5 Commits

26 changed files with 793 additions and 40 deletions

19
TimerforVariable.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://c4i2x2n7xckcw"]
[ext_resource type="Script" path="res://label.gd" id="1_a6v74"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 23.0
text = "
"
script = ExtResource("1_a6v74")

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34
assets/Heart.png.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://brldhixjky0yu"
path="res://.godot/imported/Heart.png-30a5ad9a510a2f0aa8e7d98f371b9c70.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Heart.png"
dest_files=["res://.godot/imported/Heart.png-30a5ad9a510a2f0aa8e7d98f371b9c70.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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34
assets/Iconary.png.import Normal file
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importer="texture"
type="CompressedTexture2D"
uid="uid://c3ddbx3lnur65"
path="res://.godot/imported/Iconary.png-bab435acf0bd8e9d2f447ff1d2b59e76.ctex"
metadata={
"vram_texture": false
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dest_files=["res://.godot/imported/Iconary.png-bab435acf0bd8e9d2f447ff1d2b59e76.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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assets/moonbase1.png Normal file

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@@ -0,0 +1,34 @@
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path="res://.godot/imported/moonbase1.png-3dab277b7e316bd64644cfdb9a2e6cd4.ctex"
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dest_files=["res://.godot/imported/moonbase1.png-3dab277b7e316bd64644cfdb9a2e6cd4.ctex"]
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compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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assets/moonnauts.png Normal file

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@@ -0,0 +1,34 @@
[remap]
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type="CompressedTexture2D"
uid="uid://bhpnk3olpquth"
path="res://.godot/imported/moonnauts.png-9888b6b5f38f2c677f48207439089193.ctex"
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dest_files=["res://.godot/imported/moonnauts.png-9888b6b5f38f2c677f48207439089193.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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assets/selection.png Normal file

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dq0at84j2c0av"
path="res://.godot/imported/selection.png-fb5449805f2ef00ca05e408b4d47d602.ctex"
metadata={
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}
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source_file="res://assets/selection.png"
dest_files=["res://.godot/imported/selection.png-fb5449805f2ef00ca05e408b4d47d602.ctex"]
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compress/hdr_compression=1
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mipmaps/limit=-1
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roughness/src_normal=""
process/fix_alpha_border=true
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

43
buttons.tscn Normal file
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[gd_scene format=3 uid="uid://xodvne8kl7ek"]
[node name="Buttons" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="NULL" type="Button" parent="."]
z_index = 1025
offset_left = 932.0
offset_right = 1024.0
offset_bottom = 31.0
text = "Убрать
"
[node name="Demolish" type="Button" parent="."]
z_index = 1025
offset_left = 932.0
offset_top = 38.0
offset_right = 1024.0
offset_bottom = 69.0
text = "Демонтаж
"
[node name="Construct" type="Button" parent="."]
z_index = 1025
offset_left = 911.0
offset_top = 75.0
offset_right = 1024.0
offset_bottom = 106.0
text = "Конструкция
"
[node name="Build" type="Button" parent="."]
z_index = 1025
offset_left = 932.0
offset_top = 113.0
offset_right = 1024.0
offset_bottom = 144.0
text = "Строить"

5
demolish.gd Normal file
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extends Button
# Called when the node enters the scene tree for the first time.
func _ready() -> void:

12
energylabel.gd Normal file
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extends Label
var energyLvl : float = 100.0
var time = 0.0
func addTIme(delta: float) -> void:
$Timer.new()
func _on_timer_timeout() -> void:
if (time == 0.0):
energyLvl -= 1.0

14
label.gd Normal file
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@@ -0,0 +1,14 @@
extends Label
var max_energy = 100
var count_time = 0
var str_max_energy
func _process(delta: float) -> void:
$Label.text = max_energy
count_time += delta
if (count_time >= 60):
count_time = 0
if max_energy > 0:
max_energy -= 1
$Label.text = max_energy

14
menu.gd Normal file
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@@ -0,0 +1,14 @@
extends Control
func _on_play_pressed() -> void:
get_tree().change_scene_to_file("res://world.tscn")
func _on_settings_pressed() -> void:
get_tree().change_scene_to_file("res://options_menu.tscn")
func _on_quit_game_pressed() -> void:
get_tree().quit()

40
menu.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://dp6pttsbfm0f1"]
[ext_resource type="Script" path="res://menu.gd" id="1_a0bq7"]
[node name="menu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_a0bq7")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Play" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Play"
[node name="Settings" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Options"
[node name="Quit Game" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Quit game"
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(43, 55)
zoom = Vector2(2, 2)
[connection signal="pressed" from="MarginContainer/VBoxContainer/Play" to="." method="_on_play_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Settings" to="." method="_on_settings_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Quit Game" to="." method="_on_quit_game_pressed"]

4
options_menu.gd Normal file
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@@ -0,0 +1,4 @@
extends Control
func _on_back_to_menu_pressed() -> void:
get_tree().change_scene_to_file('res://menu.tscn')

34
options_menu.tscn Normal file
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@@ -0,0 +1,34 @@
[gd_scene load_steps=2 format=3 uid="uid://bnqopjqlq8iim"]
[ext_resource type="Script" path="res://options_menu.gd" id="1_tywj4"]
[node name="options_menu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_tywj4")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="MasterVolume" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Master Volume"
[node name="back to menu" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Back to menu"
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(62, 35)
zoom = Vector2(2, 2)
[connection signal="pressed" from="MarginContainer/VBoxContainer/back to menu" to="." method="_on_back_to_menu_pressed"]

1
play.gd Normal file
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@@ -0,0 +1 @@
extends Button

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@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="TestProject"
run/main_scene="res://world.tscn"
run/main_scene="res://menu.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://assets/icon.svg"
@@ -26,7 +26,31 @@ window/stretch/aspect="keep_width"
project/assembly_name="TestProject"
[editor_plugins]
enabled=PackedStringArray()
[input]
left_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
left_mouse={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(92, 19),"global_position":Vector2(101, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
right_mouse={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(277, 13),"global_position":Vector2(286, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/main_scene="res://world.tscn"

7
selection.tscn Normal file
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@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dyvpxcmnnre1i"]
[ext_resource type="Texture2D" uid="uid://dq0at84j2c0av" path="res://assets/selection.png" id="1_1haqg"]
[node name="Selection" type="Sprite2D"]
z_index = 1024
texture = ExtResource("1_1haqg")

11
settings.gd Normal file
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@@ -0,0 +1,11 @@
extends Button
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@@ -12,7 +12,9 @@ enum StructType {
MEDICAL_ROOM, # 8. Медицинский Модуль
GEOLOGICAL_ROOM, # 9. Геологический Модуль
RESOURCE_EXTRACTION_ROOM, # 10. Модуль Добычи и Переработки Ресурсов
COMMUNICATIONS_ROOM # 11. Модуль Связи и Навигации
COMMUNICATIONS_ROOM, # 11. Модуль Связи и Навигации_
V_WAY, H_WAY, WAY_UP, WAY_DOWN, WAY_LEFT, WAY_RIGHT,
}
enum struct_fields {
@@ -28,7 +30,43 @@ enum struct_fields {
struct_fields.SIZE: Vector2i(5,5),
struct_fields.POS_ATLAS: Vector2i(0,0),
struct_fields.LAYER: $buildings/buildings0
}
},
StructType.V_WAY: {
struct_fields.SOURCE_ID: 1,
struct_fields.SIZE: Vector2i(3,1),
struct_fields.POS_ATLAS: Vector2i(0,6),
struct_fields.LAYER: $buildings/buildings1
},
StructType.H_WAY: {
struct_fields.SOURCE_ID: 1,
struct_fields.SIZE: Vector2i(1,3),
struct_fields.POS_ATLAS: Vector2i(4,5),
struct_fields.LAYER: $buildings/buildings1
},
StructType.WAY_UP: {
struct_fields.SOURCE_ID: 1,
struct_fields.SIZE: Vector2i(3,1),
struct_fields.POS_ATLAS: Vector2i(0,5),
struct_fields.LAYER: $buildings/buildings1
},
StructType.WAY_DOWN: {
struct_fields.SOURCE_ID: 1,
struct_fields.SIZE: Vector2i(3,1),
struct_fields.POS_ATLAS: Vector2i(0,7),
struct_fields.LAYER: $buildings/buildings1
},
StructType.WAY_LEFT: {
struct_fields.SOURCE_ID: 1,
struct_fields.SIZE: Vector2i(1,3),
struct_fields.POS_ATLAS: Vector2i(3,5),
struct_fields.LAYER: $buildings/buildings1
},
StructType.WAY_RIGHT: {
struct_fields.SOURCE_ID: 1,
struct_fields.SIZE: Vector2i(1,3),
struct_fields.POS_ATLAS: Vector2i(5,5),
struct_fields.LAYER: $buildings/buildings1
},
}
var layers: Array[TileMapLayer]
@@ -48,13 +86,106 @@ func _ready() -> void:
_list_childrens(self)
func get_maxZ(tile_pos: Vector2i) -> int:
for layer in layers:
if layer.get_cell_source_id(tile_pos) != -1:
return layer.z_index
return -1
var max_z: int = -1024
for layer: TileMapLayer in layers:
if layer.get_cell_source_id(tile_pos) != -1 and layer.z_index > max_z:
max_z = layer.z_index
return max_z
func place_struct(pos: Vector2i, type: StructType):
#Is place free check
func get_toplayer(pos: Vector2i) -> TileMapLayer:
var toplayer: TileMapLayer = null
for layer: TileMapLayer in layers:
if layer.get_cell_tile_data(pos) != null:
if toplayer == null: toplayer = layer
elif layer.z_index > toplayer.z_index: toplayer = layer
return toplayer
func place_road(pos: Vector2i) -> bool:
var layer: TileMapLayer = layers_dict["roads"]
if get_maxZ(pos) >= layer.z_index:
return false
layer.set_cells_terrain_connect([pos], 0, 2, true)
return true
func erase_road(pos: Vector2i) -> bool:
var layer: TileMapLayer = layers_dict["roads"]
layer.erase_cell(pos)
return true
func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
if pos1.x == pos2.x and pos1.y == pos2.y: return false
if pos1.x != pos2.x and pos1.y != pos2.y: return false
var tiledata1: TileData = layers_dict["buildings0"].get_cell_tile_data(pos1)
var tiledata2: TileData = layers_dict["buildings0"].get_cell_tile_data(pos2)
if tiledata1 == null or tiledata2 == null: return false
if not (tiledata1.get_custom_data("is_center") and tiledata1.get_custom_data("struct_name")=="EMPTY_ROOM"): return false
if not (tiledata2.get_custom_data("is_center") and tiledata2.get_custom_data("struct_name")=="EMPTY_ROOM"): return false
#Check place is free
if pos1.x != pos2.x:
if abs(pos1.x-pos2.x)<=5: return false
for x in range(min(pos1.x,pos2.x)+2, max(pos1.x,pos2.x)-1):
if get_maxZ(Vector2i(x, pos1.y)) >= structs[StructType.H_WAY][struct_fields.LAYER].z_index:
return false
if pos1.y != pos2.y:
if abs(pos1.y-pos2.y)<=5: return false
for y in range(min(pos1.y,pos2.y)+2, max(pos1.y,pos2.y)-1):
if get_maxZ(Vector2i(pos1.x, y)) >= structs[StructType.V_WAY][struct_fields.LAYER].z_index:
return false
if pos1.x != pos2.x:
place_struct(Vector2i(min(pos1.x,pos2.x)+2, pos1.y), StructType.WAY_LEFT)
place_struct(Vector2i(max(pos1.x,pos2.x)-2, pos1.y), StructType.WAY_RIGHT)
for x in range(min(pos1.x,pos2.x)+3, max(pos1.x,pos2.x)-2):
place_struct(Vector2i(x, pos1.y), StructType.H_WAY)
if pos1.y != pos2.y:
place_struct(Vector2i(pos1.x, min(pos1.y,pos2.y)+2), StructType.WAY_UP)
place_struct(Vector2i(pos1.x, max(pos1.y,pos2.y)-2), StructType.WAY_DOWN)
for y in range(min(pos1.y,pos2.y)+3, max(pos1.y,pos2.y)-2):
place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
return true
func remove_struct(pos: Vector2i):
for layer in layers:
var tiledata: TileData = layer.get_cell_tile_data(pos)
if tiledata != null and tiledata.get_custom_data("is_center"):
var struct_size = tiledata.get_custom_data("struct_size")
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
for x in range(struct_size.x):
for y in range(struct_size.y):
var offset = Vector2i(x, y)
var tile_pos = pos+offset-half_size
layer.erase_cell(tile_pos)
return
func destroy_building(pos: Vector2i, only_ways: bool = false):
for layer in layers:
var tiledata: TileData = layer.get_cell_tile_data(pos)
if tiledata != null and tiledata.get_custom_data("is_center"):
if tiledata.get_custom_data("struct_name") == "H_WAY":
remove_struct(pos)
destroy_building(pos+Vector2i.LEFT)
destroy_building(pos+Vector2i.RIGHT)
elif tiledata.get_custom_data("struct_name") == "V_WAY":
remove_struct(pos)
destroy_building(pos+Vector2i.UP)
destroy_building(pos+Vector2i.DOWN)
elif not only_ways and tiledata.get_custom_data("struct_name") == "EMPTY_ROOM":
remove_struct(pos)
destroy_building(pos+Vector2i.LEFT*3, true)
destroy_building(pos+Vector2i.RIGHT*3, true)
destroy_building(pos+Vector2i.UP*3, true)
destroy_building(pos+Vector2i.DOWN*3, true)
elif not only_ways:
remove_struct(pos)
return
func place_struct(pos: Vector2i, type: StructType) -> bool:
if not structs.has(type):
return false
var struct_size = structs[type][struct_fields.SIZE]
var layer = structs[type][struct_fields.LAYER]
var source_id = structs[type][struct_fields.SOURCE_ID]
@@ -62,15 +193,17 @@ func place_struct(pos: Vector2i, type: StructType):
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
#Is place free check
for x in range(struct_size.x):
for y in range(struct_size.y):
var offset = Vector2i(x, y)
var tile_pos = pos+offset-half_size
if get_maxZ(tile_pos) >= layer.z_index:
return
return false
for x in range(struct_size.x):
for y in range(struct_size.y):
var offset = Vector2i(x, y)
var tile_pos = pos+offset-half_size
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
return true

124
world.gd
View File

@@ -1,26 +1,118 @@
extends Node2D
# Переменная для хранения ссылки на TileMap
@onready var buildings: TileMapLayer = $TileMap/buildings/buildings0
@onready var roads: TileMapLayer = $TileMap/roads
@onready var ground: TileMapLayer = $TileMap/ground
@onready var tileMap: Node2D = $TileMap
var is_drawing_road: bool = false # Флаг для отслеживания зажатия кнопки мыши
var is_drawing_mountian: bool = false # Флаг для отслеживания зажатия кнопки мыши
const SELECTION_SCENE = preload("res://selection.tscn")
func _on_null_pressed() -> void:
change_instrument(instruments.NULL)
func _on_demolish_pressed() -> void:
change_instrument(instruments.DESTROY)
func _on_construct_pressed() -> void:
change_instrument(instruments.CONSTRUCT)
func _on_build_pressed() -> void:
change_instrument(instruments.BUILD_ROAD)
var selected_instrument: instruments
var selected_tile: Vector2i
var selected_tile2: Vector2i
var selected: bool
var selected2: bool
var selection: Node
var selection2: Node
var lmb: bool
var rmb: bool
func _ready():
selection = SELECTION_SCENE.instantiate()
selection2 = SELECTION_SCENE.instantiate()
add_child(selection)
add_child(selection2)
change_instrument(instruments.NULL)
enum instruments {
NULL,
DESTROY,
CONSTRUCT,
BUILD_ROAD
}
func select_tile(pos: Vector2i) -> Vector2i:
var toplayer: TileMapLayer = tileMap.get_toplayer(pos)
var tiledata: TileData = toplayer.get_cell_tile_data(pos)
if tiledata == null: return pos
while tiledata.get_custom_data("center_direction") != Vector2i.ZERO:
pos+=tiledata.get_custom_data("center_direction")
tiledata = toplayer.get_cell_tile_data(pos)
return pos
func _physics_process(delta: float) -> void:
if Input.is_action_just_released("left_mouse") and lmb:
selected_tile = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
selected = true
if(selected_tile==selected_tile2):
selected_tile2 = Vector2i(-128,-128)
selected2 = false
if Input.is_action_just_released("right_mouse") and rmb:
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
if(selected_tile!=selected_tile2): selected2 = true
else:
selected_tile2 = Vector2i(-128,-128)
selected2 = false
if Input.is_action_just_pressed("ui_cancel"):
change_instrument(instruments.NULL)
if Input.is_action_just_pressed("ui_right"):
change_instrument(selected_instrument+1)
if Input.is_action_just_pressed("ui_left"):
change_instrument(selected_instrument-1)
match selected_instrument:
instruments.NULL:
pass
instruments.DESTROY:
if Input.is_action_just_pressed("ui_accept") and selected:
tileMap.destroy_building(selected_tile)
instruments.CONSTRUCT:
if Input.is_action_just_pressed("ui_accept") and selected and selected2:
tileMap.place_way(selected_tile, selected_tile2)
elif Input.is_action_just_pressed("ui_accept") and selected:
tileMap.place_struct(selected_tile, tileMap.StructType.EMPTY_ROOM)
instruments.BUILD_ROAD:
selected_tile = ground.local_to_map(get_global_mouse_position()-tileMap.global_position)
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
tileMap.place_road(selected_tile)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
tileMap.erase_road(selected_tile)
selection.offset = ground.map_to_local(selected_tile)+tileMap.global_position
selection2.offset = ground.map_to_local(selected_tile2)+tileMap.global_position
func change_instrument(new: instruments):
selected_tile = Vector2i(-128, -128)
selected_tile2 = Vector2i(-128, -128)
selected = false
selected2 = false
selected_instrument = new
match selected_instrument:
instruments.NULL:
lmb = true
rmb = false
instruments.DESTROY:
lmb = true
rmb = false
instruments.CONSTRUCT:
lmb = true
rmb = true
instruments.BUILD_ROAD:
lmb = false
rmb = false
func _input(event):
if event is InputEventMouseButton:
# Проверяем нажатие или отпускание левой кнопки мыши
if event.button_index == MOUSE_BUTTON_LEFT:
is_drawing_road = event.pressed # Устанавливаем флаг, если кнопка нажата
elif event.button_index == MOUSE_BUTTON_RIGHT:
$TileMap.place_struct(ground.local_to_map(get_global_mouse_position()-$TileMap.global_position), $TileMap.StructType.EMPTY_ROOM)
if event is InputEventMouseMotion and is_drawing_road:
# Получаем позицию мыши в мировых координатах
var current_tile:Vector2 = ground.local_to_map(get_global_mouse_position()-$TileMap.global_position)
if buildings.get_cell_source_id(current_tile) == -1:
roads.set_cells_terrain_connect([current_tile], 0, 2, true)
pass

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