Fixes an issue where the world border would move at normal speed when speeding up or slowing down the replay, and also at an incorrect speed when rendering the replay, causing it to get out of sync with the rest of the world.
Co-authored-by: Jonas Herzig <me@johni0702.de>
MC uses the client-side position of an entity to determine whether it is inside
the simulation range and therefore whether it will get ticked. For some (most)
entities it interpolates the client-side position to match the server-side one
inside of the tick method... no prices for guessing where this goes wrong.
Somewhat similar to the issue we have with chunk unloads which we work around in
FullReplaySender but worse cause they'll get stuck if they ever leave the sim
range even for a single tick, rather then just when their chunk is unloaded.
8fad02c Merge branch 1.8-dev into 1.8.9-dev
1c888aa Add minVersion to mixin configs and bump bundled mixin version
10ce71e Fix mapwriter crash when opening replay for <MC1.12 (fixes#96)
5fb1cf3 Fix half-despawned player entities (see #93) when the entity is moved greater distances
adfe6a2 Fix NPE when spectated non-player entity despawns (fixes#94)
b27af27 Fix player entities being half-despawned after jumping in time (fixes#93)
f36ebf1 Merge branch 1.8 into 1.8.9
08170b3 Downgrade FG to 2.1 because FG 2.2 is 1.9+ only
41d2547 Update translations
00e999f Fix replay not being closed when opened via URI scheme handler (fixes#92)
767ea29 Fix book gui not being suppressed during replay (fixes#90)
5b04edb Hide ReplayMod app entry from menus on Linux
6aff99d Fix livelock during netty write to embedded channel (fixes#85)
703805f Fix infinite loop in mc.scheduledTasks (fixes#86)
7a4440c Update ReplayStudio
0b9c56c Fix resource packs not working after first time jumping back in time
933ee5f [Compat] Fix camera entity with BetterSprinting prior to 2.0.0 (fixes#78)
83b1090 Fix hotbar being visible while spectating player (fixes#83)
5c73117 [Compat] Fix invisible entities with Orange's 1.7 Animations (fixes#78)
4704b29 Replace the RenderPlayer hook (used subclassing) with a mixin (fixes#79)
0c226b0 Fix path at end of replay resulting in constant reloading (fixes#56)
1b9b13e Rename render success sound to all lowercase (required for 1.11) (fixes#66)
c2000b3 Fix only front-facing chunks visible for ODS rendering (fixes#67)
aafeecc Fix initial login gui not closing on success (fixes#68)
9292add Use percent-encoding for replay file names (fixes#71)
8499c0f Fix name of invis armor stand with CustomNameVisible not rendering (fixes#72)
b9ea572 Try to handle invalid ffmpeg arguments more gracefully (fixes#77)
a2f8c88 Fix compression packets being recorded (fixes#80)
19629c3 Replace usages of System.out with logger
fe1d9b8 Stop Forge from allowing the mod to load on other MC versions (fixes#82)
1a1e96c Fix server with RM installed refusing clients without RM (fixes#76)
35eb9ca Replace usage of FMLLog with the mod logger
5b3284f Update jGui and ReplayStudio (fixes#33)
61d6fd4 Close replay file zip after recording (fixes#32)
00bcc9e Fix paths of files that are supposed to be in the mc data dir (fixes#40)
e6a789d Fix camera rotation when jumping in time (fixes#39)
50b53fc Add a way to register key bindings triggered every render tick (fixes#31)
a817c73 Prevent GUIs of other mods from opening during replay
d64ef8b Hide NPCs in the Player Overview GUI (fixes#29)
1f2c05e Fix spectating player entities past death and respawn (fixes#36)
ad2893b Fix vanilla bug caused by unremovable entities in the entityList of ClientWorld (fixes#29)
c934cb9 Fix spawn player packet being sent twice
6efbf91 Handle F1 properly while mouse is visible in the replay overlay (fixes#30)
9add2af Deselect keyframe when pressing "V" aka. sync timelines (fixes#27)