ProjectileBuilder.NO_AMMO, false,
|
||||
new ItemStack[] {new ItemStack(ModItems.BEAM.get(), 4), new ItemStack(Items.STICK, 20)});
|
||||
|
||||
public final SiegeMachineSpecs specs;
|
||||
public final int containerrows;
|
||||
public final float turretminpitch;
|
||||
public final float turretmaxpitch;
|
||||
public final float turretminyaw;
|
||||
public final float turretmaxyaw;
|
||||
public final float rotationspeed;
|
||||
public final float turretspeed;
|
||||
public final float rotationspeed;
|
||||
public final boolean yawfirst;
|
||||
public final int userealisetime;
|
||||
public final int usetime;
|
||||
public final int delaytime;
|
||||
|
||||
public final Vec3 passengerpos;
|
||||
public final Vec3 turretpivot;
|
||||
public final Vec3 turretvector;
|
||||
public final float projectilespeed;
|
||||
public final float inaccuracy;
|
||||
public final ProjectileBuilder[] ammo;
|
||||
|
||||
public final ProjectileBuilder<?>[] ammo;
|
||||
public final boolean usesgunpowder;
|
||||
|
||||
public final ItemStack[] wreckage;
|
||||
|
||||
MachineType(
|
||||
int health,
|
||||
int rows,
|
||||
SiegeMachineSpecs specs,
|
||||
int containerrows,
|
||||
float turretminpitch,
|
||||
float turretmaxpitch,
|
||||
float turretminyaw,
|
||||
float turretmaxyaw,
|
||||
float rotationspeed,
|
||||
float turretspeed,
|
||||
float rotationspeed,
|
||||
boolean yawfirst,
|
||||
int shootingtime,
|
||||
int usetime,
|
||||
int delaytime,
|
||||
Vec3 passengerpos,
|
||||
Vec3 turretpivot,
|
||||
Vec3 turretvector,
|
||||
float projectilespeed,
|
||||
float inaccuracy,
|
||||
ProjectileBuilder[] ammo,
|
||||
boolean usesgunpowder)
|
||||
ProjectileBuilder<?>[] ammo,
|
||||
boolean usesgunpowder,
|
||||
ItemStack[] wreckage)
|
||||
{
|
||||
this.health = health;
|
||||
this.rows = rows;
|
||||
this.specs = specs;
|
||||
this.containerrows = containerrows;
|
||||
this.turretminpitch = turretminpitch;
|
||||
this.turretmaxpitch = turretmaxpitch;
|
||||
this.turretminyaw = turretminyaw;
|
||||
@@ -75,13 +103,11 @@ public enum MachineType {
|
||||
this.yawfirst = yawfirst;
|
||||
this.userealisetime = shootingtime;
|
||||
this.usetime = usetime;
|
||||
this.delaytime = delaytime;
|
||||
this.passengerpos = passengerpos;
|
||||
this.turretpivot = turretpivot;
|
||||
this.turretvector = turretvector;
|
||||
this.projectilespeed = projectilespeed;
|
||||
this.inaccuracy = inaccuracy;
|
||||
this.ammo = ammo;
|
||||
this.usesgunpowder = usesgunpowder;
|
||||
this.wreckage = wreckage;
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,15 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.entity.IReloading;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.client.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.client.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
@@ -56,18 +57,18 @@ public class Mortar extends ShootingMachine implements IAnimatable, IReloading
|
||||
event.getController().setAnimation(MOVING_ANIM);
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> wheels_controller = new AnimationController<>(this, "wheels_controller", 1, (t) -> {
|
||||
double d = this.getWheelsSpeed();
|
||||
this.wheelsspeed = d > 0 ? Math.min(d, 1.0) : Math.max(d, -1.0);
|
||||
return wheelspitch += 0.013 * this.wheelsspeed;
|
||||
}, this::wheels_predicate);
|
||||
data.addAnimationController(wheels_controller);
|
||||
}
|
||||
data.addAnimationController(wheels_controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
@@ -111,21 +112,21 @@ public class Mortar extends ShootingMachine implements IAnimatable, IReloading
|
||||
}
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle())
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setTurretRotationsDest(livingentity.getXRot(), livingentity.getYRot() - this.getYaw());
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
@@ -133,19 +134,19 @@ public class Mortar extends ShootingMachine implements IAnimatable, IReloading
|
||||
this.updateYaw();
|
||||
this.updateTurretRotations();
|
||||
|
||||
float f0 = livingentity.xxa * 0.2f;
|
||||
float f1 = livingentity.zza;
|
||||
if (f1 <= 0.0f)
|
||||
float f0 = livingentity.xxa * 0.2f;
|
||||
float f1 = livingentity.zza;
|
||||
if (f1 <= 0.0f)
|
||||
{
|
||||
f1 *= 0.5f;
|
||||
}
|
||||
this.setSpeed(0.04f);
|
||||
f1 *= 0.5f;
|
||||
}
|
||||
this.setSpeed(0.04f);
|
||||
|
||||
pos = new Vec3(f0, pos.y, f1);
|
||||
}
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
@@ -153,7 +154,7 @@ public class Mortar extends ShootingMachine implements IAnimatable, IReloading
|
||||
if (this.useticks != 0 && --this.useticks <= 0)
|
||||
{
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
this.delayticks = this.type.specs.delaytime.get();
|
||||
}
|
||||
|
||||
if (this.shootingticks != 0 && --this.shootingticks <= 0)
|
||||
@@ -189,10 +190,15 @@ public class Mortar extends ShootingMachine implements IAnimatable, IReloading
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
if (this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
|
||||
if (this.level.isClientSide() && this.hasControllingPassenger() && this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
|
||||
{
|
||||
this.level.playLocalSound(this.getX(), this.getY(), this.getZ(), SoundTypes.CANNON_WHEELS.get(), SoundSource.NEUTRAL, 0.3f, 1.0f, true);
|
||||
this.wheelssoundticks = 20;
|
||||
Entity passenger = this.getControllingPassenger();
|
||||
if (Minecraft.getInstance().player == passenger)
|
||||
{
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.CANNON_WHEELS.get(), this.getSoundSource(), 1.5f, 0.85f + this.level.random.nextFloat() * 0.3f, false);
|
||||
this.wheelssoundticks = 20;
|
||||
}
|
||||
}
|
||||
|
||||
super.tick();
|
||||
@@ -205,7 +211,7 @@ public class Mortar extends ShootingMachine implements IAnimatable, IReloading
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
this.level.playSound(null, this.getX(), this.getY(), this.getZ(), SoundTypes.FUSE.get(), SoundSource.BLOCKS, this.getVolumeFromDist(this.distanceTo(player)), 0.8f);
|
||||
this.level.playSound(null, this.getX(), this.getY(), this.getZ(), SoundTypes.FUSE.get(), this.getSoundSource(), this.getVolumeFromDist(this.distanceTo(player)), 0.8f);
|
||||
}
|
||||
this.useticks = this.type.usetime;
|
||||
this.shootingticks = this.type.userealisetime;
|
||||
@@ -227,7 +233,7 @@ public class Mortar extends ShootingMachine implements IAnimatable, IReloading
|
||||
this.blowParticles(ParticleTypes.FLAME, 0.035, 25);
|
||||
this.blowParticles(ParticleTypes.CLOUD, 0.2, 60);
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.MORTAR_SHOOTING.get(), SoundSource.BLOCKS, 1.5f/*this.getVolumeFromDist(1.5f, 64.0f, this.distanceTo(player))*/, 0.85f + this.level.random.nextFloat() * 0.3f, false);
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.MORTAR_SHOOTING.get(), this.getSoundSource(), 0.3f, 1.0f, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.network.protocol.game.ClientboundAddEntityPacket;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.level.Level;
|
||||
|
||||
public class Seat extends Entity
|
||||
{
|
||||
protected int lerpSteps;
|
||||
protected double lerpX;
|
||||
protected double lerpY;
|
||||
protected double lerpZ;
|
||||
protected double lerpYRot;
|
||||
protected double lerpXRot;
|
||||
|
||||
public Seat(EntityType entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Packet<?> getAddEntityPacket() {
|
||||
return new ClientboundAddEntityPacket(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void defineSynchedData() {}
|
||||
|
||||
@Override
|
||||
protected void readAdditionalSaveData(CompoundTag compound) {}
|
||||
|
||||
@Override
|
||||
protected void addAdditionalSaveData(CompoundTag compound) {}
|
||||
|
||||
public boolean shouldRender(double x, double y, double z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean shouldRenderAtSqrDistance(double distance)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.lerpSteps > 0)
|
||||
{
|
||||
double d0 = this.getX() + (this.lerpX - this.getX()) / (double) this.lerpSteps;
|
||||
double d2 = this.getY() + (this.lerpY - this.getY()) / (double) this.lerpSteps;
|
||||
double d4 = this.getZ() + (this.lerpZ - this.getZ()) / (double) this.lerpSteps;
|
||||
double d6 = Mth.wrapDegrees(this.lerpYRot - (double) this.getYRot());
|
||||
this.setYRot(this.getYRot() + (float) d6 / (float) this.lerpSteps);
|
||||
this.setXRot(this.getXRot() + (float) (this.lerpXRot - (double) this.getXRot()) / (float) this.lerpSteps);
|
||||
--this.lerpSteps;
|
||||
this.setPos(d0, d2, d4);
|
||||
this.setRot(this.getYRot(), this.getXRot());
|
||||
}
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void lerpTo(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean teleport)
|
||||
{
|
||||
this.lerpX = x;
|
||||
this.lerpY = y;
|
||||
this.lerpZ = z;
|
||||
this.lerpYRot = yaw;
|
||||
this.lerpXRot = pitch;
|
||||
this.lerpSteps = posRotationIncrements;
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,7 @@ import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import ru.magistu.siegemachines.util.CartesianGeometry;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Random;
|
||||
@@ -53,13 +54,14 @@ public abstract class ShootingMachine extends Machine implements IReloading
|
||||
return;
|
||||
}
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
Projectile projectile = projectilebuilder.factory.create(projectilebuilder.entitytype, this.level, new Vector3d(this.getShotPos().x, this.getShotPos().y, this.getShotPos().z), livingentity == null ? this : livingentity, projectilebuilder.projectilitem);
|
||||
Vec3 shotpos = this.getShotPos();
|
||||
Projectile projectile = projectilebuilder.build(this.level, new Vector3d(shotpos.x, shotpos.y, shotpos.z), livingentity == null ? this : livingentity);
|
||||
if (projectile instanceof Missile)
|
||||
{
|
||||
Missile missile = (Missile) projectile;
|
||||
missile.setItem(new ItemStack(missile.getDefaultItem()));
|
||||
}
|
||||
projectile.shootFromRotation(this, this.getTurretPitch(), this.getGlobalTurretYaw(), 0.0f, this.type.projectilespeed, this.type.inaccuracy);
|
||||
projectile.shootFromRotation(this, this.getTurretPitch(), this.getGlobalTurretYaw(), 0.0f, this.type.specs.projectilespeed.get(), this.type.specs.inaccuracy.get());
|
||||
this.level.addFreshEntity(projectile);
|
||||
this.inventory.shrinkItem(projectilebuilder.item);
|
||||
}
|
||||
@@ -110,7 +112,7 @@ public abstract class ShootingMachine extends Machine implements IReloading
|
||||
double pitch = this.getTurretPitch() * Math.PI / 180.0;
|
||||
double yaw = (this.getViewYRot(0.5f) + this.getTurretYaw()) * Math.PI / 180.0;
|
||||
|
||||
return this.position().add(applyRotations(this.type.turretpivot, 0.0, yaw).add(applyRotations(this.type.turretvector, pitch, yaw)));
|
||||
return this.position().add(CartesianGeometry.applyRotations(this.type.turretpivot, 0.0, yaw).add(CartesianGeometry.applyRotations(this.type.turretvector, pitch, yaw)));
|
||||
}
|
||||
|
||||
protected Vec3 getShotView()
|
||||
@@ -145,7 +147,7 @@ public abstract class ShootingMachine extends Machine implements IReloading
|
||||
super.updateMachineRender();
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
for (int i = 0; i < rows * 9; ++i)
|
||||
for (int i = 0; i < this.inventory.getContainerSize(); ++i)
|
||||
{
|
||||
if (this.isValidAmmo(this.inventory.getItem(i)))
|
||||
{
|
||||
|
||||
@@ -0,0 +1,290 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Mob;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraft.world.phys.shapes.Shapes;
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import ru.magistu.siegemachines.util.CartesianGeometry;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
import software.bernie.geckolib3.core.PlayState;
|
||||
import software.bernie.geckolib3.core.builder.AnimationBuilder;
|
||||
import software.bernie.geckolib3.core.builder.ILoopType;
|
||||
import software.bernie.geckolib3.core.controller.AnimationController;
|
||||
import software.bernie.geckolib3.core.event.predicate.AnimationEvent;
|
||||
import software.bernie.geckolib3.core.manager.AnimationData;
|
||||
import software.bernie.geckolib3.core.manager.AnimationFactory;
|
||||
import software.bernie.geckolib3.util.GeckoLibUtil;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
|
||||
public class SiegeLadder extends Machine implements IAnimatable
|
||||
{
|
||||
private final AnimationFactory factory = GeckoLibUtil.createFactory(this);
|
||||
|
||||
private static final Vec3 CLIMB_VECTOR = new Vec3(0.0, 130.0, 130.0).scale(1.0 / 16.0);
|
||||
private static final Vec3 CLIMB_PIVOT_1 = new Vec3(-8.0, 0.0, -37.0).scale(1.0 / 16.0);
|
||||
private static final Vec3 CLIMB_PIVOT_2 = new Vec3(8.0, 0.0, -37.0).scale(1.0 / 16.0);
|
||||
|
||||
private static final int NUMBER_OF_SEATS = 16;
|
||||
|
||||
private final List<LadderSeat> leftseats;
|
||||
private final List<LadderSeat> rightseats;
|
||||
public final List<LadderSeat> seats;
|
||||
|
||||
static AnimationBuilder MOVING_ANIM = new AnimationBuilder().addAnimation("Moving", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
|
||||
private int wheelssoundticks = 10;
|
||||
|
||||
private double wheelspitch = 0.0;
|
||||
private double wheelsspeed = 0.0;
|
||||
|
||||
public SiegeLadder(EntityType<? extends Mob> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level, MachineType.SIEGE_LADDER);
|
||||
|
||||
this.leftseats = Stream.generate(() -> new LadderSeat(this)).limit(NUMBER_OF_SEATS / 2).collect(Collectors.toList());
|
||||
this.rightseats = Stream.generate(() -> new LadderSeat(this)).limit(NUMBER_OF_SEATS / 2).collect(Collectors.toList());
|
||||
this.seats = Stream.of(this.leftseats, this.rightseats)
|
||||
.flatMap(Collection::stream)
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState wheels_predicate(AnimationEvent<E> event)
|
||||
{
|
||||
event.getController().setAnimation(MOVING_ANIM);
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> wheels_controller = new AnimationController<>(this, "wheels_controller", 1, (t) -> {
|
||||
double d = this.getWheelsSpeed();
|
||||
this.wheelsspeed = d > 0 ? Math.min(d, 1.0) : Math.max(d, -1.0);
|
||||
return wheelspitch += 0.015 * this.wheelsspeed;
|
||||
}, this::wheels_predicate);
|
||||
data.addAnimationController(wheels_controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
{
|
||||
return this.factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InteractionResult mobInteract(Player player, InteractionHand hand)
|
||||
{
|
||||
if (player.level.isClientSide() || player.isPassenger())
|
||||
return InteractionResult.PASS;
|
||||
|
||||
if (!this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
LadderSeat seat = this.getFreeSeat(player);
|
||||
if (seat != null)
|
||||
{
|
||||
player.startRiding(seat);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.FAIL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle())
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
|
||||
this.updateYaw();
|
||||
|
||||
float f1 = livingentity.zza;
|
||||
if (f1 <= 0.0f)
|
||||
f1 *= 0.25f;
|
||||
this.setSpeed(0.04f);
|
||||
|
||||
pos = new Vec3(0.0f, pos.y, f1);
|
||||
}
|
||||
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.renderupdateticks-- <= 0)
|
||||
{
|
||||
this.updateMachineRender();
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
// if (this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
|
||||
// {
|
||||
// this.level.playLocalSound(this.getX(), this.getY(), this.getZ(), SoundTypes.RAM_WHEELS.get(), SoundCategory.NEUTRAL, 0.6f, 1.0f, true);
|
||||
// this.wheelssoundticks = 20;
|
||||
// }
|
||||
|
||||
this.seatsTick();
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
public void seatsTick()
|
||||
{
|
||||
this.leftseats.forEach(seat -> this.updateSeatPosition(seat, true));
|
||||
this.rightseats.forEach(seat -> this.updateSeatPosition(seat, false));
|
||||
}
|
||||
|
||||
public void updateSeatPosition(LadderSeat seat, boolean left)
|
||||
{
|
||||
double yaw = this.getYRot() * Math.PI / 180.0;
|
||||
|
||||
float highness = seat.climb();
|
||||
|
||||
Vec3 pos = this.getSeatPosititon(highness, yaw, left);
|
||||
Optional<Vec3> freepos = this.level.findFreePosition(seat, Shapes.create(AABB.ofSize(pos, 0.1, 0.1, 0.1)), pos, 0.0, 0.0, 0.0);
|
||||
if (freepos.isPresent() && pos.distanceTo(freepos.get()) < 0.5)
|
||||
{
|
||||
seat.setHighness(highness);
|
||||
pos = freepos.get();
|
||||
}
|
||||
else
|
||||
pos = this.getSeatPosititon(seat, yaw, left);
|
||||
seat.moveTo(pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemovedFromWorld()
|
||||
{
|
||||
for (LadderSeat seat : this.seats)
|
||||
seat.discard();
|
||||
|
||||
super.onRemovedFromWorld();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAddedToWorld()
|
||||
{
|
||||
this.seats.forEach(seat -> this.getLevel().addFreshEntity(seat));
|
||||
|
||||
super.onAddedToWorld();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void use(Player player)
|
||||
{
|
||||
if (this.getControllingPassenger() == player)
|
||||
{
|
||||
LadderSeat seat = this.getFreeSeat(player);
|
||||
if (seat != null)
|
||||
player.startRiding(seat);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useRealise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public double getWheelsSpeed()
|
||||
{
|
||||
if (this.isOnGround())
|
||||
{
|
||||
return this.getViewVector(5.0f).multiply(1, 0, 1).dot(this.getDeltaMovement());
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item getMachineItem()
|
||||
{
|
||||
return ModItems.SIEGE_LADDER.get();
|
||||
}
|
||||
|
||||
protected Vec3 getSeatPosititon(LadderSeat seat, double yaw, boolean left)
|
||||
{
|
||||
return getSeatPosititon(seat.getHighness(), yaw, left);
|
||||
}
|
||||
|
||||
protected Vec3 getSeatPosititon(float highness, double yaw, boolean left)
|
||||
{
|
||||
return this.position().add(CartesianGeometry.applyRotations((left ? CLIMB_PIVOT_1 : CLIMB_PIVOT_2).add(CLIMB_VECTOR.scale(highness)), 0.0, yaw));
|
||||
}
|
||||
|
||||
protected @Nullable LadderSeat getFreeSeat(Player player)
|
||||
{
|
||||
AtomicReference<LadderSeat> left = new AtomicReference<>(null);
|
||||
AtomicReference<LadderSeat> right = new AtomicReference<>(null);
|
||||
|
||||
long l1 = this.leftseats.stream().filter(seat -> {
|
||||
if (seat.isVehicle())
|
||||
return true;
|
||||
else
|
||||
{
|
||||
left.set(seat);
|
||||
return false;
|
||||
}}).count();
|
||||
|
||||
long l2 = this.rightseats.stream().filter(seat -> {
|
||||
if (seat.isVehicle())
|
||||
return true;
|
||||
else
|
||||
{
|
||||
right.set(seat);
|
||||
return false;
|
||||
}}).count();
|
||||
|
||||
if (l1 < l2)
|
||||
return left.get();
|
||||
else if (l1 == l2 && player != null)
|
||||
{
|
||||
Vec3 view = this.getViewVector(0.0f);
|
||||
return player.position().subtract(this.position()).dot(new Vec3(view.z, 0.0, -view.x).normalize()) > 0.0 ? right.get() : left.get();
|
||||
}
|
||||
|
||||
return right.get();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void push(Entity entity)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void push(double x, double y, double z)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,8 +2,8 @@ package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.client.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.client.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
@@ -18,6 +18,7 @@ import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import ru.magistu.siegemachines.util.CartesianGeometry;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
import software.bernie.geckolib3.core.PlayState;
|
||||
import software.bernie.geckolib3.core.builder.AnimationBuilder;
|
||||
@@ -81,7 +82,7 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
}
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
private void tickPart(MachinePartEntity subentity, double p_226526_2_, double p_226526_4_, double p_226526_6_)
|
||||
{
|
||||
@@ -93,7 +94,7 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
{
|
||||
Vec3[] avector3d = new Vec3[this.subentities.length];
|
||||
|
||||
Vec3 pos = this.position().add(applyRotations(this.backsidepos, 0.0, this.getYaw()));
|
||||
Vec3 pos = this.position().add(CartesianGeometry.applyRotations(this.backsidepos, 0.0, this.getYaw()));
|
||||
this.tickPart(this.backside, pos.x, pos.y, pos.z);
|
||||
|
||||
for(int i = 0; i < this.subentities.length; ++i)
|
||||
@@ -103,20 +104,20 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
|
||||
for(int i = 0; i < this.subentities.length; ++i)
|
||||
{
|
||||
this.subentities[i].xo = avector3d[i].x;
|
||||
this.subentities[i].yo = avector3d[i].y;
|
||||
this.subentities[i].zo = avector3d[i].z;
|
||||
this.subentities[i].xOld = avector3d[i].x;
|
||||
this.subentities[i].yOld = avector3d[i].y;
|
||||
this.subentities[i].zOld = avector3d[i].z;
|
||||
this.subentities[i].xo = avector3d[i].x;
|
||||
this.subentities[i].yo = avector3d[i].y;
|
||||
this.subentities[i].zo = avector3d[i].z;
|
||||
this.subentities[i].xOld = avector3d[i].x;
|
||||
this.subentities[i].yOld = avector3d[i].y;
|
||||
this.subentities[i].zOld = avector3d[i].z;
|
||||
}
|
||||
|
||||
super.aiStep();
|
||||
}
|
||||
|
||||
public MachinePartEntity[] getSubEntities() {
|
||||
return this.subentities;
|
||||
}
|
||||
return this.subentities;
|
||||
}
|
||||
|
||||
@Override
|
||||
public net.minecraftforge.entity.PartEntity<?>[] getParts()
|
||||
@@ -125,18 +126,18 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> controller = new AnimationController<>(this, "controller", 1, (t) ->
|
||||
{
|
||||
if (this.state.equals(State.RELOADING))
|
||||
{
|
||||
return (double) (this.type.delaytime - this.delayticks) / this.type.delaytime;
|
||||
return (double) (this.type.specs.delaytime.get() - this.delayticks) / this.type.specs.delaytime.get();
|
||||
}
|
||||
return t;
|
||||
}, this::predicate);
|
||||
data.addAnimationController(controller);
|
||||
}
|
||||
data.addAnimationController(controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
@@ -155,11 +156,11 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
}
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
public void startShooting(Player player)
|
||||
@@ -171,7 +172,7 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
this.shootingticks = this.type.userealisetime;
|
||||
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.TREBUCHET_SHOOTING.get(), SoundSource.BLOCKS, 1.0f, 1.0f, false);
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.TREBUCHET_SHOOTING.get(), this.getSoundSource(), 1.0f, 1.0f, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -185,23 +186,23 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle() && this.useticks <= 0 && this.delayticks <= 0)
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setTurretRotations(livingentity.getXRot(), this.getTurretYaw());
|
||||
this.updateTurretRotations();
|
||||
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
this.updateYaw();
|
||||
}
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
@@ -210,7 +211,7 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
{
|
||||
this.state = State.RELOADING;
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
this.delayticks = this.type.specs.delaytime.get();
|
||||
}
|
||||
|
||||
if (this.shootingticks != 0 && --this.shootingticks <= 0)
|
||||
@@ -229,7 +230,7 @@ public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
if (this.delayticks % 40 == 0)
|
||||
{
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.TREBUCHET_RELOADING.get(), SoundSource.BLOCKS, 1.0f, 1.0f, false);
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.TREBUCHET_RELOADING.get(), this.getSoundSource(), 1.0f, 1.0f, false);
|
||||
}
|
||||
if (--this.delayticks <= 0)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ public class Cannonball extends Missile
|
||||
this.item = ModItems.CANNONBALL.get();
|
||||
}
|
||||
|
||||
public Cannonball(EntityType<Stone> entitytype, Level level, Vector3d pos, LivingEntity entity, Item item)
|
||||
public Cannonball(EntityType<Cannonball> entitytype, Level level, Vector3d pos, LivingEntity entity, Item item)
|
||||
{
|
||||
super(entitytype, level, pos, entity, MissileType.CANNONBALL, item);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.level.Level;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
|
||||
public class GiantStone extends Missile
|
||||
{
|
||||
public GiantStone(EntityType<GiantStone> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level);
|
||||
this.item = ModItems.GIANT_STONE.get();
|
||||
}
|
||||
|
||||
public GiantStone(EntityType<GiantStone> entitytype, Level level, Vector3d pos, LivingEntity entity, Item item)
|
||||
{
|
||||
super(entitytype, level, pos, entity, MissileType.GIANT_STONE, item);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import net.minecraft.world.level.ExplosionDamageCalculator;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
@@ -32,18 +33,20 @@ import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.network.NetworkHooks;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public abstract class Missile extends ThrowableItemProjectile
|
||||
{
|
||||
public MissileType type = MissileType.STONE;
|
||||
public Item item = ModItems.STONE.get();
|
||||
|
||||
public Missile(EntityType<? extends Missile> entitytype, Level level)
|
||||
{
|
||||
{
|
||||
super(entitytype, level);
|
||||
}
|
||||
|
||||
public Missile(EntityType<? extends Missile> entitytype, Level level, Vector3d pos, LivingEntity entity, MissileType type, Item item)
|
||||
{
|
||||
{
|
||||
super(entitytype, entity, level);
|
||||
this.type = type;
|
||||
this.item = item;
|
||||
@@ -58,20 +61,20 @@ public abstract class Missile extends ThrowableItemProjectile
|
||||
|
||||
@Override
|
||||
public @NotNull Packet<?> getAddEntityPacket()
|
||||
{
|
||||
{
|
||||
return NetworkHooks.getEntitySpawningPacket(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onHit(HitResult result)
|
||||
{
|
||||
{
|
||||
float f = 2.0F;
|
||||
if (result.getType() == HitResult.Type.ENTITY)
|
||||
{
|
||||
{
|
||||
EntityHitResult entityRTR = (EntityHitResult)result;
|
||||
Vec3 pos = entityRTR.getLocation();
|
||||
Entity entity = entityRTR.getEntity();
|
||||
float damage = this.type.mass * (float) this.getDeltaMovement().length();
|
||||
float damage = this.type.specs.mass.get() * (float) this.getDeltaMovement().length();
|
||||
|
||||
DamageSource damagesource = DamageSource.thrown(this, this.getOwner());
|
||||
if (this.type.armorpiercing >= 1.0f)
|
||||
@@ -86,12 +89,11 @@ public abstract class Missile extends ThrowableItemProjectile
|
||||
}
|
||||
}
|
||||
damage -= (1.0f - this.type.armorpiercing) * (damage - CombatRules.getDamageAfterAbsorb(damage, 0, 0));
|
||||
damagesource = damagesource.bypassArmor();
|
||||
}
|
||||
|
||||
if (!this.level.isClientSide() && this.type.explosive)
|
||||
{
|
||||
this.level.explode(this.getOwner(), pos.x, pos.y, pos.z, 3.0F, Explosion.BlockInteraction.NONE);
|
||||
{
|
||||
this.explode(pos.x, pos.y, pos.z, 3.0F, Explosion.BlockInteraction.NONE);
|
||||
this.remove(RemovalReason.KILLED);
|
||||
}
|
||||
|
||||
@@ -104,24 +106,24 @@ public abstract class Missile extends ThrowableItemProjectile
|
||||
}
|
||||
|
||||
if (result.getType() == HitResult.Type.BLOCK)
|
||||
{
|
||||
{
|
||||
BlockHitResult blockRTR = (BlockHitResult)result;
|
||||
BlockPos blockpos = blockRTR.getBlockPos();
|
||||
BlockState blockstate = this.level.getBlockState(blockpos);
|
||||
boolean smoothimpact = (blockstate == Blocks.SAND.defaultBlockState() ||
|
||||
blockstate == Blocks.RED_SAND.defaultBlockState() ||
|
||||
blockstate == Blocks.DIRT.defaultBlockState() ||
|
||||
blockstate == Blocks.GRASS_BLOCK.defaultBlockState() ||
|
||||
blockstate == Blocks.DIRT_PATH.defaultBlockState() ||
|
||||
blockstate == Blocks.COARSE_DIRT.defaultBlockState() ||
|
||||
blockstate == Blocks.SNOW_BLOCK.defaultBlockState()) &&
|
||||
blockRTR.getDirection() == Direction.UP;
|
||||
blockstate == Blocks.RED_SAND.defaultBlockState() ||
|
||||
blockstate == Blocks.DIRT.defaultBlockState() ||
|
||||
blockstate == Blocks.GRASS_BLOCK.defaultBlockState() ||
|
||||
blockstate == Blocks.DIRT_PATH.defaultBlockState() ||
|
||||
blockstate == Blocks.COARSE_DIRT.defaultBlockState() ||
|
||||
blockstate == Blocks.SNOW_BLOCK.defaultBlockState()) &&
|
||||
blockRTR.getDirection() == Direction.UP;
|
||||
|
||||
if (blockRTR.getDirection() == Direction.UP)
|
||||
{
|
||||
{
|
||||
if (this.type.explosive)
|
||||
{
|
||||
for (int r = 0; r < this.type.explosionradius; ++r)
|
||||
for (int r = 0; r < this.type.specs.explosionpower.get(); ++r)
|
||||
{
|
||||
for (float a = 0; a < 2 * Math.PI; a += Math.PI / 4)
|
||||
{
|
||||
@@ -139,30 +141,30 @@ public abstract class Missile extends ThrowableItemProjectile
|
||||
if (smoothimpact && this.type.explosive)
|
||||
{
|
||||
|
||||
this.level.explode(this.getOwner(), blockpos.getX(), blockpos.getY(), blockpos.getZ(), this.type.explosionradius * f, Explosion.BlockInteraction.NONE);
|
||||
this.explode(blockpos.getX(), blockpos.getY(), blockpos.getZ(), this.type.specs.explosionpower.get() * f, Explosion.BlockInteraction.NONE);
|
||||
}
|
||||
}
|
||||
else if (smoothimpact)
|
||||
{
|
||||
this.dustExplosion(new BlockParticleOption(ParticleTypes.BLOCK, blockstate).setPos(blockpos), blockpos, this.type.explosionradius / 2, 50);
|
||||
this.dustExplosion(new BlockParticleOption(ParticleTypes.BLOCK, blockstate).setPos(blockpos), blockpos, this.type.specs.explosionpower.get() / 2, 50);
|
||||
}
|
||||
}
|
||||
if (!this.level.isClientSide() && !smoothimpact && this.type.explosive)
|
||||
{
|
||||
this.level.explode(this.getOwner(), blockpos.getX(), blockpos.getY(), blockpos.getZ(), this.type.explosionradius * f, Explosion.BlockInteraction.BREAK);
|
||||
this.explode(blockpos.getX(), blockpos.getY(), blockpos.getZ(), this.type.specs.explosionpower.get() * f, Explosion.BlockInteraction.BREAK);
|
||||
}
|
||||
}
|
||||
|
||||
if (result.getType() == HitResult.Type.MISS)
|
||||
{
|
||||
{
|
||||
this.level.playSound((Player)this.getOwner(), this.getOnPos(), SoundEvents.ANVIL_BREAK, SoundSource.AMBIENT, 1.0f, 1.0f);
|
||||
if(!this.level.isClientSide())
|
||||
{
|
||||
{
|
||||
this.remove(RemovalReason.KILLED);
|
||||
}
|
||||
}
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
{
|
||||
this.remove(RemovalReason.KILLED);
|
||||
}
|
||||
}
|
||||
@@ -173,19 +175,19 @@ public abstract class Missile extends ThrowableItemProjectile
|
||||
}
|
||||
|
||||
private void dustExplosion(ParticleOptions particle, double x, double y, double z, double speed, int amount)
|
||||
{
|
||||
for (int i = 0; i < amount; ++i)
|
||||
{
|
||||
{
|
||||
for (int i = 0; i < amount; ++i)
|
||||
{
|
||||
Vec3 movement = this.getDeltaMovement();
|
||||
double d0 = x - 0.05 + this.level.random.nextDouble() * 0.3;
|
||||
double d1 = y + 1.0;
|
||||
double d2 = z - 0.05 + this.level.random.nextDouble() * 0.3;
|
||||
double d3 = movement.x * this.level.random.nextDouble() * speed;
|
||||
double d4 = -movement.y * this.level.random.nextDouble() * speed * 10.0f;
|
||||
double d5 = movement.z * this.level.random.nextDouble() * speed;
|
||||
this.level.addParticle(particle, d0, d1, d2, d3, d4, d5);
|
||||
}
|
||||
}
|
||||
double d0 = x - 0.05 + this.level.random.nextDouble() * 0.3;
|
||||
double d1 = y + 1.0;
|
||||
double d2 = z - 0.05 + this.level.random.nextDouble() * 0.3;
|
||||
double d3 = movement.x * this.level.random.nextDouble() * speed;
|
||||
double d4 = -movement.y * this.level.random.nextDouble() * speed * 10.0f;
|
||||
double d5 = movement.z * this.level.random.nextDouble() * speed;
|
||||
this.level.addParticle(particle, d0, d1, d2, d3, d4, d5);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
@@ -197,4 +199,18 @@ public abstract class Missile extends ThrowableItemProjectile
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
public MissileExplosion explode(double x, double y, double z, float radius, Explosion.BlockInteraction mode)
|
||||
{
|
||||
return this.explode(null, null, x, y, z, radius, false, mode);
|
||||
}
|
||||
|
||||
public MissileExplosion explode(@Nullable DamageSource source, @Nullable ExplosionDamageCalculator context, double x, double y, double z, float size, boolean fired, Explosion.BlockInteraction mode)
|
||||
{
|
||||
MissileExplosion explosion = new MissileExplosion(this.level, this.getOwner(), source, context, x, y, z, size, fired, mode);
|
||||
if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(level, explosion)) return explosion;
|
||||
explosion.explode();
|
||||
explosion.finalizeExplosion(true);
|
||||
return explosion;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,430 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
import com.google.common.collect.Sets;
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.sounds.SoundEvents;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.entity.item.PrimedTnt;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.entity.projectile.Projectile;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.enchantment.ProtectionEnchantment;
|
||||
import net.minecraft.world.level.*;
|
||||
import net.minecraft.world.level.block.BaseFireBlock;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.gameevent.GameEvent;
|
||||
import net.minecraft.world.level.material.FluidState;
|
||||
import net.minecraft.world.level.storage.loot.LootContext;
|
||||
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import ru.magistu.siegemachines.entity.machine.Machine;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.*;
|
||||
|
||||
public class MissileExplosion extends Explosion
|
||||
{
|
||||
private static final ExplosionDamageCalculator EXPLOSION_DAMAGE_CALCULATOR = new ExplosionDamageCalculator();
|
||||
private final boolean fire;
|
||||
private final BlockInteraction blockInteraction;
|
||||
private final Random random = new Random();
|
||||
private final Level level;
|
||||
private final double x;
|
||||
private final double y;
|
||||
private final double z;
|
||||
@Nullable
|
||||
private final Entity source;
|
||||
private final float radius;
|
||||
private final DamageSource damageSource;
|
||||
private final ExplosionDamageCalculator damageCalculator;
|
||||
private final List<BlockPos> toBlow = Lists.newArrayList();
|
||||
private final Map<Player, Vec3> hitPlayers = Maps.newHashMap();
|
||||
private final Vec3 position;
|
||||
private float damagemultiplier = 1.0f;
|
||||
|
||||
public MissileExplosion(Level level, @Nullable Entity source, double x, double y, double z, float radius)
|
||||
{
|
||||
this(level, source, x, y, z, radius, false, BlockInteraction.DESTROY);
|
||||
}
|
||||
|
||||
public MissileExplosion(Level level, @Nullable Entity source, double x, double y, double z, float radius, List<BlockPos> pPositions)
|
||||
{
|
||||
this(level, source, x, y, z, radius, false, BlockInteraction.DESTROY, pPositions);
|
||||
}
|
||||
|
||||
public MissileExplosion(Level level, @Nullable Entity source, double x, double y, double z, float radius, boolean fired, BlockInteraction blockinteraction, List<BlockPos> pPositions)
|
||||
{
|
||||
this(level, source, x, y, z, radius, fired, blockinteraction);
|
||||
this.toBlow.addAll(pPositions);
|
||||
}
|
||||
|
||||
public MissileExplosion(Level level, @Nullable Entity source, double x, double y, double z, float radius, boolean fired, BlockInteraction blockinteraction)
|
||||
{
|
||||
this(level, source, null, null, x, y, z, radius, fired, blockinteraction);
|
||||
}
|
||||
|
||||
public MissileExplosion(Level level, @Nullable Entity source, @Nullable DamageSource damagesource, @Nullable ExplosionDamageCalculator damagecalculator, double x, double y, double z, float radius, boolean fired, BlockInteraction blockinteraction)
|
||||
{
|
||||
super(level, source, damagesource, damagecalculator, x, y, z, radius, fired, blockinteraction);
|
||||
this.level = level;
|
||||
this.source = source;
|
||||
this.radius = radius;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.fire = fired;
|
||||
this.blockInteraction = blockinteraction;
|
||||
this.damageSource = damagesource == null ? DamageSource.explosion(this) : damagesource;
|
||||
this.damageCalculator = damagecalculator == null ? this.makeDamageCalculator(source) : damagecalculator;
|
||||
this.position = new Vec3(this.x, this.y, this.z);
|
||||
if (source != null && source.isPassenger())
|
||||
{
|
||||
Entity vehicle = source.getVehicle();
|
||||
if (vehicle instanceof Machine)
|
||||
{
|
||||
this.damagemultiplier = ((Machine) vehicle).type.specs.damagemultiplier.get();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity pEntity)
|
||||
{
|
||||
return pEntity == null ? EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(pEntity);
|
||||
}
|
||||
|
||||
public static float getSeenPercent(Vec3 pExplosionVector, Entity pEntity)
|
||||
{
|
||||
AABB aabb = pEntity.getBoundingBox();
|
||||
double d0 = 1.0D / ((aabb.maxX - aabb.minX) * 2.0D + 1.0D);
|
||||
double d1 = 1.0D / ((aabb.maxY - aabb.minY) * 2.0D + 1.0D);
|
||||
double d2 = 1.0D / ((aabb.maxZ - aabb.minZ) * 2.0D + 1.0D);
|
||||
double d3 = (1.0D - Math.floor(1.0D / d0) * d0) / 2.0D;
|
||||
double d4 = (1.0D - Math.floor(1.0D / d2) * d2) / 2.0D;
|
||||
if (!(d0 < 0.0D) && !(d1 < 0.0D) && !(d2 < 0.0D))
|
||||
{
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
|
||||
for (double d5 = 0.0D; d5 <= 1.0D; d5 += d0)
|
||||
{
|
||||
for (double d6 = 0.0D; d6 <= 1.0D; d6 += d1)
|
||||
{
|
||||
for (double d7 = 0.0D; d7 <= 1.0D; d7 += d2)
|
||||
{
|
||||
double d8 = Mth.lerp(d5, aabb.minX, aabb.maxX);
|
||||
double d9 = Mth.lerp(d6, aabb.minY, aabb.maxY);
|
||||
double d10 = Mth.lerp(d7, aabb.minZ, aabb.maxZ);
|
||||
Vec3 vec3 = new Vec3(d8 + d3, d9, d10 + d4);
|
||||
if (pEntity.level.clip(new ClipContext(vec3, pExplosionVector, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, pEntity)).getType() == HitResult.Type.MISS)
|
||||
{
|
||||
++i;
|
||||
}
|
||||
|
||||
++j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (float)i / (float)j;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Does the first part of the explosion (destroy blocks)
|
||||
*/
|
||||
@Override
|
||||
public void explode()
|
||||
{
|
||||
this.level.gameEvent(this.source, GameEvent.EXPLODE, new BlockPos(this.x, this.y, this.z));
|
||||
Set<BlockPos> set = Sets.newHashSet();
|
||||
|
||||
for (int j = 0; j < 16; ++j)
|
||||
{
|
||||
for (int k = 0; k < 16; ++k)
|
||||
{
|
||||
for (int l = 0; l < 16; ++l)
|
||||
{
|
||||
if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15)
|
||||
{
|
||||
double d0 = (float) j / 15.0F * 2.0F - 1.0F;
|
||||
double d1 = (float) k / 15.0F * 2.0F - 1.0F;
|
||||
double d2 = (float) l / 15.0F * 2.0F - 1.0F;
|
||||
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
|
||||
d0 /= d3;
|
||||
d1 /= d3;
|
||||
d2 /= d3;
|
||||
float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
|
||||
double d4 = this.x;
|
||||
double d6 = this.y;
|
||||
double d8 = this.z;
|
||||
|
||||
for (; f > 0.0F; f -= 0.22500001F)
|
||||
{
|
||||
BlockPos blockpos = new BlockPos(d4, d6, d8);
|
||||
BlockState blockstate = this.level.getBlockState(blockpos);
|
||||
FluidState fluidstate = this.level.getFluidState(blockpos);
|
||||
if (!this.level.isInWorldBounds(blockpos))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockpos, blockstate, fluidstate);
|
||||
if (optional.isPresent())
|
||||
{
|
||||
f -= (optional.get() + 0.3F) * 0.3F;
|
||||
}
|
||||
|
||||
if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockpos, blockstate, f))
|
||||
{
|
||||
set.add(blockpos);
|
||||
}
|
||||
|
||||
d4 += d0 * (double)0.3F;
|
||||
d6 += d1 * (double)0.3F;
|
||||
d8 += d2 * (double)0.3F;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.toBlow.addAll(set);
|
||||
float f2 = this.radius * 2.0F;
|
||||
int k1 = Mth.floor(this.x - (double)f2 - 1.0D);
|
||||
int l1 = Mth.floor(this.x + (double)f2 + 1.0D);
|
||||
int i2 = Mth.floor(this.y - (double)f2 - 1.0D);
|
||||
int i1 = Mth.floor(this.y + (double)f2 + 1.0D);
|
||||
int j2 = Mth.floor(this.z - (double)f2 - 1.0D);
|
||||
int j1 = Mth.floor(this.z + (double)f2 + 1.0D);
|
||||
List<Entity> list = this.level.getEntities(this.source, new AABB(k1, i2, j2, l1, i1, j1));
|
||||
net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.level, this, list, f2);
|
||||
Vec3 vec3 = new Vec3(this.x, this.y, this.z);
|
||||
|
||||
for (Entity entity : list)
|
||||
{
|
||||
if (!entity.ignoreExplosion())
|
||||
{
|
||||
double d12 = Math.sqrt(entity.distanceToSqr(vec3)) / (double) f2;
|
||||
if (d12 <= 1.0D)
|
||||
{
|
||||
double d5 = entity.getX() - this.x;
|
||||
double d7 = (entity instanceof PrimedTnt ? entity.getY() : entity.getEyeY()) - this.y;
|
||||
double d9 = entity.getZ() - this.z;
|
||||
double d13 = Math.sqrt(d5 * d5 + d7 * d7 + d9 * d9);
|
||||
if (d13 != 0.0D)
|
||||
{
|
||||
d5 /= d13;
|
||||
d7 /= d13;
|
||||
d9 /= d13;
|
||||
double d14 = getSeenPercent(vec3, entity);
|
||||
double d10 = (1.0D - d12) * d14;
|
||||
entity.hurt(this.getDamageSource(), this.damagemultiplier * (int) ((d10 * d10 + d10) / 2.0D * 7.0D * (double) f2 + 1.0D));
|
||||
double d11 = d10;
|
||||
if (entity instanceof LivingEntity)
|
||||
{
|
||||
d11 = ProtectionEnchantment.getExplosionKnockbackAfterDampener((LivingEntity) entity, d10);
|
||||
}
|
||||
|
||||
entity.setDeltaMovement(entity.getDeltaMovement().add(d5 * d11, d7 * d11, d9 * d11));
|
||||
if (entity instanceof Player)
|
||||
{
|
||||
Player player = (Player) entity;
|
||||
if (!player.isSpectator() && (!player.isCreative() || !player.getAbilities().flying))
|
||||
{
|
||||
this.hitPlayers.put(player, new Vec3(d5 * d10, d7 * d10, d9 * d10));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Does the second part of the explosion (sound, particles, drop spawn)
|
||||
*/
|
||||
@Override
|
||||
public void finalizeExplosion(boolean pSpawnParticles)
|
||||
{
|
||||
if (this.level.isClientSide)
|
||||
{
|
||||
this.level.playLocalSound(this.x, this.y, this.z, SoundEvents.GENERIC_EXPLODE, SoundSource.BLOCKS, 4.0F, (1.0F + (this.level.random.nextFloat() - this.level.random.nextFloat()) * 0.2F) * 0.7F, false);
|
||||
}
|
||||
|
||||
boolean flag = this.blockInteraction != BlockInteraction.NONE;
|
||||
if (pSpawnParticles)
|
||||
{
|
||||
if (!(this.radius < 2.0F) && flag)
|
||||
{
|
||||
this.level.addParticle(ParticleTypes.EXPLOSION_EMITTER, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.level.addParticle(ParticleTypes.EXPLOSION, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
|
||||
}
|
||||
}
|
||||
|
||||
if (flag)
|
||||
{
|
||||
ObjectArrayList<Pair<ItemStack, BlockPos>> objectarraylist = new ObjectArrayList<>();
|
||||
Collections.shuffle(this.toBlow, new Random(this.level.random.nextInt()));
|
||||
|
||||
for (BlockPos blockpos : this.toBlow)
|
||||
{
|
||||
BlockState blockstate = this.level.getBlockState(blockpos);
|
||||
Block block = blockstate.getBlock();
|
||||
if (!blockstate.isAir())
|
||||
{
|
||||
BlockPos blockpos1 = blockpos.immutable();
|
||||
this.level.getProfiler().push("explosion_blocks");
|
||||
if (blockstate.canDropFromExplosion(this.level, blockpos, this) && this.level instanceof ServerLevel)
|
||||
{
|
||||
BlockEntity blockentity = blockstate.hasBlockEntity() ? this.level.getBlockEntity(blockpos) : null;
|
||||
LootContext.Builder lootcontext$builder = (new LootContext.Builder((ServerLevel)this.level)).withRandom(this.level.random).withParameter(LootContextParams.ORIGIN, Vec3.atCenterOf(blockpos)).withParameter(LootContextParams.TOOL, ItemStack.EMPTY).withOptionalParameter(LootContextParams.BLOCK_ENTITY, blockentity).withOptionalParameter(LootContextParams.THIS_ENTITY, this.source);
|
||||
if (this.blockInteraction == BlockInteraction.DESTROY)
|
||||
{
|
||||
lootcontext$builder.withParameter(LootContextParams.EXPLOSION_RADIUS, this.radius);
|
||||
}
|
||||
|
||||
blockstate.getDrops(lootcontext$builder).forEach((p_46074_) -> {
|
||||
addBlockDrops(objectarraylist, p_46074_, blockpos1);
|
||||
});
|
||||
}
|
||||
|
||||
blockstate.onBlockExploded(this.level, blockpos, this);
|
||||
this.level.getProfiler().pop();
|
||||
}
|
||||
}
|
||||
|
||||
for (Pair<ItemStack, BlockPos> pair : objectarraylist)
|
||||
{
|
||||
Block.popResource(this.level, pair.getSecond(), pair.getFirst());
|
||||
}
|
||||
}
|
||||
|
||||
if (this.fire)
|
||||
{
|
||||
for (BlockPos blockpos2 : this.toBlow)
|
||||
{
|
||||
if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockpos2).isAir() && this.level.getBlockState(blockpos2.below()).isSolidRender(this.level, blockpos2.below()))
|
||||
{
|
||||
this.level.setBlockAndUpdate(blockpos2, BaseFireBlock.getState(this.level, blockpos2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void addBlockDrops(ObjectArrayList<Pair<ItemStack, BlockPos>> pDropPositionArray, ItemStack pStack, BlockPos pPos)
|
||||
{
|
||||
int i = pDropPositionArray.size();
|
||||
|
||||
for (int j = 0; j < i; ++j)
|
||||
{
|
||||
Pair<ItemStack, BlockPos> pair = pDropPositionArray.get(j);
|
||||
ItemStack itemstack = pair.getFirst();
|
||||
if (ItemEntity.areMergable(itemstack, pStack))
|
||||
{
|
||||
ItemStack itemstack1 = ItemEntity.merge(itemstack, pStack, 16);
|
||||
pDropPositionArray.set(j, Pair.of(itemstack1, pair.getSecond()));
|
||||
if (pStack.isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pDropPositionArray.add(Pair.of(pStack, pPos));
|
||||
}
|
||||
|
||||
@Override
|
||||
public DamageSource getDamageSource()
|
||||
{
|
||||
return this.damageSource;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Map<Player, Vec3> getHitPlayers()
|
||||
{
|
||||
return this.hitPlayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns either the entity that placed the explosive block, the entity that caused the explosion or null.
|
||||
*/
|
||||
@Nullable
|
||||
@Override
|
||||
public LivingEntity getSourceMob()
|
||||
{
|
||||
if (this.source == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else if (this.source instanceof PrimedTnt)
|
||||
{
|
||||
return ((PrimedTnt)this.source).getOwner();
|
||||
}
|
||||
else if (this.source instanceof LivingEntity)
|
||||
{
|
||||
return (LivingEntity)this.source;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.source instanceof Projectile)
|
||||
{
|
||||
Entity entity = ((Projectile)this.source).getOwner();
|
||||
if (entity instanceof LivingEntity)
|
||||
{
|
||||
return (LivingEntity)entity;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearToBlow()
|
||||
{
|
||||
this.toBlow.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getToBlow()
|
||||
{
|
||||
return this.toBlow;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3 getPosition()
|
||||
{
|
||||
return this.position;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public Entity getExploder()
|
||||
{
|
||||
return this.source;
|
||||
}
|
||||
}
|
||||
@@ -1,24 +1,26 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import ru.magistu.siegemachines.config.MissileSpecs;
|
||||
import ru.magistu.siegemachines.config.SpecsConfig;
|
||||
|
||||
public enum MissileType
|
||||
{
|
||||
CANNONBALL(15.0f, 1.5f, true, 3.0f, FlightType.SPINNING, 1.0f),
|
||||
STONE(50.0f, 1.5f, true, 3.0f, FlightType.SPINNING, 1.0f),
|
||||
GIANT_ARROW(5.0f, 1.5f, false, 0.0f, FlightType.AHEAD, 0.5f);
|
||||
CANNONBALL(SpecsConfig.CANNONBALL, 1.5f, true, FlightType.SPINNING, 1.0f),
|
||||
STONE(SpecsConfig.STONE, 1.5f, true, FlightType.SPINNING, 1.0f),
|
||||
GIANT_STONE(SpecsConfig.GIANT_STONE, 3.0f, true, FlightType.SPINNING, 1.0f);
|
||||
//GIANT_ARROW(SpecsConfig.GIANT_ARROW, 1.5f, false, FlightType.AHEAD, 0.5f);
|
||||
|
||||
public final float mass;
|
||||
public final MissileSpecs specs;
|
||||
public final float knockback;
|
||||
public final boolean explosive;
|
||||
public final float explosionradius;
|
||||
public final boolean explosive;
|
||||
public final FlightType flighttype;
|
||||
public final float armorpiercing;
|
||||
|
||||
MissileType(float mass, float knockback, boolean explosive, float explosionradius, FlightType headingtype, float armorpiercing)
|
||||
MissileType(MissileSpecs specs, float knockback, boolean explosive, FlightType headingtype, float armorpiercing)
|
||||
{
|
||||
this.mass = mass;
|
||||
this.specs = specs;
|
||||
this.knockback = knockback;
|
||||
this.explosive = explosive;
|
||||
this.explosionradius = explosionradius;
|
||||
this.flighttype = headingtype;
|
||||
this.armorpiercing = armorpiercing;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.level.Level;
|
||||
import ru.magistu.siegemachines.entity.EntityTypes;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
@@ -13,14 +16,16 @@ public class ProjectileBuilder<T extends Projectile>
|
||||
{
|
||||
public final static ProjectileBuilder<Stone> NONE = new ProjectileBuilder<>(Items.AIR, EntityTypes.STONE.get(), Stone::new);
|
||||
|
||||
public final static ProjectileBuilder[] NO_AMMO = new ProjectileBuilder[]{};
|
||||
public final static ProjectileBuilder[] CANNON_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder(ModItems.CANNONBALL.get(), EntityTypes.CANNONBALL.get(), Cannonball::new)};
|
||||
public final static ProjectileBuilder[] THROWING_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder(Items.COBBLESTONE, ModItems.STONE.get(), EntityTypes.STONE.get(), Stone::new)};
|
||||
public final static ProjectileBuilder[] BALLISTA_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder(ModItems.GIANT_ARROW.get(), EntityTypes.GIANT_ARROW.get(), GiantArrow::new),
|
||||
new ProjectileBuilder(Items.ARROW, EntityType.ARROW, (entitytype, level, pos, entity, item) ->
|
||||
public final static ProjectileBuilder<?>[] NO_AMMO = new ProjectileBuilder[]{};
|
||||
public final static ProjectileBuilder<?>[] GIANT_THROWING_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder<>(Items.COBBLESTONE, ModItems.GIANT_STONE.get(), EntityTypes.GIANT_STONE.get(), GiantStone::new)};
|
||||
public final static ProjectileBuilder<?>[] CANNON_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder<>(ModItems.CANNONBALL.get(), EntityTypes.CANNONBALL.get(), Cannonball::new)};
|
||||
public final static ProjectileBuilder<?>[] THROWING_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder<>(Items.COBBLESTONE, ModItems.STONE.get(), EntityTypes.STONE.get(), Stone::new)};
|
||||
public final static ProjectileBuilder<?>[] BALLISTA_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder<>(ModItems.GIANT_ARROW.get(), EntityTypes.GIANT_ARROW.get(), GiantArrow::new),
|
||||
new ProjectileBuilder<>(Items.ARROW, EntityType.ARROW, (entitytype, level, pos, entity, item) ->
|
||||
{
|
||||
Arrow arrow = new Arrow(level, entity);
|
||||
arrow.setPos(pos.x, pos.y, pos.z);
|
||||
@@ -44,6 +49,9 @@ public class ProjectileBuilder<T extends Projectile>
|
||||
this.entitytype = entitytype;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public T build(Level level, Vector3d pos, LivingEntity entity)
|
||||
{
|
||||
return this.factory.create(this.entitytype, level, pos, entity, this.item);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user