package com.replaymod.simplepathing.preview; import com.mojang.blaze3d.platform.GlStateManager; import com.replaymod.core.ReplayMod; import com.replaymod.core.events.PostRenderWorldCallback; import com.replaymod.core.versions.MCVer; import com.replaymod.pathing.properties.CameraProperties; import com.replaymod.pathing.properties.SpectatorProperty; import com.replaymod.pathing.properties.TimestampProperty; import com.replaymod.replay.ReplayHandler; import com.replaymod.replaystudio.pathing.interpolation.Interpolator; import com.replaymod.replaystudio.pathing.path.Keyframe; import com.replaymod.replaystudio.pathing.path.Path; import com.replaymod.replaystudio.pathing.path.PathSegment; import com.replaymod.replaystudio.util.EntityPositionTracker; import com.replaymod.replaystudio.util.Location; import com.replaymod.simplepathing.ReplayModSimplePathing; import com.replaymod.simplepathing.SPTimeline; import com.replaymod.simplepathing.gui.GuiPathing; import de.johni0702.minecraft.gui.utils.EventRegistrations; import net.minecraft.client.MinecraftClient; import net.minecraft.client.render.BufferBuilder; import net.minecraft.client.render.Tessellator; import net.minecraft.client.render.VertexFormats; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.entity.Entity; import net.minecraft.util.Identifier; import org.apache.commons.lang3.tuple.Pair; import org.apache.commons.lang3.tuple.Triple; import org.lwjgl.opengl.GL11; //#if MC>=11500 import com.mojang.blaze3d.systems.RenderSystem; //#endif import java.util.Comparator; import java.util.Optional; import static com.replaymod.core.ReplayMod.TEXTURE; public class PathPreviewRenderer extends EventRegistrations { private static final Identifier CAMERA_HEAD = new Identifier("replaymod", "camera_head.png"); private static final MinecraftClient mc = MCVer.getMinecraft(); private static final int SLOW_PATH_COLOR = 0xffcccc; private static final int FAST_PATH_COLOR = 0x660000; private static final double FASTEST_PATH_SPEED = 0.01; private final ReplayModSimplePathing mod; private final ReplayHandler replayHandler; public PathPreviewRenderer(ReplayModSimplePathing mod, ReplayHandler replayHandler) { this.mod = mod; this.replayHandler = replayHandler; } { on(PostRenderWorldCallback.EVENT, this::renderCameraPath); } private void renderCameraPath(MatrixStack matrixStack) { if (!replayHandler.getReplaySender().isAsyncMode() || mc.options.hudHidden) return; Entity view = mc.getCameraEntity(); if (view == null) return; GuiPathing guiPathing = mod.getGuiPathing(); if (guiPathing == null) return; EntityPositionTracker entityTracker = guiPathing.getEntityTracker(); SPTimeline timeline = mod.getCurrentTimeline(); if (timeline == null) return; Path path = timeline.getPositionPath(); if (path.getKeyframes().isEmpty()) return; Path timePath = timeline.getTimePath(); path.update(); int renderDistance = mc.options.viewDistance * 16; int renderDistanceSquared = renderDistance * renderDistance; Triple viewPos = Triple.of( view.getX(), view.getY() //#if MC>=10800 && MC<11500 //$$ // Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height) //$$ - view.getStandingEyeHeight(), //#else , //#endif view.getZ() ); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); GL11.glPushMatrix(); try { GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_TEXTURE_2D); //#if MC>=11500 RenderSystem.multMatrix(matrixStack.peek().getModel()); //#endif for (PathSegment segment : path.getSegments()) { Interpolator interpolator = segment.getInterpolator(); Keyframe start = segment.getStartKeyframe(); Keyframe end = segment.getEndKeyframe(); long diff = (int) (end.getTime() - start.getTime()); boolean spectator = interpolator.getKeyframeProperties().contains(SpectatorProperty.PROPERTY); if (spectator && entityTracker == null) { continue; // Cannot render spectator positions when entity tracker is not yet loaded } // Spectator segments have 20 lines per second (at least 10) whereas normal segments have a fixed 100 long steps = spectator ? Math.max(diff / 50, 10) : 100; Triple prevPos = null; for (int i = 0; i <= steps; i++) { long time = start.getTime() + diff * i / steps; if (spectator) { Optional entityId = path.getValue(SpectatorProperty.PROPERTY, time); Optional replayTime = timePath.getValue(TimestampProperty.PROPERTY, time); if (entityId.isPresent() && replayTime.isPresent()) { Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get()); if (loc != null) { Triple pos = Triple.of(loc.getX(), loc.getY(), loc.getZ()); if (prevPos != null) { drawConnection(viewPos, prevPos, pos, 0x0000ff, renderDistanceSquared); } prevPos = pos; continue; } } } else { Optional> optPos = path.getValue(CameraProperties.POSITION, time); if (optPos.isPresent()) { Triple pos = optPos.get(); if (prevPos != null) { double distance = Math.sqrt(distanceSquared(prevPos, pos)); double speed = Math.min(distance / (diff / steps), FASTEST_PATH_SPEED); double speedFraction = speed / FASTEST_PATH_SPEED; int color = interpolateColor(SLOW_PATH_COLOR, FAST_PATH_COLOR, speedFraction); drawConnection(viewPos, prevPos, pos, color, renderDistanceSquared); } prevPos = pos; continue; } } prevPos = null; } } GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR); GL11.glDisable(GL11.GL_DEPTH_TEST); path.getKeyframes().stream() .map(k -> Pair.of(k, k.getValue(CameraProperties.POSITION))) .filter(p -> p.getRight().isPresent()) .map(p -> Pair.of(p.getLeft(), p.getRight().get())) .filter(p -> distanceSquared(p.getRight(), viewPos) < renderDistanceSquared) .sorted(new KeyframeComparator(viewPos)) // Need to render the furthest first .forEachOrdered(p -> drawPoint(viewPos, p.getRight(), p.getLeft())); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_DEPTH_TEST); int time = guiPathing.timeline.getCursorPosition(); Optional entityId = path.getValue(SpectatorProperty.PROPERTY, time); if (entityId.isPresent()) { // Spectating an entity if (entityTracker != null) { Optional replayTime = timePath.getValue(TimestampProperty.PROPERTY, time); if (replayTime.isPresent()) { Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get()); if (loc != null) { drawCamera(viewPos, Triple.of(loc.getX(), loc.getY(), loc.getZ()), Triple.of(loc.getYaw(), loc.getPitch(), 0f)); } } } } else { // Normal camera path Optional> cameraPos = path.getValue(CameraProperties.POSITION, time); Optional> cameraRot = path.getValue(CameraProperties.ROTATION, time); if (cameraPos.isPresent() && cameraRot.isPresent()) { drawCamera(viewPos, cameraPos.get(), cameraRot.get()); } } } finally { GL11.glPopMatrix(); GlStateManager.popAttributes(); } } private static int interpolateColor(int c1, int c2, double weight) { return (interpolateColorComponent((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, weight) << 16) | (interpolateColorComponent((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, weight) << 8) | interpolateColorComponent(c1 & 0xff, c2 & 0xff, weight); } private static int interpolateColorComponent(int c1, int c2, double weight) { return (int) (c1 + (1 - Math.pow(Math.E, -4 * weight)) * (c2 - c1)) & 0xff; } private static double distanceSquared(Triple p1, Triple p2) { double dx = p1.getLeft() - p2.getLeft(); double dy = p1.getMiddle() - p2.getMiddle(); double dz = p1.getRight() - p2.getRight(); return dx * dx + dy * dy + dz * dz; } private void drawConnection(Triple view, Triple pos1, Triple pos2, int color, int renderDistanceSquared) { if (distanceSquared(view, pos1) > renderDistanceSquared) return; if (distanceSquared(view, pos2) > renderDistanceSquared) return; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR); buffer.vertex( pos1.getLeft() - view.getLeft(), pos1.getMiddle() - view.getMiddle(), pos1.getRight() - view.getRight() ).color( color >> 16 & 0xff, color >> 8 & 0xff, color & 0xff, 255 ).next(); buffer.vertex( pos2.getLeft() - view.getLeft(), pos2.getMiddle() - view.getMiddle(), pos2.getRight() - view.getRight() ).color( color >> 16 & 0xff, color >> 8 & 0xff, color & 0xff, 255 ).next(); GL11.glLineWidth(3); tessellator.draw(); } private void drawPoint(Triple view, Triple pos, Keyframe keyframe) { mc.getTextureManager().bindTexture(TEXTURE); float posX = 80f / ReplayMod.TEXTURE_SIZE; float posY = 0f; float size = 10f / ReplayMod.TEXTURE_SIZE; if (mod.isSelected(keyframe)) { posY += size; } if (keyframe.getValue(SpectatorProperty.PROPERTY).isPresent()) { posX += size; } float minX = -0.5f; float minY = -0.5f; float maxX = 0.5f; float maxY = 0.5f; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE); buffer.vertex(minX, minY, 0).texture(posX + size, posY + size).next(); buffer.vertex(minX, maxY, 0).texture(posX + size, posY).next(); buffer.vertex(maxX, maxY, 0).texture(posX, posY).next(); buffer.vertex(maxX, minY, 0).texture(posX, posY + size).next(); GL11.glPushMatrix(); GL11.glTranslated( pos.getLeft() - view.getLeft(), pos.getMiddle() - view.getMiddle(), pos.getRight() - view.getRight() ); GL11.glNormal3f(0, 1, 0); GL11.glRotatef(-mc.getEntityRenderDispatcher().camera.getYaw(), 0, 1, 0); GL11.glRotatef(mc.getEntityRenderDispatcher().camera.getPitch(), 1, 0, 0); tessellator.draw(); GL11.glPopMatrix(); } private void drawCamera(Triple view, Triple pos, Triple rot) { mc.getTextureManager().bindTexture(CAMERA_HEAD); GL11.glPushMatrix(); GL11.glTranslated( pos.getLeft() - view.getLeft(), pos.getMiddle() - view.getMiddle(), pos.getRight() - view.getRight() ); GL11.glRotated(-rot.getLeft(), 0, 1, 0); // Yaw GL11.glRotated(rot.getMiddle(), 1, 0, 0); // Pitch GL11.glRotated(rot.getRight(), 0, 0, 1); // Roll GL11.glNormal3f(0, 1, 0); //draw the position line GL11.glDisable(GL11.GL_TEXTURE_2D); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR); buffer.vertex(0, 0, 0).color(0, 255, 0, 170).next(); buffer.vertex(0, 0, 2).color(0, 255, 0, 170).next(); tessellator.draw(); // draw camera cube GL11.glEnable(GL11.GL_TEXTURE_2D); float cubeSize = 0.5f; double r = -cubeSize/2; buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR); //back buffer.vertex(r, r + cubeSize, r).texture(3 * 8 / 64f, 8 / 64f).color(255, 255, 255, 200).next(); buffer.vertex(r + cubeSize, r + cubeSize, r).texture(4*8/64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r + cubeSize, r, r).texture(4*8/64f, 2*8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r, r, r).texture(3*8/64f, 2*8/64f).color(255, 255, 255, 200).next(); //front buffer.vertex(r + cubeSize, r, r + cubeSize).texture(2 * 8 / 64f, 2*8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(2 * 8 / 64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r, r + cubeSize, r + cubeSize).texture(8 / 64f, 8 / 64f).color(255, 255, 255, 200).next(); buffer.vertex(r, r, r + cubeSize).texture(8 / 64f, 2*8/64f).color(255, 255, 255, 200).next(); //left buffer.vertex(r + cubeSize, r + cubeSize, r).texture(0, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(8/64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r + cubeSize, r, r + cubeSize).texture(8/64f, 2*8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r+cubeSize, r, r).texture(0, 2*8/64f).color(255, 255, 255, 200).next(); //right buffer.vertex(r, r + cubeSize, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r, r + cubeSize, r).texture(3*8/64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r, r, r).texture(3*8/64f, 2*8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r, r, r + cubeSize).texture(2 * 8 / 64f, 2 * 8 / 64f).color(255, 255, 255, 200).next(); //bottom buffer.vertex(r + cubeSize, r, r).texture(3*8/64f, 0).color(255, 255, 255, 200).next(); buffer.vertex(r + cubeSize, r, r + cubeSize).texture(3*8/64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r, r, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r, r, r).texture(2 * 8 / 64f, 0).color(255, 255, 255, 200).next(); //top buffer.vertex(r, r + cubeSize, r).texture(8/64f, 0).color(255, 255, 255, 200).next(); buffer.vertex(r, r + cubeSize, r + cubeSize).texture(8/64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next(); buffer.vertex(r + cubeSize, r + cubeSize, r).texture(2 * 8 / 64f, 0).color(255, 255, 255, 200).next(); tessellator.draw(); GL11.glPopMatrix(); } private class KeyframeComparator implements Comparator>> { private final Triple viewPos; public KeyframeComparator(Triple viewPos) { this.viewPos = viewPos; } @Override public int compare(Pair> o1, Pair> o2) { return -Double.compare(distanceSquared(o1.getRight(), viewPos), distanceSquared(o2.getRight(), viewPos)); } } }