Compare commits
10 Commits
first_bran
...
main
Author | SHA1 | Date | |
---|---|---|---|
8803c46a96 | |||
2a597676e6 | |||
d9aff4fdc4 | |||
62cf438b0d | |||
81054b3572 | |||
1a29a449b0 | |||
b5eadea9c0 | |||
5b7f1a5ee4 | |||
2c207b94fb | |||
77973c54c6 |
3
UI/construct.gd
Normal file
3
UI/construct.gd
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@ -0,0 +1,3 @@
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||||
extends Button
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||||
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||||
# Called when the node enters the
|
32
UI/control.tscn
Normal file
32
UI/control.tscn
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@ -0,0 +1,32 @@
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||||
[gd_scene load_steps=2 format=3 uid="uid://ceju5kxboqm1r"]
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||||
|
||||
[ext_resource type="Script" path="res://UI/construct.gd" id="1_g0ew0"]
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||||
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||||
[node name="Control" type="Control"]
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||||
layout_mode = 3
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||||
anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Construct" type="Button" parent="."]
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layout_mode = 0
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offset_right = 8.0
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offset_bottom = 8.0
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text = "Конструкция"
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script = ExtResource("1_g0ew0")
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[node name="Destroy" type="Button" parent="."]
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layout_mode = 0
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offset_top = 40.0
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offset_right = 92.0
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offset_bottom = 71.0
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text = "Демонтаж"
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||||
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[node name="Road" type="Button" parent="."]
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layout_mode = 0
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offset_top = 80.0
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offset_right = 66.0
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||||
offset_bottom = 111.0
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text = "Дорога"
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7
UI/selection/selection.tscn
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7
UI/selection/selection.tscn
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@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://dyvpxcmnnre1i"]
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||||
|
||||
[ext_resource type="Texture2D" uid="uid://dq0at84j2c0av" path="res://assets/selection.png" id="1_1haqg"]
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|
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[node name="Selection" type="Sprite2D"]
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z_index = 1024
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texture = ExtResource("1_1haqg")
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Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 398 B |
BIN
assets/moonbase1.png
Normal file
BIN
assets/moonbase1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 16 KiB |
34
assets/moonbase1.png.import
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34
assets/moonbase1.png.import
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@ -0,0 +1,34 @@
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[remap]
|
||||
|
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importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://dqkc6jqfc6bxp"
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||||
path="res://.godot/imported/moonbase1.png-3dab277b7e316bd64644cfdb9a2e6cd4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
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source_file="res://assets/moonbase1.png"
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dest_files=["res://.godot/imported/moonbase1.png-3dab277b7e316bd64644cfdb9a2e6cd4.ctex"]
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[params]
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||||
|
||||
compress/mode=0
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
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process/size_limit=0
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detect_3d/compress_to=1
|
BIN
assets/moonnauts.png
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BIN
assets/moonnauts.png
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Binary file not shown.
After Width: | Height: | Size: 937 B |
34
assets/moonnauts.png.import
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34
assets/moonnauts.png.import
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@ -0,0 +1,34 @@
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[remap]
|
||||
|
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importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bhpnk3olpquth"
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path="res://.godot/imported/moonnauts.png-9888b6b5f38f2c677f48207439089193.ctex"
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metadata={
|
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"vram_texture": false
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||||
}
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|
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[deps]
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||||
|
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source_file="res://assets/moonnauts.png"
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dest_files=["res://.godot/imported/moonnauts.png-9888b6b5f38f2c677f48207439089193.ctex"]
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[params]
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|
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compress/mode=0
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||||
compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
|
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compress/channel_pack=0
|
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mipmaps/generate=false
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mipmaps/limit=-1
|
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
|
BIN
assets/selection.png
Normal file
BIN
assets/selection.png
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Binary file not shown.
After Width: | Height: | Size: 186 B |
34
assets/selection.png.import
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34
assets/selection.png.import
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@ -0,0 +1,34 @@
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[remap]
|
||||
|
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importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dq0at84j2c0av"
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||||
path="res://.godot/imported/selection.png-fb5449805f2ef00ca05e408b4d47d602.ctex"
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metadata={
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"vram_texture": false
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}
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||||
|
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[deps]
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source_file="res://assets/selection.png"
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dest_files=["res://.godot/imported/selection.png-fb5449805f2ef00ca05e408b4d47d602.ctex"]
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|
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[params]
|
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|
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compress/mode=0
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||||
compress/high_quality=false
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compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,146 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../export/windows/game.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=0
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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||||
application/copyright=""
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||||
application/trademarks=""
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||||
application/export_angle=0
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||||
application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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||||
Start-ScheduledTask -TaskName godot_remote_debug
|
||||
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
||||
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||
|
||||
[preset.1]
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||||
|
||||
name="Web"
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||||
platform="Web"
|
||||
runnable=true
|
||||
advanced_options=false
|
||||
dedicated_server=false
|
||||
custom_features=""
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||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="../export/web/game.html"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
variant/extensions_support=false
|
||||
variant/thread_support=false
|
||||
vram_texture_compression/for_desktop=true
|
||||
vram_texture_compression/for_mobile=false
|
||||
html/export_icon=true
|
||||
html/custom_html_shell=""
|
||||
html/head_include=""
|
||||
html/canvas_resize_policy=2
|
||||
html/focus_canvas_on_start=true
|
||||
html/experimental_virtual_keyboard=false
|
||||
progressive_web_app/enabled=false
|
||||
progressive_web_app/ensure_cross_origin_isolation_headers=true
|
||||
progressive_web_app/offline_page=""
|
||||
progressive_web_app/display=1
|
||||
progressive_web_app/orientation=0
|
||||
progressive_web_app/icon_144x144=""
|
||||
progressive_web_app/icon_180x180=""
|
||||
progressive_web_app/icon_512x512=""
|
||||
progressive_web_app/background_color=Color(0, 0, 0, 1)
|
||||
|
||||
[preset.2]
|
||||
|
||||
name="Linux"
|
||||
platform="Linux"
|
||||
runnable=true
|
||||
advanced_options=false
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="../export/linux/game.x86_64"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.2.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
binary_format/architecture="x86_64"
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||
export DISPLAY=:0
|
||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||
rm -rf \"{temp_dir}\""
|
56
npc/npc.gd
Normal file
56
npc/npc.gd
Normal file
@ -0,0 +1,56 @@
|
||||
class_name NPC
|
||||
extends Node2D
|
||||
|
||||
var id_path: Array[Vector2i]
|
||||
var target: Vector2i
|
||||
var speed: float = 1
|
||||
var oxygen: float = 100
|
||||
|
||||
|
||||
func is_walking() -> bool:
|
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return not id_path.is_empty()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
randomize()
|
||||
$Sprite2D.set_nation(randi()%$Sprite2D.Nations.max)
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _physics_process(delta: float) -> void:
|
||||
if id_path.is_empty(): return
|
||||
|
||||
var target_pos = Vector2(id_path.front()*World.tile_size)
|
||||
|
||||
global_position = global_position.move_toward(target_pos, speed)
|
||||
|
||||
if global_position.x < target_pos.x: $Sprite2D.flip_h = true
|
||||
elif global_position.x > target_pos.x: $Sprite2D.flip_h = false
|
||||
|
||||
if global_position == target_pos:
|
||||
id_path.pop_front()
|
||||
set_target(target)
|
||||
|
||||
if $"../../TileMap".check_indoors(global_position/16):
|
||||
set_spacesuit(false)
|
||||
else:
|
||||
set_spacesuit(true)
|
||||
|
||||
func set_spacesuit(suit: bool) -> void:
|
||||
$Sprite2D.set_spacesuit(suit)
|
||||
if suit: speed = 0.2
|
||||
else: speed = 1
|
||||
|
||||
func set_target(pos: Vector2i):
|
||||
var new_id_path = $"../../TileMap".astar_grid.get_id_path(
|
||||
$"../../TileMap/ground".local_to_map(global_position+$"../../TileMap/ground".global_position),
|
||||
target
|
||||
).slice(1)
|
||||
|
||||
if not new_id_path.is_empty():
|
||||
id_path = new_id_path
|
||||
target = pos
|
||||
else:
|
||||
id_path = []
|
||||
target = pos
|
21
npc/npc.tscn
Normal file
21
npc/npc.tscn
Normal file
@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cxueg5xm4buqk"]
|
||||
|
||||
[ext_resource type="Script" path="res://npc/npc.gd" id="1_m82ir"]
|
||||
[ext_resource type="Texture2D" uid="uid://bhpnk3olpquth" path="res://assets/moonnauts.png" id="1_vgeae"]
|
||||
[ext_resource type="Script" path="res://npc/sprite_2d.gd" id="2_jtl2q"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2v0ml"]
|
||||
resource_local_to_scene = true
|
||||
atlas = ExtResource("1_vgeae")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[node name="npc" type="Node2D"]
|
||||
z_index = 32
|
||||
z_as_relative = false
|
||||
script = ExtResource("1_m82ir")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
texture = SubResource("AtlasTexture_2v0ml")
|
||||
centered = false
|
||||
script = ExtResource("2_jtl2q")
|
27
npc/sprite_2d.gd
Normal file
27
npc/sprite_2d.gd
Normal file
@ -0,0 +1,27 @@
|
||||
extends Sprite2D
|
||||
|
||||
enum Nations {
|
||||
ru = 0,
|
||||
arab = 1,
|
||||
chi = 2,
|
||||
max,
|
||||
}
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func set_spacesuit(suit: bool) -> void:
|
||||
var atlas: AtlasTexture = texture
|
||||
if suit: atlas.region.position.y = 0
|
||||
else: atlas.region.position.y = 16
|
||||
|
||||
|
||||
func set_nation(nation: Nations) -> void:
|
||||
var atlas: AtlasTexture = texture
|
||||
atlas.region.position.x = 16*nation
|
@ -11,22 +11,71 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="TestProject"
|
||||
run/main_scene="res://world.tscn"
|
||||
run/main_scene="res://world/world.tscn"
|
||||
config/features=PackedStringArray("4.3", "GL Compatibility")
|
||||
config/icon="res://assets/icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1024
|
||||
window/size/viewport_height=1024
|
||||
window/size/viewport_width=640
|
||||
window/size/viewport_height=480
|
||||
window/size/mode=2
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="keep_width"
|
||||
window/stretch/aspect="keep_height"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="TestProject"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray()
|
||||
|
||||
[input]
|
||||
|
||||
left_click={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
left_mouse={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(92, 19),"global_position":Vector2(101, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
right_mouse={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(277, 13),"global_position":Vector2(286, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoom_in={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":61,"unicode":61,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoom_out={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":45,"unicode":45,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
1={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
2={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
3={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
|
76
tile_map.gd
76
tile_map.gd
@ -1,76 +0,0 @@
|
||||
extends Node2D
|
||||
|
||||
enum StructType {
|
||||
EMPTY_ROOM, # 0. Пустой модуль
|
||||
RESIDENTIAL_ROOM, # 1. Жилой Модуль
|
||||
LABORATORY_ROOM, # 2. Лабораторный Модуль
|
||||
ENERGY_ROOM, # 3. Энергетический Модуль
|
||||
FARM_ROOM, # 4. Фермерский Модуль
|
||||
LIFE_SUPPORT_ROOM, # 5. Модуль Жизнеобеспечения
|
||||
CONTROL_ROOM, # 6. Модуль Управления
|
||||
OBSERVATORY_ROOM, # 7. Модуль Обсерватории
|
||||
MEDICAL_ROOM, # 8. Медицинский Модуль
|
||||
GEOLOGICAL_ROOM, # 9. Геологический Модуль
|
||||
RESOURCE_EXTRACTION_ROOM, # 10. Модуль Добычи и Переработки Ресурсов
|
||||
COMMUNICATIONS_ROOM # 11. Модуль Связи и Навигации
|
||||
}
|
||||
|
||||
enum struct_fields {
|
||||
SOURCE_ID,
|
||||
SIZE,
|
||||
POS_ATLAS,
|
||||
LAYER
|
||||
}
|
||||
|
||||
@onready var structs = {
|
||||
StructType.EMPTY_ROOM: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(5,5),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,0),
|
||||
struct_fields.LAYER: $buildings/buildings0
|
||||
}
|
||||
}
|
||||
|
||||
var layers: Array[TileMapLayer]
|
||||
var layers_dict: Dictionary
|
||||
|
||||
func _list_childrens(node: Node2D):
|
||||
for child in node.get_children():
|
||||
if child is TileMapLayer:
|
||||
layers.append(child)
|
||||
layers_dict.get_or_add(child.name, child)
|
||||
elif child is Node2D:
|
||||
_list_childrens(child)
|
||||
pass
|
||||
|
||||
func _ready() -> void:
|
||||
layers = []
|
||||
_list_childrens(self)
|
||||
|
||||
func get_maxZ(tile_pos: Vector2i) -> int:
|
||||
for layer in layers:
|
||||
if layer.get_cell_source_id(tile_pos) != -1:
|
||||
return layer.z_index
|
||||
return -1
|
||||
|
||||
func place_struct(pos: Vector2i, type: StructType):
|
||||
#Is place free check
|
||||
var struct_size = structs[type][struct_fields.SIZE]
|
||||
var layer = structs[type][struct_fields.LAYER]
|
||||
var source_id = structs[type][struct_fields.SOURCE_ID]
|
||||
var pos_atlas = structs[type][struct_fields.POS_ATLAS]
|
||||
|
||||
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
||||
|
||||
for x in range(struct_size.x):
|
||||
for y in range(struct_size.y):
|
||||
var offset = Vector2i(x, y)
|
||||
var tile_pos = pos+offset-half_size
|
||||
if get_maxZ(tile_pos) >= layer.z_index:
|
||||
return
|
||||
|
||||
for x in range(struct_size.x):
|
||||
for y in range(struct_size.y):
|
||||
var offset = Vector2i(x, y)
|
||||
var tile_pos = pos+offset-half_size
|
||||
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
26
world.gd
26
world.gd
@ -1,26 +0,0 @@
|
||||
extends Node2D
|
||||
|
||||
# Переменная для хранения ссылки на TileMap
|
||||
@onready var buildings: TileMapLayer = $TileMap/buildings/buildings0
|
||||
@onready var roads: TileMapLayer = $TileMap/roads
|
||||
@onready var ground: TileMapLayer = $TileMap/ground
|
||||
|
||||
var is_drawing_road: bool = false # Флаг для отслеживания зажатия кнопки мыши
|
||||
var is_drawing_mountian: bool = false # Флаг для отслеживания зажатия кнопки мыши
|
||||
|
||||
func _ready():
|
||||
pass
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton:
|
||||
# Проверяем нажатие или отпускание левой кнопки мыши
|
||||
if event.button_index == MOUSE_BUTTON_LEFT:
|
||||
is_drawing_road = event.pressed # Устанавливаем флаг, если кнопка нажата
|
||||
elif event.button_index == MOUSE_BUTTON_RIGHT:
|
||||
$TileMap.place_struct(ground.local_to_map(get_global_mouse_position()-$TileMap.global_position), $TileMap.StructType.EMPTY_ROOM)
|
||||
|
||||
if event is InputEventMouseMotion and is_drawing_road:
|
||||
# Получаем позицию мыши в мировых координатах
|
||||
var current_tile:Vector2 = ground.local_to_map(get_global_mouse_position()-$TileMap.global_position)
|
||||
if buildings.get_cell_source_id(current_tile) == -1:
|
||||
roads.set_cells_terrain_connect([current_tile], 0, 2, true)
|
32
world/npcs.gd
Normal file
32
world/npcs.gd
Normal file
@ -0,0 +1,32 @@
|
||||
extends Node2D
|
||||
|
||||
const NPC_SCENE = preload("res://npc/npc.tscn")
|
||||
|
||||
var npcs: Array[NPC]
|
||||
|
||||
|
||||
func add_npc(pos: Vector2i):
|
||||
var npc: NPC = NPC_SCENE.instantiate()
|
||||
npc.translate(pos*World.tile_size)
|
||||
npcs.append(npc)
|
||||
add_child(npc)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
randomize()
|
||||
add_npc(Vector2i(11, 8))
|
||||
add_npc(Vector2i(9, 9))
|
||||
add_npc(Vector2i(12, 11))
|
||||
|
||||
|
||||
|
||||
|
||||
func set_npc_target(npc: NPC, target: Vector2i):
|
||||
npc.set_target(target)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _physics_process(delta: float) -> void:
|
||||
for npc in npcs:
|
||||
if not npc.is_walking():
|
||||
set_npc_target(npc, Vector2i(randi()%64,randi()%64))
|
||||
pass
|
252
world/tile_map.gd
Normal file
252
world/tile_map.gd
Normal file
@ -0,0 +1,252 @@
|
||||
class_name MyTileMap
|
||||
extends Node2D
|
||||
|
||||
enum StructType {
|
||||
EMPTY_ROOM, # 0. Пустой модуль
|
||||
RESIDENTIAL_ROOM, # 1. Жилой Модуль
|
||||
LABORATORY_ROOM, # 2. Лабораторный Модуль
|
||||
ENERGY_ROOM, # 3. Энергетический Модуль
|
||||
FARM_ROOM, # 4. Фермерский Модуль
|
||||
LIFE_SUPPORT_ROOM, # 5. Модуль Жизнеобеспечения
|
||||
CONTROL_ROOM, # 6. Модуль Управления
|
||||
OBSERVATORY_ROOM, # 7. Модуль Обсерватории
|
||||
MEDICAL_ROOM, # 8. Медицинский Модуль
|
||||
GEOLOGICAL_ROOM, # 9. Геологический Модуль
|
||||
RESOURCE_EXTRACTION_ROOM, # 10. Модуль Добычи и Переработки Ресурсов
|
||||
COMMUNICATIONS_ROOM, # 11. Модуль Связи и Навигации_
|
||||
|
||||
V_WAY, H_WAY, WAY_UP, WAY_DOWN, WAY_LEFT, WAY_RIGHT,
|
||||
}
|
||||
|
||||
enum struct_fields {
|
||||
SOURCE_ID,
|
||||
SIZE,
|
||||
POS_ATLAS,
|
||||
LAYER
|
||||
}
|
||||
|
||||
@onready var structs = {
|
||||
StructType.EMPTY_ROOM: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(5,5),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,0),
|
||||
struct_fields.LAYER: $buildings/buildings0
|
||||
},
|
||||
StructType.V_WAY: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(3,1),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,6),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.H_WAY: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(1,3),
|
||||
struct_fields.POS_ATLAS: Vector2i(4,5),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.WAY_UP: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(3,1),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,5),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.WAY_DOWN: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(3,1),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,7),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.WAY_LEFT: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(1,3),
|
||||
struct_fields.POS_ATLAS: Vector2i(3,5),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.WAY_RIGHT: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(1,3),
|
||||
struct_fields.POS_ATLAS: Vector2i(5,5),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
}
|
||||
|
||||
var layers: Array[TileMapLayer]
|
||||
var layers_dict: Dictionary
|
||||
var astar_grid: AStarGrid2D
|
||||
|
||||
func _list_childrens(node: Node2D):
|
||||
for child in node.get_children():
|
||||
if child is TileMapLayer:
|
||||
layers.append(child)
|
||||
layers_dict.get_or_add(child.name, child)
|
||||
elif child is Node2D:
|
||||
_list_childrens(child)
|
||||
pass
|
||||
|
||||
func _ready() -> void:
|
||||
layers = []
|
||||
_list_childrens(self)
|
||||
astar_grid = AStarGrid2D.new()
|
||||
astar_grid.region = layers_dict["ground"].get_used_rect()
|
||||
astar_grid.cell_size = Vector2i(16, 16)
|
||||
astar_grid.diagonal_mode = AStarGrid2D.DIAGONAL_MODE_NEVER
|
||||
astar_grid.update()
|
||||
|
||||
for x in $ground.get_used_rect().size.x:
|
||||
for y in $ground.get_used_rect().size.y:
|
||||
var tile_pos = Vector2i(x,y)
|
||||
update_astar_tile(tile_pos)
|
||||
|
||||
|
||||
|
||||
func get_maxZ(tile_pos: Vector2i) -> int:
|
||||
var max_z: int = -1024
|
||||
for layer: TileMapLayer in layers:
|
||||
if layer.get_cell_source_id(tile_pos) != -1 and layer.z_index > max_z:
|
||||
max_z = layer.z_index
|
||||
return max_z
|
||||
|
||||
func get_toplayer(pos: Vector2i) -> TileMapLayer:
|
||||
var toplayer: TileMapLayer = null
|
||||
for layer: TileMapLayer in layers:
|
||||
if layer.get_cell_tile_data(pos) != null:
|
||||
if toplayer == null: toplayer = layer
|
||||
elif layer.z_index > toplayer.z_index: toplayer = layer
|
||||
return toplayer
|
||||
|
||||
func place_road(pos: Vector2i) -> bool:
|
||||
var layer: TileMapLayer = layers_dict["roads"]
|
||||
if get_maxZ(pos) >= layer.z_index:
|
||||
return false
|
||||
layer.set_cells_terrain_connect([pos], 0, 2, true)
|
||||
update_astar_tile(pos)
|
||||
return true
|
||||
func erase_road(pos: Vector2i) -> bool:
|
||||
var layer: TileMapLayer = layers_dict["roads"]
|
||||
layer.erase_cell(pos)
|
||||
update_astar_tile(pos)
|
||||
return true
|
||||
|
||||
func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
|
||||
if pos1.x == pos2.x and pos1.y == pos2.y: return false
|
||||
if pos1.x != pos2.x and pos1.y != pos2.y: return false
|
||||
|
||||
var tiledata1: TileData = layers_dict["buildings0"].get_cell_tile_data(pos1)
|
||||
var tiledata2: TileData = layers_dict["buildings0"].get_cell_tile_data(pos2)
|
||||
|
||||
if tiledata1 == null or tiledata2 == null: return false
|
||||
|
||||
if not (tiledata1.get_custom_data("is_center") and tiledata1.get_custom_data("struct_name")=="EMPTY_ROOM"): return false
|
||||
if not (tiledata2.get_custom_data("is_center") and tiledata2.get_custom_data("struct_name")=="EMPTY_ROOM"): return false
|
||||
|
||||
#Check place is free
|
||||
if pos1.x != pos2.x:
|
||||
if abs(pos1.x-pos2.x)<=5: return false
|
||||
for x in range(min(pos1.x,pos2.x)+2, max(pos1.x,pos2.x)-1):
|
||||
if get_maxZ(Vector2i(x, pos1.y)) >= structs[StructType.H_WAY][struct_fields.LAYER].z_index:
|
||||
return false
|
||||
if pos1.y != pos2.y:
|
||||
if abs(pos1.y-pos2.y)<=5: return false
|
||||
for y in range(min(pos1.y,pos2.y)+2, max(pos1.y,pos2.y)-1):
|
||||
if get_maxZ(Vector2i(pos1.x, y)) >= structs[StructType.V_WAY][struct_fields.LAYER].z_index:
|
||||
return false
|
||||
|
||||
|
||||
if pos1.x != pos2.x:
|
||||
place_struct(Vector2i(min(pos1.x,pos2.x)+2, pos1.y), StructType.WAY_LEFT)
|
||||
place_struct(Vector2i(max(pos1.x,pos2.x)-2, pos1.y), StructType.WAY_RIGHT)
|
||||
for x in range(min(pos1.x,pos2.x)+3, max(pos1.x,pos2.x)-2):
|
||||
place_struct(Vector2i(x, pos1.y), StructType.H_WAY)
|
||||
if pos1.y != pos2.y:
|
||||
place_struct(Vector2i(pos1.x, min(pos1.y,pos2.y)+2), StructType.WAY_UP)
|
||||
place_struct(Vector2i(pos1.x, max(pos1.y,pos2.y)-2), StructType.WAY_DOWN)
|
||||
for y in range(min(pos1.y,pos2.y)+3, max(pos1.y,pos2.y)-2):
|
||||
place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
|
||||
return true
|
||||
|
||||
func destroy_building(pos: Vector2i, only_ways: bool = false):
|
||||
for layer in layers:
|
||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||
if tiledata != null and tiledata.get_custom_data("is_center"):
|
||||
if tiledata.get_custom_data("struct_name") == "H_WAY":
|
||||
remove_struct(pos)
|
||||
destroy_building(pos+Vector2i.LEFT)
|
||||
destroy_building(pos+Vector2i.RIGHT)
|
||||
elif tiledata.get_custom_data("struct_name") == "V_WAY":
|
||||
remove_struct(pos)
|
||||
destroy_building(pos+Vector2i.UP)
|
||||
destroy_building(pos+Vector2i.DOWN)
|
||||
elif not only_ways and tiledata.get_custom_data("struct_name") == "EMPTY_ROOM":
|
||||
remove_struct(pos)
|
||||
destroy_building(pos+Vector2i.LEFT*3, true)
|
||||
destroy_building(pos+Vector2i.RIGHT*3, true)
|
||||
destroy_building(pos+Vector2i.UP*3, true)
|
||||
destroy_building(pos+Vector2i.DOWN*3, true)
|
||||
elif not only_ways:
|
||||
remove_struct(pos)
|
||||
return
|
||||
|
||||
func remove_struct(pos: Vector2i):
|
||||
for layer in layers:
|
||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||
if tiledata != null and tiledata.get_custom_data("is_center"):
|
||||
var struct_size = tiledata.get_custom_data("struct_size")
|
||||
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
||||
for x in range(struct_size.x):
|
||||
for y in range(struct_size.y):
|
||||
var offset = Vector2i(x, y)
|
||||
var tile_pos = pos+offset-half_size
|
||||
layer.erase_cell(tile_pos)
|
||||
update_astar_tile(tile_pos)
|
||||
return
|
||||
|
||||
func place_struct(pos: Vector2i, type: StructType) -> bool:
|
||||
if not structs.has(type):
|
||||
return false
|
||||
var struct_size = structs[type][struct_fields.SIZE]
|
||||
var layer = structs[type][struct_fields.LAYER]
|
||||
var source_id = structs[type][struct_fields.SOURCE_ID]
|
||||
var pos_atlas = structs[type][struct_fields.POS_ATLAS]
|
||||
|
||||
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
||||
|
||||
#Is place free check
|
||||
for x in range(struct_size.x):
|
||||
for y in range(struct_size.y):
|
||||
var offset = Vector2i(x, y)
|
||||
var tile_pos = pos+offset-half_size
|
||||
if get_maxZ(tile_pos) >= layer.z_index:
|
||||
return false
|
||||
|
||||
for x in range(struct_size.x):
|
||||
for y in range(struct_size.y):
|
||||
var offset = Vector2i(x, y)
|
||||
var tile_pos = pos+offset-half_size
|
||||
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
||||
update_astar_tile(tile_pos)
|
||||
return true
|
||||
|
||||
func is_walkable(pos: Vector2i) -> bool:
|
||||
var state: bool = true
|
||||
for layer in layers:
|
||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||
if tiledata != null and not tiledata.get_custom_data("walkable"):
|
||||
state = false
|
||||
break
|
||||
return state
|
||||
|
||||
func weight(pos: Vector2i) -> int:
|
||||
var layer = get_toplayer(pos)
|
||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||
if tiledata != null: return tiledata.get_custom_data("astar_weight")
|
||||
else: return 5
|
||||
|
||||
func update_astar_tile(pos: Vector2i):
|
||||
astar_grid.set_point_solid(pos, not is_walkable(pos))
|
||||
astar_grid.set_point_weight_scale(pos, weight(pos))
|
||||
|
||||
func check_indoors(pos: Vector2i) -> bool:
|
||||
var layer = get_toplayer(pos)
|
||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||
if tiledata != null: return tiledata.get_custom_data("indoors")
|
||||
else: return false
|
123
world/world.gd
Normal file
123
world/world.gd
Normal file
@ -0,0 +1,123 @@
|
||||
class_name World
|
||||
extends Node2D
|
||||
|
||||
const tile_size: int = 16
|
||||
|
||||
# Переменная для хранения ссылки на TileMap
|
||||
@onready var ground: TileMapLayer = $TileMap/ground
|
||||
@onready var tileMap: Node2D = $TileMap
|
||||
|
||||
const SELECTION_SCENE = preload("res://UI/selection/selection.tscn")
|
||||
|
||||
var selected_instrument: instruments
|
||||
var selected_tile: Vector2i
|
||||
var selected_tile2: Vector2i
|
||||
var selected: bool
|
||||
var selected2: bool
|
||||
var selection: Node
|
||||
var selection2: Node
|
||||
var lmb: bool
|
||||
var rmb: bool
|
||||
|
||||
func _ready():
|
||||
Engine.physics_ticks_per_second = 60
|
||||
selection = SELECTION_SCENE.instantiate()
|
||||
selection2 = SELECTION_SCENE.instantiate()
|
||||
add_child(selection)
|
||||
add_child(selection2)
|
||||
change_instrument(instruments.NULL)
|
||||
|
||||
enum instruments {
|
||||
NULL,
|
||||
DESTROY,
|
||||
CONSTRUCT,
|
||||
BUILD_ROAD
|
||||
}
|
||||
|
||||
func select_tile(pos: Vector2i) -> Vector2i:
|
||||
var toplayer: TileMapLayer = tileMap.get_toplayer(pos)
|
||||
var tiledata: TileData = toplayer.get_cell_tile_data(pos)
|
||||
if tiledata == null: return pos
|
||||
|
||||
while tiledata.get_custom_data("center_direction") != Vector2i.ZERO:
|
||||
pos+=tiledata.get_custom_data("center_direction")
|
||||
tiledata = toplayer.get_cell_tile_data(pos)
|
||||
return pos
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if Input.is_action_just_released("left_mouse") and lmb:
|
||||
selected_tile = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
||||
selected = true
|
||||
if(selected_tile==selected_tile2):
|
||||
selected_tile2 = Vector2i(-128,-128)
|
||||
selected2 = false
|
||||
print(tileMap.is_walkable(selected_tile))
|
||||
if Input.is_action_just_released("right_mouse") and rmb:
|
||||
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
||||
if(selected_tile!=selected_tile2): selected2 = true
|
||||
else:
|
||||
selected_tile2 = Vector2i(-128,-128)
|
||||
selected2 = false
|
||||
|
||||
if Input.is_action_just_pressed("ui_cancel"):
|
||||
change_instrument(instruments.NULL)
|
||||
|
||||
match selected_instrument:
|
||||
instruments.NULL:
|
||||
pass
|
||||
instruments.DESTROY:
|
||||
if Input.is_action_just_pressed("ui_accept") and selected:
|
||||
tileMap.destroy_building(selected_tile)
|
||||
instruments.CONSTRUCT:
|
||||
if Input.is_action_just_pressed("ui_accept") and selected and selected2:
|
||||
tileMap.place_way(selected_tile, selected_tile2)
|
||||
elif Input.is_action_just_pressed("ui_accept") and selected:
|
||||
tileMap.place_struct(selected_tile, tileMap.StructType.EMPTY_ROOM)
|
||||
instruments.BUILD_ROAD:
|
||||
selected_tile = ground.local_to_map(get_global_mouse_position()-tileMap.global_position)
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||
tileMap.place_road(selected_tile)
|
||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
|
||||
tileMap.erase_road(selected_tile)
|
||||
selection.offset = ground.map_to_local(selected_tile)+tileMap.global_position
|
||||
selection2.offset = ground.map_to_local(selected_tile2)+tileMap.global_position
|
||||
|
||||
func change_instrument(new: instruments):
|
||||
selected_tile = Vector2i(-128, -128)
|
||||
selected_tile2 = Vector2i(-128, -128)
|
||||
selected = false
|
||||
selected2 = false
|
||||
selected_instrument = new
|
||||
|
||||
match selected_instrument:
|
||||
instruments.NULL:
|
||||
lmb = true
|
||||
rmb = false
|
||||
instruments.DESTROY:
|
||||
lmb = true
|
||||
rmb = false
|
||||
instruments.CONSTRUCT:
|
||||
lmb = true
|
||||
rmb = true
|
||||
instruments.BUILD_ROAD:
|
||||
lmb = false
|
||||
rmb = false
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
$Camera2D.translate(Vector2.RIGHT*320*delta/$Camera2D.zoom)
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
$Camera2D.translate(Vector2.LEFT*320*delta/$Camera2D.zoom)
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
$Camera2D.translate(Vector2.UP*320*delta/$Camera2D.zoom)
|
||||
if Input.is_action_pressed("ui_down"):
|
||||
$Camera2D.translate(Vector2.DOWN*320*delta/$Camera2D.zoom)
|
||||
if Input.is_action_just_pressed("zoom_in"):
|
||||
$Camera2D.zoom+=Vector2.ONE*0.25
|
||||
if Input.is_action_just_pressed("zoom_out"):
|
||||
$Camera2D.zoom-=Vector2.ONE*0.25
|
||||
if Input.is_action_just_pressed("1"): change_instrument(instruments.CONSTRUCT)
|
||||
if Input.is_action_just_pressed("2"): change_instrument(instruments.DESTROY)
|
||||
if Input.is_action_just_pressed("3"): change_instrument(instruments.BUILD_ROAD)
|
||||
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
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Reference in New Issue
Block a user