Улучшение безопасности PBO

This commit is contained in:
2026-08-08 06:12:46 +04:00
parent a4cdfb0c9c
commit cfc9bccb89
4 changed files with 241 additions and 224 deletions
@@ -23,6 +23,7 @@ public final class FogChunkStreamer {
// Битовые маски вместо массивов статусов
private static final AtomicLongArray pendingMask = new AtomicLongArray(TOTAL_WORDS);
private static final AtomicLongArray readyMask = new AtomicLongArray(TOTAL_WORDS);
private static final Object sharedStateLock = new Object();
// Pre-allocated массивы данных
private static final byte[][] preparedData = new byte[TOTAL_CHUNKS][CHUNK_DATA_SIZE];
@@ -130,66 +131,68 @@ public final class FogChunkStreamer {
int newOriginChunkX, int newOriginChunkZ,
int ringChunkOffsetX, int ringChunkOffsetZ
) {
currentOriginChunkX = newOriginChunkX;
currentOriginChunkZ = newOriginChunkZ;
currentRingChunkOffsetX = ringChunkOffsetX;
currentRingChunkOffsetZ = ringChunkOffsetZ;
synchronized (sharedStateLock) {
currentOriginChunkX = newOriginChunkX;
currentOriginChunkZ = newOriginChunkZ;
currentRingChunkOffsetX = ringChunkOffsetX;
currentRingChunkOffsetZ = ringChunkOffsetZ;
if (firstUpdate) {
markAllPending();
firstUpdate = false;
return;
if (firstUpdate) {
markAllPending();
firstUpdate = false;
return;
}
int dx = newOriginChunkX - oldOriginChunkX;
int dz = newOriginChunkZ - oldOriginChunkZ;
if (dx == 0 && dz == 0) {
return;
}
if (Math.abs(dx) >= FogWorldVolume.CHUNKS_X ||
Math.abs(dz) >= FogWorldVolume.CHUNKS_Z) {
markAllPending();
return;
}
regionCount = 0;
if (dx > 0) {
int worldX = newOriginChunkX + FogWorldVolume.CHUNKS_X - dx;
int worldZ = newOriginChunkZ;
collectRegions(worldX, worldZ, dx, FogWorldVolume.CHUNKS_Z);
markPendingRange(worldX, worldZ, dx, FogWorldVolume.CHUNKS_Z);
}
if (dx < 0) {
int worldX = newOriginChunkX;
int worldZ = newOriginChunkZ;
collectRegions(worldX, worldZ, -dx, FogWorldVolume.CHUNKS_Z);
markPendingRange(worldX, worldZ, -dx, FogWorldVolume.CHUNKS_Z);
}
if (dz > 0) {
int worldX = newOriginChunkX;
int worldZ = newOriginChunkZ + FogWorldVolume.CHUNKS_Z - dz;
collectRegions(worldX, worldZ, FogWorldVolume.CHUNKS_X, dz);
markPendingRange(worldX, worldZ, FogWorldVolume.CHUNKS_X, dz);
}
if (dz < 0) {
int worldX = newOriginChunkX;
int worldZ = newOriginChunkZ;
collectRegions(worldX, worldZ, FogWorldVolume.CHUNKS_X, -dz);
markPendingRange(worldX, worldZ, FogWorldVolume.CHUNKS_X, -dz);
}
if (regionCount > 0) {
FogWorldVolume.clearRegions(regionPhysX, regionPhysZ, regionWidth, regionDepth, regionCount);
FogDensityTextures.clearRegions(regionPhysX, regionPhysZ, regionWidth, regionDepth, regionCount);
}
uploadReadyData();
}
int dx = newOriginChunkX - oldOriginChunkX;
int dz = newOriginChunkZ - oldOriginChunkZ;
if (dx == 0 && dz == 0) {
return;
}
if (Math.abs(dx) >= FogWorldVolume.CHUNKS_X ||
Math.abs(dz) >= FogWorldVolume.CHUNKS_Z) {
markAllPending();
return;
}
regionCount = 0;
if (dx > 0) {
int worldX = newOriginChunkX + FogWorldVolume.CHUNKS_X - dx;
int worldZ = newOriginChunkZ;
collectRegions(worldX, worldZ, dx, FogWorldVolume.CHUNKS_Z);
markPendingRange(worldX, worldZ, dx, FogWorldVolume.CHUNKS_Z);
}
if (dx < 0) {
int worldX = newOriginChunkX;
int worldZ = newOriginChunkZ;
collectRegions(worldX, worldZ, -dx, FogWorldVolume.CHUNKS_Z);
markPendingRange(worldX, worldZ, -dx, FogWorldVolume.CHUNKS_Z);
}
if (dz > 0) {
int worldX = newOriginChunkX;
int worldZ = newOriginChunkZ + FogWorldVolume.CHUNKS_Z - dz;
collectRegions(worldX, worldZ, FogWorldVolume.CHUNKS_X, dz);
markPendingRange(worldX, worldZ, FogWorldVolume.CHUNKS_X, dz);
}
if (dz < 0) {
int worldX = newOriginChunkX;
int worldZ = newOriginChunkZ;
collectRegions(worldX, worldZ, FogWorldVolume.CHUNKS_X, -dz);
markPendingRange(worldX, worldZ, FogWorldVolume.CHUNKS_X, -dz);
}
if (regionCount > 0) {
FogWorldVolume.clearRegions(regionPhysX, regionPhysZ, regionWidth, regionDepth, regionCount);
FogDensityTextures.clearRegions(regionPhysX, regionPhysZ, regionWidth, regionDepth, regionCount);
}
uploadReadyData();
}
private static void markPendingRange(int worldX, int worldZ, int countX, int countZ) {
@@ -305,75 +308,79 @@ public final class FogChunkStreamer {
}
public static void processPending() {
int originX = currentOriginChunkX;
int originZ = currentOriginChunkZ;
int ringOffsetX = currentRingChunkOffsetX;
int ringOffsetZ = currentRingChunkOffsetZ;
synchronized (sharedStateLock) {
int originX = currentOriginChunkX;
int originZ = currentOriginChunkZ;
int ringOffsetX = currentRingChunkOffsetX;
int ringOffsetZ = currentRingChunkOffsetZ;
int processedCount = 0;
int index = 0;
int processedCount = 0;
int index = 0;
int limit = MAX_CHUNKS_PER_TICK + (burstFrames > 0 ? MAX_CHUNKS_PER_TICK : 0);
int limit = MAX_CHUNKS_PER_TICK + (burstFrames > 0 ? MAX_CHUNKS_PER_TICK : 0);
while (processedCount < limit) {
index = nextSetBit(pendingMask, index);
if (index < 0) break;
while (processedCount < limit) {
index = nextSetBit(pendingMask, index);
if (index < 0) break;
int physicalX = index % FogWorldVolume.CHUNKS_X;
int physicalZ = index / FogWorldVolume.CHUNKS_X;
int physicalX = index % FogWorldVolume.CHUNKS_X;
int physicalZ = index / FogWorldVolume.CHUNKS_X;
int worldChunkX = originX + floorMod(physicalX - ringOffsetX, FogWorldVolume.CHUNKS_X);
int worldChunkZ = originZ + floorMod(physicalZ - ringOffsetZ, FogWorldVolume.CHUNKS_Z);
int worldChunkX = originX + floorMod(physicalX - ringOffsetX, FogWorldVolume.CHUNKS_X);
int worldChunkZ = originZ + floorMod(physicalZ - ringOffsetZ, FogWorldVolume.CHUNKS_Z);
if (FogChunkProvider.fillChunkIntoArray(worldChunkX, worldChunkZ, preparedData[index])) {
preparedWorldChunkX[index] = worldChunkX;
preparedWorldChunkZ[index] = worldChunkZ;
setBit(readyMask, index);
clearBit(pendingMask, index);
processedCount++;
if (FogChunkProvider.fillChunkIntoArray(worldChunkX, worldChunkZ, preparedData[index])) {
preparedWorldChunkX[index] = worldChunkX;
preparedWorldChunkZ[index] = worldChunkZ;
setBit(readyMask, index);
clearBit(pendingMask, index);
processedCount++;
}
index++;
}
index++;
if (burstFrames > 0) burstFrames--;
}
if (burstFrames > 0) burstFrames--;
}
public static void uploadReadyData() {
int originX = currentOriginChunkX;
int originZ = currentOriginChunkZ;
int ringOffsetX = currentRingChunkOffsetX;
int ringOffsetZ = currentRingChunkOffsetZ;
synchronized (sharedStateLock) {
int originX = currentOriginChunkX;
int originZ = currentOriginChunkZ;
int ringOffsetX = currentRingChunkOffsetX;
int ringOffsetZ = currentRingChunkOffsetZ;
int processed = 0;
int index = 0;
int processed = 0;
int index = 0;
int limit = MAX_READY_CHUNK_UPLOADS_PER_TICK + (burstFrames > 0 ? MAX_READY_CHUNK_UPLOADS_PER_TICK : 0);
int limit = MAX_READY_CHUNK_UPLOADS_PER_TICK + (burstFrames > 0 ? MAX_READY_CHUNK_UPLOADS_PER_TICK : 0);
FogWorldVolume.beginUpload();
while (processed < limit) {
index = nextSetBit(readyMask, index);
if (index < 0) break;
FogWorldVolume.beginUpload();
while (processed < limit) {
index = nextSetBit(readyMask, index);
if (index < 0) break;
int physicalX = index % FogWorldVolume.CHUNKS_X;
int physicalZ = index / FogWorldVolume.CHUNKS_X;
int physicalX = index % FogWorldVolume.CHUNKS_X;
int physicalZ = index / FogWorldVolume.CHUNKS_X;
int currentWorldX = originX + floorMod(physicalX - ringOffsetX, FogWorldVolume.CHUNKS_X);
int currentWorldZ = originZ + floorMod(physicalZ - ringOffsetZ, FogWorldVolume.CHUNKS_Z);
int currentWorldX = originX + floorMod(physicalX - ringOffsetX, FogWorldVolume.CHUNKS_X);
int currentWorldZ = originZ + floorMod(physicalZ - ringOffsetZ, FogWorldVolume.CHUNKS_Z);
if (preparedWorldChunkX[index] == currentWorldX &&
preparedWorldChunkZ[index] == currentWorldZ) {
if (preparedWorldChunkX[index] == currentWorldX &&
preparedWorldChunkZ[index] == currentWorldZ) {
FogWorldVolume.uploadChunkFromArrayNoBind(physicalX, physicalZ, preparedData[index]);
clearBit(readyMask, index);
processed++;
} else {
// Координаты изменились — помечаем как pending заново
clearBit(readyMask, index);
setBit(pendingMask, index);
FogWorldVolume.uploadChunkFromArrayNoBind(physicalX, physicalZ, preparedData[index]);
clearBit(readyMask, index);
processed++;
} else {
// Координаты изменились — помечаем как pending заново
clearBit(readyMask, index);
setBit(pendingMask, index);
}
index++;
}
index++;
FogWorldVolume.endUpload();
if (burstFrames > 0) burstFrames--;
}
FogWorldVolume.endUpload();
if (burstFrames > 0) burstFrames--;
}
public static void setBurst(int frames) {
@@ -18,6 +18,7 @@ public final class FogLightStreamer {
private static final AtomicLongArray readySkyMask = new AtomicLongArray(TOTAL_WORDS);
private static final AtomicLongArray initialBlockMask = new AtomicLongArray(TOTAL_WORDS);
private static final AtomicLongArray initialSkyMask = new AtomicLongArray(TOTAL_WORDS);
private static final Object sharedStateLock = new Object();
// Flat массивы для мировых координат
private static final int[] preparedBlockWorldX = new int[TOTAL_SECTIONS];
@@ -159,50 +160,52 @@ public final class FogLightStreamer {
int newOriginChunkX, int newOriginChunkZ,
int ringChunkOffsetX, int ringChunkOffsetZ
) {
currentOriginChunkX = newOriginChunkX;
currentOriginChunkZ = newOriginChunkZ;
currentRingChunkOffsetX = ringChunkOffsetX;
currentRingChunkOffsetZ = ringChunkOffsetZ;
synchronized (sharedStateLock) {
currentOriginChunkX = newOriginChunkX;
currentOriginChunkZ = newOriginChunkZ;
currentRingChunkOffsetX = ringChunkOffsetX;
currentRingChunkOffsetZ = ringChunkOffsetZ;
if (firstUpdate) {
markAllPending();
firstUpdate = false;
return;
}
if (firstUpdate) {
markAllPending();
firstUpdate = false;
return;
}
int dx = newOriginChunkX - oldOriginChunkX;
int dz = newOriginChunkZ - oldOriginChunkZ;
int dx = newOriginChunkX - oldOriginChunkX;
int dz = newOriginChunkZ - oldOriginChunkZ;
if (dx == 0 && dz == 0) return;
if (dx == 0 && dz == 0) return;
if (Math.abs(dx) >= FogLightVolume.CHUNKS_X || Math.abs(dz) >= FogLightVolume.CHUNKS_Z) {
markAllPending();
return;
}
if (Math.abs(dx) >= FogLightVolume.CHUNKS_X || Math.abs(dz) >= FogLightVolume.CHUNKS_Z) {
markAllPending();
return;
}
regionCount = 0;
regionCount = 0;
if (dx > 0) {
int worldX = newOriginChunkX + FogLightVolume.CHUNKS_X - dx;
collectRegions(worldX, newOriginChunkZ, dx, FogLightVolume.CHUNKS_Z);
addInitialLoadForRange(worldX, newOriginChunkZ, dx, FogLightVolume.CHUNKS_Z);
}
if (dx < 0) {
collectRegions(newOriginChunkX, newOriginChunkZ, -dx, FogLightVolume.CHUNKS_Z);
addInitialLoadForRange(newOriginChunkX, newOriginChunkZ, -dx, FogLightVolume.CHUNKS_Z);
}
if (dz > 0) {
int worldZ = newOriginChunkZ + FogLightVolume.CHUNKS_Z - dz;
collectRegions(newOriginChunkX, worldZ, FogLightVolume.CHUNKS_X, dz);
addInitialLoadForRange(newOriginChunkX, worldZ, FogLightVolume.CHUNKS_X, dz);
}
if (dz < 0) {
collectRegions(newOriginChunkX, newOriginChunkZ, FogLightVolume.CHUNKS_X, -dz);
addInitialLoadForRange(newOriginChunkX, newOriginChunkZ, FogLightVolume.CHUNKS_X, -dz);
}
if (dx > 0) {
int worldX = newOriginChunkX + FogLightVolume.CHUNKS_X - dx;
collectRegions(worldX, newOriginChunkZ, dx, FogLightVolume.CHUNKS_Z);
addInitialLoadForRange(worldX, newOriginChunkZ, dx, FogLightVolume.CHUNKS_Z);
}
if (dx < 0) {
collectRegions(newOriginChunkX, newOriginChunkZ, -dx, FogLightVolume.CHUNKS_Z);
addInitialLoadForRange(newOriginChunkX, newOriginChunkZ, -dx, FogLightVolume.CHUNKS_Z);
}
if (dz > 0) {
int worldZ = newOriginChunkZ + FogLightVolume.CHUNKS_Z - dz;
collectRegions(newOriginChunkX, worldZ, FogLightVolume.CHUNKS_X, dz);
addInitialLoadForRange(newOriginChunkX, worldZ, FogLightVolume.CHUNKS_X, dz);
}
if (dz < 0) {
collectRegions(newOriginChunkX, newOriginChunkZ, FogLightVolume.CHUNKS_X, -dz);
addInitialLoadForRange(newOriginChunkX, newOriginChunkZ, FogLightVolume.CHUNKS_X, -dz);
}
if (regionCount > 0) {
FogLightVolume.clearRegions(regionPhysX, regionPhysZ, regionWidth, regionDepth, regionCount);
if (regionCount > 0) {
FogLightVolume.clearRegions(regionPhysX, regionPhysZ, regionWidth, regionDepth, regionCount);
}
}
}
@@ -290,90 +293,94 @@ public final class FogLightStreamer {
* обрабатываем и initial, и pending параллельно, чтобы избежать пиков.
*/
public static void prepareAllSections() {
int processedBlock = 0;
int processedSky = 0;
synchronized (sharedStateLock) {
int processedBlock = 0;
int processedSky = 0;
// Чередование: немного initial block, немного pending block,
// немного initial sky, немного pending sky
int index = 0;
int initialLimit = MAX_INITIAL_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_INITIAL_SECTIONS_PER_TICK : 0);
while (processedBlock < initialLimit) {
index = nextSetBit(initialBlockMask, index);
if (index < 0) break;
if (prepareBlockLight(index)) {
clearBit(initialBlockMask, index);
processedBlock++;
// Чередование: немного initial block, немного pending block,
// немного initial sky, немного pending sky
int index = 0;
int initialLimit = MAX_INITIAL_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_INITIAL_SECTIONS_PER_TICK : 0);
while (processedBlock < initialLimit) {
index = nextSetBit(initialBlockMask, index);
if (index < 0) break;
if (prepareBlockLight(index)) {
clearBit(initialBlockMask, index);
processedBlock++;
}
index++;
}
index++;
}
index = 0;
int pendingLimit = MAX_INITIAL_SECTIONS_PER_TICK + MAX_PENDING_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_PENDING_SECTIONS_PER_TICK : 0);
while (processedBlock < pendingLimit) {
index = nextSetBit(pendingBlockMask, index);
if (index < 0) break;
if (prepareBlockLight(index)) {
clearBit(pendingBlockMask, index);
processedBlock++;
index = 0;
int pendingLimit = MAX_INITIAL_SECTIONS_PER_TICK + MAX_PENDING_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_PENDING_SECTIONS_PER_TICK : 0);
while (processedBlock < pendingLimit) {
index = nextSetBit(pendingBlockMask, index);
if (index < 0) break;
if (prepareBlockLight(index)) {
clearBit(pendingBlockMask, index);
processedBlock++;
}
index++;
}
index++;
}
index = 0;
int initialSkyLimit = MAX_INITIAL_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_INITIAL_SECTIONS_PER_TICK : 0);
while (processedSky < initialSkyLimit) {
index = nextSetBit(initialSkyMask, index);
if (index < 0) break;
if (prepareSkyLight(index)) {
clearBit(initialSkyMask, index);
processedSky++;
index = 0;
int initialSkyLimit = MAX_INITIAL_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_INITIAL_SECTIONS_PER_TICK : 0);
while (processedSky < initialSkyLimit) {
index = nextSetBit(initialSkyMask, index);
if (index < 0) break;
if (prepareSkyLight(index)) {
clearBit(initialSkyMask, index);
processedSky++;
}
index++;
}
index++;
}
index = 0;
int pendingSkyLimit = MAX_INITIAL_SECTIONS_PER_TICK + MAX_PENDING_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_PENDING_SECTIONS_PER_TICK : 0);
while (processedSky < pendingSkyLimit) {
index = nextSetBit(pendingSkyMask, index);
if (index < 0) break;
if (prepareSkyLight(index)) {
clearBit(pendingSkyMask, index);
processedSky++;
index = 0;
int pendingSkyLimit = MAX_INITIAL_SECTIONS_PER_TICK + MAX_PENDING_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_PENDING_SECTIONS_PER_TICK : 0);
while (processedSky < pendingSkyLimit) {
index = nextSetBit(pendingSkyMask, index);
if (index < 0) break;
if (prepareSkyLight(index)) {
clearBit(pendingSkyMask, index);
processedSky++;
}
index++;
}
index++;
if (burstFrames > 0) burstFrames--;
}
if (burstFrames > 0) burstFrames--;
}
public static void uploadReadySections() {
int processedBlock = 0;
int processedSky = 0;
int index = 0;
FogLightVolume.beginUpload(FogLightVolume.getBlockLightTexture());
int blockLimit = MAX_READY_BLOCK_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_READY_BLOCK_SECTIONS_PER_TICK : 0);
while (processedBlock < blockLimit) {
index = nextSetBit(readyBlockMask, index);
if (index < 0) break;
if (uploadBlockLight(index)) {
processedBlock++;
synchronized (sharedStateLock) {
int processedBlock = 0;
int processedSky = 0;
int index = 0;
FogLightVolume.beginUpload(FogLightVolume.getBlockLightTexture());
int blockLimit = MAX_READY_BLOCK_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_READY_BLOCK_SECTIONS_PER_TICK : 0);
while (processedBlock < blockLimit) {
index = nextSetBit(readyBlockMask, index);
if (index < 0) break;
if (uploadBlockLight(index)) {
processedBlock++;
}
index++;
}
index++;
}
FogLightVolume.endUpload();
FogLightVolume.endUpload();
index = 0;
FogLightVolume.beginUpload(FogLightVolume.getSkyLightTexture());
int skyLimit = MAX_READY_SKY_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_READY_SKY_SECTIONS_PER_TICK : 0);
while (processedSky < skyLimit) {
index = nextSetBit(readySkyMask, index);
if (index < 0) break;
if (uploadSkyLight(index)) {
processedSky++;
index = 0;
FogLightVolume.beginUpload(FogLightVolume.getSkyLightTexture());
int skyLimit = MAX_READY_SKY_SECTIONS_PER_TICK + (burstFrames > 0 ? MAX_READY_SKY_SECTIONS_PER_TICK : 0);
while (processedSky < skyLimit) {
index = nextSetBit(readySkyMask, index);
if (index < 0) break;
if (uploadSkyLight(index)) {
processedSky++;
}
index++;
}
index++;
FogLightVolume.endUpload();
if (burstFrames > 0) burstFrames--;
}
FogLightVolume.endUpload();
if (burstFrames > 0) burstFrames--;
}
public static void setBurst(int frames) {
@@ -42,8 +42,9 @@ public final class FogWorldVolume {
// PBO для быстрой очистки регионов
private static int clearPBO = -1;
// PBO для загрузки чанков
private static int uploadPBO = -1;
// Ring of PBOs for chunk uploads to avoid overwriting a buffer while the GPU is still using it
private static final int[] uploadPBOs = new int[3];
private static int uploadPBOIndex = 0;
private static final int MAX_CLEAR_SIZE = SIZE_X * SIZE_Y * SIZE_Z;
private FogWorldVolume() {
@@ -213,10 +214,11 @@ public final class FogWorldVolume {
int textureChunkZ,
byte[] data
) {
// Use PBO to upload without stalling the driver
if (uploadPBO != -1) {
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, uploadPBO);
// Orphan and allocate
// Use a ring of PBOs so one upload never overwrites another still pending on the GPU
if (uploadPBOs[0] != 0) {
int pbo = uploadPBOs[uploadPBOIndex % uploadPBOs.length];
uploadPBOIndex++;
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, pbo);
GL15.glBufferData(GL31.GL_PIXEL_UNPACK_BUFFER, CHUNK_SIZE * SIZE_Y * CHUNK_SIZE, GL15.GL_STREAM_DRAW);
ByteBuffer mapped = GL15.glMapBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, GL15.GL_WRITE_ONLY);
if (mapped != null) {
@@ -263,10 +265,11 @@ public final class FogWorldVolume {
}
private static void initUploadPBO() {
if (uploadPBO != -1) return;
uploadPBO = GL15.glGenBuffers();
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, uploadPBO);
GL15.glBufferData(GL31.GL_PIXEL_UNPACK_BUFFER, CHUNK_SIZE * SIZE_Y * CHUNK_SIZE, GL15.GL_STREAM_DRAW);
for (int i = 0; i < uploadPBOs.length; i++) {
uploadPBOs[i] = GL15.glGenBuffers();
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, uploadPBOs[i]);
GL15.glBufferData(GL31.GL_PIXEL_UNPACK_BUFFER, CHUNK_SIZE * SIZE_Y * CHUNK_SIZE, GL15.GL_STREAM_DRAW);
}
GL15.glBindBuffer(GL31.GL_PIXEL_UNPACK_BUFFER, 0);
}
@@ -43,7 +43,7 @@ const float SCATTERING_COEFF = 1.0;
const float AMBIENT_INTENSITY = 0.10;
const float MIN_TRANSMITTANCE = 0.01;
const float AMBIENT_FOG = 0.01;
const float AMBIENT_FOG = 0.0025;
//------------------------------------------------------------
@@ -99,7 +99,7 @@ float density(vec3 worldPos)
{
vec3 uv = worldToUV(worldPos);
if (uv.x < 0.0) return 0.0;
return max(texture(BlockLightVolume, uv).r, 1.0-texture(SkyLightVolume, uv).r)*0.1;
return max(texture(FogVolume, uv).r, AMBIENT_FOG*texture(SkyLightVolume, uv).r);
}
vec2 light(vec3 worldPos)