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2 Commits

Author SHA1 Message Date
4fce67a560 subframe tick interpollation fix 2026-07-09 06:20:51 +04:00
088fb3bb30 gpu optimization done 2026-07-08 22:43:57 +04:00
2 changed files with 27 additions and 0 deletions

View File

@@ -16,6 +16,9 @@ import com.replaymod.replay.ReplayModReplay;
import com.replaymod.replaystudio.pathing.path.Timeline;
import com.replaymod.simplepathing.SPTimeline;
import com.replaymod.core.mixin.MinecraftAccessor;
import com.replaymod.pathing.player.ReplayTimer;
import org.apache.commons.lang3.tuple.Triple;
import java.util.Collections;
@@ -111,6 +114,7 @@ public class RealLensOpenGlFrameCapturer
private final Timeline timeline;
private final ReplayHandler replayHandler;
private final AccumulationBuffer accum = new AccumulationBuffer();
private long lastConsumedTime = -1;
public RealLensOpenGlFrameCapturer(
WorldRenderer worldRenderer,
@@ -160,6 +164,16 @@ public class RealLensOpenGlFrameCapturer
tSub = (long) (frameId * dt);
}
long replayTime = replayHandler.getReplaySender().currentTimeStamp();
if (lastConsumedTime < 0) lastConsumedTime = replayTime;
int pendingTicks = (int) (replayTime / 50L - lastConsumedTime / 50L);
if (pendingTicks > 0) {
ReplayTimer timer = (ReplayTimer) ((MinecraftAccessor) mc).getTimer();
while (pendingTicks-- > 0) {
mc.tick(); // двигает prev/cur частиц через границу тика
timer.tickDelta -= 1f; // компенсация: VideoRenderer не должен тикнуть повторно
}
}
if (replayTime > lastConsumedTime) lastConsumedTime = replayTime;
float subPartialTicks = (float) ((replayTime % 50L) / 50.0);
float focal = positionPath.getValue(LensProperties.FOCAL_DISTANCE, tSub).map(Triple::getLeft).orElse(5.0f);

View File

@@ -11,6 +11,7 @@ import org.joml.Matrix4f;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL33;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
@@ -77,6 +78,11 @@ public class AccumulationBuffer {
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
RenderSystem.setShaderTexture(0, srcColorTex);
int prevTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, srcColorTex);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL33.GL_TEXTURE_SWIZZLE_A, GL11.GL_ONE);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, prevTex);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bb = tessellator.getBuffer();
bb.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE);
@@ -86,12 +92,19 @@ public class AccumulationBuffer {
bb.vertex(-1f, 1f, 0f).texture(0f, 1f).next();
tessellator.draw();
prevTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, srcColorTex);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL33.GL_TEXTURE_SWIZZLE_A, GL11.GL_ALPHA);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, prevTex);
RenderSystem.getModelViewStack().pop();
RenderSystem.applyModelViewMatrix();
RenderSystem.setProjectionMatrix(savedProj, savedSorter);
RenderSystem.disableBlend();
RenderSystem.depthMask(true);
RenderSystem.enableDepthTest();
RenderSystem.defaultBlendFunc();
}
public ByteBuffer finishAveraged(int samples) {