Jonas Herzig
a4af8c2610
Release 2.3.2
2020-06-28 21:31:47 +02:00
Jonas Herzig
bc05566d2e
Update ReplayStudio
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fc8a66d Fix handling of view pos/dist packets in MC 1.14+ quick mode
2828174 Fix reading and writing of unload chunk packets pre-1.9 (fixes #210 )
42bd0fe Fix map data being swallowed by squash filter (fixes #232 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
0ab1db9517
Improve handling of CrashException in runLater ( fixes #205 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
a6f5931e7e
Fix output file render setting not being saved ( fixes #229 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
513f53f1ee
Open output file popup in folder and with name of current file
2020-06-28 21:12:12 +02:00
Jonas Herzig
6038d3c4df
[1.14+] Fix resource pack loading during rendering ( fixes #182 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
72b44c368b
[1.8] Fix incorrect event bus for deferred runLater ( fixes #206 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
058346d247
Workaround a bug in MC where light is not updated ( fixes #209 )
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MC stores server light data and only applies it during the next frame.
Therefore, if there is no frame between receiving the chunk and block changes in
it (like when jumping in replays), then the light update from the block change
gets lost.
2020-06-28 21:12:12 +02:00
Jonas Herzig
0ba651d19c
Fix recording of client player's metadata after respawn ( fixes #212 )
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1.15 removed the data tracker syncing from the spawn packet, so we now need to
send that explicitly.
2020-06-28 21:12:12 +02:00
Jonas Herzig
8e1f9f5a9c
Fix quick mode sending async-mode packets when paused
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This wasn't much of on issue because no tick events are fired normally while
paused. When seeking we do however manually run a tick for better result, and
this manual tick would cause this async sending code to run and seek wildly into
the future.
2020-06-28 21:12:12 +02:00
Jonas Herzig
c04f3ab185
Fix shift+play camera path requiring time keyframes ( fixes #218 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
bad79ab286
Throw IOException when ImageIO.read return null ( fixes #201 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
9f3808f0ff
Render gui overlay even when event was cancelled ( fixes #170 )
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Cause Lunatrius' InGame-Info-XML mod cancels it and we don't actually care about the event, just about when it's called.
2020-06-28 21:12:12 +02:00
Jonas Herzig
5f284fcd3d
Fix spectating when clicking with unlocked cursor ( fixes #224 )
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> If you misclick the add keyframe button or something, you end up specating
instead and you have to find the camera angle again
2020-06-28 21:12:12 +02:00
Jonas Herzig
04c902a792
[1.8.9] Fix launching in development environment
2020-06-28 21:12:12 +02:00
Jonas Herzig
33ec18ad1e
Merge pull request #240 from ThomasBerends/feature/docs-upgrade
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Overall upgrade of documentation
2020-06-25 20:47:01 +02:00
Thomas Berends
5c446bbb8d
Processed feedback
2020-06-25 20:41:09 +02:00
Thomas Berends
d79c66cdd1
Update docs/content.md
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Co-authored-by: Jonas Herzig <me@johni0702.de >
2020-06-25 20:27:20 +02:00
Thomas Berends
175efa55fe
Update docs/content.md
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Co-authored-by: Jonas Herzig <me@johni0702.de >
2020-06-25 20:27:07 +02:00
Thomas Berends
b79c835d53
Overall upgrade of documentation
2020-06-25 19:07:57 +02:00
Jonas Herzig
dc9fcb11cd
Update to 1.16-rc1
2020-06-21 15:29:07 +02:00
Jonas Herzig
82200a7c34
Update to 1.16-pre6
2020-06-15 21:12:06 +02:00
Jonas Herzig
30aa992ddb
Update to 1.16-pre5
2020-06-15 11:14:30 +02:00
Jonas Herzig
2ffde14c60
Update to 1.16-pre1
2020-06-15 09:44:37 +02:00
Jonas Herzig
14b84c5e1b
Fix remapping of jGui using incorrect mappings
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We used to include the raw jGui source in our jar and then had the main remapJar
task remap both of them to intermediary. This however does not work properly
when jGui needs additional mapping (e.g. because of mixin), resulting in
non-remapped mixins with fail to apply at runtime.
With this commit, we no longer include jGui in our raw jar and instead now have
shadowJar depend on jGui's remapJar task.
2020-06-15 08:58:02 +02:00
Jonas Herzig
88be6b3935
Update to 20w22a (minimal mode only)
2020-06-04 13:03:34 +02:00
Jonas Herzig
6210cb09aa
Fix recording in minimal mode
2020-06-04 11:44:54 +02:00
Jonas Herzig
20b410f963
Release 2.3.1
2020-05-24 14:08:45 +02:00
Jonas Herzig
ef13d020a2
Fix incorrect screen and crash when encountering replay restrictions
2020-05-24 13:39:15 +02:00
Jonas Herzig
fabe4783c8
Make Replay Viewer button work with CustomMainMenu ( fixes #195 )
2020-05-24 13:38:10 +02:00
Jonas Herzig
ef79331037
Remove online features, they're no longer available
2020-05-24 12:38:57 +02:00
Jonas Herzig
244aeb244f
Fix incorrect 1.14.4-forge to 1.12.2 mapping
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This causes the reverse conversion to incorrect results again but I cannot
currently be bothered to fix that.
2020-05-23 23:24:24 +02:00
Jonas Herzig
ea95863b4a
Update ReplayStudio ( fixes #173 )
2020-05-23 22:54:11 +02:00
Jonas Herzig
3c526a6cd4
Support MM1 in addition to MM2 ( fixes #162 )
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Cause the latest OptiFabric on 1.14.4 still ships that and it has no support for
entrypoints.
2020-05-23 22:31:01 +02:00
Jonas Herzig
363a8d595c
Apply OF chunk building bug fix only during rendering ( fixes #164 )
2020-05-23 22:05:42 +02:00
Jonas Herzig
d1ff98c76a
Fix 1.12.2 to 1.14.4-forge conversion
2020-05-23 20:13:54 +02:00
Jonas Herzig
1123341182
Fix RM not loading another mod loads mixin first ( fixes #181 )
2020-05-23 20:06:18 +02:00
Jonas Herzig
a23f18d92e
Fix fabric dependency declaration ( fixes #187 )
2020-05-23 14:37:44 +02:00
Jonas Herzig
154952a8ac
Change ModCore messages cause people keep thinking those are errors
2020-05-23 14:37:44 +02:00
Jonas Herzig
b68d077b38
Update preprocess plugin and enable parallel builds by default
2020-05-23 13:25:37 +02:00
Jonas Herzig
c0be8da65b
Release 2.3.0
2020-05-08 13:09:42 +02:00
Jonas Herzig
b534d1395d
Update ReplayStudio, fixes squashing of empty columns ( fixes #151 )
2020-05-08 12:23:35 +02:00
Jonas Herzig
4e5122db5d
Close packet output stream before saving replay
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Aside from being best practice, this is necessary for the recording CRC to be
written to the replay file (cause that only happens on close).
Also potentially fixes https://github.com/ReplayMod/ReplayMod/issues/144 though
that should already be covered by ZipReplayFile tracking and closing all of its
`OutputStream`s before saving.
2020-05-08 11:38:12 +02:00
Jonas Herzig
8193006aea
Update ReplayStudio, fixes cache invalidation when recording changes
2020-05-08 11:29:33 +02:00
Jonas Herzig
4aa256d53b
Cleanup raw and cache files after some time ( fixes #143 )
2020-05-08 10:57:34 +02:00
Jonas Herzig
62c6b36f08
Fix crash when minimizing on Windows during rendering ( fixes #140 )
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Hopefully, haven't actually tried it cause, you know, Windows (and minimizing
with just xfwm4 doesn't exhibit the same behavior).
2020-05-08 10:17:49 +02:00
Jonas Herzig
a1cee391fb
Render GuiOverlays before (i.e. behind) debug overlay
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Also fixes https://github.com/ReplayMod/ReplayMod/issues/155
2020-05-08 09:45:06 +02:00
Jonas Herzig
d4192b354c
[1.15] Fix dead-lock due to data race during rendering ( fixes #156 )
2020-05-08 09:45:06 +02:00
Jonas Herzig
d24800160b
Improve MarkerProcessor output generation (fixes multiple issues)
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In particular:
- No longer generate any replays when auto-recording is off and recording is
never enabled from the ingame menu (fixes #138 )
- Do not generate an additional empty replay file when recording was stopped in
ingame menu (fixes #147 )
- only do squash if there are further output replays (fixes #142 )
- Use the input file name as output file name even if there was a split (as long
as it's the only output file, e.g. because recording was never un-paused after
the split)
2020-05-08 09:45:06 +02:00
Jonas Herzig
9fb4dce367
Reset export arguments when upgrading from old version ( fixes #148 )
2020-05-08 09:45:06 +02:00