Compare commits
5 Commits
first_bran
...
Interface_
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
115d34d656 | ||
| b5eadea9c0 | |||
| 5b7f1a5ee4 | |||
| 2c207b94fb | |||
| 77973c54c6 |
19
TimerforVariable.tscn
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19
TimerforVariable.tscn
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@@ -0,0 +1,19 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c4i2x2n7xckcw"]
|
||||
|
||||
[ext_resource type="Script" path="res://label.gd" id="1_a6v74"]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 23.0
|
||||
text = "
|
||||
"
|
||||
script = ExtResource("1_a6v74")
|
||||
BIN
assets/Heart.png
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BIN
assets/Heart.png
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Binary file not shown.
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After Width: | Height: | Size: 668 B |
34
assets/Heart.png.import
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34
assets/Heart.png.import
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@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://brldhixjky0yu"
|
||||
path="res://.godot/imported/Heart.png-30a5ad9a510a2f0aa8e7d98f371b9c70.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Heart.png"
|
||||
dest_files=["res://.godot/imported/Heart.png-30a5ad9a510a2f0aa8e7d98f371b9c70.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/Iconary.png
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BIN
assets/Iconary.png
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After Width: | Height: | Size: 662 B |
34
assets/Iconary.png.import
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34
assets/Iconary.png.import
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@@ -0,0 +1,34 @@
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||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c3ddbx3lnur65"
|
||||
path="res://.godot/imported/Iconary.png-bab435acf0bd8e9d2f447ff1d2b59e76.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Iconary.png"
|
||||
dest_files=["res://.godot/imported/Iconary.png-bab435acf0bd8e9d2f447ff1d2b59e76.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
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||||
BIN
assets/moonbase1.png
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BIN
assets/moonbase1.png
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After Width: | Height: | Size: 16 KiB |
34
assets/moonbase1.png.import
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34
assets/moonbase1.png.import
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@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dqkc6jqfc6bxp"
|
||||
path="res://.godot/imported/moonbase1.png-3dab277b7e316bd64644cfdb9a2e6cd4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/moonbase1.png"
|
||||
dest_files=["res://.godot/imported/moonbase1.png-3dab277b7e316bd64644cfdb9a2e6cd4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/moonnauts.png
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BIN
assets/moonnauts.png
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Binary file not shown.
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After Width: | Height: | Size: 937 B |
34
assets/moonnauts.png.import
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34
assets/moonnauts.png.import
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@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bhpnk3olpquth"
|
||||
path="res://.godot/imported/moonnauts.png-9888b6b5f38f2c677f48207439089193.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/moonnauts.png"
|
||||
dest_files=["res://.godot/imported/moonnauts.png-9888b6b5f38f2c677f48207439089193.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/selection.png
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BIN
assets/selection.png
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Binary file not shown.
|
After Width: | Height: | Size: 186 B |
34
assets/selection.png.import
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34
assets/selection.png.import
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@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dq0at84j2c0av"
|
||||
path="res://.godot/imported/selection.png-fb5449805f2ef00ca05e408b4d47d602.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/selection.png"
|
||||
dest_files=["res://.godot/imported/selection.png-fb5449805f2ef00ca05e408b4d47d602.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
43
buttons.tscn
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43
buttons.tscn
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@@ -0,0 +1,43 @@
|
||||
[gd_scene format=3 uid="uid://xodvne8kl7ek"]
|
||||
|
||||
[node name="Buttons" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="NULL" type="Button" parent="."]
|
||||
z_index = 1025
|
||||
offset_left = 932.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 31.0
|
||||
text = "Убрать
|
||||
"
|
||||
|
||||
[node name="Demolish" type="Button" parent="."]
|
||||
z_index = 1025
|
||||
offset_left = 932.0
|
||||
offset_top = 38.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 69.0
|
||||
text = "Демонтаж
|
||||
"
|
||||
|
||||
[node name="Construct" type="Button" parent="."]
|
||||
z_index = 1025
|
||||
offset_left = 911.0
|
||||
offset_top = 75.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 106.0
|
||||
text = "Конструкция
|
||||
"
|
||||
|
||||
[node name="Build" type="Button" parent="."]
|
||||
z_index = 1025
|
||||
offset_left = 932.0
|
||||
offset_top = 113.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 144.0
|
||||
text = "Строить"
|
||||
5
demolish.gd
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5
demolish.gd
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|
||||
extends Button
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
|
||||
12
energylabel.gd
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12
energylabel.gd
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@@ -0,0 +1,12 @@
|
||||
extends Label
|
||||
|
||||
var energyLvl : float = 100.0
|
||||
var time = 0.0
|
||||
|
||||
func addTIme(delta: float) -> void:
|
||||
$Timer.new()
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
if (time == 0.0):
|
||||
energyLvl -= 1.0
|
||||
14
label.gd
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14
label.gd
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@@ -0,0 +1,14 @@
|
||||
extends Label
|
||||
|
||||
var max_energy = 100
|
||||
var count_time = 0
|
||||
|
||||
var str_max_energy
|
||||
func _process(delta: float) -> void:
|
||||
$Label.text = max_energy
|
||||
count_time += delta
|
||||
if (count_time >= 60):
|
||||
count_time = 0
|
||||
if max_energy > 0:
|
||||
max_energy -= 1
|
||||
$Label.text = max_energy
|
||||
14
menu.gd
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14
menu.gd
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|
||||
extends Control
|
||||
|
||||
|
||||
|
||||
func _on_play_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://world.tscn")
|
||||
|
||||
|
||||
func _on_settings_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://options_menu.tscn")
|
||||
|
||||
|
||||
func _on_quit_game_pressed() -> void:
|
||||
get_tree().quit()
|
||||
40
menu.tscn
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40
menu.tscn
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@@ -0,0 +1,40 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dp6pttsbfm0f1"]
|
||||
|
||||
[ext_resource type="Script" path="res://menu.gd" id="1_a0bq7"]
|
||||
|
||||
[node name="menu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_a0bq7")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Play" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Play"
|
||||
|
||||
[node name="Settings" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Options"
|
||||
|
||||
[node name="Quit Game" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Quit game"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(43, 55)
|
||||
zoom = Vector2(2, 2)
|
||||
|
||||
[connection signal="pressed" from="MarginContainer/VBoxContainer/Play" to="." method="_on_play_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/VBoxContainer/Settings" to="." method="_on_settings_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/VBoxContainer/Quit Game" to="." method="_on_quit_game_pressed"]
|
||||
4
options_menu.gd
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4
options_menu.gd
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@@ -0,0 +1,4 @@
|
||||
extends Control
|
||||
|
||||
func _on_back_to_menu_pressed() -> void:
|
||||
get_tree().change_scene_to_file('res://menu.tscn')
|
||||
34
options_menu.tscn
Normal file
34
options_menu.tscn
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@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bnqopjqlq8iim"]
|
||||
|
||||
[ext_resource type="Script" path="res://options_menu.gd" id="1_tywj4"]
|
||||
|
||||
[node name="options_menu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_tywj4")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MasterVolume" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Master Volume"
|
||||
|
||||
[node name="back to menu" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Back to menu"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(62, 35)
|
||||
zoom = Vector2(2, 2)
|
||||
|
||||
[connection signal="pressed" from="MarginContainer/VBoxContainer/back to menu" to="." method="_on_back_to_menu_pressed"]
|
||||
@@ -11,7 +11,7 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="TestProject"
|
||||
run/main_scene="res://world.tscn"
|
||||
run/main_scene="res://menu.tscn"
|
||||
config/features=PackedStringArray("4.3", "GL Compatibility")
|
||||
config/icon="res://assets/icon.svg"
|
||||
|
||||
@@ -26,7 +26,31 @@ window/stretch/aspect="keep_width"
|
||||
|
||||
project/assembly_name="TestProject"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray()
|
||||
|
||||
[input]
|
||||
|
||||
left_click={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
left_mouse={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(92, 19),"global_position":Vector2(101, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
right_mouse={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(277, 13),"global_position":Vector2(286, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
textures/main_scene="res://world.tscn"
|
||||
|
||||
7
selection.tscn
Normal file
7
selection.tscn
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dyvpxcmnnre1i"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dq0at84j2c0av" path="res://assets/selection.png" id="1_1haqg"]
|
||||
|
||||
[node name="Selection" type="Sprite2D"]
|
||||
z_index = 1024
|
||||
texture = ExtResource("1_1haqg")
|
||||
11
settings.gd
Normal file
11
settings.gd
Normal file
@@ -0,0 +1,11 @@
|
||||
extends Button
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
151
tile_map.gd
151
tile_map.gd
@@ -12,7 +12,9 @@ enum StructType {
|
||||
MEDICAL_ROOM, # 8. Медицинский Модуль
|
||||
GEOLOGICAL_ROOM, # 9. Геологический Модуль
|
||||
RESOURCE_EXTRACTION_ROOM, # 10. Модуль Добычи и Переработки Ресурсов
|
||||
COMMUNICATIONS_ROOM # 11. Модуль Связи и Навигации
|
||||
COMMUNICATIONS_ROOM, # 11. Модуль Связи и Навигации_
|
||||
|
||||
V_WAY, H_WAY, WAY_UP, WAY_DOWN, WAY_LEFT, WAY_RIGHT,
|
||||
}
|
||||
|
||||
enum struct_fields {
|
||||
@@ -28,7 +30,43 @@ enum struct_fields {
|
||||
struct_fields.SIZE: Vector2i(5,5),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,0),
|
||||
struct_fields.LAYER: $buildings/buildings0
|
||||
}
|
||||
},
|
||||
StructType.V_WAY: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(3,1),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,6),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.H_WAY: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(1,3),
|
||||
struct_fields.POS_ATLAS: Vector2i(4,5),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.WAY_UP: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(3,1),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,5),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.WAY_DOWN: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(3,1),
|
||||
struct_fields.POS_ATLAS: Vector2i(0,7),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.WAY_LEFT: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(1,3),
|
||||
struct_fields.POS_ATLAS: Vector2i(3,5),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
StructType.WAY_RIGHT: {
|
||||
struct_fields.SOURCE_ID: 1,
|
||||
struct_fields.SIZE: Vector2i(1,3),
|
||||
struct_fields.POS_ATLAS: Vector2i(5,5),
|
||||
struct_fields.LAYER: $buildings/buildings1
|
||||
},
|
||||
}
|
||||
|
||||
var layers: Array[TileMapLayer]
|
||||
@@ -48,13 +86,106 @@ func _ready() -> void:
|
||||
_list_childrens(self)
|
||||
|
||||
func get_maxZ(tile_pos: Vector2i) -> int:
|
||||
for layer in layers:
|
||||
if layer.get_cell_source_id(tile_pos) != -1:
|
||||
return layer.z_index
|
||||
return -1
|
||||
var max_z: int = -1024
|
||||
for layer: TileMapLayer in layers:
|
||||
if layer.get_cell_source_id(tile_pos) != -1 and layer.z_index > max_z:
|
||||
max_z = layer.z_index
|
||||
return max_z
|
||||
|
||||
func place_struct(pos: Vector2i, type: StructType):
|
||||
#Is place free check
|
||||
func get_toplayer(pos: Vector2i) -> TileMapLayer:
|
||||
var toplayer: TileMapLayer = null
|
||||
for layer: TileMapLayer in layers:
|
||||
if layer.get_cell_tile_data(pos) != null:
|
||||
if toplayer == null: toplayer = layer
|
||||
elif layer.z_index > toplayer.z_index: toplayer = layer
|
||||
return toplayer
|
||||
|
||||
func place_road(pos: Vector2i) -> bool:
|
||||
var layer: TileMapLayer = layers_dict["roads"]
|
||||
if get_maxZ(pos) >= layer.z_index:
|
||||
return false
|
||||
layer.set_cells_terrain_connect([pos], 0, 2, true)
|
||||
return true
|
||||
func erase_road(pos: Vector2i) -> bool:
|
||||
var layer: TileMapLayer = layers_dict["roads"]
|
||||
layer.erase_cell(pos)
|
||||
return true
|
||||
|
||||
func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
|
||||
if pos1.x == pos2.x and pos1.y == pos2.y: return false
|
||||
if pos1.x != pos2.x and pos1.y != pos2.y: return false
|
||||
|
||||
var tiledata1: TileData = layers_dict["buildings0"].get_cell_tile_data(pos1)
|
||||
var tiledata2: TileData = layers_dict["buildings0"].get_cell_tile_data(pos2)
|
||||
|
||||
if tiledata1 == null or tiledata2 == null: return false
|
||||
|
||||
if not (tiledata1.get_custom_data("is_center") and tiledata1.get_custom_data("struct_name")=="EMPTY_ROOM"): return false
|
||||
if not (tiledata2.get_custom_data("is_center") and tiledata2.get_custom_data("struct_name")=="EMPTY_ROOM"): return false
|
||||
|
||||
#Check place is free
|
||||
if pos1.x != pos2.x:
|
||||
if abs(pos1.x-pos2.x)<=5: return false
|
||||
for x in range(min(pos1.x,pos2.x)+2, max(pos1.x,pos2.x)-1):
|
||||
if get_maxZ(Vector2i(x, pos1.y)) >= structs[StructType.H_WAY][struct_fields.LAYER].z_index:
|
||||
return false
|
||||
if pos1.y != pos2.y:
|
||||
if abs(pos1.y-pos2.y)<=5: return false
|
||||
for y in range(min(pos1.y,pos2.y)+2, max(pos1.y,pos2.y)-1):
|
||||
if get_maxZ(Vector2i(pos1.x, y)) >= structs[StructType.V_WAY][struct_fields.LAYER].z_index:
|
||||
return false
|
||||
|
||||
|
||||
if pos1.x != pos2.x:
|
||||
place_struct(Vector2i(min(pos1.x,pos2.x)+2, pos1.y), StructType.WAY_LEFT)
|
||||
place_struct(Vector2i(max(pos1.x,pos2.x)-2, pos1.y), StructType.WAY_RIGHT)
|
||||
for x in range(min(pos1.x,pos2.x)+3, max(pos1.x,pos2.x)-2):
|
||||
place_struct(Vector2i(x, pos1.y), StructType.H_WAY)
|
||||
if pos1.y != pos2.y:
|
||||
place_struct(Vector2i(pos1.x, min(pos1.y,pos2.y)+2), StructType.WAY_UP)
|
||||
place_struct(Vector2i(pos1.x, max(pos1.y,pos2.y)-2), StructType.WAY_DOWN)
|
||||
for y in range(min(pos1.y,pos2.y)+3, max(pos1.y,pos2.y)-2):
|
||||
place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
|
||||
return true
|
||||
|
||||
func remove_struct(pos: Vector2i):
|
||||
for layer in layers:
|
||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||
if tiledata != null and tiledata.get_custom_data("is_center"):
|
||||
var struct_size = tiledata.get_custom_data("struct_size")
|
||||
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
||||
for x in range(struct_size.x):
|
||||
for y in range(struct_size.y):
|
||||
var offset = Vector2i(x, y)
|
||||
var tile_pos = pos+offset-half_size
|
||||
layer.erase_cell(tile_pos)
|
||||
return
|
||||
|
||||
func destroy_building(pos: Vector2i, only_ways: bool = false):
|
||||
for layer in layers:
|
||||
var tiledata: TileData = layer.get_cell_tile_data(pos)
|
||||
if tiledata != null and tiledata.get_custom_data("is_center"):
|
||||
if tiledata.get_custom_data("struct_name") == "H_WAY":
|
||||
remove_struct(pos)
|
||||
destroy_building(pos+Vector2i.LEFT)
|
||||
destroy_building(pos+Vector2i.RIGHT)
|
||||
elif tiledata.get_custom_data("struct_name") == "V_WAY":
|
||||
remove_struct(pos)
|
||||
destroy_building(pos+Vector2i.UP)
|
||||
destroy_building(pos+Vector2i.DOWN)
|
||||
elif not only_ways and tiledata.get_custom_data("struct_name") == "EMPTY_ROOM":
|
||||
remove_struct(pos)
|
||||
destroy_building(pos+Vector2i.LEFT*3, true)
|
||||
destroy_building(pos+Vector2i.RIGHT*3, true)
|
||||
destroy_building(pos+Vector2i.UP*3, true)
|
||||
destroy_building(pos+Vector2i.DOWN*3, true)
|
||||
elif not only_ways:
|
||||
remove_struct(pos)
|
||||
return
|
||||
|
||||
func place_struct(pos: Vector2i, type: StructType) -> bool:
|
||||
if not structs.has(type):
|
||||
return false
|
||||
var struct_size = structs[type][struct_fields.SIZE]
|
||||
var layer = structs[type][struct_fields.LAYER]
|
||||
var source_id = structs[type][struct_fields.SOURCE_ID]
|
||||
@@ -62,15 +193,17 @@ func place_struct(pos: Vector2i, type: StructType):
|
||||
|
||||
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
||||
|
||||
#Is place free check
|
||||
for x in range(struct_size.x):
|
||||
for y in range(struct_size.y):
|
||||
var offset = Vector2i(x, y)
|
||||
var tile_pos = pos+offset-half_size
|
||||
if get_maxZ(tile_pos) >= layer.z_index:
|
||||
return
|
||||
return false
|
||||
|
||||
for x in range(struct_size.x):
|
||||
for y in range(struct_size.y):
|
||||
var offset = Vector2i(x, y)
|
||||
var tile_pos = pos+offset-half_size
|
||||
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
||||
return true
|
||||
|
||||
124
world.gd
124
world.gd
@@ -1,26 +1,118 @@
|
||||
extends Node2D
|
||||
|
||||
# Переменная для хранения ссылки на TileMap
|
||||
@onready var buildings: TileMapLayer = $TileMap/buildings/buildings0
|
||||
@onready var roads: TileMapLayer = $TileMap/roads
|
||||
@onready var ground: TileMapLayer = $TileMap/ground
|
||||
@onready var tileMap: Node2D = $TileMap
|
||||
|
||||
var is_drawing_road: bool = false # Флаг для отслеживания зажатия кнопки мыши
|
||||
var is_drawing_mountian: bool = false # Флаг для отслеживания зажатия кнопки мыши
|
||||
const SELECTION_SCENE = preload("res://selection.tscn")
|
||||
|
||||
func _on_null_pressed() -> void:
|
||||
change_instrument(instruments.NULL)
|
||||
|
||||
func _on_demolish_pressed() -> void:
|
||||
change_instrument(instruments.DESTROY)
|
||||
|
||||
func _on_construct_pressed() -> void:
|
||||
change_instrument(instruments.CONSTRUCT)
|
||||
|
||||
func _on_build_pressed() -> void:
|
||||
change_instrument(instruments.BUILD_ROAD)
|
||||
|
||||
var selected_instrument: instruments
|
||||
var selected_tile: Vector2i
|
||||
var selected_tile2: Vector2i
|
||||
var selected: bool
|
||||
var selected2: bool
|
||||
var selection: Node
|
||||
var selection2: Node
|
||||
var lmb: bool
|
||||
var rmb: bool
|
||||
|
||||
func _ready():
|
||||
selection = SELECTION_SCENE.instantiate()
|
||||
selection2 = SELECTION_SCENE.instantiate()
|
||||
add_child(selection)
|
||||
add_child(selection2)
|
||||
change_instrument(instruments.NULL)
|
||||
|
||||
enum instruments {
|
||||
NULL,
|
||||
DESTROY,
|
||||
CONSTRUCT,
|
||||
BUILD_ROAD
|
||||
}
|
||||
|
||||
func select_tile(pos: Vector2i) -> Vector2i:
|
||||
var toplayer: TileMapLayer = tileMap.get_toplayer(pos)
|
||||
var tiledata: TileData = toplayer.get_cell_tile_data(pos)
|
||||
if tiledata == null: return pos
|
||||
|
||||
while tiledata.get_custom_data("center_direction") != Vector2i.ZERO:
|
||||
pos+=tiledata.get_custom_data("center_direction")
|
||||
tiledata = toplayer.get_cell_tile_data(pos)
|
||||
return pos
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if Input.is_action_just_released("left_mouse") and lmb:
|
||||
selected_tile = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
||||
selected = true
|
||||
if(selected_tile==selected_tile2):
|
||||
selected_tile2 = Vector2i(-128,-128)
|
||||
selected2 = false
|
||||
if Input.is_action_just_released("right_mouse") and rmb:
|
||||
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
||||
if(selected_tile!=selected_tile2): selected2 = true
|
||||
else:
|
||||
selected_tile2 = Vector2i(-128,-128)
|
||||
selected2 = false
|
||||
|
||||
if Input.is_action_just_pressed("ui_cancel"):
|
||||
change_instrument(instruments.NULL)
|
||||
if Input.is_action_just_pressed("ui_right"):
|
||||
change_instrument(selected_instrument+1)
|
||||
if Input.is_action_just_pressed("ui_left"):
|
||||
change_instrument(selected_instrument-1)
|
||||
|
||||
match selected_instrument:
|
||||
instruments.NULL:
|
||||
pass
|
||||
instruments.DESTROY:
|
||||
if Input.is_action_just_pressed("ui_accept") and selected:
|
||||
tileMap.destroy_building(selected_tile)
|
||||
instruments.CONSTRUCT:
|
||||
if Input.is_action_just_pressed("ui_accept") and selected and selected2:
|
||||
tileMap.place_way(selected_tile, selected_tile2)
|
||||
elif Input.is_action_just_pressed("ui_accept") and selected:
|
||||
tileMap.place_struct(selected_tile, tileMap.StructType.EMPTY_ROOM)
|
||||
instruments.BUILD_ROAD:
|
||||
selected_tile = ground.local_to_map(get_global_mouse_position()-tileMap.global_position)
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||
tileMap.place_road(selected_tile)
|
||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
|
||||
tileMap.erase_road(selected_tile)
|
||||
selection.offset = ground.map_to_local(selected_tile)+tileMap.global_position
|
||||
selection2.offset = ground.map_to_local(selected_tile2)+tileMap.global_position
|
||||
|
||||
func change_instrument(new: instruments):
|
||||
selected_tile = Vector2i(-128, -128)
|
||||
selected_tile2 = Vector2i(-128, -128)
|
||||
selected = false
|
||||
selected2 = false
|
||||
selected_instrument = new
|
||||
|
||||
match selected_instrument:
|
||||
instruments.NULL:
|
||||
lmb = true
|
||||
rmb = false
|
||||
instruments.DESTROY:
|
||||
lmb = true
|
||||
rmb = false
|
||||
instruments.CONSTRUCT:
|
||||
lmb = true
|
||||
rmb = true
|
||||
instruments.BUILD_ROAD:
|
||||
lmb = false
|
||||
rmb = false
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton:
|
||||
# Проверяем нажатие или отпускание левой кнопки мыши
|
||||
if event.button_index == MOUSE_BUTTON_LEFT:
|
||||
is_drawing_road = event.pressed # Устанавливаем флаг, если кнопка нажата
|
||||
elif event.button_index == MOUSE_BUTTON_RIGHT:
|
||||
$TileMap.place_struct(ground.local_to_map(get_global_mouse_position()-$TileMap.global_position), $TileMap.StructType.EMPTY_ROOM)
|
||||
|
||||
if event is InputEventMouseMotion and is_drawing_road:
|
||||
# Получаем позицию мыши в мировых координатах
|
||||
var current_tile:Vector2 = ground.local_to_map(get_global_mouse_position()-$TileMap.global_position)
|
||||
if buildings.get_cell_source_id(current_tile) == -1:
|
||||
roads.set_cells_terrain_connect([current_tile], 0, 2, true)
|
||||
pass
|
||||
|
||||
156
world.tscn
156
world.tscn
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user