Made Screenshots work on Windows File Systems (only worked on UNIX before) Dried Screenshot ZIP Code
106 lines
3.1 KiB
Groovy
Executable File
106 lines
3.1 KiB
Groovy
Executable File
buildscript {
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repositories {
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mavenCentral()
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maven {
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name = "forge"
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url = "http://files.minecraftforge.net/maven"
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}
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maven {
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name = "sonatype"
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url = "https://oss.sonatype.org/content/repositories/snapshots/"
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}
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}
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dependencies {
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classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
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}
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}
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apply plugin: 'forge'
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version = "0.6"
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group= "eu.crushedpixel.replaymod"
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archivesBaseName = "replaymod"
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minecraft {
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version = "1.8-11.14.0.1255-1.8"
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runDir = "eclipse"
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// the mappings can be changed at any time, and must be in the following format.
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// snapshot_YYYYMMDD snapshot are built nightly.
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// stable_# stables are built at the discretion of the MCP team.
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// Use non-default mappings at your own risk. they may not allways work.
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// simply re-run your setup task after changing the mappings to update your workspace.
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mappings = "snapshot_nodoc_20141130"
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}
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configurations {
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shade
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compile.extendsFrom shade
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}
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dependencies {
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shade fileTree(dir: 'libs', includes: ['*.jar'])
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// you may put jars on which you depend on in ./libs
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// or you may define them like so..
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//compile "some.group:artifact:version:classifier"
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//compile "some.group:artifact:version"
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// real examples
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//compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
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//compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
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// for more info...
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
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// http://www.gradle.org/docs/current/userguide/dependency_management.html
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}
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jar {
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dependsOn configurations.shade
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def noticeDir = file("$buildDir/NOTICE")
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doFirst {
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noticeDir.deleteDir()
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noticeDir.mkdirs()
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configurations.shade.collect { it.isDirectory() ? fileTree(it) : zipTree(it) }.each {
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it.matching { include '**/NOTICE*' }.each {
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new File(noticeDir, 'NOTICE.txt') << it.getText('UTF-8') + '\n'
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}
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}
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}
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from noticeDir
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from (configurations.shade.collect { it.isDirectory() ? it : zipTree(it) }) {
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exclude '**/NOTICE*'
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}
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manifest {
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attributes 'FMLCorePlugin': 'eu.crushedpixel.replaymod.coremod.LoadingPlugin',
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'FMLCorePluginContainsFMLMod': 'false'
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}
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}
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processResources
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{
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// this will ensure that this task is redone when the versions change.
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inputs.property "version", project.version
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inputs.property "mcversion", project.minecraft.version
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// replace stuff in mcmod.info, nothing else
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from(sourceSets.main.resources.srcDirs) {
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include 'mcmod.info'
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// replace version and mcversion
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expand 'version':project.version, 'mcversion':project.minecraft.version
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}
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// copy everything else, thats not the mcmod.info
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from(sourceSets.main.resources.srcDirs) {
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exclude 'mcmod.info'
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}
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}
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sourceSets {
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main { output.resourcesDir = output.classesDir }
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}
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defaultTasks 'build' |