Брождение npc

This commit is contained in:
DIvan2000 2024-12-08 13:21:51 +04:00
parent 1a29a449b0
commit 81054b3572
2 changed files with 13 additions and 5 deletions

View File

@ -3,6 +3,9 @@ extends Node2D
var id_path: Array[Vector2i]
func is_walking() -> bool:
return not id_path.is_empty()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
randomize()

View File

@ -13,10 +13,12 @@ func add_npc(pos: Vector2i):
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_npc(Vector2i(16, 8))
add_npc(Vector2i(40, 32))
set_npc_target(npcs[0], Vector2i(24, 48))
set_npc_target(npcs[1], Vector2i(24, 49))
randomize()
add_npc(Vector2i(11, 8))
add_npc(Vector2i(9, 9))
add_npc(Vector2i(12, 11))
func set_npc_target(npc: NPC, target: Vector2i):
@ -29,5 +31,8 @@ func set_npc_target(npc: NPC, target: Vector2i):
npc.id_path = id_path
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
func _physics_process(delta: float) -> void:
for npc in npcs:
if not npc.is_walking():
set_npc_target(npc, Vector2i(randi()%64,randi()%64))
pass