LindaJuffermans
b79848936b
Implemented review changes
2020-07-17 16:32:12 +02:00
LindaJuffermans
3aea7cdca4
Tweaked the indicator positions
2020-07-15 21:44:48 +02:00
LindaJuffermans
a94f417822
Fixed for 1.15.2
2020-07-15 21:07:30 +02:00
LindaJuffermans
2dcfbd6435
Changed Replay Viewer panel button (from play button to hamburger)
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Added quickmode indicator (bottom-right with night vision indicator)
2020-07-15 15:49:44 +02:00
Jonas Herzig
2ab92f554f
Release 2.4.0
2020-07-14 13:59:13 +02:00
Jonas Herzig
d3ad55eb79
Add run directory to gitignore
2020-07-14 13:57:49 +02:00
Jonas Herzig
9ea52eadc7
Move .gitkeep from 1.16 to 1.16.1
2020-07-14 13:57:10 +02:00
Jonas Herzig
a04ef22945
Fix broken frame after teleport during rendering ( fixes #225 )
2020-07-13 20:23:21 +02:00
Jonas Herzig
294f24c71e
Fix jGui resources in 1.16 dev env
2020-07-13 20:23:21 +02:00
Jonas Herzig
b8618b6165
Fix dead-lock when rendering outside of loaded chunks ( fixes #197 )
2020-07-13 19:22:28 +02:00
Jonas Herzig
d8e4b89413
Fix forge handshake being reordered by MarkerProcessor ( fixes #253 )
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For one, the forge handshake takes place *after* login phase (but before the
JoinGame packet), so we must ensure that the SquashFilter does not reorder
those.
Secondly, we were ignoring the initial packet (timestamp = 0) in marker
processor when it should have been passed to the SquashFilter. This was not an
issue before cause the SquashFilter did not rely on it. Now however the
SquashFilter needs to be able to see a login phase packet, so it knows that the
following packets till the JoinGame packet are part of the forge handshake.
In ReplayStudio:
20b5183 Fix forge handshake being reordered to after the JoinGame packet
2020-07-13 19:04:32 +02:00
Jonas Herzig
88fab6a91d
Fix fastutil being relocated in 1.14+ ( fixes #248 )
2020-07-13 19:04:32 +02:00
Jonas Herzig
da59c75f8b
Update jGui ( fixes #249 )
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20e11e0 Remove length limit from GuiFileChooserPopup text field
2020-07-13 19:04:32 +02:00
Jonas Herzig
e090e8f4f3
Fix crash when video file name contains whitespace ( fixes #250 )
2020-07-13 19:04:32 +02:00
Jonas Herzig
f1885ece41
Fix non-player entity freezing on chunk unload in 1.14+ ( fixes #203 )
2020-07-13 19:03:41 +02:00
Jonas Herzig
dc31605b29
Change forge run dir from "eclipse" to "run"
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I don't even know why it was at "eclipse" in the first place.
2020-07-13 16:07:48 +02:00
Jonas Herzig
f83216ab91
Include only the mod meta data file for the respective loader
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Also clean up the entire processResources block in the process cause it was a
mere coincidence that it has worked properly.
2020-07-13 16:07:48 +02:00
Jonas Herzig
ecee63491c
Remove mods.toml (modlauncher was never supported anyway)
2020-07-13 16:07:48 +02:00
Jonas Herzig
9c49fdf4d1
Remove explicit FAPI dep and instead bundle the required modules
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Also need to update ModMenu because the version we depended on still bundled the
snapshot FAPI and that was only fine because we overwrote it with our version.
2020-07-13 16:07:48 +02:00
Jonas Herzig
62bbf0efd6
Update IDEA setup instructions
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Configuring the annotation processor is done automatically as of IDEA 2020.1.
Run configs for 1.14+ versions should now be generated automatically once the
referenced PR is merged (or when using a local build of it).
2020-07-13 16:07:48 +02:00
Jonas Herzig
e83805bee6
Remove MP4_HIGH preset ( fixes #254 )
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It results in unreasonably high bit rates which regularly confuses users.
The Custom preset should generally be preferred.
2020-07-13 16:04:39 +02:00
Jonas Herzig
f1f1f5dde2
Fix tests failing because they cannot access jGui classes
2020-07-13 16:01:28 +02:00
Jonas Herzig
9b98575c0b
Get rid of preshadow plugin, it doesn't play nice with recent IDEA
2020-07-13 16:01:28 +02:00
Jonas Herzig
ffa66dd905
Remove long broken reprod gradle setup
2020-07-13 16:01:28 +02:00
Jonas Herzig
54b515fd2b
Merge remote-tracking branch 'origin/develop' into snapshot
2020-07-13 16:01:01 +02:00
Jonas Herzig
23849bc8c4
Merge pull request #247 from LindaJuffermans/develop
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Minor doc changes
2020-07-04 19:36:54 +02:00
Linda Juffermans
e27c19f781
Rephrased tickrate mod incompatibility
2020-07-03 09:42:25 +02:00
Linda Juffermans
faf9b454d2
Fixed FFmpeg path in Windows
2020-07-03 09:20:39 +02:00
Linda Juffermans
241b086ec4
Added some known issues, unsupported launchers and incompatible mods.
2020-07-03 09:16:43 +02:00
Jonas Herzig
5bf6773655
Merge remote-tracking branch 'origin/develop' into snapshot
2020-06-28 22:07:49 +02:00
Jonas Herzig
7118d55d62
Update to 1.16.1
2020-06-28 21:57:45 +02:00
Jonas Herzig
a4af8c2610
Release 2.3.2
2020-06-28 21:31:47 +02:00
Jonas Herzig
bc05566d2e
Update ReplayStudio
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fc8a66d Fix handling of view pos/dist packets in MC 1.14+ quick mode
2828174 Fix reading and writing of unload chunk packets pre-1.9 (fixes #210 )
42bd0fe Fix map data being swallowed by squash filter (fixes #232 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
0ab1db9517
Improve handling of CrashException in runLater ( fixes #205 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
a6f5931e7e
Fix output file render setting not being saved ( fixes #229 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
513f53f1ee
Open output file popup in folder and with name of current file
2020-06-28 21:12:12 +02:00
Jonas Herzig
6038d3c4df
[1.14+] Fix resource pack loading during rendering ( fixes #182 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
72b44c368b
[1.8] Fix incorrect event bus for deferred runLater ( fixes #206 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
058346d247
Workaround a bug in MC where light is not updated ( fixes #209 )
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MC stores server light data and only applies it during the next frame.
Therefore, if there is no frame between receiving the chunk and block changes in
it (like when jumping in replays), then the light update from the block change
gets lost.
2020-06-28 21:12:12 +02:00
Jonas Herzig
0ba651d19c
Fix recording of client player's metadata after respawn ( fixes #212 )
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1.15 removed the data tracker syncing from the spawn packet, so we now need to
send that explicitly.
2020-06-28 21:12:12 +02:00
Jonas Herzig
8e1f9f5a9c
Fix quick mode sending async-mode packets when paused
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This wasn't much of on issue because no tick events are fired normally while
paused. When seeking we do however manually run a tick for better result, and
this manual tick would cause this async sending code to run and seek wildly into
the future.
2020-06-28 21:12:12 +02:00
Jonas Herzig
c04f3ab185
Fix shift+play camera path requiring time keyframes ( fixes #218 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
bad79ab286
Throw IOException when ImageIO.read return null ( fixes #201 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
9f3808f0ff
Render gui overlay even when event was cancelled ( fixes #170 )
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Cause Lunatrius' InGame-Info-XML mod cancels it and we don't actually care about the event, just about when it's called.
2020-06-28 21:12:12 +02:00
Jonas Herzig
5f284fcd3d
Fix spectating when clicking with unlocked cursor ( fixes #224 )
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> If you misclick the add keyframe button or something, you end up specating
instead and you have to find the camera angle again
2020-06-28 21:12:12 +02:00
Jonas Herzig
04c902a792
[1.8.9] Fix launching in development environment
2020-06-28 21:12:12 +02:00
Jonas Herzig
33ec18ad1e
Merge pull request #240 from ThomasBerends/feature/docs-upgrade
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Overall upgrade of documentation
2020-06-25 20:47:01 +02:00
Thomas Berends
5c446bbb8d
Processed feedback
2020-06-25 20:41:09 +02:00
Thomas Berends
d79c66cdd1
Update docs/content.md
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Co-authored-by: Jonas Herzig <me@johni0702.de >
2020-06-25 20:27:20 +02:00
Thomas Berends
175efa55fe
Update docs/content.md
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Co-authored-by: Jonas Herzig <me@johni0702.de >
2020-06-25 20:27:07 +02:00