Files
ReplayModCinematic/src/main/java/com/replaymod/replay/gui/overlay/GuiReplayOverlay.java
johni0702 ca2bbca7a4 Merge branch '1.8' into 1.9.4
5b3284f Update jGui and ReplayStudio (fixes #33)
61d6fd4 Close replay file zip after recording (fixes #32)
00bcc9e Fix paths of files that are supposed to be in the mc data dir (fixes #40)
e6a789d Fix camera rotation when jumping in time (fixes #39)
50b53fc Add a way to register key bindings triggered every render tick (fixes #31)
a817c73 Prevent GUIs of other mods from opening during replay
d64ef8b Hide NPCs in the Player Overview GUI (fixes #29)
1f2c05e Fix spectating player entities past death and respawn (fixes #36)
ad2893b Fix vanilla bug caused by unremovable entities in the entityList of ClientWorld (fixes #29)
c934cb9 Fix spawn player packet being sent twice
6efbf91 Handle F1 properly while mouse is visible in the replay overlay (fixes #30)
9add2af Deselect keyframe when pressing "V" aka. sync timelines (fixes #27)
2016-11-29 22:32:03 +01:00

181 lines
6.9 KiB
Java

package com.replaymod.replay.gui.overlay;
import com.replaymod.core.ReplayMod;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replay.ReplaySender;
import de.johni0702.minecraft.gui.GuiRenderer;
import de.johni0702.minecraft.gui.RenderInfo;
import de.johni0702.minecraft.gui.container.AbstractGuiOverlay;
import de.johni0702.minecraft.gui.container.GuiPanel;
import de.johni0702.minecraft.gui.element.GuiElement;
import de.johni0702.minecraft.gui.element.GuiSlider;
import de.johni0702.minecraft.gui.element.GuiTexturedButton;
import de.johni0702.minecraft.gui.element.GuiTooltip;
import de.johni0702.minecraft.gui.element.advanced.IGuiTimeline;
import de.johni0702.minecraft.gui.layout.CustomLayout;
import de.johni0702.minecraft.gui.layout.HorizontalLayout;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.GameSettings;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import org.lwjgl.input.Keyboard;
import org.lwjgl.util.ReadableDimension;
import org.lwjgl.util.ReadablePoint;
import org.lwjgl.util.WritablePoint;
import static com.replaymod.core.ReplayMod.TEXTURE_SIZE;
public class GuiReplayOverlay extends AbstractGuiOverlay<GuiReplayOverlay> {
public final GuiPanel topPanel = new GuiPanel(this)
.setLayout(new HorizontalLayout(HorizontalLayout.Alignment.LEFT).setSpacing(5));
public final GuiTexturedButton playPauseButton = new GuiTexturedButton() {
@Override
public GuiElement getTooltip(RenderInfo renderInfo) {
GuiTooltip tooltip = (GuiTooltip) super.getTooltip(renderInfo);
if (tooltip != null) {
if (getTextureNormal().getY() == 0) { // Play button
tooltip.setI18nText("replaymod.gui.ingame.menu.unpause");
} else { // Pause button
tooltip.setI18nText("replaymod.gui.ingame.menu.pause");
}
}
return tooltip;
}
}.setSize(20, 20).setTexture(ReplayMod.TEXTURE, TEXTURE_SIZE).setTooltip(new GuiTooltip());
public final GuiSlider speedSlider = new GuiSlider().setSize(100, 20).setSteps(37); // 0.0 is not included
public final GuiMarkerTimeline timeline;
/**
* This is not used by the replay module itself but may be used by other modules/extras to show
* when they're active.
*/
public final GuiPanel statusIndicatorPanel = new GuiPanel(this).setSize(100, 20)
.setLayout(new HorizontalLayout(HorizontalLayout.Alignment.RIGHT).setSpacing(5));
public GuiReplayOverlay(final ReplayHandler replayHandler) {
timeline = new GuiMarkerTimeline(replayHandler){
@Override
public void draw(GuiRenderer renderer, ReadableDimension size, RenderInfo renderInfo) {
setCursorPosition(replayHandler.getReplaySender().currentTimeStamp());
super.draw(renderer, size, renderInfo);
}
}.setSize(Integer.MAX_VALUE, 20);
topPanel.addElements(null, playPauseButton, speedSlider, timeline);
setLayout(new CustomLayout<GuiReplayOverlay>() {
@Override
protected void layout(GuiReplayOverlay container, int width, int height) {
pos(topPanel, 10, 10);
size(topPanel, width - 20, 20);
pos(statusIndicatorPanel, width / 2, height - 25);
width(statusIndicatorPanel, width / 2 - 5);
}
});
playPauseButton.setTexturePosH(new ReadablePoint() {
@Override
public int getX() {
return 0;
}
@Override
public int getY() {
return replayHandler.getReplaySender().paused() ? 0 : 20;
}
@Override
public void getLocation(WritablePoint dest) {
dest.setLocation(getX(), getY());
}
}).onClick(new Runnable() {
@Override
public void run() {
ReplaySender replaySender = replayHandler.getReplaySender();
// If currently paused
if (replaySender.paused()) {
// then play
replaySender.setReplaySpeed(getSpeedSliderValue());
} else {
// else pause
replaySender.setReplaySpeed(0);
}
}
});
speedSlider.onValueChanged(new Runnable() {
@Override
public void run() {
double speed = getSpeedSliderValue();
speedSlider.setText(I18n.format("replaymod.gui.speed") + ": " + speed + "x");
ReplaySender replaySender = replayHandler.getReplaySender();
if (!replaySender.paused()) {
replaySender.setReplaySpeed(speed);
}
}
}).setValue(9);
timeline.onClick(new IGuiTimeline.OnClick() {
@Override
public void run(int time) {
replayHandler.doJump(time, true);
}
}).setLength(replayHandler.getReplaySender().replayLength());
}
public double getSpeedSliderValue() {
int value = speedSlider.getValue() + 1;
if (value <= 9) {
return value / 10d;
} else {
return 1 + (0.25d * (value - 10));
}
}
@Override
public void setVisible(boolean visible) {
if (isVisible() != visible) {
if (visible) {
MinecraftForge.EVENT_BUS.register(this);
} else {
MinecraftForge.EVENT_BUS.unregister(this);
}
}
super.setVisible(visible);
}
@SubscribeEvent
public void onKeyInput(InputEvent.KeyInputEvent event) {
GameSettings gameSettings = getMinecraft().gameSettings;
while (gameSettings.keyBindChat.isPressed() || gameSettings.keyBindCommand.isPressed()) {
if (!isMouseVisible()) {
setMouseVisible(true);
}
}
if (Keyboard.getEventKeyState()) {
// Handle the F1 key binding while the overlay is opened as a gui screen
if (isMouseVisible() && Keyboard.getEventKey() == Keyboard.KEY_F1) {
gameSettings.hideGUI = !gameSettings.hideGUI;
}
}
}
@Override
public void draw(GuiRenderer renderer, ReadableDimension size, RenderInfo renderInfo) {
// Do not render overlay when user pressed F1 and we are not currently in some popup
if (getMinecraft().gameSettings.hideGUI && isAllowUserInput()) {
// Note that this only applies to when the mouse is visible, otherwise
// the draw method isn't called in the first place
return;
}
super.draw(renderer, size, renderInfo);
}
@Override
protected GuiReplayOverlay getThis() {
return this;
}
}