Commit Graph

4 Commits

Author SHA1 Message Date
Jonas Herzig
c010a437fc Orient camera for ODS in game instead of in vertex shader
This makes it work more like regular 360 mode and is generally more compatible
because it doesn't require the frustum culling workarounds which the GPU
solution needs.
In particular, this fixes frustum culling with newer sodium versions (which no
longer use the vanilla intersection checking method) and fixes the clouds on
modern Iris (which seems to be using a different shader program for clouds).
2022-03-09 07:08:02 +01:00
Jonas Herzig
f2425a693a DRY (Iris)ODSFrameCapturer 2022-03-09 07:08:02 +01:00
Jonas Herzig
1efb17e144 Fix ODS rendering on Iris 1.1.3+ (fixes #693) 2022-03-06 13:39:49 +01:00
Jonas Herzig
7ab2edd738 Implement ODS rendering via Iris Shader for MC 1.17 2021-07-01 14:05:52 +02:00