Files
ReplayModCinematic/versions/1.9.4/mapping.txt
Jonas Herzig fe0677923c Let Minecraft handle packet decoding during playback
We've done this ourselves only because it was easier at the beginning.
However by now (and especially with 1.20.5), Minecraft's packet decoding
has become substantially more sophisticated, to the point that it's
probably a bad idea to try to do it ourselves.

This commit gives back that responsibility to Minecraft by adding the
standard decoder (and encoder because it's required for proper
connection state management on modern versions) to our channel pipeline,
changes the full and the quick replay sender to send raw `ByteBuf`s into
the front of the channel, and moves the posititon of the full replay
sender in the channel pipeline such that it can see and modify packets
after Minecraft has decoded them.
2024-05-13 15:25:50 +02:00

6.6 KiB