initial commit
This commit is contained in:
329
src/main/java/ru/magistu/siegemachines/entity/Breakdown.java
Normal file
329
src/main/java/ru/magistu/siegemachines/entity/Breakdown.java
Normal file
@@ -0,0 +1,329 @@
|
||||
package ru.magistu.siegemachines.entity;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
import com.google.common.collect.Sets;
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
|
||||
import java.util.*;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.Util;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.entity.item.PrimedTnt;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.entity.projectile.Projectile;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.enchantment.ProtectionEnchantment;
|
||||
import net.minecraft.world.level.*;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.FireBlock;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.material.FluidState;
|
||||
import net.minecraft.world.level.storage.loot.LootContext;
|
||||
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class Breakdown
|
||||
{
|
||||
private static final ExplosionDamageCalculator EXPLOSION_DAMAGE_CALCULATOR = new ExplosionDamageCalculator();
|
||||
private final boolean fire;
|
||||
private final Explosion.BlockInteraction blockInteraction;
|
||||
private final RandomSource random = RandomSource.create();
|
||||
private final Level level;
|
||||
private final double x;
|
||||
private final double y;
|
||||
private final double z;
|
||||
@Nullable
|
||||
private final Entity source;
|
||||
private final float radius;
|
||||
private final DamageSource damageSource;
|
||||
private final ExplosionDamageCalculator damageCalculator;
|
||||
private final ObjectArrayList<BlockPos> toBlow = new ObjectArrayList<>();
|
||||
private final Map<Player, Vec3> hitPlayers = Maps.newHashMap();
|
||||
private final Vec3 position;
|
||||
private final Explosion explosion;
|
||||
private final Entity machine;
|
||||
private final float power;
|
||||
|
||||
public Breakdown(Level p_i50007_1_, @Nullable Entity machine, @Nullable Entity p_i50007_2_, double p_i50007_3_, double p_i50007_5_, double p_i50007_7_, float p_i50007_9_, boolean p_i50007_10_, float power, Explosion.BlockInteraction p_i50007_11_) {
|
||||
this(p_i50007_1_, p_i50007_2_, machine, (DamageSource)null, (ExplosionDamageCalculator)null, p_i50007_3_, p_i50007_5_, p_i50007_7_, p_i50007_9_, p_i50007_10_, power, p_i50007_11_);
|
||||
}
|
||||
|
||||
public Breakdown(Level p_i231610_1_, @Nullable Entity machine, @Nullable Entity p_i231610_2_, @Nullable DamageSource p_i231610_3_, @Nullable ExplosionDamageCalculator p_i231610_4_, double p_i231610_5_, double p_i231610_7_, double p_i231610_9_, float p_i231610_11_, boolean p_i231610_12_, float power, Explosion.BlockInteraction p_i231610_13_) {
|
||||
this.explosion = new Explosion(p_i231610_1_, p_i231610_2_, p_i231610_3_, p_i231610_4_, p_i231610_5_, p_i231610_7_, p_i231610_9_, p_i231610_11_, p_i231610_12_, p_i231610_13_);
|
||||
this.level = p_i231610_1_;
|
||||
this.machine = machine;
|
||||
this.source = p_i231610_2_;
|
||||
this.radius = p_i231610_11_;
|
||||
this.x = p_i231610_5_;
|
||||
this.y = p_i231610_7_;
|
||||
this.z = p_i231610_9_;
|
||||
this.fire = p_i231610_12_;
|
||||
this.power = power;
|
||||
this.blockInteraction = p_i231610_13_;
|
||||
this.damageSource = p_i231610_3_ == null && p_i231610_2_ instanceof LivingEntity ? DamageSource.explosion((LivingEntity) p_i231610_2_) : p_i231610_3_;
|
||||
this.damageCalculator = p_i231610_4_ == null ? this.makeDamageCalculator(p_i231610_2_) : p_i231610_4_;
|
||||
this.position = new Vec3(this.x, this.y, this.z);
|
||||
}
|
||||
|
||||
private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity p_234894_1_) {
|
||||
return (p_234894_1_ == null ? EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(p_234894_1_));
|
||||
}
|
||||
|
||||
public static float getSeenPercent(Vec3 p_222259_0_, Entity p_222259_1_) {
|
||||
AABB axisalignedbb = p_222259_1_.getBoundingBox();
|
||||
double d0 = 1.0D / ((axisalignedbb.maxX - axisalignedbb.minX) * 2.0D + 1.0D);
|
||||
double d1 = 1.0D / ((axisalignedbb.maxY - axisalignedbb.minY) * 2.0D + 1.0D);
|
||||
double d2 = 1.0D / ((axisalignedbb.maxZ - axisalignedbb.minZ) * 2.0D + 1.0D);
|
||||
double d3 = (1.0D - Math.floor(1.0D / d0) * d0) / 2.0D;
|
||||
double d4 = (1.0D - Math.floor(1.0D / d2) * d2) / 2.0D;
|
||||
if (!(d0 < 0.0D) && !(d1 < 0.0D) && !(d2 < 0.0D)) {
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
|
||||
for(float f = 0.0F; f <= 1.0F; f = (float)((double)f + d0)) {
|
||||
for(float f1 = 0.0F; f1 <= 1.0F; f1 = (float)((double)f1 + d1)) {
|
||||
for(float f2 = 0.0F; f2 <= 1.0F; f2 = (float)((double)f2 + d2)) {
|
||||
double d5 = Mth.lerp((double)f, axisalignedbb.minX, axisalignedbb.maxX);
|
||||
double d6 = Mth.lerp((double)f1, axisalignedbb.minY, axisalignedbb.maxY);
|
||||
double d7 = Mth.lerp((double)f2, axisalignedbb.minZ, axisalignedbb.maxZ);
|
||||
Vec3 vector3d = new Vec3(d5 + d3, d6, d7 + d4);
|
||||
if (p_222259_1_.level.clip(new ClipContext(vector3d, p_222259_0_, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, p_222259_1_)).getType() == HitResult.Type.MISS) {
|
||||
++i;
|
||||
}
|
||||
|
||||
++j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (float)i / (float)j;
|
||||
} else {
|
||||
return 0.0F;
|
||||
}
|
||||
}
|
||||
|
||||
public void explode()
|
||||
{
|
||||
Set<BlockPos> set = Sets.newHashSet();
|
||||
int i = 16;
|
||||
|
||||
for(int j = 0; j < 16; ++j) {
|
||||
for(int k = 0; k < 16; ++k) {
|
||||
for(int l = 0; l < 16; ++l) {
|
||||
if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
|
||||
double d0 = (double)((float)j / 15.0F * 2.0F - 1.0F);
|
||||
double d1 = (double)((float)k / 15.0F * 2.0F - 1.0F);
|
||||
double d2 = (double)((float)l / 15.0F * 2.0F - 1.0F);
|
||||
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
|
||||
d0 = d0 / d3;
|
||||
d1 = d1 / d3;
|
||||
d2 = d2 / d3;
|
||||
float f = this.power * this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
|
||||
double d4 = this.x;
|
||||
double d6 = this.y;
|
||||
double d8 = this.z;
|
||||
|
||||
for(float f1 = 0.3F; f > 0.0F; f -= this.power * 0.5F) {
|
||||
BlockPos blockpos = new BlockPos(d4, d6, d8);
|
||||
BlockState blockstate = this.level.getBlockState(blockpos);
|
||||
FluidState fluidstate = this.level.getFluidState(blockpos);
|
||||
Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this.explosion, this.level, blockpos, blockstate, fluidstate);
|
||||
if (optional.isPresent()) {
|
||||
f -= (optional.get() + 0.3F) * 0.3F;
|
||||
}
|
||||
|
||||
if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this.explosion, this.level, blockpos, blockstate, f)) {
|
||||
set.add(blockpos);
|
||||
}
|
||||
|
||||
d4 += d0 * (double)0.3F;
|
||||
d6 += d1 * (double)0.3F;
|
||||
d8 += d2 * (double)0.3F;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.toBlow.addAll(set);
|
||||
float f2 = 1.5f * this.radius;
|
||||
int k1 = Mth.floor(this.x - (double)f2 - 1.0D);
|
||||
int l1 = Mth.floor(this.x + (double)f2 + 1.0D);
|
||||
int i2 = Mth.floor(this.y - (double)f2 - 1.0D);
|
||||
int i1 = Mth.floor(this.y + (double)f2 + 1.0D);
|
||||
int j2 = Mth.floor(this.z - (double)f2 - 1.0D);
|
||||
int j1 = Mth.floor(this.z + (double)f2 + 1.0D);
|
||||
List<Entity> list = this.level.getEntities(this.source, new AABB((double)k1, (double)i2, (double)j2, (double)l1, (double)i1, (double)j1));
|
||||
Vec3 vector3d = new Vec3(this.x, this.y, this.z);
|
||||
|
||||
for(int k2 = 0; k2 < list.size(); ++k2) {
|
||||
Entity entity = list.get(k2);
|
||||
if (!entity.ignoreExplosion() && !entity.equals(this.machine) && !entity.equals(this.source)) {
|
||||
double d12 = (Mth.sqrt((float) entity.distanceToSqr(vector3d)) / f2);
|
||||
if (d12 <= 1.0D) {
|
||||
double d5 = entity.getX() - this.x;
|
||||
double d7 = (entity instanceof PrimedTnt ? entity.getY() : entity.getEyeY()) - this.y;
|
||||
double d9 = entity.getZ() - this.z;
|
||||
double d13 = Mth.sqrt((float) (d5 * d5 + d7 * d7 + d9 * d9));
|
||||
if (d13 != 0.0D) {
|
||||
d5 = d5 / d13;
|
||||
d7 = d7 / d13;
|
||||
d9 = d9 / d13;
|
||||
double d14 = getSeenPercent(vector3d, entity);
|
||||
double d10 = (1.0D - d12) * d14;
|
||||
if (!(entity instanceof ItemEntity)) {
|
||||
entity.hurt(this.getDamageSource(), (float) ((int) ((d10 * d10 + d10) / 2.0D * 7.0D * (double) f2 + 1.0D)));
|
||||
}
|
||||
double d11 = d10;
|
||||
if (entity instanceof LivingEntity) {
|
||||
d11 = ProtectionEnchantment.getExplosionKnockbackAfterDampener((LivingEntity)entity, d10);
|
||||
}
|
||||
|
||||
entity.setDeltaMovement(entity.getDeltaMovement().add(d5 * d11, d7 * d11, d9 * d11));
|
||||
if (entity instanceof Player) {
|
||||
Player playerentity = (Player)entity;
|
||||
if (!playerentity.isSpectator() && (!playerentity.isCreative() || !playerentity.getAbilities().flying)) {
|
||||
this.hitPlayers.put(playerentity, new Vec3(d5 * d10, d7 * d10, d9 * d10));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void finalizeExplosion(boolean p_77279_1_) {
|
||||
if (this.level.isClientSide) {
|
||||
//this.level.playLocalSound(this.x, this.y, this.z, SoundEvents.GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, (1.0F + (this.level.random.nextFloat() - this.level.random.nextFloat()) * 0.2F) * 0.7F, false);
|
||||
}
|
||||
|
||||
boolean flag = this.blockInteraction != Explosion.BlockInteraction.NONE;
|
||||
if (p_77279_1_) {
|
||||
if (!(this.radius < 2.0F) && flag) {
|
||||
this.level.addParticle(ParticleTypes.EXPLOSION_EMITTER, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
|
||||
} else {
|
||||
this.level.addParticle(ParticleTypes.EXPLOSION, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
|
||||
}
|
||||
}
|
||||
|
||||
if (flag) {
|
||||
ObjectArrayList<Pair<ItemStack, BlockPos>> objectarraylist = new ObjectArrayList<>();
|
||||
Util.shuffle(this.toBlow, random);
|
||||
|
||||
for(BlockPos blockpos : this.toBlow) {
|
||||
BlockState blockstate = this.level.getBlockState(blockpos);
|
||||
Block block = blockstate.getBlock();
|
||||
if (!blockstate.isAir()) {
|
||||
BlockPos blockpos1 = blockpos.immutable();
|
||||
this.level.getProfiler().push("explosion_blocks");
|
||||
if (this.level instanceof ServerLevel) {
|
||||
BlockEntity tileentity = blockstate.hasBlockEntity() ? this.level.getBlockEntity(blockpos) : null;
|
||||
LootContext.Builder lootcontext$builder = (new LootContext.Builder((ServerLevel)this.level)).withRandom(this.level.random).withParameter(LootContextParams.ORIGIN, Vec3.atCenterOf(blockpos)).withParameter(LootContextParams.TOOL, ItemStack.EMPTY).withOptionalParameter(LootContextParams.BLOCK_ENTITY, tileentity).withOptionalParameter(LootContextParams.THIS_ENTITY, this.source);
|
||||
if (this.blockInteraction == Explosion.BlockInteraction.DESTROY) {
|
||||
lootcontext$builder.withParameter(LootContextParams.EXPLOSION_RADIUS, this.radius);
|
||||
}
|
||||
|
||||
blockstate.getDrops(lootcontext$builder).forEach((p_229977_2_) -> {
|
||||
addBlockDrops(objectarraylist, p_229977_2_, blockpos1);
|
||||
});
|
||||
}
|
||||
|
||||
this.level.setBlock(blockpos, Blocks.AIR.defaultBlockState(), 3);
|
||||
this.level.getProfiler().pop();
|
||||
}
|
||||
}
|
||||
|
||||
for(Pair<ItemStack, BlockPos> pair : objectarraylist) {
|
||||
Block.popResource(this.level, pair.getSecond(), pair.getFirst());
|
||||
}
|
||||
}
|
||||
|
||||
if (this.fire) {
|
||||
for(BlockPos blockpos2 : this.toBlow) {
|
||||
if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockpos2).isAir() && this.level.getBlockState(blockpos2.below()).isSolidRender(this.level, blockpos2.below())) {
|
||||
this.level.setBlockAndUpdate(blockpos2, FireBlock.getState(this.level, blockpos2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void addBlockDrops(ObjectArrayList<Pair<ItemStack, BlockPos>> p_46068_, ItemStack p_46069_, BlockPos p_46070_) {
|
||||
int i = p_46068_.size();
|
||||
|
||||
for(int j = 0; j < i; ++j) {
|
||||
Pair<ItemStack, BlockPos> pair = p_46068_.get(j);
|
||||
ItemStack itemstack = pair.getFirst();
|
||||
if (ItemEntity.areMergable(itemstack, p_46069_)) {
|
||||
ItemStack itemstack1 = ItemEntity.merge(itemstack, p_46069_, 16);
|
||||
p_46068_.set(j, Pair.of(itemstack1, pair.getSecond()));
|
||||
if (p_46069_.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_46068_.add(Pair.of(p_46069_, p_46070_));
|
||||
}
|
||||
|
||||
public DamageSource getDamageSource() {
|
||||
return this.damageSource;
|
||||
}
|
||||
|
||||
public Map<Player, Vec3> getHitPlayers() {
|
||||
return this.hitPlayers;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public LivingEntity getSourceMob() {
|
||||
if (this.source == null) {
|
||||
return null;
|
||||
} else if (this.source instanceof PrimedTnt) {
|
||||
return ((PrimedTnt)this.source).getOwner();
|
||||
} else if (this.source instanceof LivingEntity) {
|
||||
return (LivingEntity)this.source;
|
||||
} else {
|
||||
if (this.source instanceof Projectile) {
|
||||
Entity entity = ((Projectile)this.source).getOwner();
|
||||
if (entity instanceof LivingEntity) {
|
||||
return (LivingEntity)entity;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void clearToBlow() {
|
||||
this.toBlow.clear();
|
||||
}
|
||||
|
||||
public List<BlockPos> getToBlow() {
|
||||
return this.toBlow;
|
||||
}
|
||||
|
||||
public Vec3 getPosition() {
|
||||
return this.position;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public Entity getExploder() {
|
||||
return this.source;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package ru.magistu.siegemachines.entity;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.entity.machine.*;
|
||||
import ru.magistu.siegemachines.entity.projectile.Cannonball;
|
||||
import ru.magistu.siegemachines.entity.projectile.GiantArrow;
|
||||
import ru.magistu.siegemachines.entity.projectile.Stone;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.MobCategory;
|
||||
import net.minecraftforge.eventbus.api.IEventBus;
|
||||
import net.minecraftforge.registries.DeferredRegister;
|
||||
import net.minecraftforge.registries.ForgeRegistries;
|
||||
import net.minecraftforge.registries.RegistryObject;
|
||||
|
||||
public class EntityTypes
|
||||
{
|
||||
public static final DeferredRegister<EntityType<?>> DEFERRED_REGISTER = DeferredRegister.create(ForgeRegistries.ENTITY_TYPES, SiegeMachines.ID);
|
||||
|
||||
public static final RegistryObject<EntityType<Cannonball>> CANNONBALL = addRegistry("cannonball", Cannonball::new, 0.5f, 0.5f);
|
||||
public static final RegistryObject<EntityType<Stone>> STONE = addRegistry("stone", Stone::new, 0.6f, 0.6f);
|
||||
public static final RegistryObject<EntityType<GiantArrow>> GIANT_ARROW = DEFERRED_REGISTER.register("giant_arrow", () -> EntityType.Builder.<GiantArrow>of(GiantArrow::new, MobCategory.MISC).clientTrackingRange(4).updateInterval(20).sized(0.5f, 0.5f).build(new ResourceLocation(SiegeMachines.ID, "giant_arrow").toString()));
|
||||
|
||||
public static final RegistryObject<EntityType<Mortar>> MORTAR = addRegistry("mortar", Mortar::new, 2.0f, 1.0f);
|
||||
public static final RegistryObject<EntityType<Culverin>> CULVERIN = addRegistry("culverin", Culverin::new, 2.0f, 1.0f);
|
||||
public static final RegistryObject<EntityType<Trebuchet>> TREBUCHET = addRegistry("trebuchet", Trebuchet::new, 5.0f, 9.0f);
|
||||
public static final RegistryObject<EntityType<Catapult>> CATAPULT = addRegistry("catapult", Catapult::new, 3.0f, 3.0f);
|
||||
public static final RegistryObject<EntityType<Ballista>> BALLISTA = addRegistry("ballista", Ballista::new, 1.5f, 1.5f);
|
||||
public static final RegistryObject<EntityType<BatteringRam>> BATTERING_RAM = addRegistry("battering_ram", BatteringRam::new, 4.0f, 3.0f);
|
||||
|
||||
public static <T extends Entity> RegistryObject<EntityType<T>> addRegistry(String name, EntityType.EntityFactory<T> constructor, float sizex, float sizey)
|
||||
{
|
||||
return DEFERRED_REGISTER.register(name, () -> EntityType.Builder.of(constructor, MobCategory.MISC).sized(sizex, sizey).build(new ResourceLocation(SiegeMachines.ID, name).toString()));
|
||||
}
|
||||
|
||||
public static void register(IEventBus eventBus)
|
||||
{
|
||||
DEFERRED_REGISTER.register(eventBus);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package ru.magistu.siegemachines.entity;
|
||||
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
public interface IReloading
|
||||
{
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
Crosshair createCrosshair();
|
||||
}
|
||||
@@ -0,0 +1,211 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Mob;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
import software.bernie.geckolib3.core.PlayState;
|
||||
import software.bernie.geckolib3.core.builder.AnimationBuilder;
|
||||
import software.bernie.geckolib3.core.builder.ILoopType;
|
||||
import software.bernie.geckolib3.core.controller.AnimationController;
|
||||
import software.bernie.geckolib3.core.event.predicate.AnimationEvent;
|
||||
import software.bernie.geckolib3.core.manager.AnimationData;
|
||||
import software.bernie.geckolib3.core.manager.AnimationFactory;
|
||||
import software.bernie.geckolib3.util.GeckoLibUtil;
|
||||
|
||||
public class Ballista extends ShootingMachine implements IAnimatable
|
||||
{
|
||||
private final AnimationFactory factory = GeckoLibUtil.createFactory(this);
|
||||
|
||||
static AnimationBuilder SHOOTING_ANIM = new AnimationBuilder().addAnimation("Shooting", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder RELOADING_ANIM = new AnimationBuilder().addAnimation("Reloading", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
|
||||
public enum State
|
||||
{
|
||||
SHOOTING,
|
||||
RELOADING
|
||||
}
|
||||
public State state = State.RELOADING;
|
||||
|
||||
public Ballista(EntityType<? extends Mob> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level, MachineType.BALLISTA);
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event)
|
||||
{
|
||||
switch (state) {
|
||||
case SHOOTING -> {
|
||||
event.getController().setAnimation(SHOOTING_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
case RELOADING -> {
|
||||
event.getController().setAnimation(RELOADING_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
}
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> controller = new AnimationController<>(this, "controller", 1, (t) ->
|
||||
{
|
||||
if (this.state.equals(State.RELOADING))
|
||||
{
|
||||
return (double) (this.type.delaytime - this.delayticks) / this.type.delaytime;
|
||||
}
|
||||
return t;
|
||||
}, this::predicate);
|
||||
data.addAnimationController(controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
{
|
||||
return this.factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InteractionResult mobInteract(Player player, InteractionHand hand)
|
||||
{
|
||||
if (super.mobInteract(player, hand) == InteractionResult.SUCCESS)
|
||||
{
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
public void startShooting(Player player)
|
||||
{
|
||||
if (this.delayticks <= 0 && this.useticks <= 0 && this.shootingticks <= 0)
|
||||
{
|
||||
this.state = State.SHOOTING;
|
||||
this.useticks = this.type.usetime;
|
||||
this.shootingticks = this.type.userealisetime;
|
||||
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.BALLISTA_SHOOTING.get(), SoundSource.BLOCKS, 1.4f, 1.0f, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot()
|
||||
{
|
||||
if (!level.isClientSide())
|
||||
{
|
||||
super.shoot();
|
||||
}
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public void travel(Vec3 pos)
|
||||
// {
|
||||
// if (this.isAlive())
|
||||
// {
|
||||
// if (this.isVehicle())
|
||||
// {
|
||||
// LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
//
|
||||
// this.setTurretRotationsDest(livingentity.getXRot(), livingentity.getYRot() - this.getYaw());
|
||||
// this.updateTurretRotations();
|
||||
// }
|
||||
// super.travel(pos);
|
||||
// }
|
||||
//
|
||||
// }
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle() && this.useticks <= 0 && this.delayticks <= 0)
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setTurretRotations(livingentity.getXRot(), this.getTurretYaw());
|
||||
this.updateTurretRotations();
|
||||
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
this.updateYaw();
|
||||
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.useticks != 0 && --this.useticks <= 0)
|
||||
{
|
||||
this.state = State.RELOADING;
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
}
|
||||
|
||||
if (this.shootingticks != 0 && --this.shootingticks <= 0)
|
||||
{
|
||||
this.useRealise();
|
||||
this.shootingticks = 0;
|
||||
}
|
||||
|
||||
if (!level.isClientSide() && this.isOnGround())
|
||||
{
|
||||
this.setDeltaMovement(this.getDeltaMovement().multiply(0.0, 1.0, 0.0));
|
||||
}
|
||||
|
||||
if (this.delayticks > 0 && this.isVehicle())
|
||||
{
|
||||
if (this.delayticks % 21 == 0)
|
||||
{
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.BALLISTA_RELOADING.get(), SoundSource.BLOCKS, 1.0f, 1.0f, false);
|
||||
}
|
||||
--this.delayticks;
|
||||
}
|
||||
|
||||
if (this.renderupdateticks-- <= 0)
|
||||
{
|
||||
this.updateMachineRender();
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public Crosshair createCrosshair()
|
||||
{
|
||||
return new ReloadingCrosshair();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item getMachineItem()
|
||||
{
|
||||
return ModItems.BALLISTA.get();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,256 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.entity.Breakdown;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import ru.magistu.siegemachines.network.PacketHandler;
|
||||
import ru.magistu.siegemachines.network.PacketMachineUse;
|
||||
import ru.magistu.siegemachines.network.PacketMachineUseRealise;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Mob;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.level.Explosion;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
import software.bernie.geckolib3.core.PlayState;
|
||||
import software.bernie.geckolib3.core.builder.AnimationBuilder;
|
||||
import software.bernie.geckolib3.core.builder.ILoopType;
|
||||
import software.bernie.geckolib3.core.controller.AnimationController;
|
||||
import software.bernie.geckolib3.core.event.predicate.AnimationEvent;
|
||||
import software.bernie.geckolib3.core.manager.AnimationData;
|
||||
import software.bernie.geckolib3.core.manager.AnimationFactory;
|
||||
import software.bernie.geckolib3.util.GeckoLibUtil;
|
||||
|
||||
|
||||
public class BatteringRam extends Machine implements IAnimatable
|
||||
{
|
||||
private final AnimationFactory factory = GeckoLibUtil.createFactory(this);
|
||||
|
||||
static AnimationBuilder MOVING_ANIM = new AnimationBuilder().addAnimation("Moving", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder HITTING_ANIM = new AnimationBuilder().addAnimation("Hitting", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder RELOADING_ANIM = new AnimationBuilder().addAnimation("Reloading", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
|
||||
public int hittingticks = 0;
|
||||
private int wheelssoundticks = 10;
|
||||
|
||||
public enum State
|
||||
{
|
||||
HITTING,
|
||||
RELOADING
|
||||
}
|
||||
public State state = State.RELOADING;
|
||||
|
||||
private double wheelspitch = 0.0;
|
||||
private double wheelsspeed = 0.0;
|
||||
|
||||
public BatteringRam(EntityType<? extends Mob> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level, MachineType.BATTERING_RAM);
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState wheels_predicate(AnimationEvent<E> event)
|
||||
{
|
||||
event.getController().setAnimation(MOVING_ANIM);
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState reloading_predicate(AnimationEvent<E> event)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case HITTING:
|
||||
event.getController().setAnimation(HITTING_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
case RELOADING:
|
||||
event.getController().setAnimation(RELOADING_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> wheels_controller = new AnimationController<>(this, "wheels_controller", 1, (t) -> {
|
||||
double d = this.getWheelsSpeed();
|
||||
this.wheelsspeed = d > 0 ? Math.min(d, 1.0) : Math.max(d, -1.0);
|
||||
return wheelspitch += 0.015 * this.wheelsspeed;
|
||||
}, this::wheels_predicate);
|
||||
data.addAnimationController(wheels_controller);
|
||||
|
||||
AnimationController<?> reloading_controller = new AnimationController<>(this, "controller", 1, (t) ->
|
||||
{
|
||||
if (this.state.equals(State.RELOADING))
|
||||
{
|
||||
return (double) (this.type.delaytime - this.delayticks) / this.type.delaytime;
|
||||
}
|
||||
return t;
|
||||
}, this::reloading_predicate);
|
||||
data.addAnimationController(reloading_controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
{
|
||||
return this.factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InteractionResult mobInteract(Player player, InteractionHand hand)
|
||||
{
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle())
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
|
||||
this.updateYaw();
|
||||
|
||||
float f1 = livingentity.zza;
|
||||
if (f1 <= 0.0f)
|
||||
{
|
||||
f1 *= 0.25f;
|
||||
}
|
||||
this.setSpeed(0.04f);
|
||||
|
||||
pos = new Vec3(0.0f, pos.y, f1);
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.useticks != 0 && --this.useticks <= 0)
|
||||
{
|
||||
this.state = State.RELOADING;
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
}
|
||||
|
||||
if (this.hittingticks != 0 && --this.hittingticks <= 0)
|
||||
{
|
||||
this.useRealise();
|
||||
this.hittingticks = 0;
|
||||
}
|
||||
|
||||
if (!level.isClientSide() && this.isOnGround())
|
||||
{
|
||||
this.setDeltaMovement(this.getDeltaMovement().multiply(0.0, 1.0, 0.0));
|
||||
}
|
||||
|
||||
if (this.delayticks > 0 && this.isVehicle())
|
||||
{
|
||||
--this.delayticks;
|
||||
}
|
||||
|
||||
if (this.renderupdateticks-- <= 0)
|
||||
{
|
||||
this.updateMachineRender();
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
// if (this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
|
||||
// {
|
||||
// this.level.playLocalSound(this.getX(), this.getY(), this.getZ(), SoundTypes.RAM_WHEELS.get(), SoundCategory.NEUTRAL, 0.6f, 1.0f, true);
|
||||
// this.wheelssoundticks = 20;
|
||||
// }
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void use(Player player)
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
PacketHandler.sendPacketToAllInArea(new PacketMachineUse(this.getId()), this.blockPosition(), SiegeMachines.RENDER_UPDATE_RANGE_SQR);
|
||||
}
|
||||
|
||||
if (this.delayticks <= 0 && this.useticks <= 0 && this.hittingticks <= 0)
|
||||
{
|
||||
this.state = State.HITTING;
|
||||
this.useticks = this.type.usetime;
|
||||
this.hittingticks = this.type.userealisetime;
|
||||
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.RAM_HITTING.get(), SoundSource.BLOCKS, 0.5f, 0.9f, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void ramHit(BlockPos blockpos)
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
Breakdown breakdown = new Breakdown(this.level, this, this.getControllingPassenger(), blockpos.getX(), blockpos.getY(), blockpos.getZ(), 2, false, 3.0f, Explosion.BlockInteraction.BREAK);
|
||||
breakdown.explode();
|
||||
breakdown.finalizeExplosion(true);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useRealise()
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
PacketHandler.sendPacketToAllInArea(new PacketMachineUseRealise(this.getId()), this.blockPosition(), SiegeMachines.RENDER_UPDATE_RANGE_SQR);
|
||||
|
||||
BlockPos blockpos = new BlockPos(this.getHitPos());
|
||||
this.ramHit(blockpos);
|
||||
}
|
||||
}
|
||||
|
||||
public double getWheelsSpeed()
|
||||
{
|
||||
if (this.isOnGround())
|
||||
{
|
||||
return this.getViewVector(5.0f).multiply(1, 0, 1).dot(this.getDeltaMovement());
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void push(double p_70024_1_, double p_70024_3_, double p_70024_5_) {
|
||||
// this.setDeltaMovement(this.getDeltaMovement().add(p_70024_1_, p_70024_3_, p_70024_5_));
|
||||
// this.hasImpulse = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item getMachineItem()
|
||||
{
|
||||
return ModItems.BATTERING_RAM.get();
|
||||
}
|
||||
|
||||
protected Vec3 getHitPos()
|
||||
{
|
||||
double pitch = this.getTurretPitch() * Math.PI / 180.0;
|
||||
double yaw = (this.getViewYRot(0.5f) + this.getTurretYaw()) * Math.PI / 180.0;
|
||||
|
||||
return this.position().add(applyRotations(this.type.turretpivot, 0.0, yaw).add(applyRotations(this.type.turretvector, pitch, yaw)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,212 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Mob;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
import software.bernie.geckolib3.core.PlayState;
|
||||
import software.bernie.geckolib3.core.builder.AnimationBuilder;
|
||||
import software.bernie.geckolib3.core.builder.ILoopType;
|
||||
import software.bernie.geckolib3.core.controller.AnimationController;
|
||||
import software.bernie.geckolib3.core.event.predicate.AnimationEvent;
|
||||
import software.bernie.geckolib3.core.manager.AnimationData;
|
||||
import software.bernie.geckolib3.core.manager.AnimationFactory;
|
||||
import software.bernie.geckolib3.util.GeckoLibUtil;
|
||||
|
||||
public class Catapult extends ShootingMachine implements IAnimatable
|
||||
{
|
||||
private final AnimationFactory factory = GeckoLibUtil.createFactory(this);
|
||||
|
||||
static AnimationBuilder SHOOTING_ANIM = new AnimationBuilder().addAnimation("Shooting", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder RELOADING_ANIM = new AnimationBuilder().addAnimation("Reloading", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder IDLE_RELOADED_ANIM = new AnimationBuilder().addAnimation("IdleReloaded", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder IDLE_NOT_RELOADED_ANIM = new AnimationBuilder().addAnimation("IdleNotReloaded", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
|
||||
public enum State
|
||||
{
|
||||
SHOOTING,
|
||||
RELOADING,
|
||||
IDLE_RELOADED,
|
||||
IDLE_NOT_RELOADED
|
||||
}
|
||||
public State state = State.RELOADING;
|
||||
|
||||
public Catapult(EntityType<? extends Mob> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level, MachineType.CATAPULT);
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event)
|
||||
{
|
||||
switch (state) {
|
||||
case SHOOTING -> {
|
||||
event.getController().setAnimation(SHOOTING_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
case IDLE_RELOADED -> {
|
||||
event.getController().setAnimation(IDLE_RELOADED_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
case RELOADING -> {
|
||||
event.getController().setAnimation(RELOADING_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
case IDLE_NOT_RELOADED -> {
|
||||
event.getController().setAnimation(IDLE_NOT_RELOADED_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> controller = new AnimationController<>(this, "controller", 1, (t) ->
|
||||
{
|
||||
if (this.state.equals(State.RELOADING))
|
||||
{
|
||||
return (double) (this.type.delaytime - this.delayticks) / this.type.delaytime;
|
||||
}
|
||||
return t;
|
||||
}, this::predicate);
|
||||
data.addAnimationController(controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
{
|
||||
return this.factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InteractionResult mobInteract(Player player, InteractionHand hand)
|
||||
{
|
||||
ItemStack stack = player.getItemInHand(hand);
|
||||
|
||||
if (super.mobInteract(player, hand) == InteractionResult.SUCCESS)
|
||||
{
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
public void startShooting(Player player)
|
||||
{
|
||||
if (this.delayticks <= 0 && this.useticks <= 0 && this.shootingticks <= 0)
|
||||
{
|
||||
this.state = State.SHOOTING;
|
||||
this.useticks = this.type.usetime;
|
||||
this.shootingticks = this.type.userealisetime;
|
||||
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.CATAPULT_SHOOTING.get(), SoundSource.BLOCKS, 1.5f, 1.0f, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot()
|
||||
{
|
||||
if (!level.isClientSide())
|
||||
{
|
||||
super.shoot();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle() && this.useticks <= 0 && this.delayticks <= 0)
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setTurretRotations(livingentity.getXRot(), this.getTurretYaw());
|
||||
this.updateTurretRotations();
|
||||
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
this.updateYaw();
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.useticks != 0 && --this.useticks <= 0)
|
||||
{
|
||||
this.state = State.RELOADING;
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
}
|
||||
|
||||
if (this.shootingticks != 0 && --this.shootingticks <= 0)
|
||||
{
|
||||
this.useRealise();
|
||||
this.shootingticks = 0;
|
||||
}
|
||||
|
||||
if (!level.isClientSide() && this.isOnGround())
|
||||
{
|
||||
this.setDeltaMovement(this.getDeltaMovement().multiply(0.0, 1.0, 0.0));
|
||||
}
|
||||
|
||||
if (this.delayticks > 0 && this.isVehicle())
|
||||
{
|
||||
if (this.delayticks % 20 == 0)
|
||||
{
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.CATAPULT_RELOADING.get(), SoundSource.BLOCKS, 1.0f, 1.0f, false);
|
||||
}
|
||||
if (--this.delayticks <= 0)
|
||||
{
|
||||
this.state = State.IDLE_RELOADED;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.renderupdateticks-- <= 0)
|
||||
{
|
||||
this.updateMachineRender();
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public Crosshair createCrosshair()
|
||||
{
|
||||
return new ReloadingCrosshair();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item getMachineItem()
|
||||
{
|
||||
return ModItems.CATAPULT.get();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,273 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.entity.IReloading;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Mob;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
import software.bernie.geckolib3.core.PlayState;
|
||||
import software.bernie.geckolib3.core.builder.AnimationBuilder;
|
||||
import software.bernie.geckolib3.core.builder.ILoopType;
|
||||
import software.bernie.geckolib3.core.controller.AnimationController;
|
||||
import software.bernie.geckolib3.core.event.predicate.AnimationEvent;
|
||||
import software.bernie.geckolib3.core.manager.AnimationData;
|
||||
import software.bernie.geckolib3.core.manager.AnimationFactory;
|
||||
import software.bernie.geckolib3.util.GeckoLibUtil;
|
||||
|
||||
public class Culverin extends ShootingMachine implements IAnimatable, IReloading
|
||||
{
|
||||
private final AnimationFactory factory = GeckoLibUtil.createFactory(this);
|
||||
|
||||
static AnimationBuilder MOVING_ANIM = new AnimationBuilder().addAnimation("Moving", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
|
||||
private double wheelspitch = 0.0;
|
||||
private double wheelsspeed = 0.0;
|
||||
private int wheelssoundticks = 10;
|
||||
|
||||
public Culverin(EntityType<? extends Mob> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level, MachineType.CULVERIN);
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState wheels_predicate(AnimationEvent<E> event)
|
||||
{
|
||||
event.getController().setAnimation(MOVING_ANIM);
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> wheels_controller = new AnimationController<>(this, "wheels_controller", 1, (t) -> {
|
||||
double d = this.getWheelsSpeed();
|
||||
this.wheelsspeed = d > 0 ? Math.min(d, 1.0) : Math.max(d, -1.0);
|
||||
return wheelspitch += 0.013 * this.wheelsspeed;
|
||||
}, this::wheels_predicate);
|
||||
data.addAnimationController(wheels_controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
{
|
||||
return this.factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InteractionResult mobInteract(Player player, InteractionHand hand)
|
||||
{
|
||||
ItemStack stack = player.getItemInHand(hand);
|
||||
|
||||
if (stack.getItem().equals(Items.FLINT_AND_STEEL))
|
||||
{
|
||||
if (this.useticks <= 0 && this.shootingticks <= 0)
|
||||
{
|
||||
stack.hurtAndBreak(1, player, (p_213833_1_) ->
|
||||
{
|
||||
p_213833_1_.broadcastBreakEvent(hand);
|
||||
net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, this.useItem, hand);
|
||||
});
|
||||
this.startShooting(player);
|
||||
}
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (stack.getItem().equals(Items.GUNPOWDER))
|
||||
{
|
||||
if (!this.inventory.containsItem(Items.GUNPOWDER))
|
||||
{
|
||||
if (!player.isCreative())
|
||||
{
|
||||
stack.shrink(1);
|
||||
}
|
||||
this.inventory.putItem(Items.GUNPOWDER);
|
||||
}
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (super.mobInteract(player, hand) == InteractionResult.SUCCESS)
|
||||
{
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle())
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setTurretRotationsDest(livingentity.getXRot(), livingentity.getYRot() - this.getYaw());
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
|
||||
this.updateYaw();
|
||||
this.updateTurretRotations();
|
||||
|
||||
float f0 = livingentity.xxa * 0.2f;
|
||||
float f1 = livingentity.zza;
|
||||
if (f1 <= 0.0f)
|
||||
{
|
||||
f1 *= 0.5f;
|
||||
}
|
||||
this.setSpeed(0.04f);
|
||||
|
||||
pos = new Vec3(f0, pos.y, f1);
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.useticks != 0 && --this.useticks <= 0)
|
||||
{
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
}
|
||||
|
||||
if (this.shootingticks != 0 && --this.shootingticks <= 0)
|
||||
{
|
||||
if (this.inventory.containsItem(Items.GUNPOWDER))
|
||||
{
|
||||
this.useRealise();
|
||||
}
|
||||
else if (!this.level.isClientSide())
|
||||
{
|
||||
Entity passenger = this.getControllingPassenger();
|
||||
if (passenger instanceof Player)
|
||||
{
|
||||
passenger.sendSystemMessage(Component.translatable(SiegeMachines.ID + ".no_gunpowder").withStyle(ChatFormatting.RED));
|
||||
}
|
||||
}
|
||||
this.shootingticks = 0;
|
||||
}
|
||||
|
||||
if (!level.isClientSide() && this.isOnGround())
|
||||
{
|
||||
this.setDeltaMovement(this.getWheelsDeltaMovement());
|
||||
}
|
||||
|
||||
if (this.delayticks > 0 && this.isVehicle())
|
||||
{
|
||||
--this.delayticks;
|
||||
}
|
||||
|
||||
if (this.renderupdateticks-- <= 0)
|
||||
{
|
||||
this.updateMachineRender();
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
if (this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
|
||||
{
|
||||
this.level.playLocalSound(this.getX(), this.getY(), this.getZ(), SoundTypes.CANNON_WHEELS.get(), SoundSource.NEUTRAL, 0.3f, 1.0f, true);
|
||||
this.wheelssoundticks = 20;
|
||||
}
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startShooting(Player player)
|
||||
{
|
||||
if (this.delayticks <= 0 && this.useticks <= 0 && this.shootingticks <= 0)
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
this.level.playSound(null, this.getX(), this.getY(), this.getZ(), SoundTypes.FUSE.get(), SoundSource.BLOCKS, this.getVolumeFromDist(this.distanceTo(player)), 0.8f);
|
||||
}
|
||||
this.useticks = this.type.usetime;
|
||||
this.shootingticks = this.type.userealisetime;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot()
|
||||
{
|
||||
if (!level.isClientSide())
|
||||
{
|
||||
super.shoot();
|
||||
this.setDeltaMovement(this.getDeltaMovement().subtract(this.getShotView().scale(0.25)));
|
||||
this.hasImpulse = true;
|
||||
this.inventory.shrinkItem(Items.GUNPOWDER);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.blowParticles(ParticleTypes.FLAME, 0.035, 25);
|
||||
this.blowParticles(ParticleTypes.CLOUD, 0.2, 60);
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.MORTAR_SHOOTING.get(), SoundSource.BLOCKS, 1.5f/*this.getVolumeFromDist(1.5f, 64.0f, this.distanceTo(player))*/, 0.85f + this.level.random.nextFloat() * 0.3f, false);
|
||||
}
|
||||
}
|
||||
|
||||
public double getWheelsSpeed()
|
||||
{
|
||||
if (this.isOnGround())
|
||||
{
|
||||
return this.getViewVector(5.0f).multiply(1, 0, 1).dot(this.getDeltaMovement());
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
public Vec3 getWheelsDeltaMovement()
|
||||
{
|
||||
if (this.isOnGround())
|
||||
{
|
||||
Vec3 view = this.getViewVector(1.0f);
|
||||
Vec3 movement = this.getDeltaMovement();
|
||||
|
||||
double d0 = movement.x * view.x + movement.z * view.z;
|
||||
|
||||
double d1 = d0 * view.x;
|
||||
double d2 = 0.0;
|
||||
double d3 = d0 * view.z;
|
||||
|
||||
return new Vec3(d1, d2, d3);
|
||||
}
|
||||
|
||||
return Vec3.ZERO;
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public Crosshair createCrosshair()
|
||||
{
|
||||
return new ReloadingCrosshair();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item getMachineItem()
|
||||
{
|
||||
return null;
|
||||
// return ModItems.CULVERIN.get();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,714 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.gui.machine.MachineContainer;
|
||||
import ru.magistu.siegemachines.network.PacketHandler;
|
||||
import ru.magistu.siegemachines.network.PacketMachine;
|
||||
import net.minecraft.advancements.CriteriaTriggers;
|
||||
import net.minecraft.core.NonNullList;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.ListTag;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.sounds.SoundEvent;
|
||||
import net.minecraft.sounds.SoundEvents;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.Container;
|
||||
import net.minecraft.world.MenuProvider;
|
||||
import net.minecraft.world.Nameable;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.damagesource.EntityDamageSource;
|
||||
import net.minecraft.world.effect.MobEffects;
|
||||
import net.minecraft.world.entity.*;
|
||||
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
|
||||
import net.minecraft.world.entity.ai.attributes.Attributes;
|
||||
import net.minecraft.world.entity.player.Inventory;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.entity.projectile.AbstractArrow;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.HoneyBlock;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import net.minecraftforge.network.NetworkHooks;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public abstract class Machine extends Mob implements MenuProvider
|
||||
{
|
||||
public MachineInventory inventory = new MachineInventory();
|
||||
|
||||
public static int rows = 1;
|
||||
|
||||
public final MachineType type;
|
||||
|
||||
private float turretpitch = -25.0f;
|
||||
private float turretpitchprev = this.turretpitch;
|
||||
protected float turretpitchdest = this.turretpitch;
|
||||
private float turretyaw = 0.0f;
|
||||
private float turretyawprev = this.turretyaw;
|
||||
protected float turretyawdest = this.turretyaw;
|
||||
protected float yawdest = this.getYRot();
|
||||
|
||||
public int useticks = -1;
|
||||
public int delayticks;
|
||||
protected int renderupdateticks = 0;
|
||||
public int deploymentticks = 0;
|
||||
|
||||
protected Machine(EntityType<? extends Mob> entitytype, Level level, MachineType type)
|
||||
{
|
||||
super(entitytype, level);
|
||||
this.type = type;
|
||||
this.delayticks = this.type.delaytime;
|
||||
rows = this.type.rows;
|
||||
}
|
||||
|
||||
public static AttributeSupplier.Builder setEntityAttributes(MachineType type) {
|
||||
return Mob.createMobAttributes()
|
||||
.add(Attributes.MAX_HEALTH, type.health)
|
||||
.add(Attributes.KNOCKBACK_RESISTANCE, 0.5F)
|
||||
.add(Attributes.MOVEMENT_SPEED, 0.0D)
|
||||
.add(Attributes.ATTACK_DAMAGE, 0.0D)
|
||||
.add(Attributes.FOLLOW_RANGE, 0.0D);
|
||||
}
|
||||
|
||||
public ItemStack getMachineItemWithData() {
|
||||
ItemStack stack = new ItemStack(this.getMachineItem());
|
||||
CompoundTag nbt = this.saveWithoutId(new CompoundTag());
|
||||
nbt.remove("Pos");
|
||||
nbt.remove("Motion");
|
||||
nbt.remove("FallDistance");
|
||||
nbt.remove("Fire");
|
||||
nbt.remove("Air");
|
||||
nbt.remove("OnGround");
|
||||
nbt.remove("Invulnerable");
|
||||
nbt.remove("PortalCooldown");
|
||||
nbt.remove("UUID");
|
||||
nbt.remove("Passengers");
|
||||
nbt.remove("DelayTicks");
|
||||
nbt.remove("UseTicks");
|
||||
stack.addTagElement("EntityTag", nbt);
|
||||
return stack;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInvulnerableTo(DamageSource damagesource) {
|
||||
return damagesource == DamageSource.CACTUS ||
|
||||
damagesource == DamageSource.WITHER ||
|
||||
damagesource == DamageSource.MAGIC ||
|
||||
damagesource == DamageSource.DROWN ||
|
||||
damagesource == DamageSource.STARVE ||
|
||||
super.isInvulnerableTo(damagesource);
|
||||
}
|
||||
|
||||
public float adjustDamage(DamageSource damagesource, float f) {
|
||||
if (damagesource.isFire()) {
|
||||
f *= 1.5f;
|
||||
}
|
||||
|
||||
if (damagesource.isExplosion()) {
|
||||
f *= 1.25f;
|
||||
}
|
||||
|
||||
if (damagesource.isCreativePlayer()) {
|
||||
f *= 2;
|
||||
}
|
||||
|
||||
if (damagesource.getEntity() instanceof AbstractArrow) {
|
||||
f *= 0.5f;
|
||||
}
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
public abstract Item getMachineItem();
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
if (this.deploymentticks > 0) {
|
||||
this.deploymentticks--;
|
||||
}
|
||||
super.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hurt(@NotNull DamageSource damagesource, float f) {
|
||||
if (!net.minecraftforge.common.ForgeHooks.onLivingAttack(this, damagesource, f)) return false;
|
||||
if (damagesource.getEntity() instanceof Player
|
||||
&& !damagesource.isProjectile()
|
||||
&& !damagesource.isExplosion()
|
||||
&& !damagesource.isMagic()
|
||||
&& this.getPassengers().isEmpty()) {
|
||||
this.spawnAtLocation(this.getMachineItemWithData());
|
||||
this.remove();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.isInvulnerableTo(damagesource)) {
|
||||
return false;
|
||||
} else if (this.level.isClientSide) {
|
||||
return false;
|
||||
} else if (this.isDeadOrDying()) {
|
||||
return false;
|
||||
} else if (damagesource.isFire() && this.hasEffect(MobEffects.FIRE_RESISTANCE)) {
|
||||
return false;
|
||||
} else {
|
||||
f = adjustDamage(damagesource, f);
|
||||
|
||||
this.noActionTime = 0;
|
||||
|
||||
this.animationSpeed = 1.5F;
|
||||
boolean flag1 = true;
|
||||
if ((float) this.invulnerableTime > 10.0F)
|
||||
{
|
||||
if (f <= this.lastHurt)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
this.actuallyHurt(damagesource, f - this.lastHurt);
|
||||
this.lastHurt = f;
|
||||
flag1 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.lastHurt = f;
|
||||
this.invulnerableTime = 20;
|
||||
this.actuallyHurt(damagesource, f);
|
||||
this.hurtDuration = 10;
|
||||
this.hurtTime = this.hurtDuration;
|
||||
}
|
||||
|
||||
this.hurtDir = 0.0F;
|
||||
Entity entity1 = damagesource.getEntity();
|
||||
if (entity1 != null)
|
||||
{
|
||||
if (entity1 instanceof LivingEntity)
|
||||
{
|
||||
this.setLastHurtByMob((LivingEntity) entity1);
|
||||
}
|
||||
|
||||
if (entity1 instanceof Player)
|
||||
{
|
||||
this.lastHurtByPlayerTime = 1;
|
||||
this.lastHurtByPlayer = (Player) entity1;
|
||||
}
|
||||
|
||||
else if (entity1 instanceof TamableAnimal wolfEntity) {
|
||||
if (wolfEntity.isTame()) {
|
||||
this.lastHurtByPlayerTime = 100;
|
||||
LivingEntity livingentity = wolfEntity.getOwner();
|
||||
|
||||
if (livingentity != null && livingentity.getType() == EntityType.PLAYER) {
|
||||
this.lastHurtByPlayer = (Player) livingentity;
|
||||
}
|
||||
|
||||
else {
|
||||
this.lastHurtByPlayer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (flag1) {
|
||||
if (damagesource instanceof EntityDamageSource && ((EntityDamageSource) damagesource).isThorns()) {
|
||||
this.level.broadcastEntityEvent(this, (byte) 33);
|
||||
}
|
||||
|
||||
else {
|
||||
byte b0;
|
||||
|
||||
if (damagesource.isFire()) {
|
||||
b0 = 37;
|
||||
}
|
||||
|
||||
else if (damagesource == DamageSource.SWEET_BERRY_BUSH) {
|
||||
b0 = 44;
|
||||
}
|
||||
|
||||
else {
|
||||
b0 = 2;
|
||||
}
|
||||
|
||||
this.level.broadcastEntityEvent(this, b0);
|
||||
}
|
||||
|
||||
this.markHurt();
|
||||
|
||||
if (entity1 != null)
|
||||
{
|
||||
double d1 = entity1.getX() - this.getX();
|
||||
|
||||
double d0;
|
||||
for (d0 = entity1.getZ() - this.getZ(); d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D)
|
||||
{
|
||||
d1 = (Math.random() - Math.random()) * 0.01D;
|
||||
}
|
||||
|
||||
this.hurtDir = (float) (Mth.atan2(d0, d1) * (double) (180F / (float) Math.PI) - (double) this.getYRot());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hurtDir = (float) ((int) (Math.random() * 2.0D) * 180);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.isDeadOrDying())
|
||||
{
|
||||
SoundEvent soundevent = this.getDeathSound();
|
||||
if (flag1 && soundevent != null)
|
||||
{
|
||||
this.playSound(soundevent, this.getSoundVolume(), this.getVoicePitch());
|
||||
}
|
||||
|
||||
this.die(damagesource);
|
||||
}
|
||||
else if (flag1)
|
||||
{
|
||||
this.playHurtSound(damagesource);
|
||||
}
|
||||
|
||||
if (entity1 instanceof ServerPlayer)
|
||||
{
|
||||
CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((ServerPlayer) entity1, this, damagesource, f, f, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nullable
|
||||
protected SoundEvent getHurtSound(@NotNull DamageSource p_184601_1_)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nullable
|
||||
protected SoundEvent getDeathSound()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removeWhenFarAway(double p_213397_1_)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public Entity getControllingPassenger()
|
||||
{
|
||||
return this.getPassengers().isEmpty() ? null : this.getPassengers().get(0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canRiderInteract()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addAdditionalSaveData(@NotNull CompoundTag nbt)
|
||||
{
|
||||
super.addAdditionalSaveData(nbt);
|
||||
|
||||
ListTag listnbt = new ListTag();
|
||||
for(ItemStack itemstack : this.inventory.items)
|
||||
{
|
||||
CompoundTag compoundnbt = new CompoundTag();
|
||||
if (!itemstack.isEmpty())
|
||||
{
|
||||
itemstack.save(compoundnbt);
|
||||
}
|
||||
listnbt.add(compoundnbt);
|
||||
}
|
||||
nbt.put("Items", listnbt);
|
||||
nbt.put("TurretRotations", this.newFloatList(this.turretpitch, this.turretyaw));
|
||||
nbt.putInt("DealyTicks", this.delayticks);
|
||||
nbt.putInt("UseTicks", this.useticks);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void dropCustomDeathLoot(DamageSource p_213333_1_, int p_213333_2_, boolean p_213333_3_)
|
||||
{
|
||||
super.dropCustomDeathLoot(p_213333_1_, p_213333_2_, p_213333_3_);
|
||||
this.inventory.items.forEach(this::spawnAtLocation);
|
||||
this.inventory.clearContent();
|
||||
}
|
||||
|
||||
public void remove()
|
||||
{
|
||||
if (!this.dead)
|
||||
{
|
||||
this.dead = true;
|
||||
this.level.broadcastEntityEvent(this, (byte)3);
|
||||
}
|
||||
super.remove(RemovalReason.DISCARDED);
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void handleEntityEvent(byte b) {
|
||||
switch (b) {
|
||||
case 2, 33, 36, 37, 44 -> {
|
||||
boolean flag1 = b == 33;
|
||||
boolean flag2 = b == 36;
|
||||
boolean flag3 = b == 37;
|
||||
boolean flag = b == 44;
|
||||
this.animationSpeed = 1.5F;
|
||||
this.invulnerableTime = 20;
|
||||
this.hurtDuration = 10;
|
||||
this.hurtTime = this.hurtDuration;
|
||||
this.hurtDir = 0.0F;
|
||||
if (flag1) {
|
||||
this.playSound(SoundEvents.THORNS_HIT, this.getSoundVolume(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
|
||||
}
|
||||
DamageSource damagesource;
|
||||
if (flag3) {
|
||||
damagesource = DamageSource.ON_FIRE;
|
||||
} else if (flag2) {
|
||||
damagesource = DamageSource.DROWN;
|
||||
} else if (flag) {
|
||||
damagesource = DamageSource.SWEET_BERRY_BUSH;
|
||||
} else {
|
||||
damagesource = DamageSource.GENERIC;
|
||||
}
|
||||
SoundEvent soundevent1 = this.getHurtSound(damagesource);
|
||||
if (soundevent1 != null) {
|
||||
this.playSound(soundevent1, this.getSoundVolume(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
|
||||
}
|
||||
this.hurt(DamageSource.GENERIC, 0.0F);
|
||||
}
|
||||
case 3 -> {
|
||||
SoundEvent soundevent = this.getDeathSound();
|
||||
if (soundevent != null) {
|
||||
this.playSound(soundevent, this.getSoundVolume(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
|
||||
}
|
||||
this.setHealth(0.0F);
|
||||
this.remove();
|
||||
}
|
||||
case 29, 30, 46 -> {
|
||||
for (int j = 0; j < 128; ++j) {
|
||||
double d0 = (double) j / 127.0D;
|
||||
float f = (this.random.nextFloat() - 0.5F) * 0.2F;
|
||||
float f1 = (this.random.nextFloat() - 0.5F) * 0.2F;
|
||||
float f2 = (this.random.nextFloat() - 0.5F) * 0.2F;
|
||||
double d1 = Mth.lerp(d0, this.xo, this.getX()) + (this.random.nextDouble() - 0.5D) * (double) this.getBbWidth() * 2.0D;
|
||||
double d2 = Mth.lerp(d0, this.yo, this.getY()) + this.random.nextDouble() * (double) this.getBbHeight();
|
||||
double d3 = Mth.lerp(d0, this.zo, this.getZ()) + (this.random.nextDouble() - 0.5D) * (double) this.getBbWidth() * 2.0D;
|
||||
this.level.addParticle(ParticleTypes.PORTAL, d1, d2, d3, f, f1, f2);
|
||||
}
|
||||
}
|
||||
case 54 -> HoneyBlock.showJumpParticles(this);
|
||||
default -> super.handleEntityEvent(b);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readAdditionalSaveData(@NotNull CompoundTag nbt)
|
||||
{
|
||||
super.readAdditionalSaveData(nbt);
|
||||
if (nbt.contains("Items", 9))
|
||||
{
|
||||
ListTag listnbt = nbt.getList("Items", 10);
|
||||
|
||||
for(int i = 0; i < this.inventory.items.size(); ++i)
|
||||
{
|
||||
this.inventory.items.set(i, ItemStack.of(listnbt.getCompound(i)));
|
||||
}
|
||||
}
|
||||
if (nbt.contains("TurretRotations", 5))
|
||||
{
|
||||
ListTag turretrotations = nbt.getList("TurretRotations", 5);
|
||||
setTurretRotations(turretrotations.getFloat(0), turretrotations.getFloat(1));
|
||||
}
|
||||
if (nbt.contains("DealyTicks"))
|
||||
{
|
||||
this.delayticks = nbt.getInt("DealyTicks");
|
||||
}
|
||||
if (nbt.contains("UseTicks"))
|
||||
{
|
||||
this.useticks = nbt.getInt("UseTicks");
|
||||
}
|
||||
}
|
||||
|
||||
public float getGlobalTurretYaw()
|
||||
{
|
||||
return Mth.lerp(0.5f, this.yRotO, this.getYRot()) + Mth.lerp(0.5f, this.turretyawprev, this.turretyaw);
|
||||
}
|
||||
|
||||
public float getYaw()
|
||||
{
|
||||
return this.getYRot();
|
||||
}
|
||||
|
||||
public void setYaw(float yaw)
|
||||
{
|
||||
this.setYRot(yaw);
|
||||
this.yRotO = this.getYRot();
|
||||
this.yBodyRot = this.getYRot();
|
||||
this.yHeadRot = this.yBodyRot;
|
||||
}
|
||||
|
||||
public float getYawDest()
|
||||
{
|
||||
return this.yawdest;
|
||||
}
|
||||
|
||||
public void setYawDest(float yaw)
|
||||
{
|
||||
this.yawdest = yaw;
|
||||
}
|
||||
|
||||
public float getTurretPitch(float f)
|
||||
{
|
||||
return Mth.lerp(f, this.turretpitchprev, this.turretpitch);
|
||||
}
|
||||
|
||||
public float getTurretYaw(float f)
|
||||
{
|
||||
return Mth.lerp(f, this.turretyawprev, this.turretyaw);
|
||||
}
|
||||
|
||||
public float getTurretPitch()
|
||||
{
|
||||
return this.getTurretPitch(0.5f);
|
||||
}
|
||||
|
||||
public float getTurretYaw()
|
||||
{
|
||||
return this.getTurretYaw(0.5f);
|
||||
}
|
||||
|
||||
public void setTurretRotations(float pitch, float yaw)
|
||||
{
|
||||
this.turretpitchprev = this.turretpitch;
|
||||
this.turretyawprev = this.turretyaw;
|
||||
this.turretpitch = pitch;
|
||||
this.turretyaw = yaw;
|
||||
}
|
||||
|
||||
public float getTurretPitchDest()
|
||||
{
|
||||
return this.turretpitchdest;
|
||||
}
|
||||
|
||||
public float getTurretYawDest()
|
||||
{
|
||||
return this.turretyawdest;
|
||||
}
|
||||
|
||||
public void setTurretRotationsDest(float pitch, float yaw)
|
||||
{
|
||||
this.turretpitchdest = pitch;
|
||||
this.turretyawdest = yaw;
|
||||
}
|
||||
|
||||
public void updateMachineRender()
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
PacketHandler.sendPacketToAllInArea(new PacketMachine(
|
||||
this.getId(),
|
||||
this.delayticks,
|
||||
this.useticks,
|
||||
this.turretpitch,
|
||||
this.turretyaw), this.blockPosition(), SiegeMachines.RENDER_UPDATE_RANGE_SQR);
|
||||
}
|
||||
}
|
||||
|
||||
public void updateYaw()
|
||||
{
|
||||
float newyaw = this.turn(this.getYaw(), this.getYawDest(), this.type.rotationspeed);
|
||||
|
||||
if (this.getYaw() != newyaw)
|
||||
this.setYaw(newyaw);
|
||||
}
|
||||
|
||||
public void updateTurretRotations()
|
||||
{
|
||||
float newyaw = this.turn(this.getTurretYaw(), this.getTurretYawDest(), this.type.turretspeed, this.type.turretminyaw, this.type.turretmaxyaw);
|
||||
boolean shouldrotate = this.checkYaw(newyaw, this.getTurretYaw(), this.type.turretspeed);
|
||||
float newpitch = shouldrotate ? this.turn(this.getTurretPitch(), this.getTurretPitchDest(), this.type.turretspeed, this.type.turretminpitch, this.type.turretmaxpitch) : this.getTurretPitch();
|
||||
|
||||
if (this.turretpitch != newpitch || this.turretyaw != newyaw)
|
||||
this.setTurretRotations(newpitch, newyaw);
|
||||
}
|
||||
|
||||
public boolean checkYaw(float yaw, float currentYaw, float speed) {
|
||||
return !this.type.yawfirst || Math.abs(yaw - currentYaw) <= speed / 2 || yaw <= this.type.turretminyaw || yaw >= this.type.turretmaxyaw;
|
||||
}
|
||||
|
||||
public float turn(float rotation, float rotationDest, float speed) {
|
||||
return this.turn(rotation, rotationDest, speed, -180, 180);
|
||||
}
|
||||
|
||||
public float turn(float rotation, float rotationDest, float speed, float minRotation, float maxRotation)
|
||||
{
|
||||
boolean hasLimit = maxRotation - minRotation < 360;
|
||||
|
||||
float deltaRotation = rotationDest - rotation;
|
||||
deltaRotation = Mth.wrapDegrees(deltaRotation);
|
||||
|
||||
float newRotation;
|
||||
if (deltaRotation > speed / 2) {
|
||||
newRotation = rotation + speed;
|
||||
}
|
||||
else if (deltaRotation < -speed / 2) {
|
||||
newRotation = rotation - speed;
|
||||
}
|
||||
else {
|
||||
newRotation = rotation + deltaRotation / 2;
|
||||
}
|
||||
|
||||
if (hasLimit) {
|
||||
if (newRotation > -minRotation) {
|
||||
newRotation = -minRotation;
|
||||
}
|
||||
if (newRotation < -maxRotation) {
|
||||
newRotation = -maxRotation;
|
||||
}
|
||||
}
|
||||
|
||||
return newRotation;
|
||||
}
|
||||
|
||||
protected static Vec3 applyRotations(Vec3 vec, double pitch, double yaw) {
|
||||
double d0 = vec.x * Math.cos(yaw) - vec.y * Math.sin(pitch) * Math.sin(yaw) - vec.z * Math.sin(yaw) * Math.cos(pitch);
|
||||
double d1 = vec.y * Math.cos(pitch) - vec.z * Math.sin(pitch);
|
||||
double d2 = vec.x * Math.sin(yaw) + vec.y * Math.sin(pitch) * Math.cos(yaw) + vec.z * Math.cos(yaw) * Math.cos(pitch);
|
||||
return new Vec3(d0, d1, d2);
|
||||
}
|
||||
|
||||
protected float getVolumeFromDist(float dist) {
|
||||
return (float) 0.5 * Math.max((float) 6.0 - dist, 0.0f) / (float) 6.0;
|
||||
}
|
||||
|
||||
public abstract void use(Player player);
|
||||
|
||||
public abstract void useRealise();
|
||||
|
||||
@Override
|
||||
public MachineContainer createMenu(int id, @NotNull Inventory inv, @NotNull Player player) {
|
||||
return new MachineContainer(id, inv, this);
|
||||
}
|
||||
|
||||
public void openInventoryGui() {
|
||||
Entity passenger = this.getControllingPassenger();
|
||||
if (passenger instanceof ServerPlayer) {
|
||||
this.stopRiding();
|
||||
NetworkHooks.openScreen((ServerPlayer) passenger, this, this.blockPosition());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3 getDismountLocationForPassenger(LivingEntity entity) {
|
||||
double yaw = (this.getGlobalTurretYaw()) * Math.PI / 180.0;
|
||||
|
||||
return this.position().add(applyRotations(this.type.passengerpos, 0.0, yaw));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRiderSit() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void positionRider(@NotNull Entity entity) {
|
||||
MoveFunction setPos = Entity::setPos;
|
||||
if (this.hasPassenger(entity)) {
|
||||
double yaw = (this.getGlobalTurretYaw()) * Math.PI / 180.0;
|
||||
Vec3 pos = this.position().add(applyRotations(this.type.passengerpos, 0.0, yaw));
|
||||
setPos.accept(entity, pos.x, pos.y, pos.z);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class MachineInventory implements Container, Nameable {
|
||||
public NonNullList<ItemStack> items = NonNullList.withSize(9 * rows, ItemStack.EMPTY);
|
||||
|
||||
@Override
|
||||
public int getContainerSize() {
|
||||
return 9 * rows;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull ItemStack getItem(int id) {
|
||||
return this.items.get(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull ItemStack removeItem(int id, int p_70298_2_) {
|
||||
return this.items.set(id, ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull ItemStack removeItemNoUpdate(int id) {
|
||||
return this.items.remove(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setItem(int id, @NotNull ItemStack item) {
|
||||
this.items.set(id, item);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setChanged() {}
|
||||
|
||||
@Override
|
||||
public boolean stillValid(@NotNull Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearContent() {
|
||||
this.items = NonNullList.withSize(9 * rows, ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
public boolean containsItem(Item item) {
|
||||
return this.items.stream().anyMatch(itemStack -> itemStack.getItem().equals(item));
|
||||
}
|
||||
|
||||
public void putItem(Item item) {
|
||||
for (int i = 0; i < this.items.size(); ++i) {
|
||||
ItemStack itemstack = this.items.get(i);
|
||||
if (itemstack.isEmpty()) {
|
||||
this.items.set(i, new ItemStack(item));
|
||||
break;
|
||||
}
|
||||
if (itemstack.getItem().equals(item) && itemstack.getCount() < itemstack.getMaxStackSize()) {
|
||||
itemstack.setCount(itemstack.getCount() + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void shrinkItem(Item item) {
|
||||
for (ItemStack itemstack : this.items) {
|
||||
if (itemstack.getItem().equals(item)) {
|
||||
itemstack.shrink(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Component getName() {
|
||||
return this.getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityDimensions;
|
||||
import net.minecraft.world.entity.Pose;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class MachinePartEntity extends net.minecraftforge.entity.PartEntity<Machine>
|
||||
{
|
||||
public final Machine parentmob;
|
||||
public final String name;
|
||||
private final EntityDimensions size;
|
||||
|
||||
public MachinePartEntity(Machine parent, String name, float width, float height)
|
||||
{
|
||||
super(parent);
|
||||
this.size = EntityDimensions.scalable(width, height);
|
||||
this.refreshDimensions();
|
||||
this.parentmob = parent;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void defineSynchedData() {}
|
||||
|
||||
@Override
|
||||
protected void readAdditionalSaveData(@NotNull CompoundTag p_70037_1_) {}
|
||||
|
||||
@Override
|
||||
protected void addAdditionalSaveData(@NotNull CompoundTag p_213281_1_) {}
|
||||
|
||||
public boolean hurt(@NotNull DamageSource source, float value) {
|
||||
return !this.isInvulnerableTo(source) && this.parentmob.hurt(source, value);
|
||||
}
|
||||
|
||||
public boolean is(@NotNull Entity entity) {
|
||||
return this == entity || this.parentmob == entity;
|
||||
}
|
||||
|
||||
public Packet<?> getAddEntityPacket() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
public @NotNull EntityDimensions getDimensions(@NotNull Pose pose) {
|
||||
return this.size;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.entity.projectile.ProjectileBuilder;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public enum MachineType {
|
||||
MORTAR(80, 1, 0.0f, 85.0f, 0.0f, 0.0f, 0.5f, 0.5f, true, 10, 10, 200,
|
||||
new Vec3(17.0, 0.0, -10.0).scale(1 / 16.0), new Vec3(0.0, 17.0, 7.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 12.0).scale(1 / 16.0),
|
||||
2.5f, 0.2f, ProjectileBuilder.CANNON_AMMO, true),
|
||||
CULVERIN(80, 1, 0.0f, 85.0f, 0.0f, 0.0f, 0.5f, 0.5f, true, 10, 10, 200,
|
||||
new Vec3(30.0, 0.0, -40.0).scale(1 / 16.0), new Vec3(0.0, 17.0, 7.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 12.0).scale(1 / 16.0),
|
||||
3.0f, 0.2f, ProjectileBuilder.CANNON_AMMO, true),
|
||||
TREBUCHET(300, 1, -45.0f, 75.0f, 0.0f, 0.0f, 0.1f, 0.5f, true, 38, 137, 400,
|
||||
new Vec3(40.0, 0.0, -60.0).scale(1 / 16.0), new Vec3(0.0, 19.0, -3.0), new Vec3(0.0, 10.0, -1.0),
|
||||
2.8f, 0.2f, ProjectileBuilder.THROWING_AMMO, false),
|
||||
CATAPULT(100, 1, 0.0f, 75.0f, 0.0f, 0.0f, 0.2f, 1.0f, true, 2, 10, 200,
|
||||
new Vec3(30.0, 0.0, -40.0).scale(1 / 16.0), new Vec3(0.0, 51.0, -5.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 0.0),
|
||||
2.0f, 0.2f, ProjectileBuilder.THROWING_AMMO, false),
|
||||
BALLISTA(50, 1, -30.0f, 60.0f, -180.0f, 180.0f, 4.5f, 0.0f, false, 1, 20, 120,
|
||||
new Vec3(0.0, 0.0, -30.0).scale(1 / 16.0), new Vec3(0.0, 22.5, 0.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 17.0).scale(1 / 16.0),
|
||||
4.5f, 0.04f, ProjectileBuilder.BALLISTA_AMMO, false),
|
||||
BATTERING_RAM(250, 1, 0.0f, 0.0f, 0.0f, 0.0f, 0.1f, 0.0f, false, 5, 5, 100,
|
||||
new Vec3(12.0, 0.0, -48.0).scale(1 / 16.0), new Vec3(0.0, 26.0, 36.0).scale(1 / 16.0), new Vec3(0.0, 0.0, 32.0).scale(1 / 16.0),
|
||||
0.0f, 0.5f, ProjectileBuilder.NO_AMMO, false);
|
||||
|
||||
public final int health;
|
||||
public final int rows;
|
||||
public final float turretminpitch;
|
||||
public final float turretmaxpitch;
|
||||
public final float turretminyaw;
|
||||
public final float turretmaxyaw;
|
||||
public final float rotationspeed;
|
||||
public final float turretspeed;
|
||||
public final boolean yawfirst;
|
||||
public final int userealisetime;
|
||||
public final int usetime;
|
||||
public final int delaytime;
|
||||
public final Vec3 passengerpos;
|
||||
public final Vec3 turretpivot;
|
||||
public final Vec3 turretvector;
|
||||
public final float projectilespeed;
|
||||
public final float inaccuracy;
|
||||
public final ProjectileBuilder[] ammo;
|
||||
public final boolean usesgunpowder;
|
||||
|
||||
MachineType(
|
||||
int health,
|
||||
int rows,
|
||||
float turretminpitch,
|
||||
float turretmaxpitch,
|
||||
float turretminyaw,
|
||||
float turretmaxyaw,
|
||||
float rotationspeed,
|
||||
float turretspeed,
|
||||
boolean yawfirst,
|
||||
int shootingtime,
|
||||
int usetime,
|
||||
int delaytime,
|
||||
Vec3 passengerpos,
|
||||
Vec3 turretpivot,
|
||||
Vec3 turretvector,
|
||||
float projectilespeed,
|
||||
float inaccuracy,
|
||||
ProjectileBuilder[] ammo,
|
||||
boolean usesgunpowder)
|
||||
{
|
||||
this.health = health;
|
||||
this.rows = rows;
|
||||
this.turretminpitch = turretminpitch;
|
||||
this.turretmaxpitch = turretmaxpitch;
|
||||
this.turretminyaw = turretminyaw;
|
||||
this.turretmaxyaw = turretmaxyaw;
|
||||
this.rotationspeed = rotationspeed;
|
||||
this.turretspeed = turretspeed;
|
||||
this.yawfirst = yawfirst;
|
||||
this.userealisetime = shootingtime;
|
||||
this.usetime = usetime;
|
||||
this.delaytime = delaytime;
|
||||
this.passengerpos = passengerpos;
|
||||
this.turretpivot = turretpivot;
|
||||
this.turretvector = turretvector;
|
||||
this.projectilespeed = projectilespeed;
|
||||
this.inaccuracy = inaccuracy;
|
||||
this.ammo = ammo;
|
||||
this.usesgunpowder = usesgunpowder;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,275 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.entity.IReloading;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Mob;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
import software.bernie.geckolib3.core.PlayState;
|
||||
import software.bernie.geckolib3.core.builder.AnimationBuilder;
|
||||
import software.bernie.geckolib3.core.builder.ILoopType;
|
||||
import software.bernie.geckolib3.core.controller.AnimationController;
|
||||
import software.bernie.geckolib3.core.event.predicate.AnimationEvent;
|
||||
import software.bernie.geckolib3.core.manager.AnimationData;
|
||||
import software.bernie.geckolib3.core.manager.AnimationFactory;
|
||||
import software.bernie.geckolib3.util.GeckoLibUtil;
|
||||
|
||||
public class Mortar extends ShootingMachine implements IAnimatable, IReloading
|
||||
{
|
||||
private final AnimationFactory factory = GeckoLibUtil.createFactory(this);
|
||||
|
||||
static AnimationBuilder MOVING_ANIM = new AnimationBuilder().addAnimation("Moving", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
|
||||
public int shootingticks = 0;
|
||||
|
||||
private double wheelspitch = 0.0;
|
||||
private double wheelsspeed = 0.0;
|
||||
private int wheelssoundticks = 10;
|
||||
|
||||
public Mortar(EntityType<? extends Mob> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level, MachineType.MORTAR);
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState wheels_predicate(AnimationEvent<E> event)
|
||||
{
|
||||
event.getController().setAnimation(MOVING_ANIM);
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> wheels_controller = new AnimationController<>(this, "wheels_controller", 1, (t) -> {
|
||||
double d = this.getWheelsSpeed();
|
||||
this.wheelsspeed = d > 0 ? Math.min(d, 1.0) : Math.max(d, -1.0);
|
||||
return wheelspitch += 0.013 * this.wheelsspeed;
|
||||
}, this::wheels_predicate);
|
||||
data.addAnimationController(wheels_controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
{
|
||||
return this.factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InteractionResult mobInteract(Player player, InteractionHand hand)
|
||||
{
|
||||
ItemStack stack = player.getItemInHand(hand);
|
||||
|
||||
if (stack.getItem().equals(Items.FLINT_AND_STEEL))
|
||||
{
|
||||
if (this.useticks <= 0 && this.shootingticks <= 0)
|
||||
{
|
||||
stack.hurtAndBreak(1, player, (p_213833_1_) ->
|
||||
{
|
||||
p_213833_1_.broadcastBreakEvent(hand);
|
||||
net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, this.useItem, hand);
|
||||
});
|
||||
this.startShooting(player);
|
||||
}
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (stack.getItem().equals(Items.GUNPOWDER))
|
||||
{
|
||||
if (!this.inventory.containsItem(Items.GUNPOWDER))
|
||||
{
|
||||
if (!player.isCreative())
|
||||
{
|
||||
stack.shrink(1);
|
||||
}
|
||||
this.inventory.putItem(Items.GUNPOWDER);
|
||||
}
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (super.mobInteract(player, hand) == InteractionResult.SUCCESS)
|
||||
{
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle())
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setTurretRotationsDest(livingentity.getXRot(), livingentity.getYRot() - this.getYaw());
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
|
||||
this.updateYaw();
|
||||
this.updateTurretRotations();
|
||||
|
||||
float f0 = livingentity.xxa * 0.2f;
|
||||
float f1 = livingentity.zza;
|
||||
if (f1 <= 0.0f)
|
||||
{
|
||||
f1 *= 0.5f;
|
||||
}
|
||||
this.setSpeed(0.04f);
|
||||
|
||||
pos = new Vec3(f0, pos.y, f1);
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.useticks != 0 && --this.useticks <= 0)
|
||||
{
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
}
|
||||
|
||||
if (this.shootingticks != 0 && --this.shootingticks <= 0)
|
||||
{
|
||||
if (this.inventory.containsItem(Items.GUNPOWDER))
|
||||
{
|
||||
this.useRealise();
|
||||
}
|
||||
else if (!this.level.isClientSide())
|
||||
{
|
||||
Entity passenger = this.getControllingPassenger();
|
||||
if (passenger instanceof Player)
|
||||
{
|
||||
passenger.sendSystemMessage(Component.translatable(SiegeMachines.ID + ".no_gunpowder").withStyle(ChatFormatting.RED));
|
||||
}
|
||||
}
|
||||
this.shootingticks = 0;
|
||||
}
|
||||
|
||||
if (!level.isClientSide() && this.isOnGround())
|
||||
{
|
||||
this.setDeltaMovement(this.getWheelsDeltaMovement());
|
||||
}
|
||||
|
||||
if (this.delayticks > 0 && this.isVehicle())
|
||||
{
|
||||
--this.delayticks;
|
||||
}
|
||||
|
||||
if (this.renderupdateticks-- <= 0)
|
||||
{
|
||||
this.updateMachineRender();
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
if (this.getWheelsSpeed() > 0.0081 && this.wheelssoundticks-- <= 0)
|
||||
{
|
||||
this.level.playLocalSound(this.getX(), this.getY(), this.getZ(), SoundTypes.CANNON_WHEELS.get(), SoundSource.NEUTRAL, 0.3f, 1.0f, true);
|
||||
this.wheelssoundticks = 20;
|
||||
}
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startShooting(Player player)
|
||||
{
|
||||
if (this.delayticks <= 0 && this.useticks <= 0 && this.shootingticks <= 0)
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
this.level.playSound(null, this.getX(), this.getY(), this.getZ(), SoundTypes.FUSE.get(), SoundSource.BLOCKS, this.getVolumeFromDist(this.distanceTo(player)), 0.8f);
|
||||
}
|
||||
this.useticks = this.type.usetime;
|
||||
this.shootingticks = this.type.userealisetime;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot()
|
||||
{
|
||||
if (!level.isClientSide())
|
||||
{
|
||||
super.shoot();
|
||||
this.setDeltaMovement(this.getDeltaMovement().subtract(this.getShotView().scale(0.25)));
|
||||
this.hasImpulse = true;
|
||||
this.inventory.shrinkItem(Items.GUNPOWDER);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.blowParticles(ParticleTypes.FLAME, 0.035, 25);
|
||||
this.blowParticles(ParticleTypes.CLOUD, 0.2, 60);
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.MORTAR_SHOOTING.get(), SoundSource.BLOCKS, 1.5f/*this.getVolumeFromDist(1.5f, 64.0f, this.distanceTo(player))*/, 0.85f + this.level.random.nextFloat() * 0.3f, false);
|
||||
}
|
||||
}
|
||||
|
||||
public double getWheelsSpeed()
|
||||
{
|
||||
if (this.isOnGround())
|
||||
{
|
||||
return this.getViewVector(5.0f).multiply(1, 0, 1).dot(this.getDeltaMovement());
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
public Vec3 getWheelsDeltaMovement()
|
||||
{
|
||||
if (this.isOnGround())
|
||||
{
|
||||
Vec3 view = this.getViewVector(1.0f);
|
||||
Vec3 movement = this.getDeltaMovement();
|
||||
|
||||
double d0 = movement.x * view.x + movement.z * view.z;
|
||||
|
||||
double d1 = d0 * view.x;
|
||||
double d2 = 0.0;
|
||||
double d3 = d0 * view.z;
|
||||
|
||||
return new Vec3(d1, d2, d3);
|
||||
}
|
||||
|
||||
return Vec3.ZERO;
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public Crosshair createCrosshair()
|
||||
{
|
||||
return new ReloadingCrosshair();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item getMachineItem()
|
||||
{
|
||||
return ModItems.MORTAR.get();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.entity.IReloading;
|
||||
import ru.magistu.siegemachines.entity.projectile.Missile;
|
||||
import ru.magistu.siegemachines.entity.projectile.ProjectileBuilder;
|
||||
import ru.magistu.siegemachines.network.*;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.core.particles.ParticleOptions;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Mob;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.entity.projectile.Projectile;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Random;
|
||||
|
||||
public abstract class ShootingMachine extends Machine implements IReloading
|
||||
{
|
||||
public int shootingticks = 0;
|
||||
|
||||
protected ShootingMachine(EntityType<? extends Mob> entitytype, Level level, MachineType type)
|
||||
{
|
||||
super(entitytype, level, type);
|
||||
}
|
||||
|
||||
public abstract void startShooting(Player player);
|
||||
|
||||
public void shoot()
|
||||
{
|
||||
if (this.type.ammo.length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
ProjectileBuilder projectilebuilder = this.getProjectileBuilder();
|
||||
if (projectilebuilder.equals(ProjectileBuilder.NONE))
|
||||
{
|
||||
Entity passenger = this.getControllingPassenger();
|
||||
if (passenger instanceof Player)
|
||||
{
|
||||
passenger.sendSystemMessage(Component.translatable(SiegeMachines.ID + ".no_ammo").withStyle(ChatFormatting.RED));
|
||||
}
|
||||
return;
|
||||
}
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
Projectile projectile = projectilebuilder.factory.create(projectilebuilder.entitytype, this.level, new Vector3d(this.getShotPos().x, this.getShotPos().y, this.getShotPos().z), livingentity == null ? this : livingentity, projectilebuilder.projectilitem);
|
||||
if (projectile instanceof Missile)
|
||||
{
|
||||
Missile missile = (Missile) projectile;
|
||||
missile.setItem(new ItemStack(missile.getDefaultItem()));
|
||||
}
|
||||
projectile.shootFromRotation(this, this.getTurretPitch(), this.getGlobalTurretYaw(), 0.0f, this.type.projectilespeed, this.type.inaccuracy);
|
||||
this.level.addFreshEntity(projectile);
|
||||
this.inventory.shrinkItem(projectilebuilder.item);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void use(Player player)
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
PacketHandler.sendPacketToAllInArea(new PacketMachineUse(this.getId()), this.blockPosition(), SiegeMachines.RENDER_UPDATE_RANGE_SQR);
|
||||
}
|
||||
|
||||
this.startShooting(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useRealise()
|
||||
{
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
PacketHandler.sendPacketToAllInArea(new PacketMachineUseRealise(this.getId()), this.blockPosition(), SiegeMachines.RENDER_UPDATE_RANGE_SQR);
|
||||
}
|
||||
this.shoot();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InteractionResult mobInteract(Player player, InteractionHand hand)
|
||||
{
|
||||
ItemStack stack = player.getItemInHand(hand);
|
||||
|
||||
if (this.isValidAmmo(stack))
|
||||
{
|
||||
if (!this.hasAmmo())
|
||||
{
|
||||
if (!player.isCreative())
|
||||
{
|
||||
stack.shrink(1);
|
||||
}
|
||||
this.inventory.putItem(stack.getItem());
|
||||
}
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
protected Vec3 getShotPos()
|
||||
{
|
||||
double pitch = this.getTurretPitch() * Math.PI / 180.0;
|
||||
double yaw = (this.getViewYRot(0.5f) + this.getTurretYaw()) * Math.PI / 180.0;
|
||||
|
||||
return this.position().add(applyRotations(this.type.turretpivot, 0.0, yaw).add(applyRotations(this.type.turretvector, pitch, yaw)));
|
||||
}
|
||||
|
||||
protected Vec3 getShotView()
|
||||
{
|
||||
double pitch = this.getTurretPitch() * Math.PI / 180.0;
|
||||
double yaw = this.getGlobalTurretYaw() * Math.PI / 180.0;
|
||||
|
||||
double d0 = -Math.sin(yaw) * Math.cos(pitch);
|
||||
double d1 = -Math.sin(pitch);
|
||||
double d2 = Math.cos(yaw) * Math.cos(pitch);
|
||||
|
||||
return new Vec3(d0, d1, d2).normalize();
|
||||
}
|
||||
|
||||
protected void blowParticles(ParticleOptions particle, double speed, int amount)
|
||||
{
|
||||
for (int i = 0; i < amount; ++i)
|
||||
{
|
||||
Vec3 pos = this.getShotPos();
|
||||
Vec3 inaccuracy = new Vec3(new Random().nextGaussian() * 0.2,
|
||||
new Random().nextGaussian() * 0.2,
|
||||
new Random().nextGaussian() * 0.2);
|
||||
Vec3 velocity = this.getShotView().add(inaccuracy).scale(speed);
|
||||
|
||||
this.level.addParticle(particle, pos.x, pos.y, pos.z, velocity.x, velocity.y, velocity.z);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateMachineRender()
|
||||
{
|
||||
super.updateMachineRender();
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
for (int i = 0; i < rows * 9; ++i)
|
||||
{
|
||||
if (this.isValidAmmo(this.inventory.getItem(i)))
|
||||
{
|
||||
PacketHandler.sendPacketToAllInArea(
|
||||
new PacketMachineInventorySlot(this.getId(), i, this.inventory.getItem(i)),
|
||||
this.blockPosition(),
|
||||
SiegeMachines.RENDER_UPDATE_RANGE_SQR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isValidAmmo(ItemStack stack)
|
||||
{
|
||||
return this.isValidAmmo(stack.getItem());
|
||||
}
|
||||
|
||||
public boolean isValidAmmo(Item entry)
|
||||
{
|
||||
return Arrays.stream(this.type.ammo).anyMatch(builder -> builder.item.equals(entry));
|
||||
}
|
||||
|
||||
public ItemStack getAmmo()
|
||||
{
|
||||
return this.inventory.items.stream().filter(this::isValidAmmo).findFirst().orElse(ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
public boolean hasAmmo()
|
||||
{
|
||||
return this.inventory.items.stream().anyMatch(this::isValidAmmo);
|
||||
}
|
||||
|
||||
public ProjectileBuilder getProjectileBuilder()
|
||||
{
|
||||
ItemStack ammo = this.getAmmo();
|
||||
if (ammo.equals(ItemStack.EMPTY))
|
||||
{
|
||||
return ProjectileBuilder.NONE;
|
||||
}
|
||||
return Arrays.stream(this.type.ammo).filter(builder -> builder.item.equals(ammo.getItem())).findFirst().orElse(ProjectileBuilder.NONE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,261 @@
|
||||
package ru.magistu.siegemachines.entity.machine;
|
||||
|
||||
import ru.magistu.siegemachines.SiegeMachines;
|
||||
import ru.magistu.siegemachines.client.SoundTypes;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.Crosshair;
|
||||
import ru.magistu.siegemachines.gui.machine.crosshair.ReloadingCrosshair;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.InteractionResult;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Mob;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import software.bernie.geckolib3.core.IAnimatable;
|
||||
import software.bernie.geckolib3.core.PlayState;
|
||||
import software.bernie.geckolib3.core.builder.AnimationBuilder;
|
||||
import software.bernie.geckolib3.core.builder.ILoopType;
|
||||
import software.bernie.geckolib3.core.controller.AnimationController;
|
||||
import software.bernie.geckolib3.core.event.predicate.AnimationEvent;
|
||||
import software.bernie.geckolib3.core.manager.AnimationData;
|
||||
import software.bernie.geckolib3.core.manager.AnimationFactory;
|
||||
import software.bernie.geckolib3.util.GeckoLibUtil;
|
||||
|
||||
public class Trebuchet extends ShootingMachine implements IAnimatable
|
||||
{
|
||||
private final AnimationFactory factory = GeckoLibUtil.createFactory(this);
|
||||
|
||||
static AnimationBuilder SHOOTING_ANIM = new AnimationBuilder().addAnimation("Shooting", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder RELOADING_ANIM = new AnimationBuilder().addAnimation("Reloading", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder IDLE_RELOADED_ANIM = new AnimationBuilder().addAnimation("IdleReloaded", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
static AnimationBuilder IDLE_NOT_RELOADED_ANIM = new AnimationBuilder().addAnimation("IdleNotReloaded", ILoopType.EDefaultLoopTypes.LOOP);
|
||||
|
||||
private final MachinePartEntity[] subentities;
|
||||
private final MachinePartEntity backside;
|
||||
|
||||
private final Vec3 backsidepos;
|
||||
|
||||
public enum State
|
||||
{
|
||||
SHOOTING,
|
||||
RELOADING,
|
||||
IDLE_RELOADED,
|
||||
IDLE_NOT_RELOADED
|
||||
}
|
||||
public State state = State.RELOADING;
|
||||
|
||||
public Trebuchet(EntityType<? extends Mob> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level, MachineType.TREBUCHET);
|
||||
this.backside = new MachinePartEntity(this, "backside", 5.0F, 2.0F);
|
||||
this.backsidepos = new Vec3(0.0, 0.0, -85.0).scale(1.0 / 16.0);
|
||||
this.subentities = new MachinePartEntity[] { this.backside };
|
||||
}
|
||||
|
||||
private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event)
|
||||
{
|
||||
switch (state) {
|
||||
case SHOOTING -> {
|
||||
event.getController().setAnimation(SHOOTING_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
case IDLE_RELOADED -> {
|
||||
event.getController().setAnimation(IDLE_RELOADED_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
case RELOADING -> {
|
||||
event.getController().setAnimation(RELOADING_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
case IDLE_NOT_RELOADED -> {
|
||||
event.getController().setAnimation(IDLE_NOT_RELOADED_ANIM);
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
return PlayState.CONTINUE;
|
||||
}
|
||||
|
||||
private void tickPart(MachinePartEntity subentity, double p_226526_2_, double p_226526_4_, double p_226526_6_)
|
||||
{
|
||||
subentity.setPos(this.getX() + p_226526_2_, this.getY() + p_226526_4_, this.getZ() + p_226526_6_);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void aiStep()
|
||||
{
|
||||
Vec3[] avector3d = new Vec3[this.subentities.length];
|
||||
|
||||
Vec3 pos = this.position().add(applyRotations(this.backsidepos, 0.0, this.getYaw()));
|
||||
this.tickPart(this.backside, pos.x, pos.y, pos.z);
|
||||
|
||||
for(int i = 0; i < this.subentities.length; ++i)
|
||||
{
|
||||
avector3d[i] = new Vec3(this.subentities[i].getX(), this.subentities[i].getY(), this.subentities[i].getZ());
|
||||
}
|
||||
|
||||
for(int i = 0; i < this.subentities.length; ++i)
|
||||
{
|
||||
this.subentities[i].xo = avector3d[i].x;
|
||||
this.subentities[i].yo = avector3d[i].y;
|
||||
this.subentities[i].zo = avector3d[i].z;
|
||||
this.subentities[i].xOld = avector3d[i].x;
|
||||
this.subentities[i].yOld = avector3d[i].y;
|
||||
this.subentities[i].zOld = avector3d[i].z;
|
||||
}
|
||||
|
||||
super.aiStep();
|
||||
}
|
||||
|
||||
public MachinePartEntity[] getSubEntities() {
|
||||
return this.subentities;
|
||||
}
|
||||
|
||||
@Override
|
||||
public net.minecraftforge.entity.PartEntity<?>[] getParts()
|
||||
{
|
||||
return this.subentities;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerControllers(AnimationData data)
|
||||
{
|
||||
AnimationController<?> controller = new AnimationController<>(this, "controller", 1, (t) ->
|
||||
{
|
||||
if (this.state.equals(State.RELOADING))
|
||||
{
|
||||
return (double) (this.type.delaytime - this.delayticks) / this.type.delaytime;
|
||||
}
|
||||
return t;
|
||||
}, this::predicate);
|
||||
data.addAnimationController(controller);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimationFactory getFactory()
|
||||
{
|
||||
return this.factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InteractionResult mobInteract(Player player, InteractionHand hand)
|
||||
{
|
||||
ItemStack stack = player.getItemInHand(hand);
|
||||
|
||||
if (super.mobInteract(player, hand) == InteractionResult.SUCCESS)
|
||||
{
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
if (!this.level.isClientSide() && !this.isVehicle())
|
||||
{
|
||||
player.startRiding(this);
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
public void startShooting(Player player)
|
||||
{
|
||||
if (this.delayticks <= 0 && this.useticks <= 0 && this.shootingticks <= 0)
|
||||
{
|
||||
this.state = State.SHOOTING;
|
||||
this.useticks = this.type.usetime;
|
||||
this.shootingticks = this.type.userealisetime;
|
||||
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.TREBUCHET_SHOOTING.get(), SoundSource.BLOCKS, 1.0f, 1.0f, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot()
|
||||
{
|
||||
if (!level.isClientSide())
|
||||
{
|
||||
super.shoot();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void travel(Vec3 pos)
|
||||
{
|
||||
if (this.isAlive())
|
||||
{
|
||||
if (this.isVehicle() && this.useticks <= 0 && this.delayticks <= 0)
|
||||
{
|
||||
LivingEntity livingentity = (LivingEntity) this.getControllingPassenger();
|
||||
|
||||
this.setTurretRotations(livingentity.getXRot(), this.getTurretYaw());
|
||||
this.updateTurretRotations();
|
||||
|
||||
this.setYawDest(livingentity.getYRot());
|
||||
this.updateYaw();
|
||||
}
|
||||
super.travel(pos);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.useticks != 0 && --this.useticks <= 0)
|
||||
{
|
||||
this.state = State.RELOADING;
|
||||
this.useticks = 0;
|
||||
this.delayticks = this.type.delaytime;
|
||||
}
|
||||
|
||||
if (this.shootingticks != 0 && --this.shootingticks <= 0)
|
||||
{
|
||||
this.useRealise();
|
||||
this.shootingticks = 0;
|
||||
}
|
||||
|
||||
if (!level.isClientSide() && this.isOnGround())
|
||||
{
|
||||
this.setDeltaMovement(this.getDeltaMovement().multiply(0.0, 1.0, 0.0));
|
||||
}
|
||||
|
||||
if (this.delayticks > 0 && this.isVehicle())
|
||||
{
|
||||
if (this.delayticks % 40 == 0)
|
||||
{
|
||||
Vec3 pos = this.position();
|
||||
this.level.playLocalSound(pos.x, pos.y, pos.z, SoundTypes.TREBUCHET_RELOADING.get(), SoundSource.BLOCKS, 1.0f, 1.0f, false);
|
||||
}
|
||||
if (--this.delayticks <= 0)
|
||||
{
|
||||
this.state = State.IDLE_RELOADED;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.renderupdateticks-- <= 0)
|
||||
{
|
||||
this.updateMachineRender();
|
||||
this.renderupdateticks = SiegeMachines.RENDER_UPDATE_TIME;
|
||||
}
|
||||
|
||||
super.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public Crosshair createCrosshair()
|
||||
{
|
||||
return new ReloadingCrosshair();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item getMachineItem()
|
||||
{
|
||||
return ModItems.TREBUCHET.get();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.level.Level;
|
||||
|
||||
public class Cannonball extends Missile
|
||||
{
|
||||
public Cannonball(EntityType<Cannonball> type, Level level)
|
||||
{
|
||||
super(type, level);
|
||||
this.item = ModItems.CANNONBALL.get();
|
||||
}
|
||||
|
||||
public Cannonball(EntityType<Stone> entitytype, Level level, Vector3d pos, LivingEntity entity, Item item)
|
||||
{
|
||||
super(entitytype, level, pos, entity, MissileType.CANNONBALL, item);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
public enum FlightType
|
||||
{
|
||||
NONE,
|
||||
AHEAD,
|
||||
SPINNING
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.projectile.AbstractArrow;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraftforge.network.NetworkHooks;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class GiantArrow extends AbstractArrow
|
||||
{
|
||||
private final Packet<?> spawningpacket = NetworkHooks.getEntitySpawningPacket(this);
|
||||
|
||||
public GiantArrow(EntityType<GiantArrow> type, Level level)
|
||||
{
|
||||
super(type, level);
|
||||
}
|
||||
|
||||
public GiantArrow(EntityType<GiantArrow> entitytype, Level level, Vector3d pos, LivingEntity entity, Item item)
|
||||
{
|
||||
super(entitytype, entity, level);
|
||||
this.setPos(pos.x, pos.y, pos.z);
|
||||
this.setBaseDamage(5.0F);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected @NotNull ItemStack getPickupItem()
|
||||
{
|
||||
return new ItemStack(ModItems.GIANT_ARROW.get());
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Packet<?> getAddEntityPacket()
|
||||
{
|
||||
return spawningpacket;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.projectile.Projectile;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.level.Level;
|
||||
|
||||
public interface IProjectileFactory<T extends Projectile>
|
||||
{
|
||||
T create(EntityType<T> entitytype, Level level, Vector3d pos, LivingEntity entity, Item item);
|
||||
}
|
||||
@@ -0,0 +1,200 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.particles.BlockParticleOption;
|
||||
import net.minecraft.core.particles.ParticleOptions;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.sounds.SoundEvents;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.damagesource.CombatRules;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.entity.projectile.ThrowableItemProjectile;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.item.ShieldItem;
|
||||
import net.minecraft.world.level.Explosion;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.phys.BlockHitResult;
|
||||
import net.minecraft.world.phys.EntityHitResult;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.network.NetworkHooks;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public abstract class Missile extends ThrowableItemProjectile
|
||||
{
|
||||
public MissileType type = MissileType.STONE;
|
||||
public Item item = ModItems.STONE.get();
|
||||
|
||||
public Missile(EntityType<? extends Missile> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level);
|
||||
}
|
||||
|
||||
public Missile(EntityType<? extends Missile> entitytype, Level level, Vector3d pos, LivingEntity entity, MissileType type, Item item)
|
||||
{
|
||||
super(entitytype, entity, level);
|
||||
this.type = type;
|
||||
this.item = item;
|
||||
this.setPos(pos.x, pos.y, pos.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Item getDefaultItem()
|
||||
{
|
||||
return this.item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Packet<?> getAddEntityPacket()
|
||||
{
|
||||
return NetworkHooks.getEntitySpawningPacket(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onHit(HitResult result)
|
||||
{
|
||||
float f = 2.0F;
|
||||
if (result.getType() == HitResult.Type.ENTITY)
|
||||
{
|
||||
EntityHitResult entityRTR = (EntityHitResult)result;
|
||||
Vec3 pos = entityRTR.getLocation();
|
||||
Entity entity = entityRTR.getEntity();
|
||||
float damage = this.type.mass * (float) this.getDeltaMovement().length();
|
||||
|
||||
DamageSource damagesource = DamageSource.thrown(this, this.getOwner());
|
||||
if (this.type.armorpiercing >= 1.0f)
|
||||
{
|
||||
damagesource = damagesource.bypassArmor();
|
||||
}
|
||||
else if (this.type.armorpiercing > 0.0f && entity instanceof LivingEntity livingentity)
|
||||
{
|
||||
if(livingentity instanceof Player player) {
|
||||
if(player.isBlocking() && (item == ModItems.GIANT_ARROW.get() || item == Items.ARROW) && (player.getItemInHand(InteractionHand.MAIN_HAND).getItem() instanceof ShieldItem || player.isBlocking() && player.getItemInHand(InteractionHand.OFF_HAND).getItem() instanceof ShieldItem)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
damage -= (1.0f - this.type.armorpiercing) * (damage - CombatRules.getDamageAfterAbsorb(damage, 0, 0));
|
||||
damagesource = damagesource.bypassArmor();
|
||||
}
|
||||
|
||||
if (!this.level.isClientSide() && this.type.explosive)
|
||||
{
|
||||
this.level.explode(this.getOwner(), pos.x, pos.y, pos.z, 3.0F, Explosion.BlockInteraction.NONE);
|
||||
this.remove(RemovalReason.KILLED);
|
||||
}
|
||||
|
||||
entity.hurt(damagesource, damage);
|
||||
Vec3 vector3d = this.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D).normalize().scale((double) this.type.knockback * 0.6D);
|
||||
if (vector3d.lengthSqr() > 0.0D)
|
||||
{
|
||||
entity.push(vector3d.x, 0.1D, vector3d.z);
|
||||
}
|
||||
}
|
||||
|
||||
if (result.getType() == HitResult.Type.BLOCK)
|
||||
{
|
||||
BlockHitResult blockRTR = (BlockHitResult)result;
|
||||
BlockPos blockpos = blockRTR.getBlockPos();
|
||||
BlockState blockstate = this.level.getBlockState(blockpos);
|
||||
boolean smoothimpact = (blockstate == Blocks.SAND.defaultBlockState() ||
|
||||
blockstate == Blocks.RED_SAND.defaultBlockState() ||
|
||||
blockstate == Blocks.DIRT.defaultBlockState() ||
|
||||
blockstate == Blocks.GRASS_BLOCK.defaultBlockState() ||
|
||||
blockstate == Blocks.DIRT_PATH.defaultBlockState() ||
|
||||
blockstate == Blocks.COARSE_DIRT.defaultBlockState() ||
|
||||
blockstate == Blocks.SNOW_BLOCK.defaultBlockState()) &&
|
||||
blockRTR.getDirection() == Direction.UP;
|
||||
|
||||
if (blockRTR.getDirection() == Direction.UP)
|
||||
{
|
||||
if (this.type.explosive)
|
||||
{
|
||||
for (int r = 0; r < this.type.explosionradius; ++r)
|
||||
{
|
||||
for (float a = 0; a < 2 * Math.PI; a += Math.PI / 4)
|
||||
{
|
||||
BlockPos pos = blockRTR.getBlockPos().offset(r * Math.cos(a), 0, -r * Math.sin(a));
|
||||
if (this.level.getBlockState(pos) == Blocks.GRASS_BLOCK.defaultBlockState())
|
||||
{
|
||||
this.level.setBlockAndUpdate(pos, Blocks.DIRT.defaultBlockState());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
this.remove(RemovalReason.KILLED);
|
||||
if (smoothimpact && this.type.explosive)
|
||||
{
|
||||
|
||||
this.level.explode(this.getOwner(), blockpos.getX(), blockpos.getY(), blockpos.getZ(), this.type.explosionradius * f, Explosion.BlockInteraction.NONE);
|
||||
}
|
||||
}
|
||||
else if (smoothimpact)
|
||||
{
|
||||
this.dustExplosion(new BlockParticleOption(ParticleTypes.BLOCK, blockstate).setPos(blockpos), blockpos, this.type.explosionradius / 2, 50);
|
||||
}
|
||||
}
|
||||
if (!this.level.isClientSide() && !smoothimpact && this.type.explosive)
|
||||
{
|
||||
this.level.explode(this.getOwner(), blockpos.getX(), blockpos.getY(), blockpos.getZ(), this.type.explosionradius * f, Explosion.BlockInteraction.BREAK);
|
||||
}
|
||||
}
|
||||
|
||||
if (result.getType() == HitResult.Type.MISS)
|
||||
{
|
||||
this.level.playSound((Player)this.getOwner(), this.getOnPos(), SoundEvents.ANVIL_BREAK, SoundSource.AMBIENT, 1.0f, 1.0f);
|
||||
if(!this.level.isClientSide())
|
||||
{
|
||||
this.remove(RemovalReason.KILLED);
|
||||
}
|
||||
}
|
||||
if (!this.level.isClientSide())
|
||||
{
|
||||
this.remove(RemovalReason.KILLED);
|
||||
}
|
||||
}
|
||||
|
||||
private void dustExplosion(ParticleOptions particle, BlockPos blockpos, double speed, int amount)
|
||||
{
|
||||
this.dustExplosion(particle, blockpos.getX(), blockpos.getY(), blockpos.getZ(), speed, amount);
|
||||
}
|
||||
|
||||
private void dustExplosion(ParticleOptions particle, double x, double y, double z, double speed, int amount)
|
||||
{
|
||||
for (int i = 0; i < amount; ++i)
|
||||
{
|
||||
Vec3 movement = this.getDeltaMovement();
|
||||
double d0 = x - 0.05 + this.level.random.nextDouble() * 0.3;
|
||||
double d1 = y + 1.0;
|
||||
double d2 = z - 0.05 + this.level.random.nextDouble() * 0.3;
|
||||
double d3 = movement.x * this.level.random.nextDouble() * speed;
|
||||
double d4 = -movement.y * this.level.random.nextDouble() * speed * 10.0f;
|
||||
double d5 = movement.z * this.level.random.nextDouble() * speed;
|
||||
this.level.addParticle(particle, d0, d1, d2, d3, d4, d5);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (this.type.flighttype == FlightType.SPINNING)
|
||||
{
|
||||
this.setXRot(this.getXRot() + 0.5f);
|
||||
}
|
||||
|
||||
super.tick();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
public enum MissileType
|
||||
{
|
||||
CANNONBALL(15.0f, 1.5f, true, 3.0f, FlightType.SPINNING, 1.0f),
|
||||
STONE(50.0f, 1.5f, true, 3.0f, FlightType.SPINNING, 1.0f),
|
||||
GIANT_ARROW(5.0f, 1.5f, false, 0.0f, FlightType.AHEAD, 0.5f);
|
||||
|
||||
public final float mass;
|
||||
public final float knockback;
|
||||
public final boolean explosive;
|
||||
public final float explosionradius;
|
||||
public final FlightType flighttype;
|
||||
public final float armorpiercing;
|
||||
|
||||
MissileType(float mass, float knockback, boolean explosive, float explosionradius, FlightType headingtype, float armorpiercing)
|
||||
{
|
||||
this.mass = mass;
|
||||
this.knockback = knockback;
|
||||
this.explosive = explosive;
|
||||
this.explosionradius = explosionradius;
|
||||
this.flighttype = headingtype;
|
||||
this.armorpiercing = armorpiercing;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import ru.magistu.siegemachines.entity.EntityTypes;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.projectile.Arrow;
|
||||
import net.minecraft.world.entity.projectile.Projectile;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.Items;
|
||||
|
||||
|
||||
public class ProjectileBuilder<T extends Projectile>
|
||||
{
|
||||
public final static ProjectileBuilder<Stone> NONE = new ProjectileBuilder<>(Items.AIR, EntityTypes.STONE.get(), Stone::new);
|
||||
|
||||
public final static ProjectileBuilder[] NO_AMMO = new ProjectileBuilder[]{};
|
||||
public final static ProjectileBuilder[] CANNON_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder(ModItems.CANNONBALL.get(), EntityTypes.CANNONBALL.get(), Cannonball::new)};
|
||||
public final static ProjectileBuilder[] THROWING_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder(Items.COBBLESTONE, ModItems.STONE.get(), EntityTypes.STONE.get(), Stone::new)};
|
||||
public final static ProjectileBuilder[] BALLISTA_AMMO = new ProjectileBuilder[]{
|
||||
new ProjectileBuilder(ModItems.GIANT_ARROW.get(), EntityTypes.GIANT_ARROW.get(), GiantArrow::new),
|
||||
new ProjectileBuilder(Items.ARROW, EntityType.ARROW, (entitytype, level, pos, entity, item) ->
|
||||
{
|
||||
Arrow arrow = new Arrow(level, entity);
|
||||
arrow.setPos(pos.x, pos.y, pos.z);
|
||||
return arrow;
|
||||
})};
|
||||
|
||||
public final Item item;
|
||||
public final Item projectilitem;
|
||||
public final EntityType<T> entitytype;
|
||||
public final IProjectileFactory<T> factory;
|
||||
|
||||
public ProjectileBuilder(Item item, EntityType<T> entitytype, IProjectileFactory<T> factory)
|
||||
{
|
||||
this(item, item, entitytype, factory);
|
||||
}
|
||||
|
||||
public ProjectileBuilder(Item item, Item projectilitem, EntityType<T> entitytype, IProjectileFactory<T> factory)
|
||||
{
|
||||
this.item = item;
|
||||
this.projectilitem = projectilitem;
|
||||
this.entitytype = entitytype;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package ru.magistu.siegemachines.entity.projectile;
|
||||
|
||||
import com.mojang.math.Vector3d;
|
||||
import ru.magistu.siegemachines.item.ModItems;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.level.Level;
|
||||
|
||||
public class Stone extends Missile
|
||||
{
|
||||
public Stone(EntityType<Stone> entitytype, Level level)
|
||||
{
|
||||
super(entitytype, level);
|
||||
this.item = ModItems.STONE.get();
|
||||
}
|
||||
|
||||
public Stone(EntityType<Stone> entitytype, Level level, Vector3d pos, LivingEntity entity, Item item)
|
||||
{
|
||||
super(entitytype, level, pos, entity, MissileType.STONE, item);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user