Compare commits
1 Commits
main
...
Interface_
Author | SHA1 | Date | |
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![]() |
115d34d656 |
19
TimerforVariable.tscn
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19
TimerforVariable.tscn
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@ -0,0 +1,19 @@
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[gd_scene load_steps=2 format=3 uid="uid://c4i2x2n7xckcw"]
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[ext_resource type="Script" path="res://label.gd" id="1_a6v74"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 23.0
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text = "
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"
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script = ExtResource("1_a6v74")
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@ -1,3 +0,0 @@
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extends Button
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# Called when the node enters the
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@ -1,32 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://ceju5kxboqm1r"]
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[ext_resource type="Script" path="res://UI/construct.gd" id="1_g0ew0"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Construct" type="Button" parent="."]
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layout_mode = 0
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offset_right = 8.0
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offset_bottom = 8.0
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text = "Конструкция"
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script = ExtResource("1_g0ew0")
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[node name="Destroy" type="Button" parent="."]
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layout_mode = 0
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offset_top = 40.0
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offset_right = 92.0
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offset_bottom = 71.0
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text = "Демонтаж"
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[node name="Road" type="Button" parent="."]
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layout_mode = 0
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offset_top = 80.0
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offset_right = 66.0
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offset_bottom = 111.0
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text = "Дорога"
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BIN
assets/Heart.png
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BIN
assets/Heart.png
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Binary file not shown.
After Width: | Height: | Size: 668 B |
34
assets/Heart.png.import
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34
assets/Heart.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://brldhixjky0yu"
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path="res://.godot/imported/Heart.png-30a5ad9a510a2f0aa8e7d98f371b9c70.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Heart.png"
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dest_files=["res://.godot/imported/Heart.png-30a5ad9a510a2f0aa8e7d98f371b9c70.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/Iconary.png
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BIN
assets/Iconary.png
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Binary file not shown.
After Width: | Height: | Size: 662 B |
34
assets/Iconary.png.import
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34
assets/Iconary.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c3ddbx3lnur65"
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path="res://.godot/imported/Iconary.png-bab435acf0bd8e9d2f447ff1d2b59e76.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Iconary.png"
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dest_files=["res://.godot/imported/Iconary.png-bab435acf0bd8e9d2f447ff1d2b59e76.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/Sprite-0001.aseprite
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BIN
assets/Sprite-0001.aseprite
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Binary file not shown.
BIN
assets/coridors.png
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BIN
assets/coridors.png
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Binary file not shown.
After Width: | Height: | Size: 398 B |
43
buttons.tscn
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43
buttons.tscn
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@ -0,0 +1,43 @@
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[gd_scene format=3 uid="uid://xodvne8kl7ek"]
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[node name="Buttons" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="NULL" type="Button" parent="."]
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z_index = 1025
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offset_left = 932.0
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offset_right = 1024.0
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offset_bottom = 31.0
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text = "Убрать
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"
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[node name="Demolish" type="Button" parent="."]
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z_index = 1025
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offset_left = 932.0
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offset_top = 38.0
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offset_right = 1024.0
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offset_bottom = 69.0
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text = "Демонтаж
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"
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[node name="Construct" type="Button" parent="."]
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z_index = 1025
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offset_left = 911.0
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offset_top = 75.0
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offset_right = 1024.0
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offset_bottom = 106.0
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text = "Конструкция
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"
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[node name="Build" type="Button" parent="."]
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z_index = 1025
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offset_left = 932.0
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offset_top = 113.0
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offset_right = 1024.0
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offset_bottom = 144.0
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text = "Строить"
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5
demolish.gd
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5
demolish.gd
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@ -0,0 +1,5 @@
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extends Button
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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12
energylabel.gd
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12
energylabel.gd
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@ -0,0 +1,12 @@
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extends Label
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var energyLvl : float = 100.0
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var time = 0.0
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func addTIme(delta: float) -> void:
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$Timer.new()
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func _on_timer_timeout() -> void:
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if (time == 0.0):
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energyLvl -= 1.0
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@ -1,146 +0,0 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../export/windows/game.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=0
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.1]
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name="Web"
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platform="Web"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../export/web/game.html"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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variant/extensions_support=false
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variant/thread_support=false
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/export_icon=true
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html/custom_html_shell=""
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html/head_include=""
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html/canvas_resize_policy=2
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html/focus_canvas_on_start=true
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html/experimental_virtual_keyboard=false
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progressive_web_app/enabled=false
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progressive_web_app/ensure_cross_origin_isolation_headers=true
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progressive_web_app/offline_page=""
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progressive_web_app/display=1
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progressive_web_app/orientation=0
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progressive_web_app/icon_144x144=""
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progressive_web_app/icon_180x180=""
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progressive_web_app/icon_512x512=""
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progressive_web_app/background_color=Color(0, 0, 0, 1)
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[preset.2]
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name="Linux"
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platform="Linux"
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runnable=true
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|
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advanced_options=false
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|
||||||
dedicated_server=false
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|
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custom_features=""
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export_filter="all_resources"
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|
||||||
include_filter=""
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exclude_filter=""
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export_path="../export/linux/game.x86_64"
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|
||||||
encryption_include_filters=""
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|
||||||
encryption_exclude_filters=""
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|
||||||
encrypt_pck=false
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|
||||||
encrypt_directory=false
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|
||||||
script_export_mode=2
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|
||||||
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|
||||||
[preset.2.options]
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|
||||||
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|
||||||
custom_template/debug=""
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|
||||||
custom_template/release=""
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|
||||||
debug/export_console_wrapper=1
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|
||||||
binary_format/embed_pck=false
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|
||||||
texture_format/s3tc_bptc=true
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|
||||||
texture_format/etc2_astc=false
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|
||||||
binary_format/architecture="x86_64"
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|
||||||
ssh_remote_deploy/enabled=false
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|
||||||
ssh_remote_deploy/host="user@host_ip"
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|
||||||
ssh_remote_deploy/port="22"
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|
||||||
ssh_remote_deploy/extra_args_ssh=""
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|
||||||
ssh_remote_deploy/extra_args_scp=""
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|
||||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
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|
||||||
export DISPLAY=:0
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|
||||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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|
||||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
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|
||||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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|
||||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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|
||||||
rm -rf \"{temp_dir}\""
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14
label.gd
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14
label.gd
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extends Label
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||||||
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||||||
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var max_energy = 100
|
||||||
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var count_time = 0
|
||||||
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|
||||||
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var str_max_energy
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||||||
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func _process(delta: float) -> void:
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||||||
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$Label.text = max_energy
|
||||||
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count_time += delta
|
||||||
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if (count_time >= 60):
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||||||
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count_time = 0
|
||||||
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if max_energy > 0:
|
||||||
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max_energy -= 1
|
||||||
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$Label.text = max_energy
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14
menu.gd
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14
menu.gd
Normal file
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|||||||
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extends Control
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||||||
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|
||||||
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|
||||||
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|
||||||
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func _on_play_pressed() -> void:
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||||||
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get_tree().change_scene_to_file("res://world.tscn")
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||||||
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|
||||||
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|
||||||
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func _on_settings_pressed() -> void:
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||||||
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get_tree().change_scene_to_file("res://options_menu.tscn")
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||||||
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|
||||||
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|
||||||
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func _on_quit_game_pressed() -> void:
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||||||
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get_tree().quit()
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40
menu.tscn
Normal file
40
menu.tscn
Normal file
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|||||||
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[gd_scene load_steps=2 format=3 uid="uid://dp6pttsbfm0f1"]
|
||||||
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|
||||||
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[ext_resource type="Script" path="res://menu.gd" id="1_a0bq7"]
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||||||
|
|
||||||
|
[node name="menu" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_a0bq7")
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Play" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Play"
|
||||||
|
|
||||||
|
[node name="Settings" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Options"
|
||||||
|
|
||||||
|
[node name="Quit Game" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Quit game"
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
position = Vector2(43, 55)
|
||||||
|
zoom = Vector2(2, 2)
|
||||||
|
|
||||||
|
[connection signal="pressed" from="MarginContainer/VBoxContainer/Play" to="." method="_on_play_pressed"]
|
||||||
|
[connection signal="pressed" from="MarginContainer/VBoxContainer/Settings" to="." method="_on_settings_pressed"]
|
||||||
|
[connection signal="pressed" from="MarginContainer/VBoxContainer/Quit Game" to="." method="_on_quit_game_pressed"]
|
56
npc/npc.gd
56
npc/npc.gd
@ -1,56 +0,0 @@
|
|||||||
class_name NPC
|
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
var id_path: Array[Vector2i]
|
|
||||||
var target: Vector2i
|
|
||||||
var speed: float = 1
|
|
||||||
var oxygen: float = 100
|
|
||||||
|
|
||||||
|
|
||||||
func is_walking() -> bool:
|
|
||||||
return not id_path.is_empty()
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
randomize()
|
|
||||||
$Sprite2D.set_nation(randi()%$Sprite2D.Nations.max)
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _physics_process(delta: float) -> void:
|
|
||||||
if id_path.is_empty(): return
|
|
||||||
|
|
||||||
var target_pos = Vector2(id_path.front()*World.tile_size)
|
|
||||||
|
|
||||||
global_position = global_position.move_toward(target_pos, speed)
|
|
||||||
|
|
||||||
if global_position.x < target_pos.x: $Sprite2D.flip_h = true
|
|
||||||
elif global_position.x > target_pos.x: $Sprite2D.flip_h = false
|
|
||||||
|
|
||||||
if global_position == target_pos:
|
|
||||||
id_path.pop_front()
|
|
||||||
set_target(target)
|
|
||||||
|
|
||||||
if $"../../TileMap".check_indoors(global_position/16):
|
|
||||||
set_spacesuit(false)
|
|
||||||
else:
|
|
||||||
set_spacesuit(true)
|
|
||||||
|
|
||||||
func set_spacesuit(suit: bool) -> void:
|
|
||||||
$Sprite2D.set_spacesuit(suit)
|
|
||||||
if suit: speed = 0.2
|
|
||||||
else: speed = 1
|
|
||||||
|
|
||||||
func set_target(pos: Vector2i):
|
|
||||||
var new_id_path = $"../../TileMap".astar_grid.get_id_path(
|
|
||||||
$"../../TileMap/ground".local_to_map(global_position+$"../../TileMap/ground".global_position),
|
|
||||||
target
|
|
||||||
).slice(1)
|
|
||||||
|
|
||||||
if not new_id_path.is_empty():
|
|
||||||
id_path = new_id_path
|
|
||||||
target = pos
|
|
||||||
else:
|
|
||||||
id_path = []
|
|
||||||
target = pos
|
|
21
npc/npc.tscn
21
npc/npc.tscn
@ -1,21 +0,0 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://cxueg5xm4buqk"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://npc/npc.gd" id="1_m82ir"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bhpnk3olpquth" path="res://assets/moonnauts.png" id="1_vgeae"]
|
|
||||||
[ext_resource type="Script" path="res://npc/sprite_2d.gd" id="2_jtl2q"]
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2v0ml"]
|
|
||||||
resource_local_to_scene = true
|
|
||||||
atlas = ExtResource("1_vgeae")
|
|
||||||
region = Rect2(0, 0, 16, 16)
|
|
||||||
|
|
||||||
[node name="npc" type="Node2D"]
|
|
||||||
z_index = 32
|
|
||||||
z_as_relative = false
|
|
||||||
script = ExtResource("1_m82ir")
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
||||||
texture_filter = 1
|
|
||||||
texture = SubResource("AtlasTexture_2v0ml")
|
|
||||||
centered = false
|
|
||||||
script = ExtResource("2_jtl2q")
|
|
@ -1,27 +0,0 @@
|
|||||||
extends Sprite2D
|
|
||||||
|
|
||||||
enum Nations {
|
|
||||||
ru = 0,
|
|
||||||
arab = 1,
|
|
||||||
chi = 2,
|
|
||||||
max,
|
|
||||||
}
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
func set_spacesuit(suit: bool) -> void:
|
|
||||||
var atlas: AtlasTexture = texture
|
|
||||||
if suit: atlas.region.position.y = 0
|
|
||||||
else: atlas.region.position.y = 16
|
|
||||||
|
|
||||||
|
|
||||||
func set_nation(nation: Nations) -> void:
|
|
||||||
var atlas: AtlasTexture = texture
|
|
||||||
atlas.region.position.x = 16*nation
|
|
4
options_menu.gd
Normal file
4
options_menu.gd
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
func _on_back_to_menu_pressed() -> void:
|
||||||
|
get_tree().change_scene_to_file('res://menu.tscn')
|
34
options_menu.tscn
Normal file
34
options_menu.tscn
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bnqopjqlq8iim"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://options_menu.gd" id="1_tywj4"]
|
||||||
|
|
||||||
|
[node name="options_menu" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_tywj4")
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MasterVolume" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Master Volume"
|
||||||
|
|
||||||
|
[node name="back to menu" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Back to menu"
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
position = Vector2(62, 35)
|
||||||
|
zoom = Vector2(2, 2)
|
||||||
|
|
||||||
|
[connection signal="pressed" from="MarginContainer/VBoxContainer/back to menu" to="." method="_on_back_to_menu_pressed"]
|
@ -11,17 +11,16 @@ config_version=5
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="TestProject"
|
config/name="TestProject"
|
||||||
run/main_scene="res://world/world.tscn"
|
run/main_scene="res://menu.tscn"
|
||||||
config/features=PackedStringArray("4.3", "GL Compatibility")
|
config/features=PackedStringArray("4.3", "GL Compatibility")
|
||||||
config/icon="res://assets/icon.svg"
|
config/icon="res://assets/icon.svg"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/size/viewport_width=640
|
window/size/viewport_width=1024
|
||||||
window/size/viewport_height=480
|
window/size/viewport_height=1024
|
||||||
window/size/mode=2
|
|
||||||
window/stretch/mode="canvas_items"
|
window/stretch/mode="canvas_items"
|
||||||
window/stretch/aspect="keep_height"
|
window/stretch/aspect="keep_width"
|
||||||
|
|
||||||
[dotnet]
|
[dotnet]
|
||||||
|
|
||||||
@ -48,34 +47,10 @@ right_mouse={
|
|||||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(277, 13),"global_position":Vector2(286, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(277, 13),"global_position":Vector2(286, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
zoom_in={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":61,"unicode":61,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
zoom_out={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":45,"unicode":45,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
1={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
2={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
3={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
textures/canvas_textures/default_texture_filter=0
|
textures/canvas_textures/default_texture_filter=0
|
||||||
renderer/rendering_method="gl_compatibility"
|
renderer/rendering_method="gl_compatibility"
|
||||||
renderer/rendering_method.mobile="gl_compatibility"
|
renderer/rendering_method.mobile="gl_compatibility"
|
||||||
|
textures/main_scene="res://world.tscn"
|
||||||
|
11
settings.gd
Normal file
11
settings.gd
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
extends Button
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
@ -1,4 +1,3 @@
|
|||||||
class_name MyTileMap
|
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
enum StructType {
|
enum StructType {
|
||||||
@ -72,7 +71,6 @@ enum struct_fields {
|
|||||||
|
|
||||||
var layers: Array[TileMapLayer]
|
var layers: Array[TileMapLayer]
|
||||||
var layers_dict: Dictionary
|
var layers_dict: Dictionary
|
||||||
var astar_grid: AStarGrid2D
|
|
||||||
|
|
||||||
func _list_childrens(node: Node2D):
|
func _list_childrens(node: Node2D):
|
||||||
for child in node.get_children():
|
for child in node.get_children():
|
||||||
@ -86,18 +84,6 @@ func _list_childrens(node: Node2D):
|
|||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
layers = []
|
layers = []
|
||||||
_list_childrens(self)
|
_list_childrens(self)
|
||||||
astar_grid = AStarGrid2D.new()
|
|
||||||
astar_grid.region = layers_dict["ground"].get_used_rect()
|
|
||||||
astar_grid.cell_size = Vector2i(16, 16)
|
|
||||||
astar_grid.diagonal_mode = AStarGrid2D.DIAGONAL_MODE_NEVER
|
|
||||||
astar_grid.update()
|
|
||||||
|
|
||||||
for x in $ground.get_used_rect().size.x:
|
|
||||||
for y in $ground.get_used_rect().size.y:
|
|
||||||
var tile_pos = Vector2i(x,y)
|
|
||||||
update_astar_tile(tile_pos)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func get_maxZ(tile_pos: Vector2i) -> int:
|
func get_maxZ(tile_pos: Vector2i) -> int:
|
||||||
var max_z: int = -1024
|
var max_z: int = -1024
|
||||||
@ -119,12 +105,10 @@ func place_road(pos: Vector2i) -> bool:
|
|||||||
if get_maxZ(pos) >= layer.z_index:
|
if get_maxZ(pos) >= layer.z_index:
|
||||||
return false
|
return false
|
||||||
layer.set_cells_terrain_connect([pos], 0, 2, true)
|
layer.set_cells_terrain_connect([pos], 0, 2, true)
|
||||||
update_astar_tile(pos)
|
|
||||||
return true
|
return true
|
||||||
func erase_road(pos: Vector2i) -> bool:
|
func erase_road(pos: Vector2i) -> bool:
|
||||||
var layer: TileMapLayer = layers_dict["roads"]
|
var layer: TileMapLayer = layers_dict["roads"]
|
||||||
layer.erase_cell(pos)
|
layer.erase_cell(pos)
|
||||||
update_astar_tile(pos)
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
|
func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
|
||||||
@ -164,6 +148,19 @@ func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
|
|||||||
place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
|
place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
func remove_struct(pos: Vector2i):
|
||||||
|
for layer in layers:
|
||||||
|
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||||
|
if tiledata != null and tiledata.get_custom_data("is_center"):
|
||||||
|
var struct_size = tiledata.get_custom_data("struct_size")
|
||||||
|
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
||||||
|
for x in range(struct_size.x):
|
||||||
|
for y in range(struct_size.y):
|
||||||
|
var offset = Vector2i(x, y)
|
||||||
|
var tile_pos = pos+offset-half_size
|
||||||
|
layer.erase_cell(tile_pos)
|
||||||
|
return
|
||||||
|
|
||||||
func destroy_building(pos: Vector2i, only_ways: bool = false):
|
func destroy_building(pos: Vector2i, only_ways: bool = false):
|
||||||
for layer in layers:
|
for layer in layers:
|
||||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||||
@ -186,20 +183,6 @@ func destroy_building(pos: Vector2i, only_ways: bool = false):
|
|||||||
remove_struct(pos)
|
remove_struct(pos)
|
||||||
return
|
return
|
||||||
|
|
||||||
func remove_struct(pos: Vector2i):
|
|
||||||
for layer in layers:
|
|
||||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
|
||||||
if tiledata != null and tiledata.get_custom_data("is_center"):
|
|
||||||
var struct_size = tiledata.get_custom_data("struct_size")
|
|
||||||
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
|
||||||
for x in range(struct_size.x):
|
|
||||||
for y in range(struct_size.y):
|
|
||||||
var offset = Vector2i(x, y)
|
|
||||||
var tile_pos = pos+offset-half_size
|
|
||||||
layer.erase_cell(tile_pos)
|
|
||||||
update_astar_tile(tile_pos)
|
|
||||||
return
|
|
||||||
|
|
||||||
func place_struct(pos: Vector2i, type: StructType) -> bool:
|
func place_struct(pos: Vector2i, type: StructType) -> bool:
|
||||||
if not structs.has(type):
|
if not structs.has(type):
|
||||||
return false
|
return false
|
||||||
@ -223,30 +206,4 @@ func place_struct(pos: Vector2i, type: StructType) -> bool:
|
|||||||
var offset = Vector2i(x, y)
|
var offset = Vector2i(x, y)
|
||||||
var tile_pos = pos+offset-half_size
|
var tile_pos = pos+offset-half_size
|
||||||
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
||||||
update_astar_tile(tile_pos)
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func is_walkable(pos: Vector2i) -> bool:
|
|
||||||
var state: bool = true
|
|
||||||
for layer in layers:
|
|
||||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
|
||||||
if tiledata != null and not tiledata.get_custom_data("walkable"):
|
|
||||||
state = false
|
|
||||||
break
|
|
||||||
return state
|
|
||||||
|
|
||||||
func weight(pos: Vector2i) -> int:
|
|
||||||
var layer = get_toplayer(pos)
|
|
||||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
|
||||||
if tiledata != null: return tiledata.get_custom_data("astar_weight")
|
|
||||||
else: return 5
|
|
||||||
|
|
||||||
func update_astar_tile(pos: Vector2i):
|
|
||||||
astar_grid.set_point_solid(pos, not is_walkable(pos))
|
|
||||||
astar_grid.set_point_weight_scale(pos, weight(pos))
|
|
||||||
|
|
||||||
func check_indoors(pos: Vector2i) -> bool:
|
|
||||||
var layer = get_toplayer(pos)
|
|
||||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
|
||||||
if tiledata != null: return tiledata.get_custom_data("indoors")
|
|
||||||
else: return false
|
|
@ -1,14 +1,23 @@
|
|||||||
class_name World
|
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
const tile_size: int = 16
|
|
||||||
|
|
||||||
# Переменная для хранения ссылки на TileMap
|
# Переменная для хранения ссылки на TileMap
|
||||||
@onready var ground: TileMapLayer = $TileMap/ground
|
@onready var ground: TileMapLayer = $TileMap/ground
|
||||||
@onready var tileMap: Node2D = $TileMap
|
@onready var tileMap: Node2D = $TileMap
|
||||||
|
|
||||||
const SELECTION_SCENE = preload("res://UI/selection/selection.tscn")
|
const SELECTION_SCENE = preload("res://selection.tscn")
|
||||||
|
|
||||||
|
func _on_null_pressed() -> void:
|
||||||
|
change_instrument(instruments.NULL)
|
||||||
|
|
||||||
|
func _on_demolish_pressed() -> void:
|
||||||
|
change_instrument(instruments.DESTROY)
|
||||||
|
|
||||||
|
func _on_construct_pressed() -> void:
|
||||||
|
change_instrument(instruments.CONSTRUCT)
|
||||||
|
|
||||||
|
func _on_build_pressed() -> void:
|
||||||
|
change_instrument(instruments.BUILD_ROAD)
|
||||||
|
|
||||||
var selected_instrument: instruments
|
var selected_instrument: instruments
|
||||||
var selected_tile: Vector2i
|
var selected_tile: Vector2i
|
||||||
var selected_tile2: Vector2i
|
var selected_tile2: Vector2i
|
||||||
@ -20,7 +29,6 @@ var lmb: bool
|
|||||||
var rmb: bool
|
var rmb: bool
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
Engine.physics_ticks_per_second = 60
|
|
||||||
selection = SELECTION_SCENE.instantiate()
|
selection = SELECTION_SCENE.instantiate()
|
||||||
selection2 = SELECTION_SCENE.instantiate()
|
selection2 = SELECTION_SCENE.instantiate()
|
||||||
add_child(selection)
|
add_child(selection)
|
||||||
@ -51,7 +59,6 @@ func _physics_process(delta: float) -> void:
|
|||||||
if(selected_tile==selected_tile2):
|
if(selected_tile==selected_tile2):
|
||||||
selected_tile2 = Vector2i(-128,-128)
|
selected_tile2 = Vector2i(-128,-128)
|
||||||
selected2 = false
|
selected2 = false
|
||||||
print(tileMap.is_walkable(selected_tile))
|
|
||||||
if Input.is_action_just_released("right_mouse") and rmb:
|
if Input.is_action_just_released("right_mouse") and rmb:
|
||||||
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
||||||
if(selected_tile!=selected_tile2): selected2 = true
|
if(selected_tile!=selected_tile2): selected2 = true
|
||||||
@ -61,6 +68,10 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
if Input.is_action_just_pressed("ui_cancel"):
|
if Input.is_action_just_pressed("ui_cancel"):
|
||||||
change_instrument(instruments.NULL)
|
change_instrument(instruments.NULL)
|
||||||
|
if Input.is_action_just_pressed("ui_right"):
|
||||||
|
change_instrument(selected_instrument+1)
|
||||||
|
if Input.is_action_just_pressed("ui_left"):
|
||||||
|
change_instrument(selected_instrument-1)
|
||||||
|
|
||||||
match selected_instrument:
|
match selected_instrument:
|
||||||
instruments.NULL:
|
instruments.NULL:
|
||||||
@ -103,21 +114,5 @@ func change_instrument(new: instruments):
|
|||||||
lmb = false
|
lmb = false
|
||||||
rmb = false
|
rmb = false
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _input(event):
|
||||||
if Input.is_action_pressed("ui_right"):
|
pass
|
||||||
$Camera2D.translate(Vector2.RIGHT*320*delta/$Camera2D.zoom)
|
|
||||||
if Input.is_action_pressed("ui_left"):
|
|
||||||
$Camera2D.translate(Vector2.LEFT*320*delta/$Camera2D.zoom)
|
|
||||||
if Input.is_action_pressed("ui_up"):
|
|
||||||
$Camera2D.translate(Vector2.UP*320*delta/$Camera2D.zoom)
|
|
||||||
if Input.is_action_pressed("ui_down"):
|
|
||||||
$Camera2D.translate(Vector2.DOWN*320*delta/$Camera2D.zoom)
|
|
||||||
if Input.is_action_just_pressed("zoom_in"):
|
|
||||||
$Camera2D.zoom+=Vector2.ONE*0.25
|
|
||||||
if Input.is_action_just_pressed("zoom_out"):
|
|
||||||
$Camera2D.zoom-=Vector2.ONE*0.25
|
|
||||||
if Input.is_action_just_pressed("1"): change_instrument(instruments.CONSTRUCT)
|
|
||||||
if Input.is_action_just_pressed("2"): change_instrument(instruments.DESTROY)
|
|
||||||
if Input.is_action_just_pressed("3"): change_instrument(instruments.BUILD_ROAD)
|
|
||||||
|
|
||||||
|
|
File diff suppressed because one or more lines are too long
@ -1,32 +0,0 @@
|
|||||||
extends Node2D
|
|
||||||
|
|
||||||
const NPC_SCENE = preload("res://npc/npc.tscn")
|
|
||||||
|
|
||||||
var npcs: Array[NPC]
|
|
||||||
|
|
||||||
|
|
||||||
func add_npc(pos: Vector2i):
|
|
||||||
var npc: NPC = NPC_SCENE.instantiate()
|
|
||||||
npc.translate(pos*World.tile_size)
|
|
||||||
npcs.append(npc)
|
|
||||||
add_child(npc)
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
randomize()
|
|
||||||
add_npc(Vector2i(11, 8))
|
|
||||||
add_npc(Vector2i(9, 9))
|
|
||||||
add_npc(Vector2i(12, 11))
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func set_npc_target(npc: NPC, target: Vector2i):
|
|
||||||
npc.set_target(target)
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _physics_process(delta: float) -> void:
|
|
||||||
for npc in npcs:
|
|
||||||
if not npc.is_walking():
|
|
||||||
set_npc_target(npc, Vector2i(randi()%64,randi()%64))
|
|
||||||
pass
|
|
Loading…
x
Reference in New Issue
Block a user