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_version = 3
[server]
#
# Defines the Z-coordinate of the central point for generation boundaries, in blocks.
generationBoundsZ = 0
#
# Defines the distance the player will receive updates around.
realTimeUpdateDistanceRadiusInChunks = 256
#
# Prefix of the level keys sent to the clients.
# If the mod is running behind a proxy, each backend should use a unique value.
# If this value is empty, level key will be based on the server's seed hash.
levelKeyPrefix = ""
#
# Defines the distance allowed to be synchronized around the player.
# Should be the same or larger than maxGenerationRequestDistance in most cases.
maxSyncOnLoadRequestDistance = 4096
#
# If true, clients will receive updated LODs when joining or loading new LODs.
synchronizeOnLoad = true
#
# Defines the distance allowed to generate around the player.
maxGenerationRequestDistance = 4096
#
# Defines the X-coordinate of the central point for generation boundaries, in blocks.
generationBoundsX = 0
#
# Makes the server send level keys for each world.
# Disable this if you use alternative ways to send level keys.
sendLevelKeys = true
#
# How many LOD generation requests per second should a client send?
# Also limits the number of client requests allowed to stay in the server's queue.
generationRequestRateLimit = 20
#
# How many LOD sync requests per second should a client send?
# Also limits the amount of player's requests allowed to stay in the server's queue.
syncOnLoadRateLimit = 50
#
# Defines the radius around the central point within which generation is allowed, in blocks.
# If this value is set to 0, generation bounds are disabled.
generationBoundsRadius = 0
#
# Maximum speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
maxDataTransferSpeed = 500
#
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
enableRealTimeUpdates = true
#
# Enables adaptive transfer speed based on client performance.
# If true, DH will automatically adjust transfer rate to minimize connection lag.
# If false, transfer speed will remain fixed.
enableAdaptiveTransferSpeed = false
[server.experimental]
#
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
# This must also be enabled on the server; otherwise, it will have no effect.
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
enableNSizedGeneration = false
[common]
[common.lodBuilding]
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
#
# When DH pulls in pre-existing chunks it will attempt to
# run any missing world generation steps; for example:
# if a chunk has the status SURFACE, DH will skip BIOMES
# and SURFACE, but will run FEATURES.
#
# However if for some reason the chunks are malformed
# or there's some other issue that causes the status
# to be incorrect that can either cause world gen
# lock-ups and/or crashes.
# If either of those happen try setting this to True.
assumePreExistingChunksAreFinished = false
#
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
# saved in Minecraft's Region files.
# If false DH will pull in chunks without lighting and re-light them.
#
# Setting this to true will result in faster LOD generation
# for already generated worlds, but is broken by most lighting mods.
#
# Set this to false if LODs are black.
pullLightingForPregeneratedChunks = false
#
# What algorithm should be used to compress new LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it needs to be re-written to the database.
#
# UNCOMPRESSED
# Should only be used for testing, is worse in every way vs [LZ4].
# Expected Compression Ratio: 1.0
# Estimated average DTO read speed: 3.25 milliseconds
# Estimated average DTO write speed: 5.99 milliseconds
#
# LZ4
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.26
# Estimated average DTO read speed: 1.85 ms
# Estimated average DTO write speed: 9.46 ms
#
# LZMA2
# Slow but very good compression.
# Expected Compression Ratio: 0.2
# Estimated average DTO read speed: 13.29 ms
# Estimated average DTO write speed: 70.95 ms
dataCompression = "LZMA2"
#
# Enabling this will drastically increase chunk processing time
# and you may need to increase your CPU load to handle it.
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrectly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
#
# True: Recalculate chunk height maps before chunks can be used by DH.
# This can fix problems with worlds created by World Painter or
# other external tools where the heightmap format may be incorrect.
# False: Assume any height maps handled by Minecraft are correct.
#
# Fastest: False
# Most Compatible: True
recalculateChunkHeightmaps = false
[common.lodBuilding.experimental]
#
# When active DH will attempt to fill missing LOD data
# with any data that is present in the tree, preventing holes when moving
# when a N-sized generator (or server) is active.
#
# This is only used when N-sized world generation is available
# and/or when on a server where [generateOnlyInHighestDetail] is false.
#
# Experimental:
# Enabling this option will increase CPU and harddrive use
# and may cause rendering bugs.
upsampleLowerDetailLodsToFillHoles = false
[common.multiThreading]
#
# How many threads should be used by Distant Horizons?
numberOfThreads = 6
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
threadRunTimeRatio = "1.0"
[common.logging]
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
[common.logging.warning]
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showUpdateQueueOverloadedChatWarning = false
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = true
#
# If enabled, a chat message will be displayed if vanilla MC's
# render distance is higher than the recommended amount.
showHighVanillaRenderDistanceWarning = true
#
# If enabled, a chat message will be displayed if DH detects
# that any pooled objects have been garbage collected.
showPoolInsufficientMemoryWarning = true
[common.worldGenerator]
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
# INTERNAL_SERVER
# Ask the local server to generate/load each chunk.
# This is the most compatible and will generate structures correctly,
# but may cause server/simulation lag.
# Note: unlike other modes this option DOES save generated chunks to
# Minecraft's region files.
distantGeneratorMode = "FEATURES"
#
# How should distant generator progress be displayed?
#
# OVERLAY: may be the same as CHAT for some Minecraft versions
# CHAT
# LOG
# DISABLED
showGenerationProgress = "OVERLAY"
#
# How often should the distant generator progress be displayed?
generationProgressDisplayIntervalInSeconds = 2
#
# For how many seconds should instructions for disabling the distant generator progress be displayed?
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
generationProgressDisableMessageDisplayTimeInSeconds = 20
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
# Depending on the generator mode, this will import existing chunks
# and/or generating missing chunks.
enableDistantGeneration = true
[client]
#
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
showDhOptionsButtonInMinecraftUi = true
[client.advanced]
[client.advanced.autoUpdater]
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "AUTO"
#
# Automatically check for updates on game launch?
enableAutoUpdater = true
#
# Should Distant Horizons silently, automatically download and install new versions?
# This setting is force disabled on dedicated servers for stability reasons.
enableSilentUpdates = false
[client.advanced.debugging]
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
enableDebugKeybindings = false
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRendering = "OFF"
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
[client.advanced.debugging.debugWireframe]
#
# Render LOD section status?
showRenderSectionStatus = false
#
# Render queued network sync on load tasks?
showNetworkSyncOnLoadQueue = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
#
# A white box will be drawn when an LOD starts rendering
# and a purple box when an LOD stops rendering.
#
# This can be used to debug Quad Tree holes.
showRenderSectionToggling = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
[client.advanced.debugging.f3Screen]
#
# Shows how many chunks are queud for processing and the max count that can be queued.
showQueuedChunkUpdateCount = true
#
# Shows the memory use and array counts for each DH object pool.
showSeparatedObjectPools = false
#
# Shows info about each thread pool.
showPlayerPos = true
#
# Shows the combined memory use and array counts for all DH pooled objects.
showCombinedObjectPools = false
#
# Defines what internal detail level the player position will be shown as.
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
playerPosSectionDetailLevel = 6
#
# Shows info about each thread pool.
showThreadPools = true
#
# Shows what levels are loaded and world gen/rendering info about those levels.
showLevelStatus = true
[client.advanced.debugging.openGl]
#
# Defines how OpenGL errors are handled.
# Requires rebooting Minecraft to change.
# Will catch OpenGL errors thrown by other mods.
overrideVanillaGLLogger = true
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "IGNORE"
#
# Massively reduces FPS.
# Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.
validateBufferIdsBeforeRendering = false
#
# If true each Open GL error will only be logged once.
# Enabling this may cause some error logs to be missed.
# Does nothing if overrideVanillaGLLogger is set to false.
#
# Generally this can be kept as 'true' to prevent log spam.
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
onlyLogGlErrorsOnce = true
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = "420.69"
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.graphics]
[client.advanced.graphics.culling]
#
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If true all beacons will be rendered.
#
# Generally this should be left as true. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = true
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# 0 = auto, overdraw will change based on the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes in the world.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "0.0"
#
# If enabled caves won't be rendered.
#
# Note: for some world types this can cause
# overhangs or walls for floating objects.
# Tweaking the caveCullingHeight, can resolve some
# of those issues.
enableCaveCulling = true
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 60
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Air is always included in this list.
# Requires a restart to change.
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Air is always included in this list.
# Requires a restart to change.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
#
# If true LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If false all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
[client.advanced.graphics.ssao]
#
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
sampleCount = 6
#
# Determines how dark the Screen Space Ambient Occlusion effect will be.
strength = "0.2"
#
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
blurRadius = 2
#
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
bias = "0.02"
#
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
minLight = "0.25"
#
# Enable Screen Space Ambient Occlusion
enableSsao = true
#
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
radius = "4.0"
[client.advanced.graphics.noiseTexture]
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
enableNoiseTexture = true
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# How intense should the noise should be?
noiseIntensity = "5.0"
[client.advanced.graphics.experimental]
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
[client.advanced.graphics.genericRendering]
#
# If true LOD clouds will be rendered.
enableCloudRendering = true
#
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
beaconRenderHeight = 6000
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# If true non terrain objects will be rendered in DH's terrain.
# This includes beacon beams and clouds.
enableGenericRendering = true
#
# Can be disabled to use much slower but more compatible direct rendering.
# Disabling this can be used to fix some crashes on Mac.
enableInstancedRendering = true
[client.advanced.graphics.quality]
#
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "BLOCK"
#
# If true LODs will fade away as you get closer to them.
# If false LODs will cut off abruptly at a set distance from the camera.
# This setting is affected by the vanilla overdraw prevention config.
ditherDhFade = true
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "EXTREME"
#
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
blocksToIgnore = "NON_COLLIDING"
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 128
#
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
lodBias = "0.0"
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "HIGH"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# How should vanilla Minecraft fade into Distant Horizons LODs?
#
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "DOUBLE_PASS"
[client.advanced.graphics.fog]
#
# Should Minecraft's fog render?
# Note: Other mods may conflict with this setting.
enableVanillaFog = false
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# Determines if fog is drawn on DH LODs.
enableDhFog = true
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.4"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
[client.advanced.graphics.fog.heightFog]
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogDirection = "BELOW_SET_HEIGHT"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "80.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "20.0"
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# SPHERICAL: Fog is calculated based on camera distance.
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
#
# MAX: max(heightFog, farFog)
# ADDITION: heightFog + farFog
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
heightFogMixMode = "SPHERICAL"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "0.6"
[client.advanced.multiplayer]
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_IP_PORT_MC_VERSION"

22
config/appleskin.json5 Normal file
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{
// If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
"showFoodValuesInTooltip": true,
// If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
"showFoodValuesInTooltipAlways": true,
// If true, shows your current saturation level overlayed on the hunger bar
"showSaturationHudOverlay": true,
// If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
"showFoodValuesHudOverlay": true,
// If true, enables the hunger/saturation/health overlays for food in your off-hand
"showFoodValuesHudOverlayWhenOffhand": true,
// If true, shows your food exhaustion as a progress bar behind the hunger bar
"showFoodExhaustionHudUnderlay": true,
// If true, shows estimated health restored by food on the health bar
"showFoodHealthHudOverlay": true,
// If true, shows your hunger, saturation, and exhaustion level in Debug Screen
"showFoodDebugInfo": true,
// If true, health/hunger overlay will shake to match Minecraft's icon animations
"showVanillaAnimationsOverlay": true,
// Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
"maxHudOverlayFlashAlpha": 0.6499999761581421
}

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{
"defaultUncompletedIconColor": "#FFFFFF",
"defaultUncompletedTitleColor": "#0489C1",
"defaultCompletedIconColor": "#DBA213",
"defaultCompletedTitleColor": "#DBA213",
"doAdvancementsBackgroundFade": true,
"showDebugCoordinates": false,
"orderTabsAlphabetically": false,
"uiScaling": 100,
"criteriaDetail": "Default",
"criteriaDetailRequiresShift": false,
"addInventoryButton": false,
"defaultDrawDirectLines": false,
"defaultHideLines": false,
"defaultCompletedLineColor": "#FFFFFF",
"defaultUncompletedLineColor": "#FFFFFF",
"onlyUseAboveAdvancementTabs": false
}

143
config/betterf3.json Normal file
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{
"general": {
"disable_mod": false,
"hide_bossbar": true,
"shadow_text": true,
"auto_start": false,
"animationSpeed": 1.0,
"always_show_ping": false,
"hide_debug_crosshair": false,
"background_color": 1867534416,
"space_modules": true,
"always_show_profiler": false,
"animations": true,
"fontScale": 1.0,
"hide_sidebar": true,
"always_show_tps": false
},
"modules_right": [
{
"name": "system",
"name_color": 16755200,
"value_color": 5636095,
"lines": {
"opengl_version": true,
"allocation_rate": true,
"display": true,
"java_version": true,
"gpu_driver": true,
"memory_usage": true,
"allocated_memory": true,
"cpu": true,
"gpu_utilization": true,
"time": true,
"gpu": true
},
"enabled": true
},
{
"name": "target",
"name_color": 43775,
"value_color": 16777045,
"lines": {
"id_fluid": true,
"fluid_tags": true,
"block_states": true,
"targeted_block": true,
"block_tags": true,
"id_block": true,
"nothing": true,
"nothing2": true,
"targeted_fluid": true,
"targeted_entity": true,
"fluid_states": true
},
"enabled": true
}
],
"modules_left": [
{
"name": "minecraft",
"name_color": 10506797,
"value_color": 43520,
"lines": {
"minecraft": true
},
"enabled": true
},
{
"color_high": 5635925,
"color_med": 16777045,
"name": "fps",
"lines": {
"fps": true
},
"enabled": true,
"color_low": 16733525
},
{
"color_x": 16733525,
"color_y": 5635925,
"color_z": 5636095,
"name": "coords",
"name_color": 16733525,
"lines": {
"chunk_coords": true,
"player_coords": true,
"block_coords": true,
"absolute_velocity": true,
"velocity": true,
"chunk_relative_coords": true,
"horizontal_velocity": true
},
"enabled": true
},
{
"name": "graphics",
"name_color": 16755200,
"value_color": 5636095,
"lines": {
"shader": true,
"render_distance": true,
"graphics": true,
"clouds": true,
"biome_blend_radius": true
},
"enabled": true
},
{
"name": "server",
"name_color": 11184810,
"value_color": 16777045,
"lines": {
"server_tick": true,
"packets_sent": true,
"packets_received": true,
"tick_manager_status": true
},
"enabled": true
},
{
"name": "chunks",
"chunks_disabled_color": 16733525,
"name_color": 43775,
"value_color": 16777045,
"total_chunks_color": 16755200,
"lines": {
"chunk_file": true,
"available_buffers": true,
"loaded_chunks_server": true,
"forceloaded_chunks": true,
"chunk_culling": true,
"pending_uploads": true,
"pending_chunks": true,
"loaded_chunks": true,
"spawn_chunks": true,
"client_chunk_cache": true,
"chunk_sections": true
},
"chunks_enabled_color": 5635925,
"enabled": true
}
]
}

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{
// Align player to camera on left & right clicks
"aimOnInteract": true,
// How long player will be aligned to camera after left & right clicks
"aimDuration": 40,
// Angle in degrees within the player will slightly follow camera yaw (while standing still)
"followYaw": 45,
// Does camera should rotate freely during elytra flight
"freeCameraDuringElytraFlight": false,
// Completely remove third-person front view
"skipThirdPersonFrontView": false,
// How fast player changes movement direction in third-person
"playerRotationSpeed": 50,
// How fast player pitch follows camera pitch in third-person
"pitchChangeSpeed": 65
}

8
config/chat_heads.json5 Normal file
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{
"renderPosition": "BEFORE_NAME",
"offsetNonPlayerText": true,
"senderDetection": "UUID_AND_HEURISTIC",
"smartHeuristics": true,
"handleSystemMessages": true,
"nameAliases": { }
}

7
config/citresewn.json Normal file
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{
"enabled": true,
"mute_errors": false,
"mute_warns": false,
"cache_ms": 50,
"broken_paths": false
}

6
config/continuity.json Normal file
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{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}

84
config/controlify.json Normal file
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{
"current_controller": "3a79858fbb9802aaa98d7840da9108ea",
"controllers": {
"3a79858fbb9802aaa98d7840da9108ea": {
"config": {
"controlify:input": {
"h_look_sensitivity": 1.0,
"v_look_sensitivity": 0.9,
"v_look_invert": false,
"virtual_mouse_sensitivity": 1.0,
"reduce_aiming_sensitivity": true,
"button_activation_threshold": 0.5,
"is_l_c_e": false,
"deadzones": {
"controlify:right_stick": 0.08,
"controlify:left_stick": 0.08
},
"deadzones_calibrated": true,
"delayed_calibration": false,
"mixed_input": false,
"keep_default_bindings": false,
"radial_actions": [
"controlify:toggle_hud_visibility",
"controlify:change_perspective",
"controlify:drop_stack",
"controlify:open_chat",
"controlify:swap_hands",
"controlify:pick_block",
"controlify:take_screenshot",
"controlify:show_player_list"
],
"radial_button_focus_timeout_ticks": 20,
"mapping": null,
"bindings": {}
},
"controlify:config/generic": {
"nickname": null,
"auto_jump": false,
"toggle_sprint": true,
"toggle_sneak": true,
"disable_fly_drifting": false,
"guide_verbosity": "FULL",
"show_ingame_guide": true,
"ingame_guide_bottom": false,
"show_screen_guides": true,
"show_on_screen_keyboard": true,
"dont_show_controller_submission": false,
"hint_keyboard_cursor": true,
"hint_keyboard_command_suggester": true,
"hint_keyboard_sign_line": true
},
"controlify:rumble": {
"enabled": true,
"vibration_strengths": {
"controlify:gui": 1.0,
"controlify:interaction": 1.0,
"controlify:player": 1.0,
"controlify:master": 1.0,
"controlify:world": 1.0
}
}
}
}
},
"global": {
"virtual_mouse_screens": [
"net.minecraft.class_465"
],
"keyboardMovement": false,
"keyboard_movement_whitelist": [],
"out_of_focus_input": false,
"vibration_onboarded": false,
"reach_around": "OFF",
"allow_server_rumble": true,
"extra_ui_sounds": true,
"notify_low_battery": true,
"ingame_button_guide_scale": 1.0,
"use_enhanced_steam_deck_driver": true,
"seen_servers": [
"uts.divan2000.su",
"sp.spworlds.ru"
]
}
}

16
config/dynamic_fps.json Normal file
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{
"idle": {
"condition": "none"
},
"states": {
"unfocused": {
"frame_rate_target": 10
},
"hovered": {
"frame_rate_target": -1
},
"abandoned": {
"frame_rate_target": 5
}
}
}

40
config/emotecraft.json Normal file
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{
"config_version": 4,
"loadbuiltin": true,
"quark": false,
"dark": false,
"oldChooseWheel": false,
"perspective": true,
"default3rdPersonFront": false,
"showicon": true,
"enableNSFW": false,
"alwaysOpenScreen": false,
"debug": true,
"validate": false,
"validationThreshold": 8.0,
"emotesFolderOnLogicalServer": false,
"emotesDirectory": "emotes",
"autoFixEmoteStop": true,
"checkPose": true,
"alwaysValidateEmote": false,
"playersafety": true,
"stopthreshold": 0.04,
"yratio": 0.75,
"showHiddenConfig": false,
"neverRemoveBadIcon": false,
"exportBuiltin": false,
"hideWarning": false,
"fastmenu": {
"0": {
"0": "33b912f8-0aa0-45e6-a2d4-9b5677e6f35c",
"1": "f9f6669d-f1b3-4170-8bc5-475a9a600439",
"2": "01a53a42-2fd2-418c-8e46-e4ee1ff9ee6a",
"3": "a2969c42-520f-4c5c-a024-a7d0a2b7b4d1",
"4": "33b912f8-0aa0-45e6-a2d4-9b5677e6f35c",
"5": "96506a5e-a69c-4a18-9add-d43dfd272fa6",
"6": "3045b335-12ca-4ddb-aca5-0aef450a5e4c",
"7": "931b2bda-a25e-4e55-957a-88c46f5e9a7b"
}
},
"keys": {}
}

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{
"bedrock-emote": "java-emote",
"00112233-4455-6677-8899-aabbccddeeff": "ffeeddcc-bbaa-9988-7766-554433221100"
}

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{
"logModelCreationData": false,
"debugOnRightClick": false,
"renderModeChoice": "NORMAL",
"vanillaModelHologramRenderMode_2": "OFF",
"modelExportMode": "NONE",
"modelUpdateFrequency": "Average",
"entityRenderModeOverrides": {},
"entityVanillaHologramOverrides": {},
"modelsNamesDisabled": [],
"allowEBEModConfigModify": true,
"animationLODDistance": 20,
"retainDetailOnLowFps": true,
"retainDetailOnLargerMobs": true,
"animationFrameSkipDuringIrisShadowPass": true,
"preventFirstPersonHandAnimating": false,
"onlyClientPlayerModel": false,
"doubleChestAnimFix": true,
"enforceOptifineVariationRequiresDefaultModel": false,
"enforceOptifineVariationRequiresDefaultModel_v2": false,
"resetPlayerModelEachRender": true,
"resetPlayerModelEachRender_v2": true,
"onlyDebugRenderOnHover": false,
"enforceOptifineSubFoldersVariantOnly": true,
"enforceOptiFineAnimSyntaxLimits": true,
"allowOptifineFallbackProperties": true,
"showReloadErrorToast": true
}

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{
"optifine_limitRandomVariantGapsBy10": true,
"optifine_allowWeirdSkipsInTrueRandom": true,
"optifine_preventBaseTextureInOptifineDirectory": true,
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Fast",
"enableEmissiveTextures": true,
"enableEnchantedTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"alwaysCheckVanillaEmissiveSuffix": true,
"enableArmorAndTrims": true,
"skinFeaturesEnabled": true,
"skinTransparencyMode": "ETF_SKINS_ONLY",
"skinTransparencyInExtraPixels": true,
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"logTextureDataInitialization": false,
"hideConfigButton": false,
"configButtonLoc": "BOTTOM_RIGHT",
"disableVanillaDirectoryVariantTextures": false,
"use3DSkinLayerPatch": true,
"enableFullBodyWardenTextures": true,
"entityEmissiveOverrides": {},
"propertiesDisabled": [],
"propertyInvertUpdatingOverrides": [],
"entityRandomOverrides": {},
"entityEmissiveBrightOverrides": {},
"entityRenderLayerOverrides": {},
"entityLightOverrides": {}
}

3
config/etf_warnings.json Normal file
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{
"ignoredConfigIds": []
}

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{
"show_blast_wave": true,
"show_fireball": true,
"show_mushroom_cloud": true,
"show_sparks": true,
"spark_size": 5.3,
"spark_opacity": 0.7,
"show_default_explosion": false,
"underwater_explosions": true,
"show_shockwave": true,
"show_underwater_blast_wave": true,
"bubble_amount": 50,
"show_underwater_sparks": false,
"underwater_spark_size": 4.0,
"underwater_spark_opacity": 0.3,
"show_default_explosion_underwater": false,
"dynamic_size": true,
"dynamic_underwater": true,
"extra_power": false,
"big_extra_power": 0.0,
"small_extra_power": 0.0,
"attempt_better_small_explosions": true,
"small_explosion_y_offset": -0.5,
"attempt_power_knockback_calc": false,
"bypass_power_for_singleplayer": true,
"mod_enabled": true,
"emissive_explosion": true,
"emissive_water_explosion": true,
"always_show": false,
"debug_logs": false
}

27
config/fallingleaves.json Normal file
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{
"version": 1,
"displayDebugData": false,
"enabled": true,
"leafSize": 5,
"leafLifespan": 200,
"leafSpawnRate": 10,
"coniferLeafSpawnRate": 0,
"cherrySpawnRate": 10,
"snowflakeSpawnRate": 15,
"dropFromPlayerPlacedBlocks": true,
"leavesOnBlockHit": true,
"minimumFreeSpaceBelow": 1,
"windEnabled": true,
"windlessDimensions": [
"minecraft:the_end",
"minecraft:the_nether"
],
"leafSettings": {},
"leafSpawners": [],
"fallSpawnRateFactor": 1.8,
"winterSpawnRateFactor": 0.1,
"startingSpawnRadius": 0,
"decaySpawnRateFactor": 2.6,
"maxDecayLeaves": 9,
"registerParticles": true
}

24
config/firstperson.json Normal file
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{
"configVersion": 2,
"enabledByDefault": true,
"xOffset": 0,
"sneakXOffset": 0,
"sitXOffset": 0,
"renderStuckFeatures": true,
"vanillaHandsMode": "ALL",
"dynamicMode": true,
"vanillaHandsSkipSwimming": true,
"autoVanillaHands": [
"create:potato_cannon",
"create:handheld_worldshaper",
"twilightforest:filled_ore_map",
"map_atlases:atlas",
"twilightforest:filled_magic_map",
"twilightforest:filled_maze_map",
"antiqueatlas:antique_atlas",
"create:extendo_grip"
],
"autoToggleModItems": [
"exposure:camera"
]
}

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{"excluded":["put:valuesHere"]}

9
config/iris.properties Normal file
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#This file stores configuration options for Iris, such as the currently active shaderpack
#Fri Sep 19 15:58:45 SAMT 2025
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=Visual-Vibrance-v0.3.4a.zip

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# This is the configuration file for Lithium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

31
config/modmenu.json Normal file
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{
"sorting": "ascending",
"count_libraries": true,
"compact_list": false,
"count_children": true,
"mods_button_style": "classic",
"game_menu_button_style": "insert",
"count_hidden_mods": true,
"mod_count_location": "title_screen",
"hide_mod_links": false,
"show_libraries": false,
"hide_mod_license": false,
"hide_badges": false,
"hide_mod_credits": false,
"easter_eggs": true,
"random_java_colors": false,
"translate_names": true,
"translate_descriptions": true,
"update_checker": true,
"button_update_badge": false,
"update_channel": "release",
"quick_configure": true,
"modify_title_screen": true,
"modify_game_menu": true,
"hide_config_buttons": false,
"config_mode": false,
"disable_drag_and_drop": false,
"hidden_mods": [],
"hidden_configs": [],
"disable_update_checker": []
}

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{
"configVersion": 11,
"animationSmoothingSpeed": 0.2,
"holdingItems": [
"quad-mstv-mtv:pale_oak_torch",
"quad-mstv-mtv:bamboo_torch",
"minecraft:clock",
"quad-mstv-mtv:spruce_soul_torch",
"minecraft:compass",
"minecraft:soul_torch",
"quad-mstv-mtv:jungle_soul_torch",
"quad-mstv-mtv:birch_soul_torch",
"quad-mstv-mtv:warped_soul_torch",
"minecraft:torch",
"quad-mstv-mtv:bamboo_soul_torch",
"quad-mstv-mtv:mangrove_torch",
"quad-mstv-mtv:cherry_soul_torch",
"minecraft:recovery_compass",
"quad-mstv-mtv:jungle_torch",
"quad-mstv-mtv:mangrove_soul_torch",
"minecraft:soul_lantern",
"quad-mstv-mtv:acacia_torch",
"quad-mstv-mtv:cherry_torch",
"quad-mstv-mtv:spruce_torch",
"quad-mstv-mtv:dark_oak_soul_torch",
"quad-mstv-mtv:warped_torch",
"minecraft:lantern",
"quad-mstv-mtv:crimson_soul_torch",
"quad-mstv-mtv:pale_oak_soul_torch",
"quad-mstv-mtv:birch_torch",
"quad-mstv-mtv:acacia_soul_torch",
"quad-mstv-mtv:crimson_torch",
"quad-mstv-mtv:dark_oak_torch"
],
"enableAnimationSmoothing": true,
"enableInWorldMapRendering": true,
"enableOffhandHiding": true,
"enableRotationLocking": true,
"enableLadderAnimation": true,
"ladderAnimationAmplifier": 0.35,
"ladderAnimationArmHeight": 1.7,
"ladderAnimationArmSpeed": 2.0,
"enableRotateToLadder": true,
"enableEatDrinkAnimation": true,
"enableRowBoatAnimation": true,
"enableHorseAnimation": true,
"enableHorseLegAnimation": false,
"dontHoldItemsInBed": true,
"freezeArmsInBed": true,
"rotationLock": "NONE",
"limitRotationLockToFP": true,
"showLastUsedSword": false,
"sheathSwords": [
"minecraft:golden_sword",
"minecraft:iron_sword",
"minecraft:wooden_sword",
"minecraft:stone_sword",
"minecraft:diamond_sword",
"minecraft:netherite_sword"
],
"enableCrawlingAnimation": true,
"holdUpItemsMode": "CONFIG",
"holdUpTarget": "CAMERA",
"holdUpCameraOffset": 0.1,
"holdUpOnlySelf": false,
"holdUpItemOffset": 0.0,
"itemSwapAnimation": true,
"tweakElytraAnimation": true,
"petAnimation": true,
"fallingAnimation": false,
"freezingAnimation": true,
"huggingAnimation": false,
"narutoRunning": false,
"enableInWorldBookRendering": false,
"disableLegSmoothing": false,
"bowAnimation": "CUSTOM_V1",
"customBowRotationLock": false,
"burningAnimation": true
}

66
config/replaymod.json Normal file
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{
"core": {
"notifications": true
},
"advanced": {
"recordingPath": "./replay_recordings/",
"cachePath": "./.replay_cache/",
"renderPath": "./replay_videos/",
"skipPostRenderGui": false,
"askForOpenEye": true,
"skipPostScreenshotGui": false,
"fullBrightness": "replaymod.gui.settings.fullbrightness.gamma",
"fullBrightness_valid_values": [
"replaymod.gui.settings.fullbrightness.gamma",
"replaymod.gui.settings.fullbrightness.nightvision",
"replaymod.gui.settings.fullbrightness.both"
]
},
"recording": {
"recordSingleplayer": true,
"recordServer": true,
"indicator": true,
"autoStartRecording": false,
"autoPostProcess": true,
"renameDialog": true
},
"replay": {
"showChat": true,
"showServerIPs": true,
"camera": "replaymod.camera.classic",
"camera_valid_values": [
"replaymod.camera.classic",
"replaymod.camera.vanilla"
],
"legacyMainMenuButton": false,
"mainMenuButton": "DEFAULT",
"mainMenuButton_valid_values": [
"BIG",
"DEFAULT",
"TOP_LEFT",
"TOP_RIGHT",
"LEFT_OF_SINGLEPLAYER",
"RIGHT_OF_SINGLEPLAYER",
"LEFT_OF_MULTIPLAYER",
"RIGHT_OF_MULTIPLAYER",
"LEFT_OF_REALMS",
"RIGHT_OF_REALMS",
"LEFT_OF_MODS",
"RIGHT_OF_MODS"
]
},
"render": {
"frameTimeFromWorldTime": false
},
"simplepathing": {
"pathpreview": true,
"autosync": true,
"timelineLength": 1800,
"interpolator": "replaymod.gui.editkeyframe.interpolator.catmullrom.name",
"interpolator_valid_values": [
"replaymod.gui.editkeyframe.interpolator.catmullrom.name",
"replaymod.gui.editkeyframe.interpolator.cubic.name",
"replaymod.gui.editkeyframe.interpolator.linear.name"
]
}
}

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{
"colors": {
/* Controls whether the preview window should be colored.
(default value: true)
*/
"coloredPreview": true,
"colors": {
"shulkerboxtooltip:shulker_boxes": {
// (default value: 0x976797)
"shulker_box": 0x976797,
// (default value: 0xf9fffe)
"white_shulker_box": 0xf9fffe,
// (default value: 0xf98026)
"orange_shulker_box": 0xf98026,
// (default value: 0xc74ebd)
"magenta_shulker_box": 0xc74ebd,
// (default value: 0x3ab3da)
"light_blue_shulker_box": 0x3ab3da,
// (default value: 0xfed83d)
"yellow_shulker_box": 0xfed83d,
// (default value: 0x80c726)
"lime_shulker_box": 0x80c726,
// (default value: 0xf38baa)
"pink_shulker_box": 0xf38baa,
// (default value: 0x474f52)
"gray_shulker_box": 0x474f52,
// (default value: 0x9d9d97)
"light_gray_shulker_box": 0x9d9d97,
// (default value: 0x269c9c)
"cyan_shulker_box": 0x269c9c,
// (default value: 0x8932b8)
"purple_shulker_box": 0x8932b8,
// (default value: 0x3c44aa)
"blue_shulker_box": 0x3c44aa,
// (default value: 0x835432)
"brown_shulker_box": 0x835432,
// (default value: 0x5e7c26)
"green_shulker_box": 0x5e7c26,
// (default value: 0xb02e26)
"red_shulker_box": 0xb02e26,
// (default value: 0x262626)
"black_shulker_box": 0x262626
},
"shulkerboxtooltip:default": {
// (default value: 0xffffff)
"default": 0xffffff,
// (default value: 0xb4b41)
"ender_chest": 0xb4b41
}
}
},
"controls": {
/* Press this key when hovering a container stack to open the preview window.
(default value: key.keyboard.left.shift)
*/
"previewKey": {
"code": "key.keyboard.left.shift"
},
/* Press this key when hovering a container stack to open the full preview window.
(default value: key.keyboard.left.alt)
*/
"fullPreviewKey": {
"code": "key.keyboard.left.alt"
},
/* Hold this key when previewing a stack to lock the tooltip.
(default value: key.keyboard.left.control)
*/
"lockTooltipKey": {
"code": "key.keyboard.left.control"
}
},
"preview": {
/* Toggles the shulker box preview.
(default value: true)
*/
"enable": true,
/* Swaps the preview modes.
If true, pressing the preview key will show the full preview instead.
(default value: false)
*/
"swapModes": false,
/* If on, the preview is always displayed, regardless of the preview key being pressed.
(default value: false)
*/
"alwaysOn": true,
/* In compact mode, how should items with the same ID but different component data be compacted?
IGNORE: Ignores component data
FIRST_ITEM: Items are displayed as all having the same component as the first item
SEPARATE: Separates items with different component data
(default value: SEPARATE)
*/
"compactPreviewNbtBehavior": "SEPARATE",
/* The max number of items in a row.
May not affect modded containers.
(default value: 9)
*/
"defaultMaxRowSize": 9,
/* If on, the client will try to send packets to servers to allow extra preview information such as ender chest previews.
(default value: true)
*/
"serverIntegration": true,
/* The theme to use for preview windows.
SHULKERBOXTOOLTIP: ShulkerBoxTooltip's default look and feel.
VANILLA: Mimics the style of vanilla bundle previews.
(default value: SHULKERBOXTOOLTIP)
*/
"theme": "SHULKERBOXTOOLTIP",
/* The position of the preview window.
INSIDE: Inside the item's tooltip.
OUTSIDE: Outside the item's tooltip, moves depending on the screen borders.
OUTSIDE_TOP: Always at the top of the item's tooltip.
OUTSIDE_BOTTOM: Always at the bottom of the item's tooltip.
(default value: INSIDE)
*/
"position": "OUTSIDE",
/* If on, large item counts in compact previews will be shortened.
(default value: true)
*/
"shortItemCounts": true
},
"tooltip": {
/* Controls whether the key hints in the container's tooltip should be displayed.
(default value: true)
*/
"showKeyHints": true,
/* The tooltip to use.
VANILLA: The vanilla tooltip (shows the first 5 items)
MOD: The mod's tooltip
NONE: No tooltip
(default value: MOD)
*/
"type": "MOD",
/* Shows info about the current loot table of the item if present.
Visible only when Tooltip Type is set to Modded.
HIDE: No loot table info, default.
SIMPLE: Displays whether the stack uses a loot table.
ADVANCED: Shows the loot table used by the item.
(default value: HIDE)
*/
"lootTableInfoType": "HIDE",
/* If on, the mod hides the custom text on shulker box tooltips.
Use this option when a server-side preview data pack clashes with the mod.
(default value: false)
*/
"hideShulkerBoxLore": false
},
"server": {
/* If on, the server will be able to provide extra information about containers to the clients with the mod installed.
Disabling this option will disable all the options below.
(default value: true)
*/
"clientIntegration": true,
/* Changes the way the ender chest content preview is synchronized.
NONE: No synchronization, prevents clients from seeing a preview of their ender chest.
ACTIVE: Ender chest contents are synchronized when changed.
PASSIVE: Ender chest contents are synchronized when the client opens a preview.
(default value: ACTIVE)
*/
"enderChestSyncType": "ACTIVE"
}
}

19
config/skinlayers.json Normal file
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{
"enableHat": true,
"enableJacket": true,
"enableLeftSleeve": true,
"enableRightSleeve": true,
"enableLeftPants": true,
"enableRightPants": true,
"baseVoxelSize": 1.15,
"bodyVoxelWidthSize": 1.05,
"headVoxelSize": 1.18,
"renderDistanceLOD": 14,
"enableSkulls": true,
"enableSkullsItems": true,
"skullVoxelSize": 1.1,
"fastRender": true,
"compatibilityMode": true,
"irisCompatibilityMode": false,
"firstPersonPixelScaling": 1.1
}

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@@ -0,0 +1 @@
{"v":1,"s":"93d94ae3bf4e4d06f846f65b081616f07214d5087b9f94c1224dd020a12fa70f3d147bc2c2e70bf529e69b0445365fdd48b273156c140d3fcab65e1372dba3d6","u":"04ea6a8ed7ebc6742893a2f37c8025bb5aaf970aa7b7616dbda62b8bcaa5e25e2629c01d17535f47f5318701e55a9f1dd6dab9ab8eea380a05721df7a7ac6acb","p":"b857ba55310154ca4377aadb3fe2844e3c5bdf6b48d541ca5a336faa6adada3eeb7101f010637b748e91d58d35a8efd805ea18895bd4643428b7ea1d0a178b0b","t":1758119906}

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@@ -0,0 +1,6 @@
# This is the configuration file for Sodium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/sodium/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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@@ -0,0 +1,28 @@
{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": true
},
"notifications": {
"has_cleared_donation_button": false,
"has_seen_donation_prompt": false
},
"debug": {
"terrain_sorting_enabled": true
}
}

9
config/talkingheads.json Normal file
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{
"enableMod": true,
"usePlasmoVoice": true,
"useSimpleVoiceChat": true,
"removedVolume": 0.002,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
}

41
config/visuality.json Normal file
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{
"slimeEnabled": true,
"slimeColor": {
"field_24364": 8978297
},
"chargeEnabled": true,
"sparkleEnabled": true,
"soulEnabled": true,
"waterCircles": {
"density": 10,
"radius": 16,
"enabled": true,
"colored": true
},
"hitParticlesEnabled": true,
"hitParticleEntries": [
"minecraft:skeleton/visuality:bone",
"minecraft:skeleton_horse/visuality:bone",
"minecraft:stray/visuality:bone",
"minecraft:wither_skeleton/visuality:wither_bone",
"minecraft:chicken/visuality:feather",
"minecraft:villager/visuality:emerald"
],
"shinyArmorEnabled": true,
"shinyArmorEntries": [
"minecraft:golden_helmet",
"minecraft:golden_chestplate",
"minecraft:golden_leggings",
"minecraft:golden_boots",
"minecraft:diamond_helmet",
"minecraft:diamond_chestplate",
"minecraft:diamond_leggings",
"minecraft:diamond_boots"
],
"shinyBlocksEnabled": true,
"shinyBlockEntries": [
"#minecraft:gold_ores",
"#minecraft:diamond_ores",
"#minecraft:emerald_ores"
]
}

6
config/yacl.json5 Normal file
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{
// Show the flashing colour picker hint (auto disables after first use)
showColorPickerIndicator: true,
// Load .webp and .gif during Minecraft resource reload instead of on-demand (can decrease startup time)
preloadComplexImageFormats: false
}