LindaJuffermans
9c3c76e70d
Added NULL check for missing encodingPreset ( fixes #288 )
2020-08-03 10:23:50 +02:00
Jonas Herzig
8d82953c0b
Fix hands always rendering with 1.16 OF shaders ( fixes #280 )
2020-07-25 19:33:19 +02:00
Jonas Herzig
5983d99354
Fix jittering once a tick during rendering pre-1.16 ( fixes #264 )
...
The fetching of the ticks variable was accidentally moved to before the timer
update while updating to 1.16, this caused the interpolation to be off by one
tick each frame in which the timer advances to the next tick.
2020-07-25 17:02:56 +02:00
Jonas Herzig
fc1ae0e109
Hide unsupported render methods in settings gui ( fixes #284 )
2020-07-25 17:02:24 +02:00
Jonas Herzig
b8618b6165
Fix dead-lock when rendering outside of loaded chunks ( fixes #197 )
2020-07-13 19:22:28 +02:00
Jonas Herzig
e090e8f4f3
Fix crash when video file name contains whitespace ( fixes #250 )
2020-07-13 19:04:32 +02:00
Jonas Herzig
e83805bee6
Remove MP4_HIGH preset ( fixes #254 )
...
It results in unreasonably high bit rates which regularly confuses users.
The Custom preset should generally be preferred.
2020-07-13 16:04:39 +02:00
Jonas Herzig
5bf6773655
Merge remote-tracking branch 'origin/develop' into snapshot
2020-06-28 22:07:49 +02:00
Jonas Herzig
a6f5931e7e
Fix output file render setting not being saved ( fixes #229 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
513f53f1ee
Open output file popup in folder and with name of current file
2020-06-28 21:12:12 +02:00
Jonas Herzig
6038d3c4df
[1.14+] Fix resource pack loading during rendering ( fixes #182 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
88be6b3935
Update to 20w22a (minimal mode only)
2020-06-04 13:03:34 +02:00
Jonas Herzig
d1ff98c76a
Fix 1.12.2 to 1.14.4-forge conversion
2020-05-23 20:13:54 +02:00
Jonas Herzig
62c6b36f08
Fix crash when minimizing on Windows during rendering ( fixes #140 )
...
Hopefully, haven't actually tried it cause, you know, Windows (and minimizing
with just xfwm4 doesn't exhibit the same behavior).
2020-05-08 10:17:49 +02:00
Jonas Herzig
d4192b354c
[1.15] Fix dead-lock due to data race during rendering ( fixes #156 )
2020-05-08 09:45:06 +02:00
Jonas Herzig
9fb4dce367
Reset export arguments when upgrading from old version ( fixes #148 )
2020-05-08 09:45:06 +02:00
Jonas Herzig
811f52dc17
Throw helpful error message when rendering with sodium (see #150 )
2020-05-08 09:45:06 +02:00
Jonas Herzig
72ce522813
Ensure task queue is not locked during rendering ( fixes #157 )
...
Similar to 3fedc22 in effect and cause. However tasks are executed, they just
cannot be submitted pre-1.14 because MC would continuously hold the lock on the
scheduledTasks queue for the entire renderVideo call.
2020-05-07 14:11:02 +02:00
Jonas Herzig
a733d301fd
Update preview gui framebuffer size regardless of performance mode
...
This used to be more of an issue in the past but `displaySizeChanged` has gotten
pretty cheap by now and not updating it will basically make the rendering GUI
useless once you resize even once.
2020-04-17 13:56:19 +02:00
Jonas Herzig
f8b22d449c
[1.14] Work around bug in mixin causing Accessors to not resolve
...
This intentionally breaks the mixin in a development environment but makes the
compiled jar work in a live environment (which is probably more useful given the
primary version is 1.15 now).
2020-04-15 19:47:12 +02:00
Jonas Herzig
3fedc22899
Execute task queue even when rendering a paused replay ( fixes #129 )
...
The task queue is executed by MC each frame, not just each tick, so we should do
so as well. Most async actions also rely on it to re-synchronize with the
rendering thread, e.g. skins won't load if we never poll the task queue.
2020-04-15 18:42:39 +02:00
Jonas Herzig
c5476025ec
Fix terrain not rendering with OF shaders enabled ( fixes #122 )
...
This was caused by us setting `needsTerrainUpdate` to false during the shadow
pass in order to break out of the ForceChunkLoading loop (cause OF doesn't
update chunks during the shadow pass). However, this inadvertently caused the
chunk updates to be skipped during the normal pass as well if there didn't
happen to be another reasons for updating.
To fix this, we simply move the shadow pass check into the ForceChunkLoading
mixin and skip the entire loop during the shadow pass.
2020-04-08 17:45:06 +02:00
Jonas Herzig
5d0ea19c72
Fix rendering not being cancelled until unpaused ( fixes #125 )
2020-04-07 15:30:40 +02:00
Jonas Herzig
7613fdd4c3
Abort rendering when window receives close request even when paused
...
Previously we'd get stuck in the paused render loop even when window close was
requested.
2020-04-07 15:26:07 +02:00
Jonas Herzig
31caa68b34
Fix hover pos not respecting gui scale in render gui ( fixes #124 )
2020-04-07 15:25:19 +02:00
Jonas Herzig
b6ff3855a1
Fix rendering gui framebuffer size when not paused ( fixes #126 )
2020-04-07 15:10:29 +02:00
Jonas Herzig
3be3072082
Run video rendering from runLater
...
Prevents any issues arising from the fact that we would otherwise be somewhere
deep in the GUI lib button handling call stack.
2020-04-07 14:51:16 +02:00
Jonas Herzig
3f4156b91b
Stop using interrupts to abort the rendering process ( fixes #119 )
...
They ended up lingering around and breaking any further blocking operations,
resulting in random errors afterwards. And using them was really unnecessary
anyway.
2020-04-06 20:56:22 +02:00
Jonas Herzig
b119d2d127
./gradlew :1.15.2:setCoreVersion
...
Also `./gradlew :jGui:1.15.2:setCoreVersion`.
2020-04-06 13:18:37 +02:00
Jonas Herzig
c119392c92
Implement chunk forcing during rendering for 1.15
2020-04-02 14:15:05 +02:00
Jonas Herzig
4ea13051fd
Disable Blend render mode on 1.15 for now
2020-04-02 10:54:19 +02:00
Jonas Herzig
6113336c37
Disable ContainerLocalRenderInformationAccessor in 1.15 for now
...
It appears to suffer from https://github.com/SpongePowered/Mixin/issues/390 and
since we don't yet support the ChunkExporter, it's not yet needed anyway.
2020-04-02 10:51:14 +02:00
Jonas Herzig
c0e27634f4
Fix particle orientation during omnidirectional rendering in 1.15
2020-04-02 00:11:06 +02:00
Jonas Herzig
d5fcdfb8c2
Fix ODS rendering in 1.15
2020-04-02 00:11:06 +02:00
Jonas Herzig
ad523009b4
Fix entity rendering with larger/smaller than actual resolution
2020-04-02 00:11:06 +02:00
Jonas Herzig
b11b9db548
Fix frustum culling during non-ODS omnidirectional rendering
...
Not sure when this changed (probably with 1.14 update) but it definitely was
before the 1.15 update.
2020-04-02 00:11:06 +02:00
Jonas Herzig
2c3697c2ec
Fix cubic rendering orientation
2020-04-02 00:11:06 +02:00
Jonas Herzig
d6559a21fc
Get all 1.15 mixins applying
2020-04-02 00:11:06 +02:00
Jonas Herzig
a3e1792fe7
More 1.15 mapping fixes
2020-04-02 00:11:06 +02:00
Jonas Herzig
5315c66943
Cleanup 1.15.2 → 1.14.4 remapping
2020-04-02 00:11:06 +02:00
Jonas Herzig
b69cd9fb81
Fix mode of various files
...
None of these should be executable, I blame Marius.
2020-04-02 00:11:06 +02:00
Jonas Herzig
527562549b
Update 1.14.4 yarn
2020-04-02 00:11:02 +02:00
Jonas Herzig
78ba9bd55e
Fix misc preprocessor directives
2020-03-30 15:30:22 +02:00
Jonas Herzig
9107485c14
Fix compilation for 1.7.10
2020-03-30 12:40:07 +02:00
Jonas Herzig
8b7ef8d1e3
1.13 is dead (followup to 8bc0b0a)
2020-03-30 02:52:47 +02:00
Jonas Herzig
49ea1ae40a
Fix compilation of 1.12.2
2020-03-30 02:52:21 +02:00
Jonas Herzig
13283fb5d2
Fix compilation of 1.14.4-forge
2020-03-30 02:52:13 +02:00
Jonas Herzig
eb1fbed0d8
Fix compilation of 1.15.1
2020-03-30 01:05:26 +02:00
Jonas Herzig
5c13995e59
Fix compilation of 1.14.4
2020-03-30 01:03:46 +02:00
Jonas Herzig
af8803d6b5
WIP 1.15 and ReplayStudio v2 update
2020-03-13 14:18:19 +01:00