Улучшение безопасности PBO

This commit is contained in:
2026-08-08 06:12:46 +04:00
parent a4cdfb0c9c
commit cfc9bccb89
4 changed files with 241 additions and 224 deletions
@@ -23,6 +23,7 @@ public final class FogChunkStreamer {
// Битовые маски вместо массивов статусов // Битовые маски вместо массивов статусов
private static final AtomicLongArray pendingMask = new AtomicLongArray(TOTAL_WORDS); private static final AtomicLongArray pendingMask = new AtomicLongArray(TOTAL_WORDS);
private static final AtomicLongArray readyMask = new AtomicLongArray(TOTAL_WORDS); private static final AtomicLongArray readyMask = new AtomicLongArray(TOTAL_WORDS);
private static final Object sharedStateLock = new Object();
// Pre-allocated массивы данных // Pre-allocated массивы данных
private static final byte[][] preparedData = new byte[TOTAL_CHUNKS][CHUNK_DATA_SIZE]; private static final byte[][] preparedData = new byte[TOTAL_CHUNKS][CHUNK_DATA_SIZE];
@@ -130,6 +131,7 @@ public final class FogChunkStreamer {
int newOriginChunkX, int newOriginChunkZ, int newOriginChunkX, int newOriginChunkZ,
int ringChunkOffsetX, int ringChunkOffsetZ int ringChunkOffsetX, int ringChunkOffsetZ
) { ) {
synchronized (sharedStateLock) {
currentOriginChunkX = newOriginChunkX; currentOriginChunkX = newOriginChunkX;
currentOriginChunkZ = newOriginChunkZ; currentOriginChunkZ = newOriginChunkZ;
currentRingChunkOffsetX = ringChunkOffsetX; currentRingChunkOffsetX = ringChunkOffsetX;
@@ -191,6 +193,7 @@ public final class FogChunkStreamer {
uploadReadyData(); uploadReadyData();
} }
}
private static void markPendingRange(int worldX, int worldZ, int countX, int countZ) { private static void markPendingRange(int worldX, int worldZ, int countX, int countZ) {
for (int i = 0; i < countX; i++) { for (int i = 0; i < countX; i++) {
@@ -305,6 +308,7 @@ public final class FogChunkStreamer {
} }
public static void processPending() { public static void processPending() {
synchronized (sharedStateLock) {
int originX = currentOriginChunkX; int originX = currentOriginChunkX;
int originZ = currentOriginChunkZ; int originZ = currentOriginChunkZ;
int ringOffsetX = currentRingChunkOffsetX; int ringOffsetX = currentRingChunkOffsetX;
@@ -336,8 +340,10 @@ public final class FogChunkStreamer {
} }
if (burstFrames > 0) burstFrames--; if (burstFrames > 0) burstFrames--;
} }
}
public static void uploadReadyData() { public static void uploadReadyData() {
synchronized (sharedStateLock) {
int originX = currentOriginChunkX; int originX = currentOriginChunkX;
int originZ = currentOriginChunkZ; int originZ = currentOriginChunkZ;
int ringOffsetX = currentRingChunkOffsetX; int ringOffsetX = currentRingChunkOffsetX;
@@ -375,6 +381,7 @@ public final class FogChunkStreamer {
FogWorldVolume.endUpload(); FogWorldVolume.endUpload();
if (burstFrames > 0) burstFrames--; if (burstFrames > 0) burstFrames--;
} }
}
public static void setBurst(int frames) { public static void setBurst(int frames) {
burstFrames = Math.max(burstFrames, frames); burstFrames = Math.max(burstFrames, frames);
@@ -18,6 +18,7 @@ public final class FogLightStreamer {
private static final AtomicLongArray readySkyMask = new AtomicLongArray(TOTAL_WORDS); private static final AtomicLongArray readySkyMask = new AtomicLongArray(TOTAL_WORDS);
private static final AtomicLongArray initialBlockMask = new AtomicLongArray(TOTAL_WORDS); private static final AtomicLongArray initialBlockMask = new AtomicLongArray(TOTAL_WORDS);
private static final AtomicLongArray initialSkyMask = new AtomicLongArray(TOTAL_WORDS); private static final AtomicLongArray initialSkyMask = new AtomicLongArray(TOTAL_WORDS);
private static final Object sharedStateLock = new Object();
// Flat массивы для мировых координат // Flat массивы для мировых координат
private static final int[] preparedBlockWorldX = new int[TOTAL_SECTIONS]; private static final int[] preparedBlockWorldX = new int[TOTAL_SECTIONS];
@@ -159,6 +160,7 @@ public final class FogLightStreamer {
int newOriginChunkX, int newOriginChunkZ, int newOriginChunkX, int newOriginChunkZ,
int ringChunkOffsetX, int ringChunkOffsetZ int ringChunkOffsetX, int ringChunkOffsetZ
) { ) {
synchronized (sharedStateLock) {
currentOriginChunkX = newOriginChunkX; currentOriginChunkX = newOriginChunkX;
currentOriginChunkZ = newOriginChunkZ; currentOriginChunkZ = newOriginChunkZ;
currentRingChunkOffsetX = ringChunkOffsetX; currentRingChunkOffsetX = ringChunkOffsetX;
@@ -205,6 +207,7 @@ public final class FogLightStreamer {
FogLightVolume.clearRegions(regionPhysX, regionPhysZ, regionWidth, regionDepth, regionCount); FogLightVolume.clearRegions(regionPhysX, regionPhysZ, regionWidth, regionDepth, regionCount);
} }
} }
}
private static void addInitialLoadForRange(int worldX, int worldZ, int countX, int countZ) { private static void addInitialLoadForRange(int worldX, int worldZ, int countX, int countZ) {
int minY = FogWorldVolume.MIN_Y >> 4; int minY = FogWorldVolume.MIN_Y >> 4;
@@ -290,6 +293,7 @@ public final class FogLightStreamer {
* обрабатываем и initial, и pending параллельно, чтобы избежать пиков. * обрабатываем и initial, и pending параллельно, чтобы избежать пиков.
*/ */
public static void prepareAllSections() { public static void prepareAllSections() {
synchronized (sharedStateLock) {
int processedBlock = 0; int processedBlock = 0;
int processedSky = 0; int processedSky = 0;
@@ -344,8 +348,10 @@ public final class FogLightStreamer {
} }
if (burstFrames > 0) burstFrames--; if (burstFrames > 0) burstFrames--;
} }
}
public static void uploadReadySections() { public static void uploadReadySections() {
synchronized (sharedStateLock) {
int processedBlock = 0; int processedBlock = 0;
int processedSky = 0; int processedSky = 0;
int index = 0; int index = 0;
@@ -375,6 +381,7 @@ public final class FogLightStreamer {
FogLightVolume.endUpload(); FogLightVolume.endUpload();
if (burstFrames > 0) burstFrames--; if (burstFrames > 0) burstFrames--;
} }
}
public static void setBurst(int frames) { public static void setBurst(int frames) {
burstFrames = Math.max(burstFrames, frames); burstFrames = Math.max(burstFrames, frames);
@@ -42,8 +42,9 @@ public final class FogWorldVolume {
// PBO для быстрой очистки регионов // PBO для быстрой очистки регионов
private static int clearPBO = -1; private static int clearPBO = -1;
// PBO для загрузки чанков // Ring of PBOs for chunk uploads to avoid overwriting a buffer while the GPU is still using it
private static int uploadPBO = -1; private static final int[] uploadPBOs = new int[3];
private static int uploadPBOIndex = 0;
private static final int MAX_CLEAR_SIZE = SIZE_X * SIZE_Y * SIZE_Z; private static final int MAX_CLEAR_SIZE = SIZE_X * SIZE_Y * SIZE_Z;
private FogWorldVolume() { private FogWorldVolume() {
@@ -213,10 +214,11 @@ public final class FogWorldVolume {
int textureChunkZ, int textureChunkZ,
byte[] data byte[] data
) { ) {
// Use PBO to upload without stalling the driver // Use a ring of PBOs so one upload never overwrites another still pending on the GPU
if (uploadPBO != -1) { if (uploadPBOs[0] != 0) {
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, uploadPBO); int pbo = uploadPBOs[uploadPBOIndex % uploadPBOs.length];
// Orphan and allocate uploadPBOIndex++;
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, pbo);
GL15.glBufferData(GL31.GL_PIXEL_UNPACK_BUFFER, CHUNK_SIZE * SIZE_Y * CHUNK_SIZE, GL15.GL_STREAM_DRAW); GL15.glBufferData(GL31.GL_PIXEL_UNPACK_BUFFER, CHUNK_SIZE * SIZE_Y * CHUNK_SIZE, GL15.GL_STREAM_DRAW);
ByteBuffer mapped = GL15.glMapBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, GL15.GL_WRITE_ONLY); ByteBuffer mapped = GL15.glMapBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, GL15.GL_WRITE_ONLY);
if (mapped != null) { if (mapped != null) {
@@ -263,10 +265,11 @@ public final class FogWorldVolume {
} }
private static void initUploadPBO() { private static void initUploadPBO() {
if (uploadPBO != -1) return; for (int i = 0; i < uploadPBOs.length; i++) {
uploadPBO = GL15.glGenBuffers(); uploadPBOs[i] = GL15.glGenBuffers();
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, uploadPBO); GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, uploadPBOs[i]);
GL15.glBufferData(GL31.GL_PIXEL_UNPACK_BUFFER, CHUNK_SIZE * SIZE_Y * CHUNK_SIZE, GL15.GL_STREAM_DRAW); GL15.glBufferData(GL31.GL_PIXEL_UNPACK_BUFFER, CHUNK_SIZE * SIZE_Y * CHUNK_SIZE, GL15.GL_STREAM_DRAW);
}
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, 0); GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, 0);
} }
@@ -43,7 +43,7 @@ const float SCATTERING_COEFF = 1.0;
const float AMBIENT_INTENSITY = 0.10; const float AMBIENT_INTENSITY = 0.10;
const float MIN_TRANSMITTANCE = 0.01; const float MIN_TRANSMITTANCE = 0.01;
const float AMBIENT_FOG = 0.01; const float AMBIENT_FOG = 0.0025;
//------------------------------------------------------------ //------------------------------------------------------------
@@ -99,7 +99,7 @@ float density(vec3 worldPos)
{ {
vec3 uv = worldToUV(worldPos); vec3 uv = worldToUV(worldPos);
if (uv.x < 0.0) return 0.0; if (uv.x < 0.0) return 0.0;
return max(texture(BlockLightVolume, uv).r, 1.0-texture(SkyLightVolume, uv).r)*0.1; return max(texture(FogVolume, uv).r, AMBIENT_FOG*texture(SkyLightVolume, uv).r);
} }
vec2 light(vec3 worldPos) vec2 light(vec3 worldPos)