Files
ReplayModCinematic/src/main/java/com/replaymod/simplepathing/preview/PathPreviewRenderer.java
Jonas Herzig cfb9e15b8a Make use of new @Pattern feature to centralize version-aware code
That is, most of the business code should not be aware that it is being compiled
to multiple versions even when it heavily interacts with MC, preprocessor
statements should be an escape hatch, not the norm.
Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the
much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap)
feature makes this possible by defining "search and replace"-like patterns (but
smarter in that they are type-aware) in one or more central places (the
"Patterns.java" files) which then are applied all over the code base.

In a way, this is another step in the automatic back-porting process where
preprocessor statements are used when we cannot yet do something automatically.
Previously we "merely" automatically converted between different mapping, this
new feature now also allows us to automatically perform simple refactoring
tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or
changing how a method is called (e.g. `BufferBuilder.begin`), or changing a
method call chain (e.g. `dispatcher.camera.getYaw()`), or most other
search-and-replace-like changes and any combination of those.
The only major limitation is that the replacement itself is not smart, so
arguments must be kept in same order (or be temporarily assigned to local
variables which then can be used in any order).
2021-03-14 12:12:51 +01:00

388 lines
17 KiB
Java

package com.replaymod.simplepathing.preview;
import com.mojang.blaze3d.platform.GlStateManager;
import com.replaymod.core.ReplayMod;
import com.replaymod.core.events.PostRenderWorldCallback;
import com.replaymod.core.versions.MCVer;
import com.replaymod.pathing.properties.CameraProperties;
import com.replaymod.pathing.properties.SpectatorProperty;
import com.replaymod.pathing.properties.TimestampProperty;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replaystudio.pathing.interpolation.Interpolator;
import com.replaymod.replaystudio.pathing.path.Keyframe;
import com.replaymod.replaystudio.pathing.path.Path;
import com.replaymod.replaystudio.pathing.path.PathSegment;
import com.replaymod.replaystudio.util.EntityPositionTracker;
import com.replaymod.replaystudio.util.Location;
import com.replaymod.simplepathing.ReplayModSimplePathing;
import com.replaymod.simplepathing.SPTimeline;
import com.replaymod.simplepathing.gui.GuiPathing;
import de.johni0702.minecraft.gui.utils.EventRegistrations;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.Entity;
import net.minecraft.util.Identifier;
import org.apache.commons.lang3.tuple.Pair;
import org.apache.commons.lang3.tuple.Triple;
import org.lwjgl.opengl.GL11;
//#if MC>=11500
import com.mojang.blaze3d.systems.RenderSystem;
//#endif
import java.util.Comparator;
import java.util.Optional;
import static com.replaymod.core.ReplayMod.TEXTURE;
public class PathPreviewRenderer extends EventRegistrations {
private static final Identifier CAMERA_HEAD = new Identifier("replaymod", "camera_head.png");
private static final MinecraftClient mc = MCVer.getMinecraft();
private static final int SLOW_PATH_COLOR = 0xffcccc;
private static final int FAST_PATH_COLOR = 0x660000;
private static final double FASTEST_PATH_SPEED = 0.01;
private final ReplayModSimplePathing mod;
private final ReplayHandler replayHandler;
public PathPreviewRenderer(ReplayModSimplePathing mod, ReplayHandler replayHandler) {
this.mod = mod;
this.replayHandler = replayHandler;
}
{ on(PostRenderWorldCallback.EVENT, this::renderCameraPath); }
private void renderCameraPath(MatrixStack matrixStack) {
if (!replayHandler.getReplaySender().isAsyncMode() || mc.options.hudHidden) return;
Entity view = mc.getCameraEntity();
if (view == null) return;
GuiPathing guiPathing = mod.getGuiPathing();
if (guiPathing == null) return;
EntityPositionTracker entityTracker = guiPathing.getEntityTracker();
SPTimeline timeline = mod.getCurrentTimeline();
if (timeline == null) return;
Path path = timeline.getPositionPath();
if (path.getKeyframes().isEmpty()) return;
Path timePath = timeline.getTimePath();
path.update();
int renderDistance = mc.options.viewDistance * 16;
int renderDistanceSquared = renderDistance * renderDistance;
Triple<Double, Double, Double> viewPos = Triple.of(
view.getX(),
view.getY()
//#if MC>=10800 && MC<11500
//$$ // Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height)
//$$ - view.getStandingEyeHeight(),
//#else
,
//#endif
view.getZ()
);
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GL11.glPushMatrix();
try {
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_TEXTURE_2D);
//#if MC>=11500
RenderSystem.multMatrix(matrixStack.peek().getModel());
//#endif
for (PathSegment segment : path.getSegments()) {
Interpolator interpolator = segment.getInterpolator();
Keyframe start = segment.getStartKeyframe();
Keyframe end = segment.getEndKeyframe();
long diff = (int) (end.getTime() - start.getTime());
boolean spectator = interpolator.getKeyframeProperties().contains(SpectatorProperty.PROPERTY);
if (spectator && entityTracker == null) {
continue; // Cannot render spectator positions when entity tracker is not yet loaded
}
// Spectator segments have 20 lines per second (at least 10) whereas normal segments have a fixed 100
long steps = spectator ? Math.max(diff / 50, 10) : 100;
Triple<Double, Double, Double> prevPos = null;
for (int i = 0; i <= steps; i++) {
long time = start.getTime() + diff * i / steps;
if (spectator) {
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
Optional<Integer> replayTime = timePath.getValue(TimestampProperty.PROPERTY, time);
if (entityId.isPresent() && replayTime.isPresent()) {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
Triple<Double, Double, Double> pos = Triple.of(loc.getX(), loc.getY(), loc.getZ());
if (prevPos != null) {
drawConnection(viewPos, prevPos, pos, 0x0000ff, renderDistanceSquared);
}
prevPos = pos;
continue;
}
}
} else {
Optional<Triple<Double, Double, Double>> optPos = path.getValue(CameraProperties.POSITION, time);
if (optPos.isPresent()) {
Triple<Double, Double, Double> pos = optPos.get();
if (prevPos != null) {
double distance = Math.sqrt(distanceSquared(prevPos, pos));
double speed = Math.min(distance / (diff / steps), FASTEST_PATH_SPEED);
double speedFraction = speed / FASTEST_PATH_SPEED;
int color = interpolateColor(SLOW_PATH_COLOR, FAST_PATH_COLOR, speedFraction);
drawConnection(viewPos, prevPos, pos, color, renderDistanceSquared);
}
prevPos = pos;
continue;
}
}
prevPos = null;
}
}
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR);
GL11.glDisable(GL11.GL_DEPTH_TEST);
path.getKeyframes().stream()
.map(k -> Pair.of(k, k.getValue(CameraProperties.POSITION)))
.filter(p -> p.getRight().isPresent())
.map(p -> Pair.of(p.getLeft(), p.getRight().get()))
.filter(p -> distanceSquared(p.getRight(), viewPos) < renderDistanceSquared)
.sorted(new KeyframeComparator(viewPos)) // Need to render the furthest first
.forEachOrdered(p -> drawPoint(viewPos, p.getRight(), p.getLeft()));
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_DEPTH_TEST);
int time = guiPathing.timeline.getCursorPosition();
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
if (entityId.isPresent()) {
// Spectating an entity
if (entityTracker != null) {
Optional<Integer> replayTime = timePath.getValue(TimestampProperty.PROPERTY, time);
if (replayTime.isPresent()) {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
drawCamera(viewPos,
Triple.of(loc.getX(), loc.getY(), loc.getZ()),
Triple.of(loc.getYaw(), loc.getPitch(), 0f));
}
}
}
} else {
// Normal camera path
Optional<Triple<Double, Double, Double>> cameraPos = path.getValue(CameraProperties.POSITION, time);
Optional<Triple<Float, Float, Float>> cameraRot = path.getValue(CameraProperties.ROTATION, time);
if (cameraPos.isPresent() && cameraRot.isPresent()) {
drawCamera(viewPos, cameraPos.get(), cameraRot.get());
}
}
} finally {
GL11.glPopMatrix();
GlStateManager.popAttributes();
}
}
private static int interpolateColor(int c1, int c2, double weight) {
return (interpolateColorComponent((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, weight) << 16)
| (interpolateColorComponent((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, weight) << 8)
| interpolateColorComponent(c1 & 0xff, c2 & 0xff, weight);
}
private static int interpolateColorComponent(int c1, int c2, double weight) {
return (int) (c1 + (1 - Math.pow(Math.E, -4 * weight)) * (c2 - c1)) & 0xff;
}
private static double distanceSquared(Triple<Double, Double, Double> p1, Triple<Double, Double, Double> p2) {
double dx = p1.getLeft() - p2.getLeft();
double dy = p1.getMiddle() - p2.getMiddle();
double dz = p1.getRight() - p2.getRight();
return dx * dx + dy * dy + dz * dz;
}
private void drawConnection(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos1,
Triple<Double, Double, Double> pos2,
int color, int renderDistanceSquared) {
if (distanceSquared(view, pos1) > renderDistanceSquared) return;
if (distanceSquared(view, pos2) > renderDistanceSquared) return;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR);
buffer.vertex(
pos1.getLeft() - view.getLeft(),
pos1.getMiddle() - view.getMiddle(),
pos1.getRight() - view.getRight()
).color(
color >> 16 & 0xff,
color >> 8 & 0xff,
color & 0xff,
255
).next();
buffer.vertex(
pos2.getLeft() - view.getLeft(),
pos2.getMiddle() - view.getMiddle(),
pos2.getRight() - view.getRight()
).color(
color >> 16 & 0xff,
color >> 8 & 0xff,
color & 0xff,
255
).next();
GL11.glLineWidth(3);
tessellator.draw();
}
private void drawPoint(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos,
Keyframe keyframe) {
mc.getTextureManager().bindTexture(TEXTURE);
float posX = 80f / ReplayMod.TEXTURE_SIZE;
float posY = 0f;
float size = 10f / ReplayMod.TEXTURE_SIZE;
if (mod.isSelected(keyframe)) {
posY += size;
}
if (keyframe.getValue(SpectatorProperty.PROPERTY).isPresent()) {
posX += size;
}
float minX = -0.5f;
float minY = -0.5f;
float maxX = 0.5f;
float maxY = 0.5f;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE);
buffer.vertex(minX, minY, 0).texture(posX + size, posY + size).next();
buffer.vertex(minX, maxY, 0).texture(posX + size, posY).next();
buffer.vertex(maxX, maxY, 0).texture(posX, posY).next();
buffer.vertex(maxX, minY, 0).texture(posX, posY + size).next();
GL11.glPushMatrix();
GL11.glTranslated(
pos.getLeft() - view.getLeft(),
pos.getMiddle() - view.getMiddle(),
pos.getRight() - view.getRight()
);
GL11.glNormal3f(0, 1, 0);
GL11.glRotatef(-mc.getEntityRenderDispatcher().camera.getYaw(), 0, 1, 0);
GL11.glRotatef(mc.getEntityRenderDispatcher().camera.getPitch(), 1, 0, 0);
tessellator.draw();
GL11.glPopMatrix();
}
private void drawCamera(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos,
Triple<Float, Float, Float> rot) {
mc.getTextureManager().bindTexture(CAMERA_HEAD);
GL11.glPushMatrix();
GL11.glTranslated(
pos.getLeft() - view.getLeft(),
pos.getMiddle() - view.getMiddle(),
pos.getRight() - view.getRight()
);
GL11.glRotated(-rot.getLeft(), 0, 1, 0); // Yaw
GL11.glRotated(rot.getMiddle(), 1, 0, 0); // Pitch
GL11.glRotated(rot.getRight(), 0, 0, 1); // Roll
GL11.glNormal3f(0, 1, 0);
//draw the position line
GL11.glDisable(GL11.GL_TEXTURE_2D);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR);
buffer.vertex(0, 0, 0).color(0, 255, 0, 170).next();
buffer.vertex(0, 0, 2).color(0, 255, 0, 170).next();
tessellator.draw();
// draw camera cube
GL11.glEnable(GL11.GL_TEXTURE_2D);
float cubeSize = 0.5f;
double r = -cubeSize/2;
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
//back
buffer.vertex(r, r + cubeSize, r).texture(3 * 8 / 64f, 8 / 64f).color(255, 255, 255, 200).next();
buffer.vertex(r + cubeSize, r + cubeSize, r).texture(4*8/64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r + cubeSize, r, r).texture(4*8/64f, 2*8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r, r, r).texture(3*8/64f, 2*8/64f).color(255, 255, 255, 200).next();
//front
buffer.vertex(r + cubeSize, r, r + cubeSize).texture(2 * 8 / 64f, 2*8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(2 * 8 / 64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r, r + cubeSize, r + cubeSize).texture(8 / 64f, 8 / 64f).color(255, 255, 255, 200).next();
buffer.vertex(r, r, r + cubeSize).texture(8 / 64f, 2*8/64f).color(255, 255, 255, 200).next();
//left
buffer.vertex(r + cubeSize, r + cubeSize, r).texture(0, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(8/64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r + cubeSize, r, r + cubeSize).texture(8/64f, 2*8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r+cubeSize, r, r).texture(0, 2*8/64f).color(255, 255, 255, 200).next();
//right
buffer.vertex(r, r + cubeSize, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r, r + cubeSize, r).texture(3*8/64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r, r, r).texture(3*8/64f, 2*8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r, r, r + cubeSize).texture(2 * 8 / 64f, 2 * 8 / 64f).color(255, 255, 255, 200).next();
//bottom
buffer.vertex(r + cubeSize, r, r).texture(3*8/64f, 0).color(255, 255, 255, 200).next();
buffer.vertex(r + cubeSize, r, r + cubeSize).texture(3*8/64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r, r, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r, r, r).texture(2 * 8 / 64f, 0).color(255, 255, 255, 200).next();
//top
buffer.vertex(r, r + cubeSize, r).texture(8/64f, 0).color(255, 255, 255, 200).next();
buffer.vertex(r, r + cubeSize, r + cubeSize).texture(8/64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next();
buffer.vertex(r + cubeSize, r + cubeSize, r).texture(2 * 8 / 64f, 0).color(255, 255, 255, 200).next();
tessellator.draw();
GL11.glPopMatrix();
}
private class KeyframeComparator implements Comparator<Pair<Keyframe, Triple<Double, Double, Double>>> {
private final Triple<Double, Double, Double> viewPos;
public KeyframeComparator(Triple<Double, Double, Double> viewPos) {
this.viewPos = viewPos;
}
@Override
public int compare(Pair<Keyframe, Triple<Double, Double, Double>> o1,
Pair<Keyframe, Triple<Double, Double, Double>> o2) {
return -Double.compare(distanceSquared(o1.getRight(), viewPos), distanceSquared(o2.getRight(), viewPos));
}
}
}